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DeepBlueFrog

Sanguine Debauchery enhanced: SD+ (January 2021)

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On 1/1/2020 at 10:32 PM, raindrops12345 said:

Hi, I have this error too and FNIS for modders does not seem to work. :c

 

Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1.2%     pOpt:0.0%
        NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation))

 

I very much wish to enjoy this awesome sounding mod, but I think there's something wrong with the FNIS for modders tool. I've been googling for an hour. Could you please help me? Upon opening generatefnisformodders.exe as admin, it says:

 

Generate FNIS Behavior file for Modders V7.5 (Skyrim 32bit)
(FNIS_<mod>_Behavior.hkx).

If you are NOT a modder: DONT USE THIS TOOL.
You might corrupt your installed files.
>>Warning: Could neither PatchList.txt nor PatchListSE.txt nor a Skyrim executable. Generating for Skyrim 32bit.<<
 

When I click on generate, it opens file manager and makes me look for a fnis behavior file. Which seems nowhere to be found. 

Also, it says skyrim 32 bit and I am wondering if that might be the problem. I have gotten this file by downloading the FNIS behavior V7.5.1 XXL vr. Maybe the author uploaded the wrong modder version of fnis in the FNIS behavior v7.5.1. XXL vr version?

Behavior Files and Generators for Skyrim VR (Virtual Reality) - XXL version only

This is the second one from the top it,s not for 

normal SKYRIM but for the VR version of skyrim try the other one.

 

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57 minutes ago, jlttsmiley said:

Behavior Files and Generators for Skyrim VR (Virtual Reality) - XXL version only

This is the second one from the top it,s not for 

normal SKYRIM but for the VR version of skyrim try the other one.

 

Hi there, thanks for your reply.

Are you saying I need to have both the main file called "FNIS Behavior SE 7_5_1" and the optional file called "fnis VR 7_5_1 XXL" in order for this to work?

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A long time ago when I played this mod, I ran into an issue with the Slavery system. When I was enslaved, the NPC's name would become "Master" (or Owner, maybe? It's been a while!), which was fine. But then after the slavery ended, their name would be stuck that way instead of turning back to their original name. It got so bad that half the residents of solitude were just called "Master".

 

Has anyone had that problem, recently? I'm thinking of reinstalling SD+ (along with Simple Slavery), but that name bug is a deal-breaker for me. :x

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On 1/6/2020 at 11:06 PM, jlttsmiley said:

Behavior Files and Generators for Skyrim VR (Virtual Reality) - XXL version only

This is the second one from the top it,s not for 

normal SKYRIM but for the VR version of skyrim try the other one.

 

Or were you unaware that i'm playing in vr?

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Is it normal not to have any of my stuff on the owner when they enslave me? Pretty sure it use to work with owner having your stuff in a backpack with death alternative and defeat. Now though it always seems to go into the dreamworld, even though I'm not there.

 

Got all the requirements on the list and recommended.

I also got Death Alternative, Defeat and Death Alternative Captures

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I cannot for the life of me figure out how to install this properly (SPECIAL EDITION).

 

I have everything (main mods and required mods) installed and up to date.

 

I've run FNIS.

 

I've run FNIS for modders (on the fnis list thing).

 

I launch my game, press continue, go to the loading screen, and then I just get a black screen with nothing happening.

 

I have task manager open and after the game loads and gets stuck on the black screen it says skyrim special edition is no longer responding.

 

I've searched for solutions but I can't seem to find anyone who has had the same problem.

 

Please help!

 

EDIT: I can start a new game with all the same mods installed and it works but I don't really want to have to restart.

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On 1/10/2020 at 3:42 PM, Zathuul said:

Is it normal not to have any of my stuff on the owner when they enslave me? Pretty sure it use to work with owner having your stuff in a backpack with death alternative and defeat. It always seems to go into the dreamworld, even though I'm not there.

 

Got all the requirements on the list and recommended.

I also got Death Alternative, Defeat and Death Alternative Captures

That is normal. 

Ask Sanguine or Crassius Curio next time you go to Dreamworld.

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Hello.
So here I install Sanguine Debauchery SD + with Death alternative.
I was able to test with the spriggan. And with the falmers.
But I still have questions at the level of the quests of the mods.
For example, what needs to be fixed so that chaurus infects the PC?
And for the other options like Draugr, animal, etc, is it a simple quest for slaves for all or they have a different quest?
Is it necessary to have Sanguine Debauchery with Death Alternative or can we use Death alternative without?
Because SD + contains a lot of animation, suddenly if we activate it, we cannot put all the other animations.

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18 hours ago, DeepBlueFrog said:

That is normal. 

Ask Sanguine or Crassius Curio next time you go to Dreamworld.

oh okay, guess I'll have to find a bed or maybe a statue nearby to get there faster for my stuff. For now I'll just use some random heavy armor and two-handed weapon until then.

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7 hours ago, Zathuul said:

oh okay, guess I'll have to find a bed or maybe a statue nearby to get there faster for my stuff. For now I'll just use some random heavy armor and two-handed weapon until then.

I got a new appreciation for spells I never cast and weapons I never use from rebuilding my inventory after being enslaved :)

That's part of the experience.

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On 1/13/2020 at 6:05 PM, DeepBlueFrog said:

I got a new appreciation for spells I never cast and weapons I never use from rebuilding my inventory after being enslaved :)

That's part of the experience.

Ya, I don't mind playing like this sorta. I mostly like to keep my good stuff and gold, so I tend to go back for them.. although it is a bit frustrating

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1 hour ago, Zathuul said:

Ya, I don't mind playing like this sorta. I mostly like to keep my good stuff and gold, so I tend to go back for them.. although it is a bit frustrating

You will get your stuff back from Sanguine but not your Gold... Gold is lost in the process.

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I'm getting the exact same issue that someone mentioned earlier with the 'fragmented lights'. It's like some epileptic seizure inducing light show that bombards the screen for some reason. I've boiled it down to it only happens when I have spectral devices equipped. For reference, it was happening with only Sanguine's Collar and spectral shackles equipped and then stopped when they were removed

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On 1/9/2020 at 10:39 AM, shar181 said:

A long time ago when I played this mod, I ran into an issue with the Slavery system. When I was enslaved, the NPC's name would become "Master" (or Owner, maybe? It's been a while!), which was fine. But then after the slavery ended, their name would be stuck that way instead of turning back to their original name. It got so bad that half the residents of solitude were just called "Master".

 

Has anyone had that problem, recently? I'm thinking of reinstalling SD+ (along with Simple Slavery), but that name bug is a deal-breaker for me. :x

I'm still looking for an answer to this. :x

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On 1/15/2020 at 11:41 PM, FredFreddington said:

I'm getting the exact same issue that someone mentioned earlier with the 'fragmented lights'. It's like some epileptic seizure inducing light show that bombards the screen for some reason. I've boiled it down to it only happens when I have spectral devices equipped. For reference, it was happening with only Sanguine's Collar and spectral shackles equipped and then stopped when they were removed

Not sure what version you are using, LE or SE, but I had this issue using the 09072019 se version, running the files though the sse nif optimizer fixed it. turns out some of the collar s ( meshes/_sd_/SanguineSlaverySet ) were causing the issue. specifically the ZaZapcollarironfemaleblack_0.nif & ZaZapcollarironfemaleblack_1.nif i just ran that folder though nif optemizer and then replaced the meshes in my data folder and it worked.

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Hey so something is causing the enlaved followers AI to kind of break. At midnight some sort of ai package messes them up, usually right after the '[_cage alias_ ] failed' message pops up. The first midnight all the followers went into a kneel and would still follow but just slide around in the pose until a different mod made them reset with a sl animation. The second midnight they all sprinted to solidute hall of the dead (a starting point for 2/3 of them) and then they stopped following completely. coc or fast travel no longer let them travel with nad they just stood in the room unmoving. Nothing seemed to make them move. 

 

They only started following once I used the MCM 'safeword'

 

Honestly the follower enslave is kind of glitchy and i dont understand what the intended working version is suposed to look like. Are they even supposed to still be my char's follower? Is SD+ sending a bad ai package at night? Is it something to do with the cage scenes even though i have that off?

 

Im using EFF and and i did this fix to get mutiple followers to work because its still not working in the newer releases as far as I can tell:

EDIT: Becasue I was on SE I was on an older version should now be on the most updated SE version so I'll see if that fixes things.

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On 1/17/2020 at 8:38 PM, Halleaon said:

Not sure what version you are using, LE or SE, but I had this issue using the 09072019 se version, running the files though the sse nif optimizer fixed it. turns out some of the collar s ( meshes/_sd_/SanguineSlaverySet ) were causing the issue. specifically the ZaZapcollarironfemaleblack_0.nif & ZaZapcollarironfemaleblack_1.nif i just ran that folder though nif optemizer and then replaced the meshes in my data folder and it worked.

Thank you for the suggestion. I hadn't ever used Nif Optimizer before, but I'm trying it out now. I also saw how to use it to create some bodyslide meshes for UUNP

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sorry to ask bluefrog but im using the finis 7.5xxl and its throwing warnings 

>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1.2%     pOpt:0.0%
        NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation)

is there any possibility this will be fixed? thanks for reading and love the mod.

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On 1/19/2020 at 1:48 PM, Katie schnurr said:

sorry to ask bluefrog but im using the finis 7.5xxl and its throwing warnings 

>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1.2%     pOpt:0.0%
        NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation)

is there any possibility this will be fixed? thanks for reading and love the mod.

I am getting the same error message.

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On 1/19/2020 at 6:48 PM, Katie schnurr said:

sorry to ask bluefrog but im using the finis 7.5xxl and its throwing warnings 

>>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<<
 V?.? ...     ChAnims:103(17)     CTD:1.2%     pOpt:0.0%
        NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation)

is there any possibility this will be fixed? thanks for reading and love the mod.

 

On 1/21/2020 at 7:23 AM, RandomOne said:

I am getting the same error message.

 

Run FNIS for modders

 

Navigate to Data\meshes\actors\character\animations\sanguinesDebauchery

 

Select FNIS_sanguinesDebauchery_List

 

Run FNIS for users again

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