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Hello!

 

I have a strange bug with arms. It seems like there is some arm mesh mismatch/bug.

SOS meshes/skeletons was loaded after XPMSE meshes/skeletons.

I experience this bug only in first person view.

 

SOS Internal information

Spoiler

IUhtQl1.jpg

 

Papyrus log

Spoiler

[01/01/2019 - 09:53:07PM] Papyrus log opened (PC)
[01/01/2019 - 09:53:07PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets.
[01/01/2019 - 09:53:07PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[01/01/2019 - 09:53:07PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[01/01/2019 - 09:53:25PM] VM is freezing...
[01/01/2019 - 09:53:25PM] VM is frozen
[01/01/2019 - 09:53:25PM] Reverting game...
[01/01/2019 - 09:53:30PM] Loading game...
[01/01/2019 - 09:53:30PM] warning: Variable ::BattleaxeMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::BowMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::ButtonPressed_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::GreatSwordMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::ItemType_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::MaceMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::PlayersEquippedShield_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::PlayersEquippedWeapon_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::ShieldMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::StaffMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::StartingWeapon_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::SwordMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::WaraxeMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::WarhammerMarker_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::WRackBattleaxe_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::WRackBow_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::WRackGreatSword_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::WRackMace_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::WRackShield_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::WRackStaff_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::WRackStartingWeapon_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::WRackSword_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::WRackWarAxe_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::WRackWarhammer_var on script WeaponRackActivateScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::Follower1_var on script CaravanLeaderScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::Follower2_var on script CaravanLeaderScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::Follower3_var on script CaravanLeaderScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::Follower4_var on script CaravanLeaderScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::Leader_var on script CaravanLeaderScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::HasBeenTriggered_var on script WeaponRackTriggerSCRIPT loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::numInTrig_var on script WeaponRackTriggerSCRIPT loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::RefCurrentlyInTrig_var on script WeaponRackTriggerSCRIPT loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::Alias_CaravanLeaderA_var on script QF_MQ201Malborn_0004CECE loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::aliasBanditF_var on script TelravMasterSCRIPT loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Type of variable ::BanditA_var on script TelravMasterSCRIPT, which is ObjectReference, doesn't match the type loaded in the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Type of variable ::BanditB_var on script TelravMasterSCRIPT, which is ObjectReference, doesn't match the type loaded in the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Type of variable ::BanditC_var on script TelravMasterSCRIPT, which is ObjectReference, doesn't match the type loaded in the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Type of variable ::BanditD_var on script TelravMasterSCRIPT, which is ObjectReference, doesn't match the type loaded in the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Type of variable ::banditE_var on script TelravMasterSCRIPT, which is ObjectReference, doesn't match the type loaded in the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::BanditF_var on script TelravMasterSCRIPT loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable entryPortcullisRef on script QF_dunYngolBarrowQST_000434A3 loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable mote01Ref on script QF_dunYngolBarrowQST_000434A3 loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable SFXinstance on script MS06rotatingDoorSCRIPT loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::SilverHand1_var on script c04questscript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::SilverHand2_var on script c04questscript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::SilverHand3_var on script c04questscript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::Alias_BanditF_var on script QF_dunNilheimQST_0001BAEC loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::aliasBanditF_var on script PF_TelravTravelStage20_0001BB1D loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Type of variable ::BanditA_var on script PF_TelravTravelStage20_0001BB1D, which is ObjectReference, doesn't match the type loaded in the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Type of variable ::BanditB_var on script PF_TelravTravelStage20_0001BB1D, which is ObjectReference, doesn't match the type loaded in the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Type of variable ::BanditC_var on script PF_TelravTravelStage20_0001BB1D, which is ObjectReference, doesn't match the type loaded in the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Type of variable ::BanditD_var on script PF_TelravTravelStage20_0001BB1D, which is ObjectReference, doesn't match the type loaded in the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Type of variable ::banditE_var on script PF_TelravTravelStage20_0001BB1D, which is ObjectReference, doesn't match the type loaded in the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::BanditF_var on script PF_TelravTravelStage20_0001BB1D loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Type of variable ::Actor01_var on script dunfellglow_prisonerfactionmanager, which is ObjectReference, doesn't match the type loaded in the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Type of variable ::Actor02_var on script dunfellglow_prisonerfactionmanager, which is ObjectReference, doesn't match the type loaded in the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Type of variable ::Actor03_var on script dunfellglow_prisonerfactionmanager, which is ObjectReference, doesn't match the type loaded in the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::Alias_MS06FalkNote_var on script QF_MS06Start_00093807 loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable NumberOfCamps on script caravanscript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Type of variable ::myWisp_var on script WitchlightActorScript, which is ObjectReference, doesn't match the type loaded in the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::aliasBanditF_var on script PF_TelravTravelStage20Dead_00072A92 loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::BanditF_var on script PF_TelravTravelStage20Dead_00072A92 loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable CollisionLink on script StockadeBarricade01ActivatorScript loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::Alias_DeadSilverHandOne_var on script QF_C02_0001CEF5 loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::Alias_DeadSilverHandThree_var on script QF_C02_0001CEF5 loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:30PM] warning: Variable ::Alias_DeadSilverHandTwo_var on script QF_C02_0001CEF5 loaded from save not found within the actual object. This variable will be skipped.
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..OnLoad in stack frame 0 in stack 2751 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..SetDefaultState in stack frame 1 in stack 2751 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 2760 doesn't exist in the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..OnLoad in stack frame 0 in stack 2754 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..SetDefaultState in stack frame 1 in stack 2754 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 2759 doesn't exist in the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..OnLoad in stack frame 0 in stack 2749 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..SetDefaultState in stack frame 1 in stack 2749 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 2762 doesn't exist in the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..OnLoad in stack frame 0 in stack 2752 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..SetDefaultState in stack frame 1 in stack 2752 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 2757 doesn't exist in the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 2758 doesn't exist in the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 2755 doesn't exist in the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..OnLoad in stack frame 0 in stack 2747 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..SetDefaultState in stack frame 1 in stack 2747 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 2761 doesn't exist in the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function dunCGdefault2StateActivator..SetDefaultState in stack frame 1 in stack 2764 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..OnLoad in stack frame 0 in stack 2750 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..SetDefaultState in stack frame 1 in stack 2750 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function fxDustDropRandomSCRIPT..OnLoad in stack frame 0 in stack 2756 doesn't exist in the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..OnLoad in stack frame 0 in stack 2753 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..SetDefaultState in stack frame 1 in stack 2753 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..OnLoad in stack frame 0 in stack 2748 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] warning: Function default2StateActivator..SetDefaultState in stack frame 1 in stack 2748 differs from the in-game resource files - using version from save
[01/01/2019 - 09:53:31PM] VM is thawing...
[01/01/2019 - 09:53:31PM] SOS config: first initialization, currentVersion: 0
[01/01/2019 - 09:53:31PM] [sos_config <SOS_Config (0F007F85)>] INITIALIZED
[01/01/2019 - 09:53:31PM] [SKI_ActiveEffectsWidget <SKI_ActiveEffectsWidgetInstance (0B000822)>] INITIALIZED
[01/01/2019 - 09:53:31PM] [SKI_ActiveEffectsWidget <SKI_ActiveEffectsWidgetInstance (0B000822)>]: Updating to script version 2
[01/01/2019 - 09:53:31PM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 29
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 24
[01/01/2019 - 09:53:31PM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 33
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 24
[01/01/2019 - 09:53:31PM] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 37
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 24
[01/01/2019 - 09:53:31PM] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded.
stack:
    <unknown self>.Game.GetFormFromFile() - "<native>" Line ?
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line 41
    [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line 24
[01/01/2019 - 09:53:31PM] FNIS aa (load game) started
[01/01/2019 - 09:53:31PM] [XPMSEMCM <XPMSEMCM (0E000888)>] INITIALIZED
[01/01/2019 - 09:53:31PM] [SKI_FavoritesManager <SKI_FavoritesManagerInstance (0B00082A)>]: Updating to script version 2
[01/01/2019 - 09:53:31PM] [SKI_FavoritesManager <SKI_FavoritesManagerInstance (0B00082A)>]: Updating to script version 3
[01/01/2019 - 09:53:31PM] DLC1: Starting DLC1 Initialization quest.
[01/01/2019 - 09:53:31PM] [DLC2_QF_DLC2_MQ04_02016E02 <DLC2Init (04016E02)>] DLC2Init quest START
[01/01/2019 - 09:53:31PM] SOS - RegisterForKey 201 and 209
[01/01/2019 - 09:53:31PM] SOS Maintenance: loaded version is 0
[01/01/2019 - 09:53:31PM] SOS config: first initialization, currentVersion: 0
[01/01/2019 - 09:53:31PM] [sos_config <SOS_Config (0F007F85)>] INITIALIZED
[01/01/2019 - 09:53:31PM] [XPMSEMCM <XPMSEMCM (0E000888)>]: Registered XPMSE at MCM.
[01/01/2019 - 09:53:31PM] UDGP 1.1 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] [sos_config <SOS_Config (0F007F85)>]: Registered Schlongs Of Skyrim at MCM.
[01/01/2019 - 09:53:31PM] SOS - RegisterForKey 201 and 209
[01/01/2019 - 09:53:31PM] UDGP 1.1.1 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] SOS: first time initialization
[01/01/2019 - 09:53:31PM] FNIS aa started (init) nMods: 1 nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAprefixList mod: FNIS aa nMods: 1
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsets mod: FNIS aa nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: FNIS aa nSets: 16
[01/01/2019 - 09:53:31PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (0B000820)>] INITIALIZED
[01/01/2019 - 09:53:31PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (0B000820)>]: Updating to script version 2
[01/01/2019 - 09:53:31PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (0B000820)>]: Updating to script version 3
[01/01/2019 - 09:53:31PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (0B000820)>]: Updating to script version 4
[01/01/2019 - 09:53:31PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (0B000820)>]: Updating to script version 5
[01/01/2019 - 09:53:31PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (0B000820)>]: Updating to script version 6
[01/01/2019 - 09:53:31PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (0B000820)>]: Updating to script version 7
[01/01/2019 - 09:53:31PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (0B000820)>]: Updating to script version 8
[01/01/2019 - 09:53:31PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (0B000820)>]: Updating to script version 9
[01/01/2019 - 09:53:31PM] UHFP 1.0.3 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UHFP 1.1.0 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] Error: Mismatched types assigning to variable named "::temp2"
stack:
    [UHFPRetroactiveFixes111 (05002EAC)].uhfpretroactive111script.Process() - "UHFPRetroactive111Script.psc" Line 22
    [UHFPRetroactiveFixes110 (05002EAB)].uhfpretroactive110script.Process() - "UHFPRetroactive110Script.psc" Line 40
    [UHFPRetroactiveFixes103 (05002EA7)].uhfpretroactive103script.Process() - "UHFPRetroactive103Script.psc" Line 42
    [UHFPVersionTracking (05002EA9)].uhfp_versiontrackingscript.ProcessRetroScripts() - "UHFP_VersionTrackingScript.psc" Line 26
    [UHFPVersionTracking (05002EA9)].uhfp_versiontrackingscript.OnInit() - "UHFP_VersionTrackingScript.psc" Line 20
[01/01/2019 - 09:53:31PM] UHFP 1.1.1 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] USKP 1.0 through 1.0.3 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UHFP 1.1.2 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UHFP 2.0.0 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UHFP 2.0.1 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] SOS: first time initialization complete
[01/01/2019 - 09:53:31PM] UHFP 2.0.2 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UDGP 1.1.2 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UDGP 1.1.3 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UDGP 1.2.0 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UDGP 1.2.1 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UHFP 2.0.3 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] USKP 1.1 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UDBP 1.0.1 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UDBP 1.0.3 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UHFP 2.0.4 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] FNIS aa GetAAprefixList mod: XPMSE nMods: 1
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] FNIS aa GetAAsetList mod: XPMSE nSets: 16
[01/01/2019 - 09:53:31PM] UDBP 1.0.1 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UDBP 1.0.3 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UDBP 1.0.4 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] InitWidgetLoader()
[01/01/2019 - 09:53:31PM] UHFP 2.0.8 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UDBP 1.0.5 Retroactive Updates Complete
[01/01/2019 - 09:53:31PM] UDGP 1.2.2 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 1.0.4 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDGP 1.2.3 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 2.0.1 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 2.0.2 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 1.0.5 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 2.0.1 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] USKP 1.2 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 2.0.3 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDGP 1.2.4 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] DLC1: DLC1 Initialization quest done.
[01/01/2019 - 09:53:32PM] UDGP 2.0.0 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 2.0.2 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDGP 2.0.1 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 2.0.3 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDGP 2.0.2 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 2.0.4 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] XPMSE MainQuest Initialization successful.
[01/01/2019 - 09:53:32PM] UDBP 2.0.8 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDGP 2.0.3 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDGP 2.0.4 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 2.0.4 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDGP 2.0.6 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 2.0.8 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 2.0.9 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 2.0.9 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDGP 2.1.1 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 2.1.1 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 2.1.2 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] [DLC2_QF_DLC2_MQ04_02016E02 <DLC2Init (04016E02)>] DLC2Init quest DONE
[01/01/2019 - 09:53:32PM] UDBP 2.1.1 Retroactive Updates Complete
[01/01/2019 - 09:53:32PM] UDBP 2.1.2 Retroactive Updates Complete
[01/01/2019 - 09:53:36PM] USKP 1.2.1 Retroactive Updates Complete
[01/01/2019 - 09:53:36PM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (0B000820)>]: Registered SKY UI at MCM.
[01/01/2019 - 09:53:36PM] SOS: starting to spread schlongs
[01/01/2019 - 09:53:36PM] SOS RaceMenu plugin found. Skipping ScaleSchlongBones
[01/01/2019 - 09:53:36PM] SOS Actor Schlongify: new schlong for Robby got schlong index 0 size 1
[01/01/2019 - 09:53:36PM] USKP 1.2.2 Retroactive Updates Complete
[01/01/2019 - 09:53:36PM] USKP 1.2.3 Retroactive Updates Complete
[01/01/2019 - 09:53:37PM] SOS Actor Schlongify: new schlong for Gunjar got schlong index 0 size 2
[01/01/2019 - 09:53:37PM] USKP 1.2.4 Retroactive Updates Complete
[01/01/2019 - 09:53:37PM] SOS Actor Schlongify: new schlong for Torturer's Assistant got schlong index 0 size 9
[01/01/2019 - 09:53:37PM] USKP 1.2.5 Retroactive Updates Complete
[01/01/2019 - 09:53:37PM] SOS Actor Schlongify: new schlong for Imperial Soldier got schlong index 0 size 10
[01/01/2019 - 09:53:37PM] SOS Actor Schlongify: new schlong for Stormcloak Soldier got schlong index 0 size 6
[01/01/2019 - 09:53:37PM] SOS Actor Schlongify: new schlong for Ralof got schlong index 0 size 5
[01/01/2019 - 09:53:37PM] USKP 1.2.6 Retroactive Updates Complete
[01/01/2019 - 09:53:37PM] USKP 1.2.7 Retroactive Updates Complete
[01/01/2019 - 09:53:37PM] USKP 1.3.0 Retroactive Updates Complete
[01/01/2019 - 09:53:38PM] USKP 1.3.1 Retroactive Updates Complete
[01/01/2019 - 09:53:38PM] USKP 1.3.2 Retroactive Updates Complete
[01/01/2019 - 09:53:38PM] USKP 1.3.3 Retroactive Updates Complete
[01/01/2019 - 09:53:39PM] USKP 2.0.0 Retroactive Updates Complete
[01/01/2019 - 09:53:40PM] USKP 2.0.1 Retroactive Updates Complete
[01/01/2019 - 09:53:40PM] USKP 2.0.2 Retroactive Updates Complete
[01/01/2019 - 09:53:43PM] USKP 2.0.3 Retroactive Updates Complete
[01/01/2019 - 09:53:44PM] SOS Actor Schlongify: new schlong for Mage got schlong index 0 size 7
[01/01/2019 - 09:53:44PM] USKP 2.0.4 Retroactive Updates Complete
[01/01/2019 - 09:53:44PM] SOS MarkArmorAsConcealing: registering armor as concealing Novice Robes
[01/01/2019 - 09:53:44PM] SOS Actor Schlongify: new schlong for Torturer got schlong index 0 size 6
[01/01/2019 - 09:53:44PM] USKP 2.0.5 Retroactive Updates Complete
[01/01/2019 - 09:53:44PM] USKP 2.0.6 Retroactive Updates Complete
[01/01/2019 - 09:53:45PM] USKP 2.0.7 Retroactive Updates Complete
[01/01/2019 - 09:53:45PM] USKP 2.0.8 Retroactive Updates Complete
[01/01/2019 - 09:53:45PM] USKP 2.0.9 Retroactive Updates Complete
[01/01/2019 - 09:53:45PM] USKP 2.1.0 Retroactive Updates Complete
[01/01/2019 - 09:53:45PM] USKP 2.1.1 Retroactive Updates Complete
[01/01/2019 - 09:53:45PM] USKP 2.1.2 Retroactive Updates Complete
[01/01/2019 - 09:53:45PM] USKP 2.1.3 Retroactive Updates Complete
[01/01/2019 - 09:53:48PM] USLEEP 3.0.0 Retroactive Updates Complete
[01/01/2019 - 09:53:48PM] USLEEP 3.0.1 Retroactive Updates Complete
[01/01/2019 - 09:53:48PM] USLEEP 3.0.3 Retroactive Updates Complete
[01/01/2019 - 09:53:48PM] USLEEP 3.0.4 Retroactive Updates Complete
[01/01/2019 - 09:53:48PM] USLEEP 3.0.6 Retroactive Updates Complete
[01/01/2019 - 09:53:48PM] USLEEP 3.0.7 Retroactive Updates Complete
[01/01/2019 - 09:53:48PM] USLEEP 3.0.8 Retroactive Updates Complete
[01/01/2019 - 09:53:48PM] USLEEP 3.0.9 Retroactive Updates Complete
[01/01/2019 - 09:53:48PM] USLEEP 3.0.10 Retroactive Updates Complete
[01/01/2019 - 09:53:48PM] USLEEP 3.0.13 Retroactive Updates Complete
[01/01/2019 - 09:55:28PM] [default2StateActivator < (0002E300)>] Enabling Collision
[01/01/2019 - 09:55:28PM] [default2StateActivator < (0002E302)>] Enabling Collision
[01/01/2019 - 09:55:28PM] [default2StateActivator < (0002E303)>] Enabling Collision
[01/01/2019 - 09:55:28PM] [default2StateActivator < (0002E304)>] Enabling Collision
[01/01/2019 - 09:55:28PM] [default2StateActivator < (0002E305)>] Enabling Collision
[01/01/2019 - 09:55:28PM] [default2StateActivator < (0002E306)>] Enabling Collision
[01/01/2019 - 09:55:28PM] [default2StateActivator < (0002E307)>] Enabling Collision
[01/01/2019 - 09:56:32PM] VM is freezing...
[01/01/2019 - 09:56:32PM] VM is frozen
 

 

SKSE log

Spoiler

Serialization_Revert
Serialization_Load

SCHLONGIFICATION
revealing armors: removing slot 52 from 0 stored armor addons
0 armor addons processed
custom armors: adding slot 52 to 0 stored armors
0 armor addons processed

absolutely nothing available for actor FF000BBD race 00013746
absolutely nothing available for actor FF000BD2 race 00013744

 

Load order

Spoiler

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     Schlongs of Skyrim - Core.esm
  7  7     EnhancedLightsandFX.esp
  8  8     ELFX - Exteriors.esp
  9  9     RaceMenu.esp
 10  a     RaceMenuPlugin.esp
 11  b     SkyUI.esp
 12  c     FNIS.esp
 13  d     SOSRaceMenu.esp
 14  e     XPMSE.esp
 15  f     Schlongs of Skyrim.esp
 16 10     SOS - VectorPlexus Regular Addon.esp
 17 11     ELFX - Hardcore.esp
 

 

Other screenshots

Spoiler

KAU9MUu.jpg

R2IT1xU.jpg98q2fxM.jpg

 

Does somebody knows how to fix that or perhaps experienced the same issue?

Link to comment

So, Schlongs of Skyrim works perfectly on my character, but it works well on NPCs only the first time they're having sex, or masturbating. On their following sessions, their schlong is adjusted in the right position at the beginning of the animation, but it keeps falling and becomes flaccid after some seconds. I don't know what might have caused this problem, because on my  previous character it worked perfectly for all NPCs, and I haven't changed anything nor did I install new mods. I use the lastest SexLab and SoS versions.

 

Load Order:



  0  0   Skyrim.esm
  1  1   Update.esm
  2  2   Dawnguard.esm
  3  3   HearthFires.esm
  4  4   Dragonborn.esm
  5  5   Unofficial Skyrim Legendary Edition Patch.esp
  6  6   ImCh.esm
  7  7   OSA.esm
  8  8   RSkyrimChildren.esm
  9  9   Schlongs of Skyrim - Core.esm
 10  a   SexLab.esm
 11  b   SexLabAroused.esm
 12  c   Havok Breast Physic.esm
 13  d   ZaZAnimationPack.esm
 14  e   Cutting Room Floor.esp
 15  f   Sanctuary Reborn.esp
 16 10 dD - Realistic Ragdoll Force - Realistic.esp
 17 11 Havok Breast Physic.esp
 18 12 DIVERSE SKYRIM -Nord Stormcloaks Only.esp
 19 13 FloppySOS.esp
 20 14 FNIS.esp
 21 15 Hothtrooper44_Armor_Ecksstra.esp
 22 16 SkyUI.esp
 23 17 M2M_Animations.esp
 24 18 RaceMenu.esp
 25 19 RaceMenuPlugin.esp
 26 1a RSChildren - CRF Patch.esp
 27 1b Schlongs of Skyrim.esp
 28 1c SimplyKnock.esp
 29 1d SleepTight.esp
 30 1e SOS - VectorPlexus Muscular Addon.esp
 31 1f SOS - VectorPlexus Regular Addon.esp
 32 20 XPMSE.esp
 33 21 KS Hairdo's.esp
 34 22 xazPrisonOverhaulPatched.esp
 35 23 Cocksmen Village.esp
 36 24 KillEssential.esp
 37 25 Hothtrooper44_ArmorCompilation.esp
 38 26 hearthfireextended.esp
 39 27 LocalizedGuildJobs.esp
 40 28 SexSlavesForVanillaBandits.esp
 41 29 Immersive Patrols II.esp
 42 2a DIVERSE SKYRIM - Immersive Patrols Patch.esp
 43 2b RSChildren.esp
 44 2c RSChildren Patch - USLEEP.esp
 45 2d Afterlife.esp
 46 2e SexLab-AmorousAdventures.esp
 47 2f Save the Dark Brotherhood!.esp
 48 30 SkyrimKarts.esp
 49 31 Spellsword.esp
 50 32 DwarvenAutomobile.esp
 51 33 Brevi_MoonlightTales.esp
 52 34 LoversComfort.esp
 53 35 SpellswordDawnguardDragonborn.esp
 54 36 AmazingFollowerTweaks.esp
 55 37 One ImCh Patcher.esp
 56 38 SexLab Romance.esp
 57 39 FriendlyBrynjolf.esp
 58 3a Nyns.esp
 59 3b dD - Enhanced Blood Main.esp
 60 3c dD-Dragonborn-Dawnguard-EBT Patch.esp
 61 3d dD-Larger Splatter Size.esp
 62 3e RM Barbarian Armor SoS.esp
 63 3f RM Replacers - Forsworn SoS.esp
 64 40 HFE-CRF-Patch.esp
 65 41 JaxonzEnhGrab.esp
 66 42 BloodHorkers.esp
 67 43 DiverseDragonsCollection3.esp
 68 44 GrahlsOnSolstheim.esp
 69 45 NamedSoulGems.esp
 70 46 GoToBed.esp
 71 47 Havok Breast Physic Dawnguard.esp
 72 48 Havok Breast Physic Dragonborn.esp
 73 49 MF_RadiantProstitution.esp
 74 4a Radiant-SchlongsPatch.esp
 75 4b RM - Male Cleric SoS.esp
 76 4c SOS - Revealing Armors.esp
 77 4d VioLens.esp
 78 4e adcSexlife.esp
 79 4f SC07SexLabRandomAttack.esp
 80 50 AnubAnimObj.esp
 81 51 SLAnimLoader.esp
 82 52 SOS Tsun Armor.esp
 83 53 dcc-dm2.esp
 84 54 SLALAnimObjBillyy.esp
 85 55 SLAL_K4Anims.esp
 86 56 UIExtensions.esp
 87 57 NecroAnims.esp
 88 58 RohZima_AnimObjects.esp
 89 59 SexLabDefeat.esp
 90 5a SexLabMatchMaker.esp
 91 5b SLALAnimObj.esp
 92 5c SimpleOutfitManager.esp
 93 5d Scent of Sex.esp
 94 5e Tsuny Farkas.esp
 95 5f Immersive Citizens - AI Overhaul.esp
 96 60 ImCh ICAO patch.esp
 97 61 RealisticWaterTwo.esp
 98 62 RealisticWaterTwo - Legendary.esp
 99 63 Relationship Dialogue Overhaul.esp
100 64 RDO - AFT v1.66 Patch.esp
101 65 RDO - Cutting Room Floor Patch.esp
102 66 Alternate Start - Live Another Life.esp

Link to comment
11 hours ago, Colka008 said:

On their following sessions, their schlong is adjusted in the right position at the beginning of the animation, but it keeps falling and becomes flaccid after some seconds.

By that ^ description it sounds like you have or had the original SOS Grower or https://www.loverslab.com/files/file/6139-sos-grower-extended/ active and the NPC's just lack arousal to come up to size.

There was a mod with "Flaccid schlong" or something ike that... did a similar thing to combine size with arousal. ? ... if I remember right

 

Did you experiment with those mods? Perhaps you still have remnants or overwritten scripts in your game?

Do test it: Try having sex with a 100% aroused NPC.

Link to comment
14 hours ago, worik said:

By that ^ description it sounds like you have or had the original SOS Grower or https://www.loverslab.com/files/file/6139-sos-grower-extended/ active and the NPC's just lack arousal to come up to size.

There was a mod with "Flaccid schlong" or something ike that... did a similar thing to combine size with arousal. ? ... if I remember right

 

Did you experiment with those mods? Perhaps you still have remnants or overwritten scripts in your game?

Do test it: Try having sex with a 100% aroused NPC.

 

I've never used this Grower mod. So, I made Mikael masturbate without even knowing his arousal level and, as it always does on the first time, his schlong worked perfectly. Then I made his arousal to 100 and made him masturbate again. He's schlong started becoming flaccid again. Also, I checked SOS for SexLab Aroused. When Mikael's Arousal got to 100, he got an erection, but this erection also started to go down, so it looks like, like it doesn't only happen in animations.

Link to comment

Just recently updated from I believe the light version, and can no longer launch SKSE SE.  I have discovered that as soon as I disable the SOS esp skyrim starts as it should.  Not sure why this is happening I am sure I followed the updating process properly, and couldn't find anything in the troubleshooting that seemed to apply to my issue.  Any help would be appreciated.

Link to comment
53 minutes ago, User1080 said:

Just recently updated from I believe the light version, and can no longer launch SKSE SE.  I have discovered that as soon as I disable the SOS esp skyrim starts as it should.  Not sure why this is happening I am sure I followed the updating process properly, and couldn't find anything in the troubleshooting that seemed to apply to my issue.  Any help would be appreciated.

Wrong thread, this is for LE only.

https://www.loverslab.com/topic/95031-schlongs-of-skyrim-se/

Link to comment

Hi I hope someone can help me out with this, I'm trying to install the latest version of SOS, i have all the requirements needed apart from the werewolf one since that 404'd. I use Vortex to install all my mods and all the others work fine. It says it has a conflict with XP32 Skeleton extended which I was able to work around. But every time I try boot skyrim with it enabled it just immediately crashes, it doesn't even start up, steam says it's running for a few seconds and then it stops. The light version works fine but not the full version. Has anyone else had a similar issue and if so any help would be appreciated

Link to comment
8 hours ago, User1080 said:

Just recently updated from I believe the light version, and can no longer launch SKSE SE.  I have discovered that as soon as I disable the SOS esp skyrim starts as it should.  Not sure why this is happening I am sure I followed the updating process properly, and couldn't find anything in the troubleshooting that seemed to apply to my issue.  Any help would be appreciated.

at least I'm not the only one having this issue, i hope someone knows whats up with it

Link to comment

Maybe someone can help!

 

- Firstly every time I remove my underwear/pants my SoS Genitals settings are defaulted. I must go back into the RaceMenu, confirm/exit then my genitals settings are reverted.(The sliders aren't ever reset, it's like their switched off)

 

- Another thing, FloppySOS isn't working on the player character, only NPC. I'm believing this is to do with RaceMenu and the Genitals sliders having control over SoS, and not allowing floppySOS access to SOS. This makes sense to me because RaceMenu, nor Gentials settings does not apply to NPCs. FloppySOS works fine with them because they're using SOS's og settings.

 

Thanks for any assistance!

Link to comment

I was thinking: maybe if you make files for all schlongs for BodySlide, then I will have them visible? ?
By the way, it wouldn't hurt to add the debug messages feature. For example, you put on or change the shlong, and the corresponding notification appears on the screen and to what character it's applied (well you understood me).

Link to comment
2 hours ago, Shad0rach said:

is there a mod or addon wich makes scholong erect all the time so it wouldnt be erect only in sex scenes 

 

 

It calculates dynamically arousal for the NPCs and the player character and they will be erect when they are aroused enough. After installing go to it's MCM menu and enable the SOS support. If you want all the NPCs to be constantly erect you can change the values for the exposure in the MCM menu.

 

Link to comment
16 hours ago, prinyo said:

 

 

It calculates dynamically arousal for the NPCs and the player character and they will be erect when they are aroused enough. After installing go to it's MCM menu and enable the SOS support. If you want all the NPCs to be constantly erect you can change the values for the exposure in the MCM menu.

 

things is i already have it yet it still dosent show schlongs only time that it does is in sex scenes and yes i have turned on sos interrogation 

EDIT: and yes i have set exposure and exposure rate or something like that to max

Link to comment
52 minutes ago, Shad0rach said:

things is i already have it yet it still dosent show schlongs only time that it does is in sex scenes and yes i have turned on sos interrogation 

EDIT: and yes i have set exposure and exposure rate or something like that to max

Are you playing Oldrim or SSE?

Link to comment
5 hours ago, Shad0rach said:

oldrim i always check if mod is for sse or oldrim

Hmm, that mod has always worked for me in Oldrim. The only thing I can suggest to reinstall it and try again.

You can also try to check if the problem is with your install of SOS. Open the console (~) and click on an NPC so it (he) gets selected. And then type  SAE SOSFastErect . This should make the NPC erect.

 

Added: Also make sure you did not install the SSE mod by mistake as it does have a "bug" that is indeed preventing it from making the NPCs erect. I would suggest downloading the mod again from the link I posted above and installing it instead of the one you use now.

Link to comment

I am having a pretty weird and annoying issue with this addon.  With about 70-80% of the time, the male characters are fine.  However, a few of them (such as Brynjolf... and it changes from time to time though there is some consistency...), walk around naked (which is odd by itself).  When they are naked it is nearly a 100% guarantee that they do not have a schlong on their body.  Instead it is a big hole of nothing.  When I go onto the MCM for SOS and change the schlong it usually works (though sometimes it doesn't and this is completely random...).  I can change it back, to their original, and that sometimes works and sometimes doesn't.  What is INTERESTING is that on rare occasions, they will dress when I change the schlong. When they dress it is a 100% guarantee that they finally have a schlong, even if it is the one they originally were assigned. 

 

EDIT: it should be noted that after changing their schlong, even if they got clothed during the process, they may not have clothes again later.  If they lose their clothes, they lose their schlong again. 

Link to comment
18 hours ago, shebop said:

I am having a pretty weird and annoying issue with this addon.  With about 70-80% of the time, the male characters are fine.  However, a few of them (such as Brynjolf... and it changes from time to time though there is some consistency...), walk around naked (which is odd by itself).  When they are naked it is nearly a 100% guarantee that they do not have a schlong on their body.  Instead it is a big hole of nothing.  When I go onto the MCM for SOS and change the schlong it usually works (though sometimes it doesn't and this is completely random...).  I can change it back, to their original, and that sometimes works and sometimes doesn't.  What is INTERESTING is that on rare occasions, they will dress when I change the schlong. When they dress it is a 100% guarantee that they finally have a schlong, even if it is the one they originally were assigned. 

 

EDIT: it should be noted that after changing their schlong, even if they got clothed during the process, they may not have clothes again later.  If they lose their clothes, they lose their schlong again. 

 

You have a mod in your playthrough that is assigning something that is using slot 52. Are you using Bandoliers?

Link to comment
On 1/26/2019 at 6:37 AM, johann7124 said:

 

You have a mod in your playthrough that is assigning something that is using slot 52. Are you using Bandoliers?

I am and this may still be an issue.  However, I discovered something new soon after I posted the mod (I have restarted my game a few times trying to get everything to work).   When I take the items off a dead "nude" character who doesn't have a schlong, suddenly the shlong appears and I get a piece of underwear.  Apparently the underwear mod files didn't copy when I merged it with other mods.  I am assuming that the schlong only equips when they are nude?  Since technically they are wearing underwear whose nif was missing, the nif didn't show and as such they were "naked".  I still wonder if they should be wearing something besides the underwear though.  I will test it.

 

I wrote a utility to do what MergePlugins fails to do.... (which is rather annoying for those of us with a lot of mods) and now all the loose files that were missing from the merged plugins have been added to the merge folder.  I guess the Merge Plugin writer assumed that people would leave the resources available in Mod Organizer (by keeping the merged mod checked).  However, if I do that, I end up with over 500 esps which causes big issues in the game so I have to deactivate most of the mods that have been merged. 

 

I will post again if I have any further issues.  Is Bandolier incompatible?

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