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XP32 Maximum Skeleton (Special) Extended - XPMS(S)E


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The new hkx disables the T\BPP movement from the Havok animation system, that makes HDT_PE movement more fluent. If you are using the old one by xp32 you should switch when using HDT. It also provides legacy animation support for wings/cloaks and such which was disabled when you deleted the hkx to get the same fluentness.

 

SoS will work the same way as with the old hkx, the bug which was fixed, is a mistake in the original XPMS in the male skeleton node hierachy where the schlong bone is attached to the COM bone but should be under the pelvis bone. The original male XPMS skeletons cause in some animations that the schlongs stays in the mid air. This bug is fixed by correcting the hierachy.

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The new hkx disables the T\BPP movement from the Havok animation system, that makes HDT_PE movement more fluent. If you are using the old one by xp32 you should switch when using HDT. It also provides legacy animation support for wings/cloaks and such which was disabled when you deleted the hkx to get the same fluentness.

 

SoS will work the same way as with the old hkx, the bug which was fixed, is a mistake in the original XPMS in the male skeleton node hierachy where the schlong bone is attached to the COM bone but should be under the pelvis bone. The original male XPMS skeletons cause in some animations that the schlongs stays in the mid air. This bug is fixed by correcting the hierachy.

 

im not sure what the HDT_PE is, how is it different from what im using? http://www.nexusmods.com/skyrim/mods/36213/?

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HDT Physics Extension [HDT_PE], I'm not shortening the HDT Physics Extension with HDT so there is no missunderstanding between HDT High heels [HDT_HH] and HDT Physics Extension [HDT_PE].

 

Short description about HDT Physics Extension http://www.loverslab.com/topic/25501-hdt-news-and-info-latest-12-29-stable-10-24/?do=findComment&comment=642143

 

ah ok i didnt understand i got it now though. thank you.

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Using after "XP32 Maximum Skeleton [X.93ar50]" So much papylus error in my log. all of that is this message

 

 

[02/20/2014 - 09:50:04AM] warning: Property WRackGreatsword on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackBow on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackShield on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackWaraxe on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackStaff on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackSword on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackBattleaxe on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackWarhammer on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackMace on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackGreatsword on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackBow on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackShield on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackWaraxe on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackStaff on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackSword on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackBattleaxe on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackWarhammer on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackMace on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackGreatsword on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackBow on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackShield on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackWaraxe on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackStaff on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackSword on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackBattleaxe on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackWarhammer on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property
[02/20/2014 - 09:50:04AM] warning: Property WRackMace on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property

 

 

Very thanks to your good job but weapon size is so important? In my opinion, no weapon property version need. :)

However I using your god job to only see HDT object dffect. No need weapon and tail nod. :) Sorry.

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Using after "XP32 Maximum Skeleton [X.93ar50]" So much papylus error in my log. all of that is this message

 

 

[02/20/2014 - 09:50:04AM] warning: Property WRackGreatsword on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackBow on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackShield on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackWaraxe on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackStaff on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackSword on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackBattleaxe on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackWarhammer on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackMace on script weaponrackactivatescript attached to  (02011F4B) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackGreatsword on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackBow on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackShield on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackWaraxe on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackStaff on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackSword on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackBattleaxe on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackWarhammer on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackMace on script weaponrackactivatescript attached to  (0300F473) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackGreatsword on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackBow on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackShield on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackWaraxe on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackStaff on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackSword on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackBattleaxe on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackWarhammer on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property

[02/20/2014 - 09:50:04AM] warning: Property WRackMace on script weaponrackactivatescript attached to  (00084AF4) cannot be initialized because the script no longer contains that property

 

 

Very thanks to your good job but weapon size is so important? In my opinion, no weapon property version need. :)

However I using your god job to only see HDT object dffect. No need weapon and tail nod. :) Sorry.

 

I had those same errors, it is NOT this mods fault. The 'WeaponRack' is not relating to a skeleton file AT ALL.

You installed some weird housing mod that didn't carry over the USKP fixes. (For me the issue was some old house mod, levelers tower I think)

 

edit: you can test this by simply uninstalling this skeleton load up the same exact savegame and check your new papyrus log, guarantee the same messages will be there.

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I think my infinite recursive function that pushes the thread, with answers to answers about pushing works^^.

 

Also people are more likely to click on something if it has a high position or high number on it *resisting to click on Uriels sig again* which would lead to a higher probability to new people reading the stuff in the first post.

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So... Finally starting to install things so I can put my newly minted mod through its paces.  I installed this skeleton (actually, an older XPMS first, and then replaced it with this one).  Since I hadn't checked this page's installation instructions and the other XPMS didn't mention anything about it, I right away had a problem with bodies weighing an apparent 1000 pounds.

 

I do grasp that Realistic Ragdolls is meant to correct this.  The problem is that it seems to be more of a bandaid to the problem, or perhaps is in fact the cause of what I've noticed.  Vanilla corpses are, of course, completely relaxed.  But the combination of XPMS with Realistic Ragdolls gives a result like the "corpse" is tensing every muscle somewhat.  It's not unlike a paralysis effect, giving limbs a distinctly rubbery effect; often they will end up propping the body with this tension.  The body is not fully relaxed, and definitely does not give the impression of a corpse.

 

I am wondering whether there might be a better solution to the 1000-pound problem than what was, truthfully, meant to be an overhaul of Skyrim's ragdoll physics.  Or whether it might be possible to tweak Realistic Ragdolls so that corpses are in fact lifeless.

 

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Thank you for this XPMS skeleton tweak with HDT (1.93a rev 50).  It had been working great since installed on 2/15, providing an appealing bounce to breasts and butt.

 

For some reason, starting the 21st, get CTD when sex is initiated. Of course if I remove Sexlab and dependent mods, the CTDs stop, but where is the fun in that? I have also removed all mods added around the 21st, but leaving Sexlab mods and still get CTDs when sex initiated by either Sexlab Defeat, Random, or MatchMaker.

 

Can use original XPMS (v1.93a), but the physics is not nearly as good as your "tweaks".

 

I have been using SKSE Alpha 1.07.0 build [http://skse.silverlock.org/] since it first became available and it has all but eliminated CTDs  for me (went from a CTD about every 30 minutes to one about every other day).  So I have been really bummed trying to solve this problem; I had (foolishly?) hoped CTDs were a thing of the past for me.

 

I've included my loadorder only to provide a list of mods I'm currently using, just in case this may help diagnose my problem. I have placed all the Sexlab mods in several different positions and have used BOSS (which I have never found to be helpful...but, I was desparate).

 

If anyone can help me troubleshoot this issue, I'll be very grateful. I've been working on this for a week and can no longer think of anything to do other than start over (rebuild my game from scratch).

 

Thank you for any consideration you may give my plea for help.

 

PS. If the first question that comes to mind is about FNIS, then you haven't read my request for help carefully and you probably can't help me.

 

Loadorder:

Skyrim.esm=1
Update.esm=1
Unofficial Skyrim Patch.esp=1
Dawnguard.esm=1
Unofficial Dawnguard Patch.esp=1
Dragonborn.esm=1
Unofficial Dragonborn Patch.esp=1
HearthFires.esm=1
Unofficial Hearthfire Patch.esp=1
Skyrim Project Optimization - Full Version.esm=1
XFLMain.esm=1
UndergroundBathhouse.esm=1
SummerWear.esm=1
OblivionHairPackAIO.esm=1
SGHairPackBase.esm=1
ApachiiHair.esm=1
ApachiiHairMales.esm=1
ClimatesOfTamriel.esm=1
ApachiiHairFemales.esm=1
TERAArmors.esm=1
SexLab.esm=1
SexLabAroused.esm=1
ZaZAnimationPack.esm=1
MFVM.esm=1
RaceCompatibility.esm=1
RCOTS-RACES.esm=1
SMPC.esp=1
HighResTexturePack01.esp=1
HighResTexturePack02.esp=1
HighResTexturePack03.esp=1
Unofficial High Resolution Patch.esp=1
LevelersTower.esp=1
levelerpatchBackup.esp=1
UltimateCombat.esp=1
zzEstrus.esp=1
Skyrim Shadow Striping Fix.esp=1
Alternate Start - Live Another Life.esp=1
Aradia Kato Outfit.esp=1
RemoveAmbientInteriorFog.esp=1
HearthfireMultiKid.esp=1
HearthfireMultiKid_LastName.esp=1
Remove Interior Fog V2 - Full Version.esp=1
RevampedExteriorFog.esp=1
PotemaCrashFix.esp=1
Weapons & Armor Fixes_Remade.esp=1
StaticMeshImprovementMod.esp=1
StaticMeshImprovementMod-DragonbornTernFix.esp=1
Proper Aiming.esp=1
Brawl Bugs CE.esp=1
eyeFix.esp=1
ABT - Faster Arrows Improved +100%.esp=1
ABT - Faster Bolts Improved +100%.esp=1
ABT - Increased Bolts Damage (Vanilla) +150%.esp=1
ABT - Increased Progressive Damage (Vanilla) +150%.esp=1
ABT - Loot Arrows HARDCORE.esp=1
ABT - Merchants Arrows HARDCORE.esp=1
UnreadBooksGlow.esp=1
ub_tapestry.esp=1
dD - Easy Lift Bodies and Objects.esp=1
Pain Spell.esp=1
FemaleMannequinsNord.esp=1
RaceCompatibilityUSKPOverride.esp=1
Henrys Ring of Light.esp=1
Atlas Map Markers.esp=1
Atlas Blackreach.esp=1
Atlas Dawnguard.esp=1
Atlas Dragonborn.esp=1
Atlas Hearthfire.esp=1
World_Map_Height_Pitch_Tweak_170.esp=1
SameWalkRunSpeedsLite.esp=1
SkyrimSpeeds.esp=1
360WalkandRunPlus-RunBackwardSpeedAdjust.esp=1
FNISspells.esp=1
SkyUI.esp=1
iHUD.esp=1
The Dance of Death - Ultimate Edition.esp=1
Headtracking.esp=1
Nausicaa's Tweaker.esp=1
towConversation.esp=1
towPov.esp=1
Blessing of God 2.esp=1
Customizable Camera.esp=1
_BEEMod001.esp=1
AutoSwimsuit.esp=1
Facelight.esp=1
dD - Realistic Ragdoll Force - Reduced.esp=1
MFVM_EFF_Patch.esp=1
MFVM_Hearthfire_Patch.esp=1
MFVM_ChildrenFight_Patch.esp=1
biggerbears.esp=1
Convenient Horses.esp=1
Henrys All Animals and Creatures BeFriend.esp=1
Populated Forts Towers Places.esp=1
ub_invite_any_npc.esp=1
Presets 2-3.esp=1
TemptressVixen.esp=1
Lovergirl Race.esp=1
OrientalRace.esp=1
The Ningheim.esp=1
immersive wenches.esp=1
ethereal_elven_overhaul.esp=1
BeautifulVampires.esp=1
Inconsequential NPCs.esp=1
3DNPC.esp=1
BT_NPCnudityAddon.esp=1
BT_ElderPatch.esp=1
The Ningheim - Followers.esp=1
ub_npc_rework.esp=1
OBIS.esp=1
OBISDB.esp=1
SPTConsistentOlderPeople.esp=1
DW Enemies and Wanderers.esp=1
NPC_Overhaul_V_1_.esp=1
DW Commoners.esp=1
RCOTS-Ellie.esp=1
RCOTS-FriendChildren.esp=1
RCOTS-HostilesNPC.esp=1
RCOTS-Followers.esp=1
RCotS v1 np addon.esp=1
Sneaky_Serana.esp=1
Skyla.esp=1
NGGirls.esp=1
gina.esp=1
SRSarasta.esp=1
SRKirsikka.esp=1
SRMaisa.esp=1
SRIsaka.esp=1
SRIlta.esp=1
synafollower.esp=1
AlexaDaeresAlt.esp=1
LunariWarriors.esp=1
MBWSFollowerAll.esp=1
Six Beautiful Followers Standalone.esp=1
Zt_followers.esp=1
SkyDreamMaidens.esp=1
Kate.esp=1
SBF All In One + DLC.esp=1
EMCompViljaSkyrim.esp=1
EMViljaInSolstheimAddOn.esp=1
BTRH_Arielle.esp=1
BTRH_Elhaym.esp=1
BTRH_Nei.esp=1
BTRH_Sirisha.esp=1
BTRH_Sonja.esp=1
BTRH_Tullia.esp=1
177Mira.esp=1
177Monica.esp=1
177Nora.esp=1
XFLConfig.esp=1
XFLDialogue.esp=1
UIExtensions.esp=1
XFLPanel.esp=1
XFLPlugins.esp=1
TrueEyes.esp=1
LycHairstyler.esp=1
SGHairPackAIO.esp=1
Nuska Warpaint.esp=1
AzarHairPonyTail 03 - Havok.esp=1
RCOTS-ApachiiHairPlugin.esp=1
EEO Morphs.esp=1
RaceMenuNails.esp=1
Brows.esp=1
CharGen ECE Morphs.esp=1
CharGen Morphs.esp=1
RaceMenuPlugin.esp=1
RaceMenu.esp=1
RaceMenuMimic.esp=1
RaceMenuOverlayCompilation - UNP.esp=1
RaceMenuOverlays.esp=1
DudestiaOutfitChanger.esp=1
zzLSAR.esp=1
zzLSARAddon.esp=1
ZWEAPONS_131125.esp=1
SummerWearUBH.esp=1
SummerWearSA.esp=1
RCOTS-Armorpack(english).esp=1
XCOTS_Gear_131201.esp=1
X117-COTS_ARMOR_AIO_131120.esp=1
Sweater.esp=1
OCR-ViljaPatch.esp=1
OCR-Fixes.esp=1
TERAArmors.esp=1
RCOTS-Morestuff.esp=1
Osare GothicLolita.esp=1
Ring of Power Shouts_131125.esp=1
Remodeled Armor - Vanilla Replacer.esp=1
Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1
Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1
SlaveGirl.esp=1
UNP - Fence Net Body Set.esp=1
UNP - Naughty Ninja.esp=1
NN_ElvishDresses.esp=1
NewDrapedDress1.esp=1
Skyrim Unlimited Rings And Amulets.esp=1
Moss Rocks.esp=1
Moss Rocks_DB.esp=1
SulfurRocks.esp=1
SC07SexLabRandomAttack.esp=1
SexLabDefeat.esp=1
SexLabNudeCreatures.esp=1
SexLab_DibellaCult.esp=1
SexLabNudeCreaturesDG.esp=1
SexLabMatchMaker.esp=1
MF_RadiantProstitution.esp=1
SexLab Submit.esp=1
SexLab TDF Aggressive Prostitution.esp=1
Better distant LOD waterfalls V3.esp=1
SDO Full-LOD - Giant Campfires.esp=1
SDO Full-LOD - The Morthal Swamp Complete.esp=1
SDO Full-LOD - Whiterun Trundra Creeks.esp=1
SDO Full-LOD - Waterfall Effects.esp=1
ClimatesOfTamriel-Dawnguard-Patch.esp=1
ClimatesOfTamriel-Dragonborn-Patch.esp=1
ClimatesOfTamriel-Sound.esp=1
WATER.esp=1
WATER Plants.esp=1
WATER DB Waves.esp=1
WATER DG.esp=1

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Make sure you are using XPMS with every race you use, you have some mods which are using a seperated human skeleton, which the XPMS installer does not overwrite and thus may produce incompatibility with body replacers used as sex boey replacers, equipable schlong etc. I'm using SexLab myself and didn't have any major problem so far.

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Thank you for responding so quickly to my request for help. I could only wish that were the problem, but, unless I've missed one, I added your skeleton to all the mods needing one. But I think I will unplug those mods and see what happens. I'm still  hoping to avoid rebuilding my game, but it may come to that yet.

 

FYI:

After going back to XPMS 1.93a (have HDT 12-29 installed) the breasts were much more jiggly (not to my liking) and would stretch to the belly button when PC jumped. Also have "Body Types" installed and all the NPCs with changed bodies had misshapen breasts. This is just an observation I'm passing on to you because it may or may not mean something to an animator. I do not remember seeing these degradations after originally installing XPMS before installing your XPMS modifications.

 

Just wondering if there is a way to add TBBP or HDT physics to body meshes just with Nifscope?  Obviously I have no idea how to create 3d meshes with TBBP and after several months trying to learn Blender, I know I have no talent for animation.  I'm extremely grateful to you and others that have added new animations to Skyrim, making it more interesting to play.

 

 

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Thank you for responding so quickly to my request for help. I could only wish that were the problem, but, unless I've missed one, I added your skeleton to all the mods needing one. But I think I will unplug those mods and see what happens. I'm still  hoping to avoid rebuilding my game, but it may come to that yet.

 

FYI:

After going back to XPMS 1.93a (have HDT 12-29 installed) the breasts were much more jiggly (not to my liking) and would stretch to the belly button when PC jumped. Also have "Body Types" installed and all the NPCs with changed bodies had misshapen breasts. This is just an observation I'm passing on to you because it may or may not mean something to an animator. I do not remember seeing these degradations after originally installing XPMS before installing your XPMS modifications.

 

Just wondering if there is a way to add TBBP or HDT physics to body meshes just with Nifscope?  Obviously I have no idea how to create 3d meshes with TBBP and after several months trying to learn Blender, I know I have no talent for animation.  I'm extremely grateful to you and others that have added new animations to Skyrim, making it more interesting to play.

 

The only stuff that can produce a CTD with the skeleton is if you have nodes used in the meshes which are not in the skeleton. I don't see anything that would lead to that.

 

Breast shape, movement and stuff are controlled\tweaked over the HDT xml file when you are using HDT. The orignal XPMS hkx files only support BBP\TBBP movement but you can always use the skeleton_female.hkx and skeleton.hkx from here with the original one to give correct HDT movement, if you have problems with the skeleton files. If you use the original XPMS and the Extended one with the same hkx file breast/butt/etc look exactly the same. They look just different because BBP\TBBP effects are kicking in with the original hkx files.

 

XML files with belly movement are generally not supported by the original XPMS skeleton because another node was needed to get the wanted effects.

 

For adding breast nodes to bodies please refer to the countless Bodyslide tutorial here, with bodyslide you can also create countless CBBE shaped bodies with breast movement to your likings.

 

Ummh, should i uninstall the old x32 skeleton before installing this one?

Orignal and Extended are replacing the same files you don't have to uninstall the orignal one but you don't have to install it either, you just need to overwrite them if asked.

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Well, up to now i used the original one....will it catastrophically fails if  i unstall this one over the old one? Shouldn't, right?

 

Orignal and Extended are replacing the same files. You don't have to uninstall the orignal one but you don't have to install it either. You just need to overwrite them [the files of the original one] if asked.

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This skeleton makes HDT PE effects look much nicer.

One thing I can't seem to figure out is how to make the breast collision work with this skeleton.
When I was using standard XP32 skeleton the breast collision sort of worked (not well) but it did work.

After I installed the extended skeleton, breast collision seemed to stop working.

I followed the instructions on this thread http://www.loverslab.com/topic/25484-setup-breast-collision/

Is there something I'm missing here?

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