unpronounceable Posted March 2, 2014 Share Posted March 2, 2014 Wrong HDT Path in the mesh maybe? Look up the HDT log it mostly tells you the problem. Would that be the hdtPhysicsExtension.txt file under /data/skse/plugins? If so, here is the text: hdtPhysicsExtensions [03/01/14 23:24:52]INFO: Queue OK [03/01/14 23:24:52]INFO: System run with 8 threads [03/01/14 23:24:52]INFO: Havok simulated world created. [03/01/14 23:24:52]INFO: SKSEPlugin_Load [03/01/14 23:24:57]INFO: Suspending ... Mist Menu [03/01/14 23:25:11]INFO: Resuming... Fader Menu [03/01/14 23:25:11]INFO: Suspending ... Loading Menu [03/01/14 23:25:19]INFO: Resuming... Fader Menu [03/01/14 23:25:19]INFO: Cell changed... [03/01/14 23:25:19]INFO: Add character 00000014 [03/01/14 23:25:20]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:25:21]INFO: Cell changed... [03/01/14 23:25:21]INFO: Add character 00000014 [03/01/14 23:25:49]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:25:49]INFO: Cell changed... [03/01/14 23:25:49]INFO: Add character 00000014 [03/01/14 23:26:11]INFO: Cell changed... [03/01/14 23:26:11]INFO: Add character 00000014 [03/01/14 23:26:25]INFO: Cell changed... [03/01/14 23:26:25]INFO: Add character 00000014 [03/01/14 23:26:43]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:26:50]INFO: Cell changed... [03/01/14 23:26:50]INFO: Add character 00000014 [03/01/14 23:27:20]INFO: Cell changed... [03/01/14 23:27:20]INFO: Add character 00000014 [03/01/14 23:27:22]INFO: Cell changed... [03/01/14 23:27:22]INFO: Add character 00000014 [03/01/14 23:27:31]INFO: Cell changed... [03/01/14 23:27:31]INFO: Add character 00000014 [03/01/14 23:27:50]INFO: Cell changed... [03/01/14 23:27:50]INFO: Add character 00000014 [03/01/14 23:27:52]INFO: Cell changed... [03/01/14 23:27:52]INFO: Add character 00000014 [03/01/14 23:27:54]INFO: Cell changed... [03/01/14 23:27:54]INFO: Add character 00000014 [03/01/14 23:27:54]INFO: Cell changed... [03/01/14 23:27:54]INFO: Add character 00000014 [03/01/14 23:28:15]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:28:51]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:29:04]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:29:14]INFO: Cell changed... [03/01/14 23:29:14]INFO: Add character 00000014 [03/01/14 23:29:30]INFO: Cell changed... [03/01/14 23:29:30]INFO: Add character 00000014 [03/01/14 23:29:38]INFO: Cell changed... [03/01/14 23:29:38]INFO: Add character 00000014 [03/01/14 23:29:58]INFO: Cell changed... [03/01/14 23:29:58]INFO: Add character 00000014 [03/01/14 23:30:24]INFO: Cell changed... [03/01/14 23:30:24]INFO: Add character 00000014 [03/01/14 23:30:34]INFO: Cell changed... [03/01/14 23:30:34]INFO: Add character 00000014 [03/01/14 23:30:37]INFO: Cell changed... [03/01/14 23:30:37]INFO: Add character 00000014 [03/01/14 23:30:54]INFO: Cell changed... [03/01/14 23:30:54]INFO: Add character 00000014 [03/01/14 23:31:09]INFO: Cell changed... [03/01/14 23:31:09]INFO: Add character 00000014 [03/01/14 23:31:15]INFO: Cell changed... [03/01/14 23:31:15]INFO: Add character 00000014 [03/01/14 23:31:31]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:31:37]INFO: Cell changed... [03/01/14 23:31:37]INFO: Add character 00000014 [03/01/14 23:31:51]INFO: Cell changed... [03/01/14 23:31:51]INFO: Add character 0001eba1 [03/01/14 23:31:51]INFO: Add character 00000014 [03/01/14 23:31:54]INFO: Cell changed... [03/01/14 23:31:54]INFO: Add character 00000014 [03/01/14 23:32:53]INFO: Add character 0001eba1 [03/01/14 23:33:09]INFO: 0001eba1 no longer in cell, release it [03/01/14 23:33:12]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:33:21]INFO: Cell changed... [03/01/14 23:33:21]INFO: Add character 0001eba1 [03/01/14 23:33:21]INFO: Add character 00000014 [03/01/14 23:33:32]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:34:49]INFO: Cell changed... [03/01/14 23:34:49]INFO: Add character ff000f47 [03/01/14 23:34:49]INFO: Add character 00000014 [03/01/14 23:35:04]INFO: Cell changed... [03/01/14 23:35:04]INFO: Add character 00000014 [03/01/14 23:35:08]INFO: Cell changed... [03/01/14 23:35:08]INFO: Add character 000ddf87 [03/01/14 23:35:08]INFO: Add character 00000014 [03/01/14 23:35:31]INFO: Cell changed... [03/01/14 23:35:31]INFO: Add character 00000014 [03/01/14 23:35:35]INFO: Cell changed... [03/01/14 23:35:35]INFO: Add character 00000014 [03/01/14 23:35:45]INFO: Cell changed... [03/01/14 23:35:45]INFO: Add character 00000014 [03/01/14 23:35:52]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:35:53]INFO: Cell changed... [03/01/14 23:35:53]INFO: Add character 00000014 [03/01/14 23:35:53]INFO: Cell changed... [03/01/14 23:35:53]INFO: Add character 00000014 [03/01/14 23:35:53]INFO: Cell changed... [03/01/14 23:35:53]INFO: Add character 00000014 [03/01/14 23:35:53]INFO: Cell changed... [03/01/14 23:35:53]INFO: Add character 00000014 [03/01/14 23:35:55]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:36:04]INFO: Cell changed... [03/01/14 23:36:04]INFO: Add character 00000014 [03/01/14 23:36:41]INFO: Cell changed... [03/01/14 23:36:41]INFO: Add character 00000014 [03/01/14 23:36:42]INFO: Cell changed... [03/01/14 23:36:42]INFO: Add character 00000014 [03/01/14 23:37:14]INFO: Cell changed... [03/01/14 23:37:14]INFO: Add character 00000014 [03/01/14 23:37:16]INFO: Cell changed... [03/01/14 23:37:16]INFO: Add character 00000014 [03/01/14 23:37:20]INFO: Cell changed... [03/01/14 23:37:20]INFO: Add character 00000014 [03/01/14 23:37:25]INFO: Cell changed... [03/01/14 23:37:25]INFO: Add character 00000014 [03/01/14 23:37:26]INFO: Cell changed... [03/01/14 23:37:26]INFO: Add character 00000014 [03/01/14 23:37:26]INFO: Cell changed... [03/01/14 23:37:26]INFO: Add character 00000014 [03/01/14 23:37:54]INFO: Cell changed... [03/01/14 23:37:54]INFO: Add character 00000014 [03/01/14 23:38:05]INFO: Cell changed... [03/01/14 23:38:05]INFO: Add character 00000014 [03/01/14 23:38:08]INFO: Cell changed... [03/01/14 23:38:08]INFO: Add character 00000014 [03/01/14 23:38:18]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:38:23]INFO: Cell changed... [03/01/14 23:38:23]INFO: Add character 00000014 [03/01/14 23:38:38]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:39:10]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:39:10]INFO: Cell changed... [03/01/14 23:39:10]INFO: Add character 00000014 [03/01/14 23:41:03]WARNING: Physics delta time > 0.2, lose time Link to comment
Mdy Posted March 2, 2014 Share Posted March 2, 2014 Hi there, I'm using Throwing Weapons Redux and would like to ask what way you would suggest fixing the problem seen on the pic. Changing the skeleton's WeaponAxes position (eg skeleton_female.nif via nifskope at line 130, but my applied translation changes had no effect ingame) or the actual bottle meshes? I'm unsure cause - changing the skeleton could result in flying axes on the hip when equipping them, - changing the bottle mesh could result in a flying bottle when drawing the weapon for a fight. edited: And if you're in a good mood, what lines should I edit, before digging around for hours? *cough* yours sincerely Link to comment
ulfric_stormcloak Posted March 2, 2014 Share Posted March 2, 2014 do i have to remove xp32 or just install this over it? Link to comment
Mdy Posted March 2, 2014 Share Posted March 2, 2014 ulfric, you can uninstall the old one if you wish. Overwriting it should do no harm, too. Maybe it's because of my own edits, but ModOrganizer is telling me that all old xp32 files are overwritten. Link to comment
Groovtama Posted March 2, 2014 Author Share Posted March 2, 2014 Wrong HDT Path in the mesh maybe? Look up the HDT log it mostly tells you the problem. Would that be the hdtPhysicsExtension.txt file under /data/skse/plugins? If so, here is the text: hdtPhysicsExtensions [03/01/14 23:24:52]INFO: Queue OK [03/01/14 23:24:52]INFO: System run with 8 threads [03/01/14 23:24:52]INFO: Havok simulated world created. [03/01/14 23:24:52]INFO: SKSEPlugin_Load [03/01/14 23:24:57]INFO: Suspending ... Mist Menu [03/01/14 23:25:11]INFO: Resuming... Fader Menu [03/01/14 23:25:11]INFO: Suspending ... Loading Menu [03/01/14 23:25:19]INFO: Resuming... Fader Menu [03/01/14 23:25:19]INFO: Cell changed... [03/01/14 23:25:19]INFO: Add character 00000014 [03/01/14 23:25:20]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:25:21]INFO: Cell changed... [03/01/14 23:25:21]INFO: Add character 00000014 [03/01/14 23:25:49]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:25:49]INFO: Cell changed... [03/01/14 23:25:49]INFO: Add character 00000014 [03/01/14 23:26:11]INFO: Cell changed... [03/01/14 23:26:11]INFO: Add character 00000014 [03/01/14 23:26:25]INFO: Cell changed... [03/01/14 23:26:25]INFO: Add character 00000014 [03/01/14 23:26:43]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:26:50]INFO: Cell changed... [03/01/14 23:26:50]INFO: Add character 00000014 [03/01/14 23:27:20]INFO: Cell changed... [03/01/14 23:27:20]INFO: Add character 00000014 [03/01/14 23:27:22]INFO: Cell changed... [03/01/14 23:27:22]INFO: Add character 00000014 [03/01/14 23:27:31]INFO: Cell changed... [03/01/14 23:27:31]INFO: Add character 00000014 [03/01/14 23:27:50]INFO: Cell changed... [03/01/14 23:27:50]INFO: Add character 00000014 [03/01/14 23:27:52]INFO: Cell changed... [03/01/14 23:27:52]INFO: Add character 00000014 [03/01/14 23:27:54]INFO: Cell changed... [03/01/14 23:27:54]INFO: Add character 00000014 [03/01/14 23:27:54]INFO: Cell changed... [03/01/14 23:27:54]INFO: Add character 00000014 [03/01/14 23:28:15]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:28:51]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:29:04]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:29:14]INFO: Cell changed... [03/01/14 23:29:14]INFO: Add character 00000014 [03/01/14 23:29:30]INFO: Cell changed... [03/01/14 23:29:30]INFO: Add character 00000014 [03/01/14 23:29:38]INFO: Cell changed... [03/01/14 23:29:38]INFO: Add character 00000014 [03/01/14 23:29:58]INFO: Cell changed... [03/01/14 23:29:58]INFO: Add character 00000014 [03/01/14 23:30:24]INFO: Cell changed... [03/01/14 23:30:24]INFO: Add character 00000014 [03/01/14 23:30:34]INFO: Cell changed... [03/01/14 23:30:34]INFO: Add character 00000014 [03/01/14 23:30:37]INFO: Cell changed... [03/01/14 23:30:37]INFO: Add character 00000014 [03/01/14 23:30:54]INFO: Cell changed... [03/01/14 23:30:54]INFO: Add character 00000014 [03/01/14 23:31:09]INFO: Cell changed... [03/01/14 23:31:09]INFO: Add character 00000014 [03/01/14 23:31:15]INFO: Cell changed... [03/01/14 23:31:15]INFO: Add character 00000014 [03/01/14 23:31:31]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:31:37]INFO: Cell changed... [03/01/14 23:31:37]INFO: Add character 00000014 [03/01/14 23:31:51]INFO: Cell changed... [03/01/14 23:31:51]INFO: Add character 0001eba1 [03/01/14 23:31:51]INFO: Add character 00000014 [03/01/14 23:31:54]INFO: Cell changed... [03/01/14 23:31:54]INFO: Add character 00000014 [03/01/14 23:32:53]INFO: Add character 0001eba1 [03/01/14 23:33:09]INFO: 0001eba1 no longer in cell, release it [03/01/14 23:33:12]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:33:21]INFO: Cell changed... [03/01/14 23:33:21]INFO: Add character 0001eba1 [03/01/14 23:33:21]INFO: Add character 00000014 [03/01/14 23:33:32]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:34:49]INFO: Cell changed... [03/01/14 23:34:49]INFO: Add character ff000f47 [03/01/14 23:34:49]INFO: Add character 00000014 [03/01/14 23:35:04]INFO: Cell changed... [03/01/14 23:35:04]INFO: Add character 00000014 [03/01/14 23:35:08]INFO: Cell changed... [03/01/14 23:35:08]INFO: Add character 000ddf87 [03/01/14 23:35:08]INFO: Add character 00000014 [03/01/14 23:35:31]INFO: Cell changed... [03/01/14 23:35:31]INFO: Add character 00000014 [03/01/14 23:35:35]INFO: Cell changed... [03/01/14 23:35:35]INFO: Add character 00000014 [03/01/14 23:35:45]INFO: Cell changed... [03/01/14 23:35:45]INFO: Add character 00000014 [03/01/14 23:35:52]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:35:53]INFO: Cell changed... [03/01/14 23:35:53]INFO: Add character 00000014 [03/01/14 23:35:53]INFO: Cell changed... [03/01/14 23:35:53]INFO: Add character 00000014 [03/01/14 23:35:53]INFO: Cell changed... [03/01/14 23:35:53]INFO: Add character 00000014 [03/01/14 23:35:53]INFO: Cell changed... [03/01/14 23:35:53]INFO: Add character 00000014 [03/01/14 23:35:55]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:36:04]INFO: Cell changed... [03/01/14 23:36:04]INFO: Add character 00000014 [03/01/14 23:36:41]INFO: Cell changed... [03/01/14 23:36:41]INFO: Add character 00000014 [03/01/14 23:36:42]INFO: Cell changed... [03/01/14 23:36:42]INFO: Add character 00000014 [03/01/14 23:37:14]INFO: Cell changed... [03/01/14 23:37:14]INFO: Add character 00000014 [03/01/14 23:37:16]INFO: Cell changed... [03/01/14 23:37:16]INFO: Add character 00000014 [03/01/14 23:37:20]INFO: Cell changed... [03/01/14 23:37:20]INFO: Add character 00000014 [03/01/14 23:37:25]INFO: Cell changed... [03/01/14 23:37:25]INFO: Add character 00000014 [03/01/14 23:37:26]INFO: Cell changed... [03/01/14 23:37:26]INFO: Add character 00000014 [03/01/14 23:37:26]INFO: Cell changed... [03/01/14 23:37:26]INFO: Add character 00000014 [03/01/14 23:37:54]INFO: Cell changed... [03/01/14 23:37:54]INFO: Add character 00000014 [03/01/14 23:38:05]INFO: Cell changed... [03/01/14 23:38:05]INFO: Add character 00000014 [03/01/14 23:38:08]INFO: Cell changed... [03/01/14 23:38:08]INFO: Add character 00000014 [03/01/14 23:38:18]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:38:23]INFO: Cell changed... [03/01/14 23:38:23]INFO: Add character 00000014 [03/01/14 23:38:38]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:39:10]WARNING: Physics delta time > 0.2, lose time [03/01/14 23:39:10]INFO: Cell changed... [03/01/14 23:39:10]INFO: Add character 00000014 [03/01/14 23:41:03]WARNING: Physics delta time > 0.2, lose time Your log doesn't show me that a custom xml file path is loaded from the mesh, only the default one is loaded and I don't know if you replaced the defualt one. Hi there, I'm using Throwing Weapons Redux and would like to ask what way you would suggest fixing the problem seen on the pic. Changing the skeleton's WeaponAxes position (eg skeleton_female.nif via nifskope at line 130, but my applied translation changes had no effect ingame) or the actual bottle meshes? I'm unsure cause - changing the skeleton could result in flying axes on the hip when equipping them, - changing the bottle mesh could result in a flying bottle when drawing the weapon for a fight. edited: And if you're in a good mood, what lines should I edit, before digging around for hours? *cough* yours sincerely Extract the bsa file, open up the *_weapon.nifs, Go to the NiTriShapes and there you can fix the translations for the XPMS WeaponAxes posistion. do i have to remove xp32 or just install this over it? ulfric, you can uninstall the old one if you wish. Overwriting it should do no harm, too. Maybe it's because of my own edits, but ModOrganizer is telling me that all old xp32 files are overwritten. 5-8 posts above you two^^ Link to comment
Mdy Posted March 2, 2014 Share Posted March 2, 2014 Hi there, I'm using Throwing Weapons Redux and would like to ask what way you would suggest fixing the problem seen on the pic. Changing the skeleton's WeaponAxes position (eg skeleton_female.nif via nifskope at line 130, but my applied translation changes had no effect ingame) or the actual bottle meshes? I'm unsure cause - changing the skeleton could result in flying axes on the hip when equipping them, - changing the bottle mesh could result in a flying bottle when drawing the weapon for a fight. edited: And if you're in a good mood, what lines should I edit, before digging around for hours? *cough* yours sincerely Extract the bsa file, open up the *_weapon.nifs, Go to the NiTriShapes and there you can fix the translations for the XPMS WeaponAxes posistion. Quickly tried it via the Y axis for line 13 (glass) and 17 (braid&cork of the bottle). Now the bottle is next to the position where it should be when sheathed, but as I'd surmised it's floating in the air while drawn. Did I misinterpret something? Link to comment
Groovtama Posted March 2, 2014 Author Share Posted March 2, 2014 Nah the problem is the mod uses the sheath mesh as drawn mesh. I thought this would happen when I looked at the esp. You need to have 4 meshes per weapon _projectile (no need to modify) _quiver (no need to modify) _weapon (changed to allign correctly) _drawn (original unmodified _weapon file) You take TES5Edit and change the path in Forms in the Static category from the _weapon mesh to the _drawn mesh. Link to comment
PsychoMachina Posted March 3, 2014 Share Posted March 3, 2014 I'm experiencing problems with the bow and arrow placement when in 3rd-person. I'm only using the Default Weapon Placement skeleton. I can attempt to fix it, but then I'll have to ask if doing so will bork something else, like other weapon placements or animations. Link to comment
Groovtama Posted March 3, 2014 Author Share Posted March 3, 2014 I'm experiencing problems with the bow and arrow placement when in 3rd-person. I'm only using the Default Weapon Placement skeleton. bow-arrow misalignment1.jpgbow-arrow misalignment1a.jpg I can attempt to fix it, but then I'll have to ask if doing so will bork something else, like other weapon placements or animations. Fix it and give me a report what need to be changed and I will see if anything is conflicting^^ Link to comment
unpronounceable Posted March 4, 2014 Share Posted March 4, 2014 Your log doesn't show me that a custom xml file path is loaded from the mesh, only the default one is loaded and I don't know if you replaced the defualt one. I'm not sure if I know exactly what you're referring to but I did modify the mesh file with nifskope as shown in the screenshot below. I used the xml file in the rar file attached in this thread. http://www.loverslab.com/topic/25484-setup-breast-collision/ Link to comment
CrimsonOmegaLance Posted March 4, 2014 Share Posted March 4, 2014 So today I came across this skeleton after using xp32's skeleton from the Nexus and tried it out. Somehow I got three problems from just this. 1) Torpedo Boobies 2) My mesh is off? (Look at nipple location) I tried taking off my normal map, but that didn't do any good either. 3) Hips are also off, not connected to the legs fully. This is not a very good angle for that, but basically, the legs aren't seamlessly attached like they were in the old skeleton. I'm running with UNBP 2.5.2 I have the latest HDT, just downloaded it and tried, no success. Haven't tried disabling the HDT hair yet. The breast scale slider in ECE did nothing. (ECE - 12951-1-2) Any suggestions? I really only installed this for the enhanced usuability with Joy with Perspective, but I didn't like it so I removed it, reinstalled the skeleton but it still has the problem. I tried uninstalling this skeleton, reinstalled the nexus skeleton, FNIS'd, still had the same problem. So now I'm really confused on why I couldn't just revert back to the old one. (I'm using MO as well so shouldn't be any problems with removing+reinstalling) If I can get just my functionality back to where it was before without the HDT map I'll be happy. SS: NSFW obv Link to comment
Groovtama Posted March 4, 2014 Author Share Posted March 4, 2014 Your log doesn't show me that a custom xml file path is loaded from the mesh, only the default one is loaded and I don't know if you replaced the defualt one. I'm not sure if I know exactly what you're referring to but I did modify the mesh file with nifskope as shown in the screenshot below. Untitled.png I used the xml file in the rar file attached in this thread. http://www.loverslab.com/topic/25484-setup-breast-collision/ Like I said there is no sign of that xml being loaded in the log file. Is your character's race a custom race with seperate body files? It's not a problem caused by the skeleton... just the HDT setup doesn't work, try the HDT Havok Object http://www.loverslab.com/topic/22955-hdt-breast-for-all-tbbp-body-and-armor/ So today I came across this skeleton after using xp32's skeleton from the Nexus and tried it out. Somehow I got three problems from just this. 1) Torpedo Boobies 2) My mesh is off? (Look at nipple location) I tried taking off my normal map, but that didn't do any good either. 3) Hips are also off, not connected to the legs fully. This is not a very good angle for that, but basically, the legs aren't seamlessly attached like they were in the old skeleton. I'm running with UNBP 2.5.2 I have the latest HDT, just downloaded it and tried, no success. Haven't tried disabling the HDT hair yet. The breast scale slider in ECE did nothing. (ECE - 12951-1-2) Any suggestions? I really only installed this for the enhanced usuability with Joy with Perspective, but I didn't like it so I removed it, reinstalled the skeleton but it still has the problem. I tried uninstalling this skeleton, reinstalled the nexus skeleton, FNIS'd, still had the same problem. So now I'm really confused on why I couldn't just revert back to the old one. (I'm using MO as well so shouldn't be any problems with removing+reinstalling) If I can get just my functionality back to where it was before without the HDT map I'll be happy. SS: NSFW obv 1. Torpedo Boobies, are either caused by wrong node scaling in RaceMenu or ECE, or if HDT is not working, which can be caused by the HDT Hair mod and an incompatible xml file for the hair, or by HDT xmls which are not for your body (see the red stuff). 2. Wrong texture to the body. You are using a CBBE texture on an UNP based body. 3. same reason as 2 => Wrong priority of your mods in MO Link to comment
unpronounceable Posted March 4, 2014 Share Posted March 4, 2014 Like I said there is no sign of that xml being loaded in the log file. Is your character's race a custom race with seperate body files? It's not a problem caused by the skeleton... just the HDT setup doesn't work, try the HDT Havok Object http://www.loverslab.com/topic/22955-hdt-breast-for-all-tbbp-body-and-armor/ So it's not a problem caused by the skeleton. I'm not using a custom race, I think. My character is just a nord. I did try using the havok object and my player character's boobs starting going crazy. Any idea why the xml isn't loading? Link to comment
Groovtama Posted March 4, 2014 Author Share Posted March 4, 2014 Wrong mesh replaced, custom race which uses custom assets. Don't know you modded your game not me^^ But that the HDT Object work means that something gets loaded when used. You need to find out why the stuff you did did not work, Link to comment
b00marrows Posted March 4, 2014 Share Posted March 4, 2014 I have been messing around with "schlong's" today, and I noticed some of the WEIRD as hell bone placements/positions that are on the penis bones. I'm wondering if you have any idea why they are like it? Link to comment
Groovtama Posted March 4, 2014 Author Share Posted March 4, 2014 Define weird placement/positions^^ Link to comment
b00marrows Posted March 4, 2014 Share Posted March 4, 2014 the transition between the bones has yaw, pitch and roll. these are not things I expect from a straight object, for example the tail bones have none. (except what is needed) Link to comment
Groovtama Posted March 4, 2014 Author Share Posted March 4, 2014 yeah but does nothing harmful, the only point were you would see it is when you install SoS without havok stuff and then you need pretty good eyes to see 0.5 degree bending in 1.4 gameunits^^ Link to comment
b00marrows Posted March 4, 2014 Share Posted March 4, 2014 true, I just found it weird they where there. I just finished putting HDT on a strapon and I (for some reason) decided to be 100% accurate with the constraints... than I remembered how different/easy it was for the tail, Haha. Link to comment
CrimsonOmegaLance Posted March 4, 2014 Share Posted March 4, 2014 1. Torpedo Boobies, are either caused by wrong node scaling in RaceMenu or ECE, or if HDT is not working, which can be caused by the HDT Hair mod and an incompatible xml file for the hair, or by HDT xmls which are not for your body (see the red stuff). 2. Wrong texture to the body. You are using a CBBE texture on an UNP based body. 3. same reason as 2 => Wrong priority of your mods in MO Where should these physics mods go? I put the skeleton at the very bottom of my load order, should I put the Physics stuff after my body+texture mods (UNP/UNPB, face textures, normalmaps, etc)? HDT framework on top of all the HDT plugins or below them? Also, the textures aren't the problem. I'm using SG Texture Renewal for UNP, and it was working for my UNPB body with xp32's 1.93 skeleton. Edit 1: textures are not the problem. Did a MO test w/ just FNIS, Body, Textures, + Skeleton and everything is lined up perfectly. No HDT for this test. I tried using this guy's XML files: http://www.loverslab.com/topic/27122-just-another-hdt-xml-file/ He has noted it works with UNBP BBP followers, but I still have torpedo breasts and the hip misalignment. First I'll try to get the HDT working, I can try to fix the hips/nipple texture afterwards. About to uninstall all the physics mods and then we'll see what's up. edit 2: Welp, faults on my end. There's something in my other mods that's screwing it up. Here's the finished Katie Dunsparrow. I'll try adding my mods back in and I'll let you know which one screwed it up. I have a feeling its Selene Kate. edit 3: Conflict - http://www.nexusmods.com/skyrim/mods/34160/? - Sexy Vanilla Replacer for UNP Somehow it edits my mesh without having a mesh conflict appear in MO. Took it out, everything's fine again. What a weird way to not have HDT work. (nsfw) Link to comment
dobmc Posted March 5, 2014 Share Posted March 5, 2014 Rule #10: When all fails, go back to manual install. Logic Link to comment
CrimsonOmegaLance Posted March 5, 2014 Share Posted March 5, 2014 Rule #10: When all fails, go back to manual install. Logic You mean "Praise MO so you don't have to ever manual install" Seriously. Just the ability to add in 180 mods with a simple check just let me fix this problem in 2 hours instead of 2 days. Link to comment
dobmc Posted March 5, 2014 Share Posted March 5, 2014 Well if you say so, at least its not about NMM. Wait 2 hours? That's awfully lo- nevermind maybe its just me. Well whatever fits you. I'm sure I'll get faster as I start modding more. Good to here that. Link to comment
CrimsonOmegaLance Posted March 5, 2014 Share Posted March 5, 2014 I'm sure I'll get faster as I start modding more. Link to comment
Malystraza Posted March 6, 2014 Share Posted March 6, 2014 Semi- related question... I've been poking around in Nifskope and Blender and I noticed something about the XP32 skeleton. While the vanilla skeleton and many of the body replacer meshes (such as CBBE or SevenBase) have most, if not all, of their nodes set to a Scale Float value of 1.0000, XP32 has a variety of Scale values depending on what node you're talking about. I'm just curious what the reason was behind this and what sort of impact it has on meshes that use this skeleton? Sorry if this isn't the best place to ask, but I wasn't sure where else to post it. Thanks! Link to comment
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