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[Mod]Sugar Cake Animation Framework (SCake) [Animation and Stat Framework]


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Posted

This is great! It works perfectly, Loving everything so far!!
One question though. Is there any chance this framework gets converted to work with Mod Organizer 2?

Posted
3 minutes ago, Mizunose said:

This is great! It works perfectly, Loving everything so far!!
One question though. Is there any chance this framework gets converted to work with Mod Organizer 2?

Didn't know MO2 properly supported Palworld (I exclusively use MO2 for Skyrim lol). I'm unfamiliar with the requirements there, is there a guide or How-To somewhere for supporting different games?

Posted
1 hour ago, Spirit_Shard said:

Didn't know MO2 properly supported Palworld (I exclusively use MO2 for Skyrim lol). I'm unfamiliar with the requirements there, is there a guide or How-To somewhere for supporting different games?

I'm not too sure. Honestly I too enjoy MO2 so just assumed it wasn't being used for it. hopefully Mod Organizer 2 Devs will also allow Palworld compatibility for it.

Posted

UE4SS did the exact same thing to me it just kept crashing. I eventually just got rid of it and only used Pak files and that's worked so far but it's really limiting what I can do I'd wanna know if anyone had similar problems and managed to fix it?

Posted
5 hours ago, beanman2122 said:

UE4SS seems to crash my game each time I try launching a world.

 

3 hours ago, PrimoSensei said:

UE4SS did the exact same thing to me it just kept crashing. I eventually just got rid of it and only used Pak files and that's worked so far but it's really limiting what I can do I'd wanna know if anyone had similar problems and managed to fix it?

> \Palworld\Pal\Binaries\Win64

> UE4SS-settings.ini

bUseUObjectArrayCache = false;

Change from true to false.

Posted (edited)
4 hours ago, ~♥~Lith~♥~ said:

getting "failed to load jason" message. 

Do you still have the 190+ animations loaded? If yes then
Redownload my anim pack if you used all in one install, there was a type in json. Or open the _loadList.json and fix it yourself.

 

If not, then make sure the _LoadList.json is located in `Content\Paks\~mods\AnimJSON`

Edited by TemtemLover
Posted
9 hours ago, TemtemLover said:

 

> \Palworld\Pal\Binaries\Win64

> UE4SS-settings.ini

bUseUObjectArrayCache = false;

Change from true to false.

That worked, thanks.

Posted

All I have to say is keep up the great work. I'm glad that there is final a framework being curated for this game. I have an idea for a plugin to work on once this progresses a bit further and once I figure out how to possibly add zones(cells) that would essentially be breeding dens that the player could consensually enter for either work or to have any captured pals/humans work at (which I would essentially consider to be con/non-con considering that captured pal or human willingly listen to the player).

Posted

hello for me nothing works from the mod i did all the steps put all the files in the listed places but nothing in my world changed not even the listed inputs.is there a possible program i need to use this mod? is so can someone tell me if not im not sure what the problem is i dont use mods very much so all of this is still new to me

 

Posted
On 4/22/2024 at 4:27 PM, Jaysteyner said:

got no clue how any of this is meant to work

Seconded. I THINK I installed everything correctly, though I find it odd how small the downloaded files were given what they contain. As far as I know it's all installed right, but no key (I think it said 'u' up above, opens any menu.

Posted
6 hours ago, Adraya said:

Seconded. I THINK I installed everything correctly, though I find it odd how small the downloaded files were given what they contain. As far as I know it's all installed right, but no key (I think it said 'u' up above, opens any menu.

Did you download an UE4SS and put it to your \Pal\Binaries\Win64\ or \Pal\Binaries\WinGDK\ folder?

Posted
On 4/22/2024 at 3:40 PM, Jaysteyner said:

hello for me nothing works from the mod i did all the steps put all the files in the listed places but nothing in my world changed not even the listed inputs.is there a possible program i need to use this mod? is so can someone tell me if not im not sure what the problem is i dont use mods very much so all of this is still new to me

 

If you go to Spirit Shard's discord, you can get help much more quickly. He's very active there.

Posted
15 hours ago, dracometeo said:

Did you download an UE4SS and put it to your \Pal\Binaries\Win64\ or \Pal\Binaries\WinGDK\ folder?

Mmhmm, it's there, unless other mods conflict with it. I'll try disabling everything else and try again soon. ((The other mods work, so I know UE4SS is installed right)

Posted

New update for Project Sugar Cake 0.2 DEV is up with a ton of additions! Blazed through a ton of stuff and did way more than initially intended, but that's defiantly a good thing here!

 

!!! IMPORTANT NOTICE !!!

This update changed the .json format for importing animations! Make sure to update all your packs! (I know the updated .json files are already updated on our Discord) There were some changes I had the opportunity to make to both optimize the JSON files while also making it a bit easier for people to format and use them, so I took the chance while there's not much out there to download yet. This should mean we don't have to break anything later as we can have backwards compatibility stuff set up if necessary, but this change was fundamental enough it required the change.

 

SubscribeStar Post - https://subscribestar.adult/posts/1268560

 

General Announcement

"

Some major changes made it into this update thanks to some fun discoveries. Let’s start with the first major change, the .json format has been updated and old .json files will fail to load so they need to be updated (I’ll be distributing my own updated .json files and have even updated the old ScakeBasics pak specifically for this, since I haven’t gotten the new animation back going yet). I’ve already spoken with those I know of who’ve made animation packs available so this isn’t ‘sudden’ or unexpected (I even asked for feedback on the changes! ^-^) and they should be updating their packs officially when they can.

Ok, so quickly, let’s run down the new major features list, Persistence is figured out! So now SCake creates save files in the .json format within the AnimJSON folder, which was the main feature planned for this update. Inside the AnimJSON folder of the install is a new “__Create_Load_List__.bat” file that automatically fills the _LoadList.json so you can just run this and no longer need to manually fill the list (hoping this reduces people being confused by a good amount, but probably not X.x). New custom stat tracking system is fully in-place with new methods allowing tracking of characters that are not even active in-game. New “Sexual Heat” system, heat builds up over time and makes characters aroused with affect on sexual pleasure during erotic animations, toggles between rising and falling depending on recent activities, such as having an orgasm will switch heat to begin resetting back to zero. Support for Morph Targets which integrates into the new Heat system; this requires models to support it but if a Morph Target on the mesh is called “Aroused” then SCake will automatically change that Morph Target depending on Heat and for Animation Events. Added a new animation progression mode, “Pleasure Progression Mode” allows animations to progress through stages depending on the average Sexual Pleasure of participants! I also quickly added the changing of eyes/mouths displayed on pals during Animation Events! Quite a hefty update!

"

 

 

On 4/19/2024 at 2:12 PM, VAAlucard said:

..once I figure out how to possibly add zones(cells) that would essentially be breeding dens that the player could consensually enter for either work or to have any captured pals/humans work at (which I would essentially consider to be con/non-con considering that captured pal or human willingly listen to the player).

 

Sounds interesting, looking forward to see what you make! SCake does have a working SDK/API that allows a decent amount of stuff already and I'm taking requests on what to add to it. If there's anything you may need in there let me know! ^-^

 

 

13 hours ago, ant_9484 said:

let me know when there is M human on F pals animations.

https://www.loverslab.com/files/file/33129-scake-pack-temtemlovers-animations-mesh-pack/

Posted

when i go to run __Create_Load_List__.bat its says "access is denied"

 

_LoadList.json created at C:\Program Files (x86)\Steam\steamapps\common\Palworld\Pal\Content\Paks\~mods\AnimJSON\\_LoadList.json
Press any key to continue

 

did i do something wrong?

Posted
Just now, beesilver said:

when i go to run __Create_Load_List__.bat its says "access is denied"

 

_LoadList.json created at C:\Program Files (x86)\Steam\steamapps\common\Palworld\Pal\Content\Paks\~mods\AnimJSON\\_LoadList.json
Press any key to continue

 

did i do something wrong?

yeaah, since you are using that folder, it is likely locked by admin rights..
This is the concerns I had with bat files lol

 

Rightclick bat file and launch with admin rights.

Posted (edited)

EDIT Update fixeed most of the issues, but now during the animations, I'm not noticing any model swapping? My poor direwolf is a ken doll =(

Edited by Adraya
Posted (edited)
1 hour ago, Adraya said:

EDIT Update fixeed most of the issues, but now during the animations, I'm not noticing any model swapping? My poor direwolf is a ken doll =(

models dont swap during animations, nor SCake even does anything about that in terms of meshes.

 

Check if you have OK installed properly if you are using my meshpack.

Edited by TemtemLover

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