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Blender 2.49b Scripts Package 1.01 (12/27/2013)


gerra6

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no  the faces were selected, highlighted  .    i am always running vertex selection mode .

 

i needed to fix ears to head  and all faces from this region were highlighted .      When i did the seams of the hair to selected vertices  everything works fine.

 

i think the weirdness is when faces are highlighted .

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I'll take a look once I finish the next update to the standalone tools. I'll have some fairly decent updates to Clothing Converter, Mesh Rigger, and Seam Mender sometime in the next few days, assuming I have enough free time.

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  • 1 month later...

Sadly, nope. Completely different API on the Blender side. Different version of Python even.

 

That said, now that Ghost has the Blender Nif Import script in a semi-usable state, I really should start porting my framework over to Blender 2.7.

 

Once I get my core stand-alone tools into a state that I am semi-satisfied with, I'll take a good hard look at porting an (hopefully improved) version of my framework into Blender 2.7.

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  • 1 month later...

The bone and modeling tools available for SecondLife users helps me do much of this work, weighting etc.  My work works fine, in sl, is there not a stand alone that will turn an obj or DAE file into a nif?

 

Or just a script to open and close nif files? (2.7++)

 

(Personally, 2.4 should be dumped because of the crappy ui)

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The bone and modeling tools available for SecondLife users helps me do much of this work, weighting etc.  My work works fine, in sl, is there not a stand alone that will turn an obj or DAE file into a nif?

 

Or just a script to open and close nif files? (2.7++)

 

(Personally, 2.4 should be dumped because of the crappy ui)

 

files.obj   has no weight paint data nor  textures data  this the reason nifskope can not open them. (for dae i do not know but i suspect compression royalties).

 

there is a nifscript plugin in dev  for blender 2.6... and 2.7  it means it is still in developpement  but works to open files.nif  (skyrim/oblivion and it is a beta)

i can pm the plugin  but i do not recall exactly how to install (i remember you need to import the pref in blender to see it and work with it).

 

i continu to work with blender 2.49  as it has all necessary plugin to work . the ui is not even secondary when you see the job getting done !

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The bone and modeling tools available for SecondLife users helps me do much of this work, weighting etc.  My work works fine, in sl, is there not a stand alone that will turn an obj or DAE file into a nif?

 

Or just a script to open and close nif files? (2.7++)

 

(Personally, 2.4 should be dumped because of the crappy ui)

 

files.obj   has no weight paint data nor  textures data  this the reason nifskope can not open them. (for dae i do not know but i suspect compression royalties).

 

there is a nifscript plugin in dev  for blender 2.6... and 2.7  it means it is still in developpement  but works to open files.nif  (skyrim/oblivion and it is a beta)

i can pm the plugin  but i do not recall exactly how to install (i remember you need to import the pref in blender to see it and work with it).

 

i continu to work with blender 2.49  as it has all necessary plugin to work . the ui is not even secondary when you see the job getting done !

 

I agree that at this point it would be better sticking to 2.49b, at least for importing/exporting. The new plugin seems to import mostly fine, though I couldn't get it to export anything (it might have been an error on might part, I don't know).

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  • 1 month later...

Hello....I don't know since when this issue occurs. It didn't happen like this last year

But everytime i want to copy boneweights, there's an error saying "Python script error: check console".

A little bit of help would be very appreciated. Thanks.

First off you should check the console and post the error.
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Do you know where to check the console? Still can't find it in my PC.

 

I installed blender & his friends in these directories:

C:\Program Files (x86)\Blender Foundation

C:\Program Files (x86)\NifTools

C:\Program Files (x86)\PyFFI

C:\Program Files (x86)\Python26

The console is in the CMD that executes when you launch blender. At least it should be like that for blender 2.49b.
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  • 3 months later...

Жаль программы рассчитаны для программистов  angry.gif

It is designed for 3D artists. 3D artists are *not* necessarily programmers. Questions are welcomed, feedbacks are appreciated, while pointless rantings are not. If you have problems using it, please state it more specifically.

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Sorry program designed for programmers  :( 

 

Yeah, Blender (and Python scripts) is a bit more in the direction of coder or programmer types, vs. other 3d tools. Heavily keyboard driven vs. just using a mouse.

 

I may, one day get around to mastering Blender, but no rush with other tools around.

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Tools designed by a programmer not for programmers  but for blender users  , you do not need to know how python works  but it is better when you want thing to be automated.

 

and as a blender user i can relate that gerra6 Tools made thing easyer : very fast bone weight copy , easy mesh seems  , you can add automaticaly bones ( like butt bones and brest bones) . 

 

 

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  • 2 years later...

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