Hi all. Apologies if this is in the wrong section. This post is quite long, but I hope it's useful. I'm sure some of the stuff mentioned here is already well known by Unreal Engine modders but I figured I'd post it anyway. I’m not a Bethesda modder myself, but I’m experienced with Unreal Engine and have been digging into Oblivion Remastered (OBR) since its release. While we'll probably still be waiting for some time on the real geniuses to crack things wide open, I wanted to share some early ins