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Got a small question related to this mod and SLIF.

 

Currently I am trying to evaludate whether to include it in my mod setup as it sounds very promising. However, it seems fairly difficult to test and/or setup.

 

I want the mod to use SLIF as I have many other mods that modifies BodyMorph nodes, so I select "Enable SexLab Inflation (SLIF)" under "Shape change method" where it explicitly tells me to "Pick one".

 

This is fine. I select the SLIF option in that menu. If I exit out of the MCM and go back into it, everything is fine and the SLIF option is selected. However. If I exit the game and re-enter it will automatically have selected "Enable NiOverride" for me while SLIF is still selected (so two options are selected).

 

I looked a bit at the code and this obviously happens because the following code runs during maintenance and during init:

 

	if (StorageUtil.GetIntValue(none, "_SLH_BodyMorphsON") == 0)
		StorageUtil.SetIntValue(none, "_SLH_NiNodeOverrideON", isNiOInstalled as Int)
	endif

 

Isn't this wrong? If I look at the code to scale the breast nodes (as an example) it retrieves the current size of the breast node (which may in my case have been modified by other mods) and applies the growth logic with that as a base if "_SLH_BodyMorphsON" or "_SLH_NiNodeOverrideON" is enabled.

 

Is there an easy way to test this mod? I see that in "Debug" there is an option change shape values. This does nothing. And it definitely does not register anything with SLIF.

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I'm 100% sure I tracked out how to do this in the past, but for some reason it is escaping me now. I'm trying to fit all the text into my skyrim message box when it goes about explaining changes without having it cut off, and for some reason I can't figure it out. Anyone happen to have an inkling on what I might do to remedy this?

 

EDIT: Found the mod that helps prevent the message box text from getting cut off. At least, it should. https://www.nexusmods.com/skyrim/mods/72015

 

Edited by Efgad
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  • 2 weeks later...
  • 2 weeks later...
On 7/28/2022 at 3:07 AM, steelmagpie said:

Still loving this mod and the fun it imparts to my game. This is not pestering I assure you just curiosity (which if i were a cat I be worried).  Is there any news on future updates? you know ideas you are trying to include etc. Timescale is not important as good things take time I know but I was just wondering if you had any new ideas for the mod. 

 

I haven't looked at my to-do list for Hormones in a while but I don't have a lot of huge changes planned. At this point, it is mostly tweaks and gameplay fixes, and maybe extending some effects to NPCs in a limited way.

 

On 9/6/2022 at 12:34 PM, ebbluminous said:

Didn't know the Sisters of Dibella mod did that as well

 

On 9/6/2022 at 4:33 PM, Vaccinated Alligator said:

Sanguine's Debauchery can do it in the main quest. You can follow this walkthrough and he'll change your sex just before the part he sends you to speak with Crassius Curio. The MtF transformation works, I'm not sure about FtM. Remember to enable Sex Change curse in Hormones' menu if you want that.

 

Both Sisterhood and SD+ trigger that gender change through Hormones.

 

On 9/15/2022 at 10:02 PM, MysticDaedra said:

So what you're saying is that the Succubus curse doesn't do anything at all except for a visual transformation if you don't have PSQ installed? How come this isn't documented... anywhere lol?

 

In addition of playing nice with PSQ Succubus, the Succubus curse also grants you Deadly Drain spells if you have that mod installed.

Without extra mods, it adds an ability to 'suck' skills out of your partner as you have sex with them, and grants you a healing bonus if you have sex regularly.

 

On 10/19/2022 at 2:40 PM, ebbluminous said:

Yeah the skill reduction is intended. Bimbos are not supposed to do the fighting!

 

Bimbos are supposed to find a hunk of a body guard to guard her.. hmm.. body.

 

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On 11/27/2022 at 3:16 PM, leakim said:

Got a small question related to this mod and SLIF.

 

Currently I am trying to evaludate whether to include it in my mod setup as it sounds very promising. However, it seems fairly difficult to test and/or setup.

 

I want the mod to use SLIF as I have many other mods that modifies BodyMorph nodes, so I select "Enable SexLab Inflation (SLIF)" under "Shape change method" where it explicitly tells me to "Pick one".

 

This is fine. I select the SLIF option in that menu. If I exit out of the MCM and go back into it, everything is fine and the SLIF option is selected. However. If I exit the game and re-enter it will automatically have selected "Enable NiOverride" for me while SLIF is still selected (so two options are selected).

 

I looked a bit at the code and this obviously happens because the following code runs during maintenance and during init:

 

	if (StorageUtil.GetIntValue(none, "_SLH_BodyMorphsON") == 0)
		StorageUtil.SetIntValue(none, "_SLH_NiNodeOverrideON", isNiOInstalled as Int)
	endif

 

Isn't this wrong? If I look at the code to scale the breast nodes (as an example) it retrieves the current size of the breast node (which may in my case have been modified by other mods) and applies the growth logic with that as a base if "_SLH_BodyMorphsON" or "_SLH_NiNodeOverrideON" is enabled.

 

Is there an easy way to test this mod? I see that in "Debug" there is an option change shape values. This does nothing. And it definitely does not register anything with SLIF.

 

Good catch.

 

If has been a while, and this code seems wrong.

 

I updated it with this for now, but I can't test it since I don't have SLIF. 

 

	if (StorageUtil.GetIntValue(none, "_SLH_BodyMorphsON") == 0) && (StorageUtil.GetIntValue(none, "_SLH_SlifON") == 0) && (StorageUtil.GetIntValue(none, "_SLH_NiNodeOverrideON") == 1)
		StorageUtil.SetIntValue(none, "_SLH_NiNodeOverrideON", isNiOInstalled as Int)
	endif

 

Feel free to edit the script with it and recompile to see if that helps.

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13 hours ago, DeepBlueFrog said:

 

Good catch.

 

If has been a while, and this code seems wrong.

 

I updated it with this for now, but I can't test it since I don't have SLIF. 

 

	if (StorageUtil.GetIntValue(none, "_SLH_BodyMorphsON") == 0) && (StorageUtil.GetIntValue(none, "_SLH_SlifON") == 0) && (StorageUtil.GetIntValue(none, "_SLH_NiNodeOverrideON") == 1)
		StorageUtil.SetIntValue(none, "_SLH_NiNodeOverrideON", isNiOInstalled as Int)
	endif

 

Feel free to edit the script with it and recompile to see if that helps.

 

The script isn't actually entirely wrong. But the MCM is certainly misleading.

 

The problem is in the fact that SLIF can be used in two different "modes" by client mods:

  • Default Modus (Which by default uses NiOverride for scaling, but can be configured to use morphs in such a way that it is the user that decides which nodes to scale and by how much)
  • Morph Modus (Which uses morphs by default for scaling, but in this case the mod author decide which morphs to scale and by how much)

When `_SLH_BodyMorphsON` is on it is supposed to use Morph Modus and when `_SLH_NiNodeOverrideON` is on it is supposed to use Default Modus.

 

This logically make sense, but it is highly confusing when the MCM tells you only one of the four checkboxes are supposed to be checked.

 

However, I do not believe this mod actually implements "Default Modus" correctly. This is a problem for me because this is what I use. In default modus the mod event that should be send out is "SLIF_inflate", not "SLIF_morph".

 

But I think the biggest problem is that this mod is not really designed with the idea of a central "morph manager" in mind (as far as I could work out it monitors other known mods that may scale morphs and actually considers this when setting morphs), so with the way it is currently implemented I do not really think SLIF makes a whole lot of sense.

 

I basically ended up recompiling a few scripts such that this mod does not really take other mods into account and only tracks it's own morphs internally and ONLY uses SLIF default modus. This is really the most sensible thing to do when SLIF is involved, since this allows SLIF to decide what to do when multiple mods wants to change morphs.

 

In short: I do not believe that change you suggest making is a good idea. :) 

Edited by leakim
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1 hour ago, 1337DragonWolf said:

Apparently, the transformations interfere with Moonlight Tales's transformations. Is it possible you could make the two compatible?

 

I would have to study how that mod manages transformations.

 

Hormones tries to detect changes from Vampirism or Lycanthropy and pauses changes if needed. I guess I am missing some conditions in the detection of these transformations. 

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  • 2 weeks later...
On 1/2/2023 at 3:57 AM, leakim said:

I basically ended up recompiling a few scripts such that this mod does not really take other mods into account and only tracks it's own morphs internally and ONLY uses SLIF default modus. This is really the most sensible thing to do when SLIF is involved, since this allows SLIF to decide what to do when multiple mods wants to change morphs.

So to clarify, does this all mean that Hormones doesn't work with SLIF as of now? :)

Cause I see there's a patch for Hormones 2.0.8 included in the SLIF patches, I guess it doesn't work or outdated? 

So is there a way to make SLIF work for Hormones? Cause I also was looking at this mod for quite some time and was wandering about SLIF

Edited by lendiforma
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1 hour ago, lendiforma said:

So to clarify, does this all mean that Hormones doesn't work with SLIF as of now? :)

Cause I see there's a patch for Hormones 2.0.8 included in the SLIF patches, I guess it doesn't work or outdated? 

So is there a way to make SLIF work for Hormones? Cause I also was looking at this mod for quite some time and was wandering about SLIF

 

Pretty sure almost everything in the SLIF patches (from the SLIF mod page) are outdated at this point.

 

Hormones do have built-in support, but I believe you must select "SLIF" and "BodyMorphs" in the "Shape change method" for it to work.

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Dear Mod Author,


I am very happy that you returned to this mod after a long (and certainly well-deserved) break.


Yes - how do I start - I have a question or concern.


I used to use this mod to, among other things, convert my character from a "normal" human to buw. Mer to consummate a succubus.

The idea of getting that via some kind of "curse" (when having sex with the Dremora Outcast) - I still think it's absolutely brilliant.


But what I always have massive problems with is the shape of the succubus itself, which it adopts after its transformation.

Unfortunately, the PSQ mod is quite complicated and difficult to use even for experienced mod users.


In the meantime, something has happened in terms of the Succubus Transformation Mod:

 

 

the whole thing is much easier to handle and also much more free in the design of the succubus.

I used it to "build" the following

 

Spoiler

menschliche Form

capture_001_23102022_084041.png.1956671afe042143ce37000205901f19.png

 

daedrische Form

capture_002_23102022_085119.png.9788f5a98b2681561b9b658d2e9e94e4.png

 

quasi the change between two different (but FREE designable) races by pressing the transformation button

(Even if one of the races has a futa character - when transforming into the other race, the penis is removed accordingly)


the only thing I wish for - that her succubus curse "releases" exactly this change

(so far it has been released via MCM)


I can do without all the skills that PSQ brings with it - the mod with "Deadly Drain" can also be used with "Children of Lilith".


I had addressed the author of the mod ("Children of Lilith") at the end of October 2022 - unfortunately you were still on your "time off"

(Please don't take this as criticism - I've suffered 3 burnouts myself)


Many Thanks

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1 hour ago, lendiforma said:

So to clarify, does this all mean that Hormones doesn't work with SLIF as of now? :)

Cause I see there's a patch for Hormones 2.0.8 included in the SLIF patches, I guess it doesn't work or outdated? 

So is there a way to make SLIF work for Hormones? Cause I also was looking at this mod for quite some time and was wandering about SLIF

 

With the help of other players, I spent a lot of time adding code to Hormones to support SLIF. 

I don't have SLIF myself, so I have been relying on others to confirm that it is working and it seemed to at the time.

 

There are so many moving pieces between mods that it is difficult to make it work for everybody.

I am open to working with anyone to try and make it work again.

 

One thing for sure - DO NOT use the Hormones patch from the SLIF page. It will set you back several versions and introduce more issues.

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I am struggeling with the body shape resetting (seemingly) randomly. I've testet a couple of times, and can' find the trigger, but checked the logs after a trigger.

SSE btw

 

When it workes propperly it's;

Spoiler

[01/16/2023 - 07:32:48PM] [SLH_fctBodyShape] >>> alterWeight called
[01/16/2023 - 07:32:48PM] [SLH_fctBodyShape]      Applying new weight
[01/16/2023 - 07:32:48PM] [SLH_fctBodyShape]          Old weight: 0.841498
[01/16/2023 - 07:32:48PM] [SLH_fctBodyShape]          New weight: 0.869033
[01/16/2023 - 07:32:48PM] [SLH_fctBodyShape]          NeckDelta: -0.000275
[01/16/2023 - 07:32:48PM] [SLH_fctBodyShape]       fCurrentBreast:  0.623490
[01/16/2023 - 07:32:48PM] [SLH_fctBodyShape]           fBreastSwellMod:  -1.000000
[01/16/2023 - 07:32:48PM] [SLH_fctBodyShape]           fBreastGrowth:  0.070180
[01/16/2023 - 07:32:48PM] [SLH_fctBodyShape]           fSwellFactor:  -2.000000
[01/16/2023 - 07:32:48PM] [SLH_fctBodyShape]           fNodeMax:  4.000000
[01/16/2023 - 07:32:48PM] [SLH_fctBodyShape]       fBreast:  0.624894
[01/16/2023 - 07:32:49PM] [SLH_fctBodyShape] >>> alterBreastNode called
[01/16/2023 - 07:32:49PM] [SLH_fctBodyShape]     Applying new breast node value
[01/16/2023 - 07:32:49PM] [SLH_fctBodyShape]           Breast Old: 0.623490 New: 0.624894 Min: 0.400000 - Max: 4.000000
[01/16/2023 - 07:32:49PM] [SLH_fctBodyShape]           Breast New: 0.624894

or

Spoiler

[01/16/2023 - 07:25:25PM] [SLH_fctBodyShape] >>> alterWeight called
[01/16/2023 - 07:25:25PM] [SLH_fctBodyShape]      Applying new weight
[01/16/2023 - 07:25:25PM] [SLH_fctBodyShape]          Old weight: 0.770813
[01/16/2023 - 07:25:25PM] [SLH_fctBodyShape]          New weight: 0.841498
[01/16/2023 - 07:25:25PM] [SLH_fctBodyShape]          NeckDelta: -0.000707
[01/16/2023 - 07:25:25PM] [SLH_fctBodyShape]       fCurrentBreast:  0.612963
[01/16/2023 - 07:25:25PM] [SLH_fctBodyShape]           fBreastSwellMod:  1.000000
[01/16/2023 - 07:25:25PM] [SLH_fctBodyShape]           fBreastGrowth:  0.070180
[01/16/2023 - 07:25:25PM] [SLH_fctBodyShape]           fSwellFactor:  15.000000
[01/16/2023 - 07:25:25PM] [SLH_fctBodyShape]           fNodeMax:  4.000000
[01/16/2023 - 07:25:25PM] [SLH_fctBodyShape]       fBreast:  0.623490
[01/16/2023 - 07:25:25PM] [SLH_fctBodyShape] >>> alterBreastNode called
[01/16/2023 - 07:25:26PM] [SLH_fctBodyShape]     Applying new breast node value
[01/16/2023 - 07:25:26PM] [SLH_fctBodyShape]           Breast Old: 0.612963 New: 0.623490 Min: 0.400000 - Max: 4.000000
[01/16/2023 - 07:25:26PM] [SLH_fctBodyShape]           Breast New: 0.623490
[01/16/2023 - 07:25:26PM] [SLH_fctBodyShape]           fApparelMod: 1.000000

Then something seem to fail and I get;

Spoiler

[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape] >>> alterWeight called
[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape]      Applying new weight
[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape]          Old weight: 0.869033
[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape]          New weight: 0.939718
[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape]          NeckDelta: -0.000707
[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape]       fCurrentBreast:  0.312447
[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape]           fBreastSwellMod:  1.000000
[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape]           fBreastGrowth:  0.070180
[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape]           fSwellFactor:  15.000000
[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape]           fNodeMax:  4.000000
[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape]       fBreast:  0.322974
[01/16/2023 - 07:37:52PM] [Zad]: ZadNpc::OnUpdateGameTime()
[01/16/2023 - 07:37:52PM] [Zad]: Event processing is currently disabled.
[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape] >>> alterBreastNode called
[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape]     Applying new breast node value
[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape]           Breast Old: 0.624894 New: 0.322974 Min: 0.400000 - Max: 4.000000
[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape]           Breast New: 0.400000
[01/16/2023 - 07:37:52PM] [SLH_fctBodyShape]           fApparelMod: 1.000000

 

It seems like fCurrentBreast has been updated to a bad value, but I don't understand how.

I've gotten this type of result on back to back sex acts when I have update after sex acts on.

This happens on breast, belly, and butt nodes, but not weight. Not always on the same update, but often.

Very frustrating as I like the mod.

 

Any ideas?

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1 hour ago, RelicSlut said:

I am struggeling with the body shape resetting (seemingly) randomly. I've testet a couple of times, and can' find the trigger, but checked the logs after a trigger.

SSE btw

 

When it workes propperly it's;

  Reveal hidden contents

or

  Reveal hidden contents

Then something seem to fail and I get;

  Reveal hidden contents

 

It seems like fCurrentBreast has been updated to a bad value, but I don't understand how.

I've gotten this type of result on back to back sex acts when I have update after sex acts on.

This happens on breast, belly, and butt nodes, but not weight. Not always on the same update, but often.

Very frustrating as I like the mod.

 

Any ideas?

 

Do you have other mods changing body shapes like pregnancy, milk mod, or estrus chaurus?

 

I will take a closer look when I finally install my own mods on SE.. I am a few days out for that.

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On 1/16/2023 at 9:49 PM, DeepBlueFrog said:

Do you have other mods changing body shapes like pregnancy, milk mod, or estrus chaurus?

Thought I had testet without every other body morph, forgot that estrus had it.

I wont be able to test anymore before the weekend, but will update if I find anything.

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Vor 1 Stunde sagte BaldProphet:

Kann jemand ELI5 bitte sagen, was ich tun soll, wenn ich den Bimbo-Fluch bekomme? Gibt es eine bestimmte Person, die ich "nach meiner Verwandlung fragen" soll, denn bisher waren die wenigen NPCs, die Dialogoptionen hatten, nicht wirklich hilfreich. Ich nehme an, ich frage die falschen Leute.

 

You need to have sex with a specific person to do this


this is chained to a small island in the big lake - to which they have to travel, among other things, because of "Azura's Star".


By the way, on the island there is also one of the stones with a zodiac sign

 

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1 minute ago, Miauzi said:

 

You need to have sex with a specific person to do this


this is chained to a small island in the big lake - to which they have to travel, among other things, because of "Azura's Star".


By the way, on the island there is also one of the stones with a zodiac sign

 

Thank you! Not as simple as I was looking for, but that definitely answers my question. Thanks again! :)

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Vor 2 Minuten sagte BaldProphet:

Danke dir! Nicht so einfach wie ich gesucht habe, aber das beantwortet definitiv meine Frage. Danke noch einmal! :)

 

I had caught this curse for the first time purely by accident.


I was traveling along the shore of the lake with my companions and swam across to the island - that's when I noticed this tied woman.


In the dialogue she told me something *spoiler alert*


then I thought - oh my - my player needs sex again and the girl was...


.. Days later a message and I -> please what is that now
read in the mod and "clapped" the hand in front of the face
I had unknowingly caught the bimbo curse

?

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2 hours ago, BaldProphet said:

Can someone please ELI5 what I'm supposed to do when I get the bimbo curse? Is there a specific person I'm supposed to "ask about my transformation", because so far the few NPCs that have had dialogue options haven't really been helpful. I assume I'm asking the wrong people.

 

The answer you got about the lake is about one way to get the bimbo curse.

 

Once you have it, you should ask around until someone sends you to see an Outcast.. a half breed dremora living in Kynesgrove or Dragon's Bridge, or sometimes found outside or in caves. They can remove the curse for you.

Or you can just enjoy the curse ... but don't wait too long or it can become irreversible.

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