A year ago, I set out to fix the issue where the “knockdown animation” (also known as the action key/PASleeper animation) in SexLab Defeat didn’t work with the Nemesis and Pandora engines. In fact, Nemesis and Pandora's support for pair animations in FNIS is an issue that has been raised but has yet to be addressed by the developers. For a long time, I couldn’t figure out where the problem lay. Thanks to Codex’s help, I was finally able to pinpoint and fix the issue. I’ve included the patch