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Cumshot 2.3 (FINISHED, DISCONTINUED)


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12 hours ago, jeremy89878987 said:

I've been losing my mind trying to compile my slight edit to the config script (just increasing the maximum value of a few sliders to see what would happen) and after spending 2 days and hours of forum/reddit thread crawling I still cannot get this darn thing to successfully compile, eventually the compile option just grayed out even though I have the .psc in all the right directories.
So, if anyone who has their creation kit properly set up, which I certainly do not, could run this through the compiler really quick that would be greatly appreciated, thank you!
I'm a total noob to technical modding, editing .json files and 3d modeling is about the extent of my capabilities. 

CS2ConfigScript.psc 62.21 kB · 1 download

 

Here.CS2ConfigScript.pex

You need to have the script sources from all the dependencies (including the optional ones, like SAM) in a place where the compiler can see them, and extracted from the BSAs. And their respective dependencies, down to the SKSE and vanilla base classes. Yes, sometimes there's a lot to fiddle with, but once you've set up your compiling environment, it's smooth sailing. :)

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Please! Looking for some help/Support!

 

Might anyone know why Cumshot would ejaculate projectiles  and meshes (complete with final drip) in the same orgasm event? I have the mod set to projectiles - from game start and unchanged since then.

The event starts with projectiles, but then the meshes turn up towards the end. 

The meshes are oddly large, too. The final one is the CumshotSOS.Nif split drop which looks like a couple of wrenches being pushed out!  ?

Worst of all, the final giant mesh stays permanently half-buried in the penis afterwards.

 

Weird.  ?

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  • 1 month later...

Does anyone know of a way to make the Cumshot meshes last longer on the actors? Possibly permanently? Via console or manual mesh replacement or another mod or any possible solution? Ideally with debuffs last longer (or permanently) as well.

 

Ideally, I'd love a way to do a playthrough permanently covered in cum with both visible meshes and permanent debuffs. I'm moderately novice but capable of learning tools to make this work if need be! Thanks

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14 minutes ago, mrowrpurr said:

Does anyone know of a way to make the Cumshot meshes last longer on the actors? Possibly permanently? Via console or manual mesh replacement or another mod or any possible solution? Ideally with debuffs last longer (or permanently) as well.

 

Ideally, I'd love a way to do a playthrough permanently covered in cum with both visible meshes and permanent debuffs. I'm moderately novice but capable of learning tools to make this work if need be! Thanks

 

you could probably look into Slavetats for the mesh/covering aspect. I am not sure what else would handle debuffs directly, but Apropos I think had a Wear and Tear feature that gave you debuffs that were configurable? or at least would last longer.

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Posted (edited)
2 hours ago, mrowrpurr said:

Does anyone know of a way to make the Cumshot meshes last longer on the actors? Possibly permanently? Via console or manual mesh replacement or another mod or any possible solution? Ideally with debuffs last longer (or permanently) as well.

 

Ideally, I'd love a way to do a playthrough permanently covered in cum with both visible meshes and permanent debuffs. I'm moderately novice but capable of learning tools to make this work if need be! Thanks

Do you mean this? (by default, SexLab uses a magic effect for the cum effect, which gets removed on either swimming for 5 seconds, or which the game itself removes ALL magic effects from an actor once that actor that is NOT the player is unloaded (say by going inside to an interior cell while the actor stays outside, for example)(the player simply cannot be unloaded or the game would crash), the mod I linked turns the effect into an overlay, which is remembered and reapplied on that actor getting reloaded)

 

Unless you mean the animated mesh itself? but know that cumshot allows 4 different options to which one is used (I personally prefer projectile over animated mesh), I mean it is technically equipped, and if you modify the script that unequips it to unequip just before equipping it, instead of waiting to unequip it (assuming doing THAT doesn't crash the game, which I don't think it will), you could make it do that, but I have no idea on actors other than the player.

 

Take note, if you do mean the 2nd option, that any source scripts that the script you are modifying requires all need to be in the same folder to compile correctly.

Edited by ptmc2112
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With cumshot installed, the sexlab orgasm-sound often fails to play on my setup. Other sounds like moans work fine, just the cumshot-sound is silent. Before i activated this mod, the orgasm-sound worked. And if i disable it for testing orgasm-sound also works again. So its certain this mod is doing it.

 

Loadorder: Sexlab, SLAL, SL tools, cumshot, SLACS, other SL mods, bashed patch, animobjects

 

EDIT: Could this be because i'm running SL beta 7, not beta 8? (Can't use beta 8, cause i'm still on SKSE 2.0.16)

Edited by bastardopfromhell
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  • 2 weeks later...

Is there a way to tell Cumshot wich aniamtions it should trigger on via SLAL?
Maybe a tag its looking for?
I know it auto trigger if anim is not specified as anal/vaginal/oral but thats exclude alot of anims it should trigger on.

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33 minutes ago, AnubiSs2167 said:

Is there a way to tell Cumshot wich aniamtions it should trigger on via SLAL?
Maybe a tag its looking for?
I know it auto trigger if anim is not specified as anal/vaginal/oral but thats exclude alot of anims it should trigger on.

 

no...

sadly this is not possible

 

I wish for Sexlab beeing able to do such stuff, but that would maybe be Sexlab 3.0 then.... in Skyrim VI :( 

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  • 1 month later...

Alright got something crazy happening. 

On my current save game, I have SexLab but Cumshots says no framework installed so it wont show cumshots. When I start a new game looks like it reads SL fine.

Any fixes for this for my game? I grinded out the thieves guild quests and really don't want to have to do that shit again. 

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  • 2 weeks later...

Hi there. I have a technical problems. When I've downloaded the Installer, a game started to CTD, after many, many attempts I made it to run, but MCM started crash then (very long mods loading, freezing after making an adjustments, corrupted last saved position). However a single Cumshot works fine, but it's running only with a start key, and that's not what I want. I'm using Vortex, Skyrim version is 1.9.32.0.8 (SKSE 1.7.3 rel. 48). A Modlist is here:

Skyrim.esm
Update.esm
Inigo.esp
Tentapalooza.esp
Campfire.esm
ArgoniansAreMadeFor....esp
PlushArgonianFeathers.esp
dD-Larger Splatter Size.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
dD - Enhanced Blood Main.esp
JaxonzMCMKicker.esp
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
ZaZAnimationPack.esm
Schlongs of Skyrim - Core.esm
CreatureFramework.esm
SexLab.esm
SexLabAroused.esm
Toys.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
SlaveTats.esp
RealisticRoomRental.esp
Relationship Dialogue Overhaul.esp
Hothtrooper44_ArmorCompilation.esp
EMCompViljaSkyrim.esp
TDF Aroused Sexy Idles.esp
InteractiveWashBasinsAllHFHomes.esp
Bathing in Skyrim - Main.esp
Bathing in Skyrim - Realistic Room Rental.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp
HentaiCreatures.esp
UFO - Ultimate Follower Overhaul.esp
RDO - UFO v1.2i Patch.esp
HighPolyInigo.esp
Cloaks.esp
InteractiveWashBasinsCOMPLETE.esp
Bathing in Skyrim - Interactive Wash Basins.esp
ShowersInInns.esp
RealisticNeedsandDiseases.esp
RND_HearthFires-Patch.esp
Schlongs of Skyrim.esp
SOS - Shop.esp
alcoholiceffect.esp
ToyStory.esp
RewardYourFollowers.esp
RND_Dragonborn-Patch.esp
RND_Dawnguard-Patch.esp
My Home Is Your Home.esp
Follow me for Sex.esp
PuppetMaster.esp
InigoMCM.esp
SLAnimLoader.esp
SexLabDefeat.esp
Hoamaii_SkyrimWaltz.esp
BeastHHBB.esp
SOS - B3lisario Horsecock Addon.esp
SOS - ERF Horse Penis CBBE - Addon.esp
SOS - ERF Horse Penis CBBE - Addon - FemaleBeastsSupplement.esp
SOS - ERF Horse Penis CBBE - Addon - MaleSupplement.esp
SOS - ERF Horse Penis - RaceMenuPlugin.esp
ToyfulTemptations.esp
SOS_Ho.esp
SOS - ERF Equipable Horse Penis.esp
SOS - ERF Horse Penis Addon.esp
K2SOSPiercings.esp
Classic Toy Box.esp
RaceMenuMorphsCBBE.esp
SOS - VectorPlexus Regular Addon.esp
XPMSE.esp
SOSRaceMenu.esp
MoreNastyCritters.esp
Animal_SOS.esp
SexLab Aroused Creatures.esp
LPBards.esp
Hothtrooper44_Armor_Ecksstra.esp
RaceMenuPlugin.esp
RaceMenu.esp
SOS - Revealing Armors.esp
FNIS_PCEA2.esp
FNISSexyMove.esp
SkyUI.esp
FNIS.esp
argonianraptor.esp
Dawnguard.esm

If anyone give me some support, I'll be very glad. I need this mod. Thank you! ?

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  • 4 weeks later...
  • 2 weeks later...
  • 2 weeks later...
On 6/8/2021 at 11:11 AM, mrowrpurr said:

 

Ideally, I'd love a way to do a playthrough permanently covered in cum with both visible meshes and permanent debuffs. I'm moderately novice but capable of learning tools to make this work if need be! Thanks

Divines bless you 

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  • 1 month later...

Im getting CTDs whenever I use the projectiles visuals, however from what I can tell, I only get a CTD when the ejaculation starts or whenever there is a certain distance from the tip to a surface. I.e., if I stand close to a wall or static object, the effects and decals apply just fine, but if I stand out in the open, then the game crashes a fraction of a second after the ejaculation starts.

I'm thinking it's an issue with an old orphaned script or script bloat where the game needs to have cleaned saves, but this issue is so far tested outside, and inside it doesn't seem to CTD at all.

Which makes me think it's somehow related to whether or not there is a difference between exterior cells and interior cells.

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  • 2 weeks later...

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