Groovtama Posted February 13, 2014 Author Share Posted February 13, 2014 The new hkx disables the T\BPP movement from the Havok animation system, that makes HDT_PE movement more fluent. If you are using the old one by xp32 you should switch when using HDT. It also provides legacy animation support for wings/cloaks and such which was disabled when you deleted the hkx to get the same fluentness. SoS will work the same way as with the old hkx, the bug which was fixed, is a mistake in the original XPMS in the male skeleton node hierachy where the schlong bone is attached to the COM bone but should be under the pelvis bone. The original male XPMS skeletons cause in some animations that the schlongs stays in the mid air. This bug is fixed by correcting the hierachy. Link to comment
Skull Tyrant Posted February 13, 2014 Share Posted February 13, 2014 The new hkx disables the T\BPP movement from the Havok animation system, that makes HDT_PE movement more fluent. If you are using the old one by xp32 you should switch when using HDT. It also provides legacy animation support for wings/cloaks and such which was disabled when you deleted the hkx to get the same fluentness. SoS will work the same way as with the old hkx, the bug which was fixed, is a mistake in the original XPMS in the male skeleton node hierachy where the schlong bone is attached to the COM bone but should be under the pelvis bone. The original male XPMS skeletons cause in some animations that the schlongs stays in the mid air. This bug is fixed by correcting the hierachy. im not sure what the HDT_PE is, how is it different from what im using? http://www.nexusmods.com/skyrim/mods/36213/? Link to comment
Groovtama Posted February 13, 2014 Author Share Posted February 13, 2014 HDT Physics Extension [HDT_PE], I'm not shortening the HDT Physics Extension with HDT so there is no missunderstanding between HDT High heels [HDT_HH] and HDT Physics Extension [HDT_PE]. Short description about HDT Physics Extension http://www.loverslab.com/topic/25501-hdt-news-and-info-latest-12-29-stable-10-24/?do=findComment&comment=642143 Link to comment
Skull Tyrant Posted February 13, 2014 Share Posted February 13, 2014 HDT Physics Extension [HDT_PE], I'm not shortening the HDT Physics Extension with HDT so there is no missunderstanding between HDT High heels [HDT_HH] and HDT Physics Extension [HDT_PE]. Short description about HDT Physics Extension http://www.loverslab.com/topic/25501-hdt-news-and-info-latest-12-29-stable-10-24/?do=findComment&comment=642143 ah ok i didnt understand i got it now though. thank you. Link to comment
daedrasp Posted February 20, 2014 Share Posted February 20, 2014 Using after "XP32 Maximum Skeleton [X.93ar50]" So much papylus error in my log. all of that is this message [02/20/2014 - 09:50:04AM] warning: Property WRackGreatsword on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackBow on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackShield on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackWaraxe on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackStaff on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackSword on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackBattleaxe on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackWarhammer on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackMace on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackGreatsword on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackBow on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackShield on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackWaraxe on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackStaff on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackSword on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackBattleaxe on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackWarhammer on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackMace on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackGreatsword on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackBow on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackShield on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackWaraxe on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackStaff on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackSword on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackBattleaxe on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackWarhammer on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property[02/20/2014 - 09:50:04AM] warning: Property WRackMace on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property Very thanks to your good job but weapon size is so important? In my opinion, no weapon property version need. However I using your god job to only see HDT object dffect. No need weapon and tail nod. Sorry. Link to comment
blabba Posted February 20, 2014 Share Posted February 20, 2014 Using after "XP32 Maximum Skeleton [X.93ar50]" So much papylus error in my log. all of that is this message [02/20/2014 - 09:50:04AM] warning: Property WRackGreatsword on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackBow on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackShield on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackWaraxe on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackStaff on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackSword on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackBattleaxe on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackWarhammer on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackMace on script weaponrackactivatescript attached to (02011F4B) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackGreatsword on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackBow on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackShield on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackWaraxe on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackStaff on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackSword on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackBattleaxe on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackWarhammer on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackMace on script weaponrackactivatescript attached to (0300F473) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackGreatsword on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackBow on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackShield on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackWaraxe on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackStaff on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackSword on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackBattleaxe on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackWarhammer on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property [02/20/2014 - 09:50:04AM] warning: Property WRackMace on script weaponrackactivatescript attached to (00084AF4) cannot be initialized because the script no longer contains that property Very thanks to your good job but weapon size is so important? In my opinion, no weapon property version need. However I using your god job to only see HDT object dffect. No need weapon and tail nod. Sorry. I had those same errors, it is NOT this mods fault. The 'WeaponRack' is not relating to a skeleton file AT ALL. You installed some weird housing mod that didn't carry over the USKP fixes. (For me the issue was some old house mod, levelers tower I think) edit: you can test this by simply uninstalling this skeleton load up the same exact savegame and check your new papyrus log, guarantee the same messages will be there. Link to comment
Groovtama Posted February 20, 2014 Author Share Posted February 20, 2014 This mod can't cause script errors with missing properties (it doesn't have an esp so it can't change script properties) (only script errors may be if someone tests for a node but that is another story^^) Link to comment
daedrasp Posted February 20, 2014 Share Posted February 20, 2014 Ooops!! Sorry. I think "weaponsize error" is from skeleton change. Sorry again. Link to comment
Groovtama Posted February 20, 2014 Author Share Posted February 20, 2014 No problem it pushes the thread up^^ Link to comment
dobmc Posted February 20, 2014 Share Posted February 20, 2014 it pushes the thread up What a cheeky person. Link to comment
Uriel Posted February 20, 2014 Share Posted February 20, 2014 it pushes the thread up What a cheeky person. If Groovtama answers with that pushes the thread up tooyou'll end up in an infinite loop. Concerned passerby. edit: i guess that's ok, since it will push the thread up too. Link to comment
Groovtama Posted February 20, 2014 Author Share Posted February 20, 2014 I think my infinite recursive function that pushes the thread, with answers to answers about pushing works^^. Also people are more likely to click on something if it has a high position or high number on it *resisting to click on Uriels sig again* which would lead to a higher probability to new people reading the stuff in the first post. Link to comment
srayesmanll Posted February 20, 2014 Share Posted February 20, 2014 I think my infinite recursive function that pushes the thread, with answers to answers about pushing works^^. Link to comment
fragsnippy Posted February 21, 2014 Share Posted February 21, 2014 Hey man didnt even there was Dagger on ankles. Where can I find SWP - Dual DOA, I have been searching for it. Is there a equip animation for DOA. Link to comment
Groovtama Posted February 21, 2014 Author Share Posted February 21, 2014 Don't know where to find it I took the nodes over from skull's collection, single animations can be found here http://www.nexusmods.com/skyrim/mods/15658 (t think), for dual don't know but want some also for myself.^^ Link to comment
Fredas Posted February 21, 2014 Share Posted February 21, 2014 So... Finally starting to install things so I can put my newly minted mod through its paces. I installed this skeleton (actually, an older XPMS first, and then replaced it with this one). Since I hadn't checked this page's installation instructions and the other XPMS didn't mention anything about it, I right away had a problem with bodies weighing an apparent 1000 pounds. I do grasp that Realistic Ragdolls is meant to correct this. The problem is that it seems to be more of a bandaid to the problem, or perhaps is in fact the cause of what I've noticed. Vanilla corpses are, of course, completely relaxed. But the combination of XPMS with Realistic Ragdolls gives a result like the "corpse" is tensing every muscle somewhat. It's not unlike a paralysis effect, giving limbs a distinctly rubbery effect; often they will end up propping the body with this tension. The body is not fully relaxed, and definitely does not give the impression of a corpse. I am wondering whether there might be a better solution to the 1000-pound problem than what was, truthfully, meant to be an overhaul of Skyrim's ragdoll physics. Or whether it might be possible to tweak Realistic Ragdolls so that corpses are in fact lifeless. Link to comment
FVHrc0E Posted February 28, 2014 Share Posted February 28, 2014 Thank you for this XPMS skeleton tweak with HDT (1.93a rev 50). It had been working great since installed on 2/15, providing an appealing bounce to breasts and butt. For some reason, starting the 21st, get CTD when sex is initiated. Of course if I remove Sexlab and dependent mods, the CTDs stop, but where is the fun in that? I have also removed all mods added around the 21st, but leaving Sexlab mods and still get CTDs when sex initiated by either Sexlab Defeat, Random, or MatchMaker. Can use original XPMS (v1.93a), but the physics is not nearly as good as your "tweaks". I have been using SKSE Alpha 1.07.0 build [http://skse.silverlock.org/] since it first became available and it has all but eliminated CTDs for me (went from a CTD about every 30 minutes to one about every other day). So I have been really bummed trying to solve this problem; I had (foolishly?) hoped CTDs were a thing of the past for me. I've included my loadorder only to provide a list of mods I'm currently using, just in case this may help diagnose my problem. I have placed all the Sexlab mods in several different positions and have used BOSS (which I have never found to be helpful...but, I was desparate). If anyone can help me troubleshoot this issue, I'll be very grateful. I've been working on this for a week and can no longer think of anything to do other than start over (rebuild my game from scratch). Thank you for any consideration you may give my plea for help. PS. If the first question that comes to mind is about FNIS, then you haven't read my request for help carefully and you probably can't help me. Loadorder: Skyrim.esm=1Update.esm=1Unofficial Skyrim Patch.esp=1Dawnguard.esm=1Unofficial Dawnguard Patch.esp=1Dragonborn.esm=1Unofficial Dragonborn Patch.esp=1HearthFires.esm=1Unofficial Hearthfire Patch.esp=1Skyrim Project Optimization - Full Version.esm=1XFLMain.esm=1UndergroundBathhouse.esm=1SummerWear.esm=1OblivionHairPackAIO.esm=1SGHairPackBase.esm=1ApachiiHair.esm=1ApachiiHairMales.esm=1ClimatesOfTamriel.esm=1ApachiiHairFemales.esm=1TERAArmors.esm=1SexLab.esm=1SexLabAroused.esm=1ZaZAnimationPack.esm=1MFVM.esm=1RaceCompatibility.esm=1RCOTS-RACES.esm=1SMPC.esp=1HighResTexturePack01.esp=1HighResTexturePack02.esp=1HighResTexturePack03.esp=1Unofficial High Resolution Patch.esp=1LevelersTower.esp=1levelerpatchBackup.esp=1UltimateCombat.esp=1zzEstrus.esp=1Skyrim Shadow Striping Fix.esp=1Alternate Start - Live Another Life.esp=1Aradia Kato Outfit.esp=1RemoveAmbientInteriorFog.esp=1HearthfireMultiKid.esp=1HearthfireMultiKid_LastName.esp=1Remove Interior Fog V2 - Full Version.esp=1RevampedExteriorFog.esp=1PotemaCrashFix.esp=1Weapons & Armor Fixes_Remade.esp=1StaticMeshImprovementMod.esp=1StaticMeshImprovementMod-DragonbornTernFix.esp=1Proper Aiming.esp=1Brawl Bugs CE.esp=1eyeFix.esp=1ABT - Faster Arrows Improved +100%.esp=1ABT - Faster Bolts Improved +100%.esp=1ABT - Increased Bolts Damage (Vanilla) +150%.esp=1ABT - Increased Progressive Damage (Vanilla) +150%.esp=1ABT - Loot Arrows HARDCORE.esp=1ABT - Merchants Arrows HARDCORE.esp=1UnreadBooksGlow.esp=1ub_tapestry.esp=1dD - Easy Lift Bodies and Objects.esp=1Pain Spell.esp=1FemaleMannequinsNord.esp=1RaceCompatibilityUSKPOverride.esp=1Henrys Ring of Light.esp=1Atlas Map Markers.esp=1Atlas Blackreach.esp=1Atlas Dawnguard.esp=1Atlas Dragonborn.esp=1Atlas Hearthfire.esp=1World_Map_Height_Pitch_Tweak_170.esp=1SameWalkRunSpeedsLite.esp=1SkyrimSpeeds.esp=1360WalkandRunPlus-RunBackwardSpeedAdjust.esp=1FNISspells.esp=1SkyUI.esp=1iHUD.esp=1The Dance of Death - Ultimate Edition.esp=1Headtracking.esp=1Nausicaa's Tweaker.esp=1towConversation.esp=1towPov.esp=1Blessing of God 2.esp=1Customizable Camera.esp=1_BEEMod001.esp=1AutoSwimsuit.esp=1Facelight.esp=1dD - Realistic Ragdoll Force - Reduced.esp=1MFVM_EFF_Patch.esp=1MFVM_Hearthfire_Patch.esp=1MFVM_ChildrenFight_Patch.esp=1biggerbears.esp=1Convenient Horses.esp=1Henrys All Animals and Creatures BeFriend.esp=1Populated Forts Towers Places.esp=1ub_invite_any_npc.esp=1Presets 2-3.esp=1TemptressVixen.esp=1Lovergirl Race.esp=1OrientalRace.esp=1The Ningheim.esp=1immersive wenches.esp=1ethereal_elven_overhaul.esp=1BeautifulVampires.esp=1Inconsequential NPCs.esp=13DNPC.esp=1BT_NPCnudityAddon.esp=1BT_ElderPatch.esp=1The Ningheim - Followers.esp=1ub_npc_rework.esp=1OBIS.esp=1OBISDB.esp=1SPTConsistentOlderPeople.esp=1DW Enemies and Wanderers.esp=1NPC_Overhaul_V_1_.esp=1DW Commoners.esp=1RCOTS-Ellie.esp=1RCOTS-FriendChildren.esp=1RCOTS-HostilesNPC.esp=1RCOTS-Followers.esp=1RCotS v1 np addon.esp=1Sneaky_Serana.esp=1Skyla.esp=1NGGirls.esp=1gina.esp=1SRSarasta.esp=1SRKirsikka.esp=1SRMaisa.esp=1SRIsaka.esp=1SRIlta.esp=1synafollower.esp=1AlexaDaeresAlt.esp=1LunariWarriors.esp=1MBWSFollowerAll.esp=1Six Beautiful Followers Standalone.esp=1Zt_followers.esp=1SkyDreamMaidens.esp=1Kate.esp=1SBF All In One + DLC.esp=1EMCompViljaSkyrim.esp=1EMViljaInSolstheimAddOn.esp=1BTRH_Arielle.esp=1BTRH_Elhaym.esp=1BTRH_Nei.esp=1BTRH_Sirisha.esp=1BTRH_Sonja.esp=1BTRH_Tullia.esp=1177Mira.esp=1177Monica.esp=1177Nora.esp=1XFLConfig.esp=1XFLDialogue.esp=1UIExtensions.esp=1XFLPanel.esp=1XFLPlugins.esp=1TrueEyes.esp=1LycHairstyler.esp=1SGHairPackAIO.esp=1Nuska Warpaint.esp=1AzarHairPonyTail 03 - Havok.esp=1RCOTS-ApachiiHairPlugin.esp=1EEO Morphs.esp=1RaceMenuNails.esp=1Brows.esp=1CharGen ECE Morphs.esp=1CharGen Morphs.esp=1RaceMenuPlugin.esp=1RaceMenu.esp=1RaceMenuMimic.esp=1RaceMenuOverlayCompilation - UNP.esp=1RaceMenuOverlays.esp=1DudestiaOutfitChanger.esp=1zzLSAR.esp=1zzLSARAddon.esp=1ZWEAPONS_131125.esp=1SummerWearUBH.esp=1SummerWearSA.esp=1RCOTS-Armorpack(english).esp=1XCOTS_Gear_131201.esp=1X117-COTS_ARMOR_AIO_131120.esp=1Sweater.esp=1OCR-ViljaPatch.esp=1OCR-Fixes.esp=1TERAArmors.esp=1RCOTS-Morestuff.esp=1Osare GothicLolita.esp=1Ring of Power Shouts_131125.esp=1Remodeled Armor - Vanilla Replacer.esp=1Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1SlaveGirl.esp=1UNP - Fence Net Body Set.esp=1UNP - Naughty Ninja.esp=1NN_ElvishDresses.esp=1NewDrapedDress1.esp=1Skyrim Unlimited Rings And Amulets.esp=1Moss Rocks.esp=1Moss Rocks_DB.esp=1SulfurRocks.esp=1SC07SexLabRandomAttack.esp=1SexLabDefeat.esp=1SexLabNudeCreatures.esp=1SexLab_DibellaCult.esp=1SexLabNudeCreaturesDG.esp=1SexLabMatchMaker.esp=1MF_RadiantProstitution.esp=1SexLab Submit.esp=1SexLab TDF Aggressive Prostitution.esp=1Better distant LOD waterfalls V3.esp=1SDO Full-LOD - Giant Campfires.esp=1SDO Full-LOD - The Morthal Swamp Complete.esp=1SDO Full-LOD - Whiterun Trundra Creeks.esp=1SDO Full-LOD - Waterfall Effects.esp=1ClimatesOfTamriel-Dawnguard-Patch.esp=1ClimatesOfTamriel-Dragonborn-Patch.esp=1ClimatesOfTamriel-Sound.esp=1WATER.esp=1WATER Plants.esp=1WATER DB Waves.esp=1WATER DG.esp=1 Link to comment
Groovtama Posted February 28, 2014 Author Share Posted February 28, 2014 Make sure you are using XPMS with every race you use, you have some mods which are using a seperated human skeleton, which the XPMS installer does not overwrite and thus may produce incompatibility with body replacers used as sex boey replacers, equipable schlong etc. I'm using SexLab myself and didn't have any major problem so far. Link to comment
FVHrc0E Posted February 28, 2014 Share Posted February 28, 2014 Thank you for responding so quickly to my request for help. I could only wish that were the problem, but, unless I've missed one, I added your skeleton to all the mods needing one. But I think I will unplug those mods and see what happens. I'm still hoping to avoid rebuilding my game, but it may come to that yet. FYI: After going back to XPMS 1.93a (have HDT 12-29 installed) the breasts were much more jiggly (not to my liking) and would stretch to the belly button when PC jumped. Also have "Body Types" installed and all the NPCs with changed bodies had misshapen breasts. This is just an observation I'm passing on to you because it may or may not mean something to an animator. I do not remember seeing these degradations after originally installing XPMS before installing your XPMS modifications. Just wondering if there is a way to add TBBP or HDT physics to body meshes just with Nifscope? Obviously I have no idea how to create 3d meshes with TBBP and after several months trying to learn Blender, I know I have no talent for animation. I'm extremely grateful to you and others that have added new animations to Skyrim, making it more interesting to play. Link to comment
Loller99 Posted February 28, 2014 Share Posted February 28, 2014 Ummh, should i uninstall the old x32 skeleton before installing this one? Link to comment
Groovtama Posted February 28, 2014 Author Share Posted February 28, 2014 Thank you for responding so quickly to my request for help. I could only wish that were the problem, but, unless I've missed one, I added your skeleton to all the mods needing one. But I think I will unplug those mods and see what happens. I'm still hoping to avoid rebuilding my game, but it may come to that yet. FYI: After going back to XPMS 1.93a (have HDT 12-29 installed) the breasts were much more jiggly (not to my liking) and would stretch to the belly button when PC jumped. Also have "Body Types" installed and all the NPCs with changed bodies had misshapen breasts. This is just an observation I'm passing on to you because it may or may not mean something to an animator. I do not remember seeing these degradations after originally installing XPMS before installing your XPMS modifications. Just wondering if there is a way to add TBBP or HDT physics to body meshes just with Nifscope? Obviously I have no idea how to create 3d meshes with TBBP and after several months trying to learn Blender, I know I have no talent for animation. I'm extremely grateful to you and others that have added new animations to Skyrim, making it more interesting to play. The only stuff that can produce a CTD with the skeleton is if you have nodes used in the meshes which are not in the skeleton. I don't see anything that would lead to that. Breast shape, movement and stuff are controlled\tweaked over the HDT xml file when you are using HDT. The orignal XPMS hkx files only support BBP\TBBP movement but you can always use the skeleton_female.hkx and skeleton.hkx from here with the original one to give correct HDT movement, if you have problems with the skeleton files. If you use the original XPMS and the Extended one with the same hkx file breast/butt/etc look exactly the same. They look just different because BBP\TBBP effects are kicking in with the original hkx files. XML files with belly movement are generally not supported by the original XPMS skeleton because another node was needed to get the wanted effects. For adding breast nodes to bodies please refer to the countless Bodyslide tutorial here, with bodyslide you can also create countless CBBE shaped bodies with breast movement to your likings. Ummh, should i uninstall the old x32 skeleton before installing this one? Orignal and Extended are replacing the same files you don't have to uninstall the orignal one but you don't have to install it either, you just need to overwrite them if asked. Link to comment
Loller99 Posted February 28, 2014 Share Posted February 28, 2014 Well, up to now i used the original one....will it catastrophically fails if i unstall this one over the old one? Shouldn't, right? Link to comment
Groovtama Posted February 28, 2014 Author Share Posted February 28, 2014 Well, up to now i used the original one....will it catastrophically fails if i unstall this one over the old one? Shouldn't, right? Orignal and Extended are replacing the same files. You don't have to uninstall the orignal one but you don't have to install it either. You just need to overwrite them [the files of the original one] if asked. Link to comment
unpronounceable Posted March 1, 2014 Share Posted March 1, 2014 This skeleton makes HDT PE effects look much nicer. One thing I can't seem to figure out is how to make the breast collision work with this skeleton.When I was using standard XP32 skeleton the breast collision sort of worked (not well) but it did work. After I installed the extended skeleton, breast collision seemed to stop working. I followed the instructions on this thread http://www.loverslab.com/topic/25484-setup-breast-collision/ Is there something I'm missing here? Link to comment
Groovtama Posted March 1, 2014 Author Share Posted March 1, 2014 Wrong HDT Path in the mesh maybe? Look up the HDT log it mostly tells you the problem. Link to comment
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