KinkyKatie89 Posted January 20 Posted January 20 (edited) View File Oniki Kay's Kinky World build 437 - LoversLab Edition [Katie's Patch] Hello Loves, This is a continuation of Jvsmith's OKW Build 437 v0.7.0 I am honored and excited to further add to the project and will continue to do so while Jvsmith takes time away. Let me just say the biggest thank you to @OnikiKay for Kinky World and the countless hours I've enjoyed and will continue to enjoy. Thanks to @Denton47 for the major update including the Tuning.package Kinky World so desperately needed! This added a much desired ability to better tune your experience with the overall Mod. Another huge thanks to @Jvsmith for continuing to improve on KW along with sharing your other premium content for LoversLab to enjoy. ❤️ Additional Tuning Options ++ RAPE Enable or Disable the ability for Sims to autonomously call the Police when they're witnessing a rape. Adjust the probability from 0 - 100% the Police will respond to the 911 emergency. [0=never/100=always] Enable or Disable the negative affect witnessing rape has on Sim's relationship to the rapist. Enable or Disable the negative affect being raped has on the Victim's relationship to the rapist. (become enemies) Adjust how many times it's required to rape a Sim before that Sim starts to become a Masochist. Adjust how many times it's required to rape a Sim before that Sim receives the Masochist Trait. ROUGH SEX Enable or Disable a chance Sims can receive a bloody vagina from rough sex. [Any vaginal animations flagged with 'Rough' in their XML Entry can cause this effect] Adjust the probability of receiving a bloody vagina from 0 - 100% [0=never/100=always] These options can be found in the WooHooTools.xml in the ONIKI_KinkyModTuning.package GROPE If your Sims accept WooHoo during the Grope Situation there's now a 50% chance of playing Oniki's original animation or a new Vaginal animation. [This cannot be tuned] Masturbate On All Fours Adjust the amount of Fun a Sim is having while they're masturbating and other Sims can see them. [works independently from Exhibitionist mechanics] This option is found in the NakedBroadcaster.xml in the ONIKI_KinkyModTuning.package SPANK Spank interaction on teens always available, even if they've not skipped school. Adjust the duration of the Spank loop in Sim minutes. Added 'voice over' to Oniki's original Spank animation. There's now a 50% chance of playing Oniki's original Spank animation or a new Spank animation. [This cannot be tuned] The Spank tuning options are found in the MAIN.xml in the ONIKI_KinkyModTuning.package MISCELLANEOUS Enable or Disable the 'Disappointed Moodlet' if your Sim is rejected after asking for sex. Enable or Disable the 'Cheater Moodlet' when a Sim cheats on their partner. Enable or Disable the 'Desperate Wife' Moodlet. Find these options in the WooHooSequence.xml in the ONIKI_KinkyModTuning.package INSTALL Check the READ.ME included in the zip. Make sure to delete your scriptCache.package before playing. VERY IMPORTANT REMINDER Just a friendly reminder you'll need s3pe to edit any XML inside .package files 🙂 Please keep in mind that Kinky World has now been shared between multiple developers. This means there is now more than one place to download certain versions/builds of KW on LoversLab. Not all versions are the same so pay very close attention to which Version or Build # you are downloading. Submitter KinkyKatie89 Submitted 01/19/2025 Category The Sims 3 Requirements Edited January 21 by Katie P 11
mrph Posted January 20 Posted January 20 Hi. Thank you for your hard work. Maybe you can add a setting (if possible): 1. The brother-sister incest distinction and then other options. 2. Enabling the incest option only on the active family (disabled for the rest of the city). I am grateful in advance. I wish you success! 1
mrph Posted January 20 Posted January 20 Sorry, but I didn't find the values you added in the settings. In which section of the settings should I look for them? I replaced the file ONIKI_KinkyMod.package and deleted the cache.
Loveternity Posted January 20 Posted January 20 29 minutes ago, mrph said: Sorry, but I didn't find the values you added in the settings. In which section of the settings should I look for them? I replaced the file ONIKI_KinkyMod.package and deleted the cache. 2
KinkyKatie89 Posted January 25 Author Posted January 25 On 1/20/2025 at 1:09 AM, mrph said: Hi. Thank you for your hard work. Maybe you can add a setting (if possible): 1. The brother-sister incest distinction and then other options. 2. Enabling the incest option only on the active family (disabled for the rest of the city). I am grateful in advance. I wish you success! Hey, you’re welcome, thanks for your message. I’m not sure what the brother-sister distinction is. Can you be more specific? What other options? I will look into the incest for household only, but no promises ❤️
nitromon Posted January 25 Posted January 25 Just curious if this needs the original 436 build? I'm like on an ancient build, before krakens. I replace with the files, it works but buggy. It might be the original 436 build buggy, which is why I'm still on an ancient build. I can never figure out whether it is normal or what is going on. Do I need to disable KW first and completely uninstall it before reinstalling the new version? because I really like this tuning patch. 1
KinkyKatie89 Posted January 25 Author Posted January 25 9 hours ago, nitromon said: Just curious if this needs the original 436 build? I'm like on an ancient build, before krakens. I replace with the files, it works but buggy. It might be the original 436 build buggy, which is why I'm still on an ancient build. I can never figure out whether it is normal or what is going on. Do I need to disable KW first and completely uninstall it before reinstalling the new version? because I really like this tuning patch. Hey thanks for your message. I’m glad you like the tuning. After I started adding more to my own build I wanted to share. So this version of 436 is identical to JVSmith’s 436 with the only differences being my new tuning options, updated code for the tuning, some new code randomization for the Spank, Grope, and Rape interactions. Also two new animations I made which is why ONIKI_Anims.package is updated. You need my version of 436 for the additional tuning to work correctly. What build are you normally playing on? I forget how far back Krakens weren’t there. There’s been a number of changes made since JVSmith continued Dentons work. Most things I love but the ‘Masterbate On All Fours’ interaction is now broken, for example. Depending on what will be added/fixed/changed in the next build will most likely determine what build I begin working from and further develop. I’d prefer to continue JV’s work but unless JV or I can restore the MasterbateOnAllFours interaction, for example, I will probably just start branching off build 426. This remains to be seen.
nitromon Posted January 26 Posted January 26 (edited) 7 hours ago, Katie P said: So this version of 436 is identical to JVSmith’s 436 with the only differences being my new tuning options, updated code for the tuning, some new code randomization for the Spank, Grope, and Rape interactions. Also two new animations I made which is why ONIKI_Anims.package is updated. You need my version of 436 for the additional tuning to work correctly. What build are you normally playing on? I forget how far back Krakens weren’t there. I'm on build like 394 or something. hahahaha So originally I just replace the 3 files in this patch to build 394, so that might be the problem. I'll try again replacing all the files with 436 and then adding this patch. thanks! Edited January 26 by nitromon
KinkyKatie89 Posted January 26 Author Posted January 26 1 hour ago, nitromon said: I'm on build like 394 or something. hahahaha So originally I just replace the 3 files in this patch to build 394, so that might be the problem. I'll try again replacing all the files with 436 and then adding this patch. thanks! 394 nice! haha the oldest copy I have is 362. So wild to see how this mod has evolved.
nitromon Posted January 26 Posted January 26 25 minutes ago, Katie P said: 394 nice! haha the oldest copy I have is 362. So wild to see how this mod has evolved. Unfortunately, I'm still seeing issues like the progression bar stuck in the icon, sims not removing their clothes, random cancellations, and certain interactions such as "ask to join" not available at times. It's not your patch, I had these issues whenever I try to upgrade. this is why I'm still using 394. But I was hoping your version would resolve these issues. If I am the only one seeing these bugs, I think I might really have to simply disable the mod internally before removing it and then replacing it clean. But I'm wondering if I have to do that, does that mean I have to do that with every travel world in my game as well. That's a monumental task to be taken.
KinkyKatie89 Posted January 26 Author Posted January 26 31 minutes ago, nitromon said: But I'm wondering if I have to do that, does that mean I have to do that with every travel world in my game as well. That's a monumental task to be taken. To even remotely start troubleshooting my questions to you are : How old is the save file you’re playing on? What build of Kinky World did you begin with on that save? How many versions of Kinky World have ran on that same save?
Loveternity Posted January 26 Posted January 26 @nitromon You've implied you've been using KW in multiple travel worlds, which to me is astonishing. I've never been able to make traveling work reliably with KW, especially when traveling to a world with save data already present (aka any time beyond the first time). You have my respect for your persistence! You're probably aware of NRaas Porter as an option, but I'll mention it just in case you can't salvage that save. It would be a similarly monumental task to port every single Sim you care about to a new game, but that's my go-to when my saves become eventually unplayable.
BeezWorld Posted January 26 Posted January 26 (edited) On 1/25/2025 at 8:50 PM, nitromon said: Unfortunately, I'm still seeing issues like the progression bar stuck in the icon, sims not removing their clothes, random cancellations, and certain interactions such as "ask to join" not available at times. It's not your patch, I had these issues whenever I try to upgrade. this is why I'm still using 394. But I was hoping your version would resolve these issues. If I am the only one seeing these bugs, I think I might really have to simply disable the mod internally before removing it and then replacing it clean. But I'm wondering if I have to do that, does that mean I have to do that with every travel world in my game as well. That's a monumental task to be taken. Sorry for the text wall but I Just wanted to add because I saw you mention you were putting 436 and these new files on top of an older build, and I had the same issue when Denton’s stuff first came out because my save was messed up and the updates weren’t applying correctly. Also, It’s a bit funky, but it was mentioned in the initial post that you actually have to download KW from Oniki first before any new versions. “ > Download and install OKW 409 first and then replace ONIKI_KinkyMod.package with the one inside ONIKI_KinkyMod426.zip. Links Kinky World 409 https://www.patreon.com/posts/kw-build-409-45406638 “ You would ALSO need to update any animations you have, but you could skip it for now and just throw all KW-related files (animations, props, etc.) into a folder on your desktop. As a side note: I can’t say 100%, but I would guess that since KW integrates deeply into save files, you’d need to at least disable it in all connected worlds; so it might be worth doing the Porter Edited January 27 by BeezWorld the font was weird idk why 1
nitromon Posted January 27 Posted January 27 (edited) hey thanks everyone, so a little update. combination of your inputs helped me change a few things. 1st, this is all my bad, I forgot to delete scriptcache on first run to new version, this fixed a lot of the issue. Also as stated, i can't just replace it with 436, I guess it didn't include all the files so I was missing some files, objects that were still necessary to the game I think. I kept some of the original files from 394, but I think it might be wise to update to 409 as stated above. Also after updating, i save it once and reload it, it seems to have clear up all the buggy issues. The only one I am noticing, and would appreciate if anyone can confirm if it is just me, is that I cannot switch actors during animation even if they are the same gender unless i disable gender restriction. Thanks a lot for your help guys. And thanks Katie for this patch and Jvsmith/Denton47 for 436, it literally is the reason why I am updating this time after so many versions. ---- And about running kinky world on travel worlds. I don't remember any difficulties, I simply use NRAAS Traveler to visit different vacation worlds and KW automatically inject itself into them. Again, this is with 394, I haven't tried with the new update. The only thing odd about it is that the KW NPC gets created in every world, so there's redundancy there. But other than that, it works fine just for the general use - no brothel, school, etc... as my sim was on vacation. Hope that helps. Edited January 27 by nitromon 3
Loveternity Posted January 27 Posted January 27 1 hour ago, nitromon said: And about running kinky world on travel worlds. I don't remember any difficulties, Hmm. Truth be told it's been years since I last traveled with KW, I formed a habit to avoid traveling at all costs. But a lot has changed since then, new Traveler and KW versions alone might have improved that. I should definitely test traveling again. To be clear, the bug I'm referring to almost never happens the first time a world is visited. It's only on revisits that it's a 50-50 whether the world will load properly. If it doesn't, I've experienced infinite loading screens or the world loads but the HUD is completely glitched out or I'm prompted to select a new household etc.
nitromon Posted January 27 Posted January 27 (edited) 2 hours ago, Loveternity said: To be clear, the bug I'm referring to almost never happens the first time a world is visited. It's only on revisits that it's a 50-50 whether the world will load properly. If it doesn't, I've experienced infinite loading screens or the world loads but the HUD is completely glitched out or I'm prompted to select a new household etc. Hmm, I can attest that I travel in Sims quite regularly and I haven't seen these issues with KW. In sense where a world is in infinite loop, that happens even without KW, mostly has to do with error 12. So I make it habit that I only travel after a fresh boot up (both to vacation and returning). This keeps the game from bloating above the 3GB limit before I travel and create corrupted saves. Then upon arrival at the vacation world or returning to homeworld, quickly save after KW loads, then quit, and boot again. Basically treat each world as a new game with a fresh boot before travel and after arrival and save. The game saves your departure world and loads the destination world. If there's an error here in saving the departure world (such as error 12), it will not report it even if you successfully traveled to your destination. Then upon returning to the previous departure world (either return home or next time you visit the same vacation world), that world's save is corrupt and would lead to infinite looping. Hope this helps. - Travel only after a clean boot, after KW and other mods load. - Arrive, KW loads, save, quit, then boot again to play. - Repeat upon return to homeworld, travel only after a clean boot. Note: I should mention also, if you have "NRaas_ErrorTrap_Tuning_DisableDereferencing" file in your mod, you should remove it as it conflicts with KW. Edited January 27 by nitromon 2
BeezWorld Posted January 27 Posted January 27 I had some time to download and try out the tuning file today and it's working beautifully! Tons of quality of life changes I didn't even consider until I had them - thank you Katie! 🥳 Also I'm glad it worked out @nitromon ! Hopefully it continues to do so 🤞 1
Loveternity Posted January 27 Posted January 27 Works fantastic for me as well. One surprise was that the disappointed moodlet does not completely vanish if disabled; it's not applied when Sims ask for sex, but can still be given if they get rejected by joining someone relaxing on a lounge chair for example. 1
KinkyKatie89 Posted January 27 Author Posted January 27 18 hours ago, nitromon said: And thanks Katie for this patch and Jvsmith/Denton47 for 436, it literally is the reason why I am updating this time after so many versions. Wow. This makes me so happy. 😍 I am honored to be contributing.
KinkyKatie89 Posted January 27 Author Posted January 27 2 hours ago, Loveternity said: Works fantastic for me as well. One surprise was that the disappointed moodlet does not completely vanish if disabled; it's not applied when Sims ask for sex, but can still be given if they get rejected by joining someone relaxing on a lounge chair for example. Somehow I knew you would find this quickly 😜 So, yea, my apologies. ONIKI has the disappointed moodlet set up for more than one situation. The tuning only applies to Sims having conversation right now. I was aware of it possibly showing up elsewhere and I should have made this more clear in the tuning description. However, I'm glad you've mentioned this, @Loveternity , because do you think this tuning should apply to the moodlet no matter what the situation? Or would you like to see a separate tuning value for EACH different time the moodlet might occur? To be more clear - should it be one global On/Off toggle or multiple tunings for their respective situations? Sorry, again, I didn't make this more clear first time around. 1
Loveternity Posted January 27 Posted January 27 2 hours ago, Katie P said: Sorry, again, I didn't make this more clear first time around. Not your fault, it was clear! I was only caught off guard because I had completely forgotten that the moodlet can be given in various ways. As for whether there should be one global value or multiple values, I guess it makes most sense to have a global on/off for it 'cause I doubt anyone would complain about not keeping it for something very specific. I could be wrong though, use your judgment for that. 1
KinkyKatie89 Posted January 28 Author Posted January 28 17 hours ago, BeezWorld said: Tons of quality of life changes I didn't even consider until I had them - thank you Katie! 🥳 😍glad you think so. You’re welcome❤️
SkyliFans Posted January 28 Posted January 28 Hello, can you make this for the newest Version Please?
Loveternity Posted January 28 Posted January 28 49 minutes ago, SkyliFans said: Hello, can you make this for the newest Version Please? Dude, it hasn't even been 24 hours yet, chill. 1
KinkyKatie89 Posted January 28 Author Posted January 28 2 hours ago, SkyliFans said: Hello, can you make this for the newest Version Please? lol Hello, I just got my hands on the updated source files. None of my code is in 437 source files yet. I have to put all that back in and, as Loveternity said, please give me a minute here. ❤️ It will be worth the (short) wait. I've already got some new tuning ready to join the list. It will not be long, I promise. 🙂 1
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