Gameplayer Posted April 12 Posted April 12 8 hours ago, Xarius said: Mod is not registered in Acheron (1.4.4.6), or at least it doesn't show up in the Acheron MCM events tab. This is an older version but it's the last one for 1.5.97. I just tried this out yesterday night. Didnt see Captive Player register in Acheron. (Might have been why I was crashing so much) I went right over to Bandits near Riverwood to test. Got captured a few scenes would run, at some point the game would just CTD happened most of the time, and rarely would make it too completion. A couple times got to Simple Slavery from Captive Player module but the game crashed once upon arriving at SS and the other time completed however like I said only managed to get to SS two times. Most of the time while in Captive Player event the game would crash. Also oddly enough I had an issue with High Heels displacement during sex scenes for player only, meanwhile female NPC no issue with HH displacement in sexlab sex scenes. Female Player would retain this displacement of HH and thus be sunk into the ground even with heels after a sex scene and I couldnt really find a reason for why on trouble shooting. Never saw that issue before and this load order had been fine for a 50 hour playthrough prior with no HH displacement of player. Spent a lot of time last night trying to find the reason for that got nothing. Tried figuring out why newer versions of Archeon would not work on 1.5.9.7 WHY? Well over on the github of the mod it is very clear that it should actually work for 1.5.9.7 Pft its in the github description, but upon loading up the most recent version of Archeon each time it would say missing DLL or some such. There is not much on Nexus about that issue so no idea how to procede with that. ----------------------------------------------------------------------------------------------- Im on Skyrim 1.5.9.7 I really dont want to spend a lot of hours updating my game an mods list to whatever the current Skyrim AE version is, could be a whole weekend of work right there got a lot of mods that work really well right now when I get this Archeon stuff out of my load order can just fire up a game an play. Anyway, I am probably not going to work on getting Captive Player, Captured Follower to work is what I am seeing. It is a shame, As I understand it these mods Defeat player and followers Massive grape orgy follows Players followers are dismissed and enslaved Player is sent to Simple Slavery, sold to a slavery mod such as Submissive Lola Followers can then be found in random dungeons. Sounds like an improvement on how things have been handled.
Gameplayer Posted April 12 Posted April 12 So I went an checked the papyrus mods. Wow I was really back around 2023 or so with most of those preload mods, updated. Didnt change the outcome though. Well this time I ran up to the bandits and character never entered defeat or bleedout stance, just kept getting back up and captive player didnt fire off. Started mashing V button. Guess that worked but really if I have to hit V it sort of defeats the point of the mod. Probably will just remove all the archeon mods, could be its not really developed for Skyrim version 1.5.9.7 anyway. Which is a shame because at some point people will get tired of getting a Bethesda update again, again, again for the however manyiff time. Which is why players opt to stay at a certain version number because it is not the first time that we get borked by an update, but I guess the mindless masses will keep asking why some players opt to not stay on the most current version even though it is a stupid question.
Gameplayer Posted April 15 Posted April 15 (edited) Skyrim SE ver 1.5.9.7 If you read my previous two posts, I ended up tracking it down to the use of the following mods Latest version of "Immersive Wenches" version 2.02 This is not compatible with probably all of Corsecs Patches and there was no information to be found easily at least I found no info on exactly which version of IW to use with the patches. IT was that combination that was causing constant crashes with or without Player Captive mod installed. Explanation, first thing think about when its immersive wenches is Corsecs patches because it ties in neatly with many other Loverslab Devious Device themed mods and slavery. Saw some posts over there, Corsec is likely aware of the problem. I was able to remove IW Then using Archeon version 1.5, I could get Player Captive working. I did notice at least in my game it is best to set player captivity chance to 100% Made it through several captures without a crash, seemed reliable after addressing the above issue not related to the mod. Edited April 15 by Gameplayer
Sharkbait2200 Posted April 15 Posted April 15 On 12/20/2025 at 2:44 PM, kk0722 said: Firstly - thank you for the great mod. This has the best mechanism and the balance for immersion - gameplay, such that it feels like a real consequence while not being too inconvenient. I'm having trouble with one thing, and wanted to get your guidance. The mod works perfectly when dealing with human - but when it comes to creatures (e.g., Falmer, Giants, Draugrs), it doesn't seem to work out when it comes to sex. Defeat and stripping work perfectly fine, but then it shows the message "[Falmer/Giant/Draugr] is not interested in you" and so eventually they will just let me run for it. I do have MNC and SL, etc. setp-up so creature sex does work when I use other methods such as Matchmaker or Yamete Kudasai. I do use p+ also, though I'm not sure if that is relevant. Thank you in advance for any pointers. Same issue Will start defeat and mod will work as usual, However If the captor is a creature the message "____ is not interested in you" appears and the animations do not start. I tested the animations and they work fine. double checked the files and all are installed. currently using OG SL and have V4 creature framework.
Sharkbait2200 Posted April 16 Posted April 16 On 12/20/2025 at 2:44 PM, kk0722 said: Firstly - thank you for the great mod. This has the best mechanism and the balance for immersion - gameplay, such that it feels like a real consequence while not being too inconvenient. I'm having trouble with one thing, and wanted to get your guidance. The mod works perfectly when dealing with human - but when it comes to creatures (e.g., Falmer, Giants, Draugrs), it doesn't seem to work out when it comes to sex. Defeat and stripping work perfectly fine, but then it shows the message "[Falmer/Giant/Draugr] is not interested in you" and so eventually they will just let me run for it. I do have MNC and SL, etc. setp-up so creature sex does work when I use other methods such as Matchmaker or Yamete Kudasai. I do use p+ also, though I'm not sure if that is relevant. Thank you in advance for any pointers. 20 hours ago, Sharkbait2200 said: Same issue Will start defeat and mod will work as usual, However If the captor is a creature the message "____ is not interested in you" appears and the animations do not start. I tested the animations and they work fine. double checked the files and all are installed. currently using OG SL and have V4 creature framework. I think the issue is because of Jcontainers. MNC relies on Skyrim v1.6.353/ 4.2.2 Jcontainers which makes the framework obsolete. I`ve found that by using the v1.1.0-pre creature framework you can get other mods to work, such as aroused creatures. But every time I try to load in the framework it fails because of the fact that its incompatible with the new Jcontainers. For this part of the mod to work with the non-VR version you might have to downgrade to an older Skyrim. I'm no expert but that's my guess.
Seeker999 Posted April 17 Posted April 17 23 hours ago, Sharkbait2200 said: I think the issue is because of Jcontainers. MNC relies on Skyrim v1.6.353/ 4.2.2 Jcontainers which makes the framework obsolete. Don't think that's it. My game version is 1.6.1170 and I'm using More Nasty Critters Special Edition v. 16, Creature Framework SE v. 3.1, and JContainers SE v. 4.2.9. MNC has the the updated Creature Framework on its mod page. Just click the download button and examine the files.
Sharkbait2200 Posted April 17 Posted April 17 Got rid of CreatureFrameworkV4_0.7 and replaced with v 3.1 and it's working now, V4 was the issue. Thanks, now I just need to make some adjustments, so the game doesn't freeze during capture. 1
firework Posted April 26 Posted April 26 Mister! I love ur the ideas you put into this mod! But I just can't get it to work completely! It's so annoying! I'm on Skyrim AE 1.6.1170 installed <simple slavery ++> and <captive followers 2.5> and<capitive player1.7> and all the requirements they mentioned on their own page, but each time when I use SS++ and start auction to send me to test captive, it gets stuck at the sex scene after I pressed T to wait, captors come and talk to me, then the sexlab animation scene was supposed to occur, but instead of it my screen just went awfully blur forever and nothing happens, even I disabled sex scene blur still nothing happens (screen went clear), if I press the "T" button again, no further events will occur, However, if the random event is not an SL event, the next event can be successfully carried out. My SexLab version is SexLabFrameworkAE_v166b.7z , and it works perfectly(well, basically perfect) in itself and other complicated mods like this mod, such as Bandit paradise, player afterdeath math and so on. I even conducted an extreme stress test on the PDA under the condition of enabling Maximum Carnage, wearing physical clothing and high heels. The result was that everything still functioned normally, and you know there are a lot of creature scenes in Bandit paradise, they are fine, too. I just don't get it. Why would it get stuck at SL scene? I've noticed you have said "It would be best if you download ZAZ 8.0 CBBE Rev2" in your <captive followers> intro, I use BHUNP body and <ZAZ 8.0+ UUNP HDT 2023 > and DD NG BHUNP set for the body type. Would that be a problem? All the devices used by this mod seem to function well, by the way.
Pandor81 Posted April 26 Posted April 26 Very nice mod! But how exactly is the crawling part supposed to end? I usually have to wait several mimutes for something to happen. Would be nice to have a hotkey and/or a timer like in PD and ND. And the robbing part doesn't seem to work properly. Despite setting it to "everything" in the MCM, I still keep most of my stuff, even non-equipped weapons.
AntimonyF5 Posted April 28 Posted April 28 After upgrading to 1.7, the game crashes when entering a captive event. (Everything worked fine in 1.6.) crash-2026-04-28-21-02-35.log
Lusciouslochs Posted April 30 Posted April 30 ive had 3 crashes during sexlab scenes initiated by this mod sadly, sometimes it occurs after 1 encounter, other times it manages to last 2-3 consectutive rounds but will always seem to ctd before anything continues to the actualy player getting made into a captive ironically log from the latest. crash-2026-04-30-03-49-42.log
fiecl Posted May 3 Posted May 3 so is this mod currently broken? I seem to be captured and then nothing really happens while bound
Herowynne Posted May 3 Posted May 3 2 hours ago, fiecl said: so is this mod currently broken? This mod works for me. I just started a new playthrough yesterday choosing this mod’s “I am held captive” option in ASLAL.
fiecl Posted May 3 Posted May 3 1 hour ago, Herowynne said: This mod works for me. I just started a new playthrough yesterday choosing this mod’s “I am held captive” option in ASLAL. Do sex scenes happen? I am getting whats happening to Fireworks, sex scene starts but then basically nothing happens. Waited for a good while and it seems like the mod just stops working.
WipeLawn Posted May 7 Posted May 7 On 5/3/2026 at 8:26 PM, fiecl said: Do sex scenes happen? I am getting whats happening to Fireworks, sex scene starts but then basically nothing happens. Waited for a good while and it seems like the mod just stops working. Mod is working fine for me, sex scenes, furnitures etc... and I'm using it with a shit tons of mods. I'm still on 1.5.97 though, I don't know if that's relevant for that mod but I think it's good to point that out. I'd love to see this mod expanded upon a bit on the captive aspect, like being able to roam free longer, or having basic tasks to accomplish (like bringing food or similar stuff). I know Sanguine's Debauchery exists, but it has always been kinda boring and buggy for me (basically wait 4 hours to receive a task, complete it and repeat 20 times while doing nothing between them).
feelsodirtyinsideforthis Posted May 8 Posted May 8 this mod kind of needs more text/dialogue to figure out what's happening, most of the time it's just sex scene>transfer>sex scene>released, there should be more dialogue with the npcs. i'm trying to get the vampire scenario and I don't get when my character is supposed to be turned or if it's just get infected with sanguinaire vampirism and released. more dialogue would help with immersion, also you should be able to move around, eat and sleep otherwise with survival mods you just end up dying.
kurokurokurokuro Posted May 16 Posted May 16 So, I installed everything once again... And I am stuck with a black screen. The game is loaded, I can see the map, and the bandits are talking. Buuuut, I have a constant black screen.
Miss Sophia Posted May 30 Posted May 30 On 8/27/2025 at 1:15 PM, darkdesires04 said: I have decided to create a patch that will integrate Captive Player with Bane's version of SL Defeat along with Acheron. Did this ever happen? Because that would be awesome.
Miss Sophia Posted May 31 Posted May 31 (edited) On 2/16/2026 at 9:54 PM, Tomfool13 said: Same here please add sl defeat integration without having to go through ss!! Acheron is like marmite, it either works great for people or comes with obscure bugs. I've tried it several times, one playthrough it would crash whenever an npc dispelled an attack that Acheron deemed enough damage to cause it to be in bleedout. Another time it crashed everytime an enemy used magic on the player. Another time defeat scenarios would just freeze the game in a state that needed a reload from earlier. I don't think as many people use Acheron as other defeat mods, especially as Acheron doesnt support npc vs npc defeat scenarios. Personally I try to avoid scrab's mods of this nature. Bane's Defeat just works. So yea I agree, please support SL Defeat! Edited May 31 by Miss Sophia
Miss Sophia Posted May 31 Posted May 31 On 5/9/2026 at 12:50 AM, feelsodirtyinsideforthis said: this mod kind of needs more text/dialogue to figure out what's happening, most of the time it's just sex scene>transfer>sex scene>released, there should be more dialogue with the npcs. i'm trying to get the vampire scenario and I don't get when my character is supposed to be turned or if it's just get infected with sanguinaire vampirism and released. more dialogue would help with immersion, also you should be able to move around, eat and sleep otherwise with survival mods you just end up dying. Prison also does this, tbh you should just turn off death from food and water from survival mods, there are a few things that can kill you this way due to food and drink being set to kill you when thirsty and hungry. You still get the debuffs from not eating and drinking which are crippling enough.
Celestia 666 Posted Wednesday at 12:25 PM Posted Wednesday at 12:25 PM any thoughts on adding giants and trolls to the list of potential captors?
Celestia 666 Posted Wednesday at 12:32 PM Posted Wednesday at 12:32 PM On 5/9/2026 at 9:50 AM, feelsodirtyinsideforthis said: this mod kind of needs more text/dialogue to figure out what's happening, most of the time it's just sex scene>transfer>sex scene>released, there should be more dialogue with the npcs. i'm trying to get the vampire scenario and I don't get when my character is supposed to be turned or if it's just get infected with sanguinaire vampirism and released. more dialogue would help with immersion, also you should be able to move around, eat and sleep otherwise with survival mods you just end up dying. i've been turned a few times, there seems to be a set chance on sex with a vamp while captive to infect pc with sanguinaire disease, which results in fully turning if your not able to escape and find a cure before its too late, as depending on your difficulty settings and the mercy of your captors you could spend days - weeks in captivity.
hanwunb666 Posted Saturday at 10:20 PM Posted Saturday at 10:20 PM Right before I transition into a scene, my computer becomes extremely laggy. It takes about one minute for it to return to normal. Why is this happening?
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