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Outfit Studio/Bodyslide 2 CBBE Conversions

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Leather Corsets CBBE HDT&Bodyslide 

 

Any problems let me know. Be sure to tick the green arrow if you approve this conversion. Enjoy!!

 

*5 Corset Sets

*2 Gloves Sets

*4 Stocking Sets

 

 

 

Detailed report about "Leather Corsets" conversion.

 

All corsets (except corset01) have clippings at left breast and panties.

 

 

post-106856-0-81660000-1506590444_thumb.png post-106856-0-65456600-1506590458_thumb.png post-106856-0-31429000-1506590480_thumb.png post-106856-0-57307600-1506590546_thumb.png post-106856-0-93422600-1506590562_thumb.png post-106856-0-28271800-1506590583_thumb.png post-106856-0-30759200-1506590601_thumb.png post-106856-0-81367400-1506590621_thumb.png post-106856-0-04622800-1506590639_thumb.png post-106856-0-07331900-1506590654_thumb.png

 

 

 

All stockings have clippings. Ankles, didn't match with stockings, plus stockings04 have clippings at thighs.

 

 

post-106856-0-18496500-1506590990_thumb.png post-106856-0-45423300-1506591006_thumb.png post-106856-0-43868400-1506591027_thumb.png post-106856-0-27744200-1506591043_thumb.png post-106856-0-17509100-1506591061_thumb.png post-106856-0-13995100-1506591081_thumb.png post-106856-0-36302400-1506591099_thumb.png

 

 

 

If do not pay attention to this, everything else works fine ;)

 

P.S. At your screenshots, stockings sits perfectly. Perhaps, i do something wrong.

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If do not pay attention to this, everything else works fine ;)

 

P.S. At your screenshots, stockings sits perfectly. Perhaps, i do something wrong.

 

You're not doing anything wrong but after seeing your videos, the problem is your body shape and the poses your using. As I mentioned earlier, poses and extreme body shapes cause the vertices to stretch to a point they break and cause a tear in the mesh.

 

Since I don't know how to align the images with a caption for each, I will have to add them and reference each. If this is redundant for you, bare with me. Others may not know this. As you can see in Normal1, the vertices are triangles chained together to form a mesh. In a say a 10cm square area, there can be two vertices (low poly) or 50 (high poly) making the mesh thin or thick. In Normal1, the mesh contains the average count for meshes in Shyrim clothing. In Stretch2 the slider is causing the vertices to stretch like a rubber band and become thinner in that area.  In Stretch3 the vertices are stretched so much, they break, causing a tear (clipping) in the mesh as in Mesh4.

 

Extreme body shape and poses stretch the vertices to a point they break. A vertex is a triangle with straight lines joining 3 points. On irregular surfaces like curves (breasts for example), the vertices can break very easily. What I try to do is raise the vertices above the surface of the mesh to compensate for the curve, but as curve increases in size, it can break thru the line at some point, causing 'clipping'. In a 3d program, the author has the ability to add more vertices to the mesh to compensate for the curve whereas I do not with just Outfit Studio. I can only raise the mesh above the body surface so much or it becomes distorted. With a 3D program, you can increase the poly count and make the mesh lie flat on the surface and compensate for the stretching and not break.

 

I try to compensate for a much stretching as I can. I use my custom body as a reference as it is plus sized, and most player's body are with in that size range. The higher the poly count (number of vertices in a given area) the more it will stretch without breaking but the increase in poly count can cause fps drop on some slower machines and uses more memory.  I have quite a few outfits that have such a low poly count they won't stretch enough for even the basic CBBE body let alone HDT or larger sizes. The low poly is a big problem with porting over Oblivion meshes and many early Skyrim outfits as well. HDT and poses cause the clipping as they stretch the meshes more than they can do without breaking.

 

If you use a lot of poses and/or a custom body outside the normal range, you will need to learn how to fix the clipping for you particular situation as doing so for most outfits will distort them too much. It's a delicate balance I tread each time I do a conversion.  :D  Hope this helps explain the clipping.

 

PS I will look at the clothes again and see what I can do.

 

 

post-3295-0-93523100-1506599614_thumb.jpg

post-3295-0-47767900-1506599616_thumb.jpg

post-3295-0-08614000-1506599617_thumb.jpg

post-3295-0-31218400-1506603708_thumb.jpg

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If do not pay attention to this, everything else works fine ;)

 

P.S. At your screenshots, stockings sits perfectly. Perhaps, i do something wrong.

 

You're not doing anything wrong but after seeing your videos, the problem is your body shape and the poses your using. As I mentioned earlier, poses and extreme body shapes cause the vertices to stretch to a point they break and cause a tear in the mesh.

 

Since I don't know how to align the images with a caption for each, I will have to add them and reference each. If this is redundant for you, bare with me. Others may not know this. As you can see in Normal1, the vertices are triangles chained together to form a mesh. In a say a 10cm square area, there can be two vertices (low poly) or 50 (high poly) making the mesh thin or thick. In Normal1, the mesh contains the average count for meshes in Shyrim clothing. In Stretch2 the slider is causing the vertices to stretch like a rubber band and become thinner in that area.  In Stretch3 the vertices are stretched so much, they break, causing a tear (clipping) in the mesh as in Mesh4.

 

Extreme body shape and poses stretch the vertices to a point they break. A vertex is a triangle with straight lines joining 3 points. On irregular surfaces like curves (breasts for example), the vertices can break very easily. What I try to do is raise the vertices above the surface of the mesh to compensate for the curve, but as curve increases in size, it can break thru the line at some point, causing 'clipping'. In a 3d program, the author has the ability to add more vertices to the mesh to compensate for the curve whereas I do not with just Outfit Studio. I can only raise the mesh above the body surface so much or it becomes distorted. With a 3D program, you can increase the poly count and make the mesh lie flat on the surface and compensate for the stretching and not break.

 

I try to compensate for a much stretching as I can. I use my custom body as a reference as it is plus sized, and most player's body are with in that size range. The higher the poly count (number of vertices in a given area) the more it will stretch without breaking but the increase in poly count can cause fps drop on some slower machines and uses more memory.  I have quite a few outfits that have such a low poly count they won't stretch enough for even the basic CBBE body let alone HDT or larger sizes. The low poly is a big problem with porting over Oblivion meshes and many early Skyrim outfits as well. HDT and poses cause the clipping as they stretch the meshes more than they can do without breaking.

 

If you use a lot of poses and/or a custom body outside the normal range, you will need to learn how to fix the clipping for you particular situation as doing so for most outfits will distort them too much. It's a delicate balance I tread each time I do a conversion.  :D  Hope this helps explain the clipping.

 

PS I will look at the clothes again and see what I can do.

 

 

 

 

Wow! That was detailed explanation :D
Hmm.. hey! Your character have quite curvy body too (big breasts and round butt). I don't argue with you, but, even if i try to reduce size of breasts, butt, thighs and legs, clippings don't disappear. And one important thing. My presets never go above 100% if this is what you mean by "extreme" shapes.

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Let me add to my previous post. Any you have problems with my conversion, please let me know. I am prone to mistakes and will do my best to fix them.

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If my custom presets have such extreme proportions, this is mean, that always will be clippings :-/  And, this is mean, that my reports are useless. Other user, probably, don't have any clippings at all.

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Wow! That was detailed explanation :D

Hmm.. hey! Your character have quite curvy body too (big breasts and round butt). I don't argue with you, but, even if i try to reduce size of breasts, butt, thighs and legs, clippings don't disappear. And one important thing. My presets never go above 100% if this is what you mean by "extreme" shapes.

 

I understand. But beware of how the mesh is being stretched and if it is within the normal range of movements. If your still using the idle pose as in your video, when your player stops, she places her hands on her hips and her chests forward with much breast physics.  I don't know if I can compensate for that much stretch. BTW love this video.

 

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If my custom presets have such extreme proportions, this is mean, that always will be clippings :-/  And, this is mean, that my reports are useless. Other user, probably, don't have any clippings at all.

 

Kshahdoo, please don't take offense. My main goal is to make my conversions as best as I can. Your reports are greatly appreciated and if I can fix them for your player without deforming the outfit, then I will do so. Your my beta tester, my friend. If you are having problems, please let me know.

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Young trap Clipping at stockings

Can you post a screenshot?

 

 

I am not sure, but, he probably mean this.

 

 

 

Not stockings, but pantyhose. I didn't notice any clippings at stockings.

post-106856-0-52234400-1506606794_thumb.png post-106856-0-42845600-1506606834_thumb.png post-106856-0-24562500-1506606859_thumb.png post-106856-0-18497900-1506606875_thumb.png

 

 

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Wow! That was detailed explanation :D

Hmm.. hey! Your character have quite curvy body too (big breasts and round butt). I don't argue with you, but, even if i try to reduce size of breasts, butt, thighs and legs, clippings don't disappear. And one important thing. My presets never go above 100% if this is what you mean by "extreme" shapes.

 

I understand. But beware of how the mesh is being stretched and if it is within the normal range of movements. If your still using the idle pose as in your video, when your player stops, she places her hands on her hips and her chests forward with much breast physics.  I don't know if I can compensate for that much stretch. BTW love this video.

 

 

 

 

 

If my custom presets have such extreme proportions, this is mean, that always will be clippings :-/  And, this is mean, that my reports are useless. Other user, probably, don't have any clippings at all.

 

Kshahdoo, please don't take offense. My main goal is to make my conversions as best as I can. Your reports are greatly appreciated and if I can fix them for your player without deforming the outfit, then I will do so. Your my beta tester, my friend. If you are having problems, please let me know.

 

 

I am not offended at all. Why would i do that? :) Yes, this is my favourite standing idle. And yes, i still use it!  :P

You like this video? Oh, thank you :) Personally, i thought, that video was not so good.

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Leather Corsets CBBE HTD&BS_v1.2 -FIX-  This revision fixes some minor clippings on the corsets and stocking tops. There is clipping on the feet depending on which shoes you wear them with. The foot is fixed on stockings and does not move so with some shoes, if the foot is at a different angle than the stocking foot, it will clip. 

 

@Kshahdoo, let me know if this fixes the clipping.

Leather Corsets CBBE HDT&BS V1.2.7z

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hey Kshahdoo, maybe i shouldn't ask this here, but what graphics mods are you using?

 

Sorry my bad english. i have realvision enb (performance) and ELFX but its like this is eating my CPU, i installed a lot of performance mods and i still have -30 fps in markath,etc and some dungeons (3/4 of times i have 60fps, isn´t a GPU Issue), so i want to change my enb for that Dreamer enb and uninstall ELFX, but i want to ask, i really need that ENBSeries v0.112 KAGE? maybe i lose performance because is a old version, are you using this one? i read a comment you are using dreamer enb (v1 or v2?) and imaginator, only these are you using or something else? thanks  :blush: 

 

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Young trap Clipping at stockings

Can you post a screenshot?
I am not sure, but, he probably mean this.

 

 

 

Not stockings, but pantyhose. I didn't notice any clippings at stockings.

attachicon.gif01.png attachicon.gif02.png attachicon.gif03.png attachicon.gif04.png

 

I didnt noticed such clipping in my char, are you sure to bodyslide the bra (wich comes with the body) and have them equipped?

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hey Kshahdoo, maybe i shouldn't ask this here, but what graphics mods are you using?

 

Sorry my bad english. i have realvision enb (performance) and ELFX but its like this is eating my CPU, i installed a lot of performance mods and i still have -30 fps in markath,etc and some dungeons (3/4 of times i have 60fps, isn´t a GPU Issue), so i want to change my enb for that Dreamer enb and uninstall ELFX, but i want to ask, i really need that ENBSeries v0.112 KAGE? maybe i lose performance because is a old version, are you using this one? i read a comment you are using dreamer enb (v1 or v2?) and imaginator, only these are you using or something else? thanks  :blush: 

 

 

 

 

Hello.

If you want to use Dreamer ENB in the way, it should be, then yes, you need ENBSeries v0.112 KAGE. You can use it with latest binaries, but, performance will be worst. I use only imaginator + Dreamer.

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Leather Corsets CBBE HTD&BS_v1.2 -FIX-  This revision fixes some minor clippings on the corsets and stocking tops. There is clipping on the feet depending on which shoes you wear them with. The foot is fixed on stockings and does not move so with some shoes, if the foot is at a different angle than the stocking foot, it will clip. 

 

@Kshahdoo, let me know if this fixes the clipping.

 

 

 

Thank you.

All clippings is gone. Though, i still can't understand, what kind of shoes should i wear, to make stockings matching foot. I tried several type of shoes, but all in vain. This is sad, since stockings looks great.


 

 

 

 

 

Young trap Clipping at stockings

Can you post a screenshot?
I am not sure, but, he probably mean this.


Not stockings, but pantyhose. I didn't notice any clippings at stockings.
attachicon.gif01.png attachicon.gif02.png attachicon.gif03.png attachicon.gif04.png

I didnt noticed such clipping in my char, are you sure to bodyslide the bra (wich comes with the body) and have them equipped?

 

 

 

 

Daiemonic, you're right. After i equip bra + pantyhose, clippings are gone. Thank you for wonderful work.

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Leather Corsets CBBE HTD&BS_v1.2 -FIX-  This revision fixes some minor clippings on the corsets and stocking tops. There is clipping on the feet depending on which shoes you wear them with. The foot is fixed on stockings and does not move so with some shoes, if the foot is at a different angle than the stocking foot, it will clip. 

 

@Kshahdoo, let me know if this fixes the clipping.

 

 

 

Thank you.

All clippings is gone. Though, i still can't understand, what kind of shoes should i wear, to make stockings matching foot. I tried several type of shoes, but all in vain. This is sad, since stockings looks great.

 

 

 

 

 

Young trap Clipping at stockings

Can you post a screenshot?
I am not sure, but, he probably mean this.

 

 

 

Not stockings, but pantyhose. I didn't notice any clippings at stockings.

attachicon.gif01.png attachicon.gif02.png attachicon.gif03.png attachicon.gif04.png

 

I didnt noticed such clipping in my char, are you sure to bodyslide the bra (wich comes with the body) and have them equipped?

 

 

 

 

Daiemonic, you're right. After i equip bra + pantyhose, clippings are gone. Thank you for wonderful work.

 

Many of the conversions I've done have shoes that uses this foot.  The HEIMU99 conversion, pg 237 post 4725 does.  That's one of the drawbacks to stockings that cover the whole foot. It's for one type of shoe only.  These stockings does fit that foot perfectly so I have at least four stocking I can use.

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