OptionalLemon Posted June 16, 2020 Share Posted June 16, 2020 2 hours ago, santardo said: that is exactly what i tried in the beginning but i still got the Fjotra child bug on both a new game and existing save. the only way that went away was when i used the sisters file which changes the clothes. I think it must also change Fjotra in some way. But if are using another body then cbbe your your sister will have a seam issue an the neck, wrists, and ankles and if you are useing a 3bbb body you will lose out on the jiggly part ^^ im gonna add my rs patch here in case anybody needs it !WARNING! this "patch" was not tested and only made for my personal use so if you run in any issues you are on your own if this is against any rules will remove it immediately I am loading my SexLab stuff and extensions after my base skyrim modifications including but not limited to RSchildren Sisterhood of Dibella RSChildren Patch.rar 714 B · 0 downloads As I haven't tested in-game yet, I just went by a cursory look in xEdit and going on this post: It's from the person who provided the textures fix patch, so I just assumed he was correct...I've downloaded your patch and when I'm ready to test I'll give it a spin, thanks for that. The part about using any other body than CBBE is a bit of a bummer, using 3BBB right now...I guess I'll see. Link to comment
trorhold Posted June 18, 2020 Share Posted June 18, 2020 Spoiler 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 Hearthfires.esm 04 Dragonborn.esm 05 Unofficial Skyrim Special Edition Patch.esp [версия 4.2.3] 06 EFFCore.esm 07 SexLab.esm [версия 1.62] 08 SexLabAroused.esm [версия 2.9] 09 Devious Devices - Assets.esm [версия 2.8.3] 0A Campfire.esm 0B Devious Devices - Integration.esm 0C Devious Devices - Expansion.esm 0D ZaZAnimationPack.esm 0E ITortureFramework.esm 0F Heels Sound.esm 10 RaceCompatibility.esm [версия 1.60a] 11 paradise_halls.esm 12 CreatureFramework.esm [версия 2.0.0] 13 SGHairPackBase.esm 14 Schlongs of Skyrim - Core.esm 15 SkyUI_SE.esp 16 S3DTrees NextGenerationForests.esp 17 SMIM-SE-Merged-All.esp 18 Audio Overhaul Skyrim.esp 19 FNIS.esp 1A UIExtensions.esp 1B ShowRaceMenuAlternative.esp 1C AddItemMenuSE.esp 1D Customizable Camera.esp 1E Weapons Armor Clothing & Clutter Fixes.esp 1F 12FemaleBrows.esp 20 Schlongs of Skyrim.esp 21 SOS - VectorPlexus Muscular Addon.esp 22 SOS - VectorPlexus Regular Addon.esp 23 SexLabDefeat.esp 24 SexLabLeveling.esp [версия 1.02] 25 sexlab_WearAndTear.esp 26 iNeed.esp 27 iNeed - Extended.esp 28 KS Hairdo's.esp 29 KSHairdosSMP.esp 2A Remodeled Armor - Underwear.esp 2B Remodeled Armor - Vanilla Replacer.esp 2C Auto Unequip Ammo.esp 2D KSWigsSMP.esp 2E KSWigs SexLab Patch.esp 2F AnubAnimObj.esp 30 SLAnimLoader.esp 31 SexyMannequinsFemale_SSE.esp 32 SexyMannequinsFemaleHF_SSE.esp 33 KatanaCraftingRus.esp 34 [JH skyrim people 10 in one]-all sexy women npc.esp 35 [JH skyrim people 10 in one]-all sexy women npc fix ok.esp 36 MoreNastyCritters.esp 37 Castle Volkihar Rebuilt.esp [версия 2.0.4] 38 Friendlier Taverns.esp 39 paradise_halls_SLExtension.esp 3A HearthfireMultiKid.esp 3B BattleAftermath.esp 3C hearthfireextended.esp 3D animal_mansion.esp 3E TKAA.esp 3F EFFDialogue.esp 40 SexLab Aroused Creatures.esp 41 Succubus-san.esp 42 DragonfallCastle.esp 43 ZaFromTheDeepsV2.esp 44 Frostfall.esp 45 SexLab-AmorousAdventures.esp 46 BesEss.esp 47 SkyCasino.esp 48 Whiterun_Overhaul_WW.esp 49 TheAmazingWorldOfBikiniArmor.esp 4A LADX_SSE.esp 4B paradise_halls_fellglow_slave_camp.esp 4C PAH_HomeSweetHome.esp 4D WhiterunSafehold.esp 4E SexLab Eager NPCs.esp 4F Naked Dungeons.esp 50 LoversComfort.esp 51 SexlabAchievement.esp 52 SexLabDangerousNights.esp 53 SexLab Enchantress.esp [версия 2.4] 54 SexLab_PaySexCrime.esp 55 SLDrunkRedux.esp 56 Bathing in Skyrim - Main.esp 57 RaceMenuHH.esp 58 My Home Is Your Home.esp 59 JaxonzEnhGrab.esp 5A CN_Accessories.esp 5B HFE-iNeed-Patch.esp 5C TheEyesOfBeauty.esp [версия 9] 5D Facial Piercings.esp 5E HORNY.esp 5F NosPiercedEarsAll.esp 60 DOA Lingerie Collection.esp 61 dse-stockings-outfit-dye.esp 62 [Zynx][Anano] Osare Panty.esp 63 StoneheartStudio Jewelry SSE.esp 64 Luxury Collection.esp 65 Luxury Collection Vendor.esp 66 Ursine Armor Pack.esp 67 CBBE.esp 68 SOS - Shop.esp 69 SOS - ERF - Futanari CBBE - Addon.esp 6A CharacterMakingExtender.esp 6B EnhancedCharacterEdit.esp 6C HDT Havok Object.esp 6D SexLab Strapon.esp 6E ERF - Futanari CBBE - Equippable.esp 6F SexLab_DibellaCult.esp 70 SexLab_DibellaCult_Sisters.esp 71 paradise_halls_farengars_study.esp 72 MfgFix.esp 73 Moolgogi Serana.esp 74 SexLab Beastess.esp 75 XPMSE.esp 76 Elemental Eyes.esp 77 LazyTools.esp 78 HearthfireMultiKid_LastName.esp 79 Males of Skyrim.esp 7A FNISSexyMove.esp 7B BesEssMNCPatch.esp 7C BikiniAscendVolume1.esp 7D banditfemale.esp 7E SGHairPackAIO.esp 7F SGEyebrows.esp 80 SOSRaceMenu.esp 81 NormalVampireFaces.esp 82 Rebekah.esp 83 Jennifer.esp 84 Alice.esp 85 Amber.esp 86 Tanya.esp 87 [JH skyrim people 10 in one]-USSEP patch.esp 88 Solitude beheading fix.esp 89 [JH skyrim people 10 in one]CamillaValerius-patch.esp 8A JH_Companion.esp 8B SBF Rayya.esp 8C SBF Uthgerd.esp 8D SBF Lydia.esp 8E HearthfireMultiKid TKAA Patch.esp 8F Complete Crafting Overhaul_Remastered.esp 90 CCOR_Campfire_Patch.esp 91 CCOR_JS Circlet Replacer Patch.esp 92 Complete Alchemy & Cooking Overhaul.esp 93 CACO_True Fortify Effects for Magic Skills.esp 94 Complete Alchemy & Cooking Overhaul_CCOR_Patch.esp 95 iNeed CACO Patch.esp 96 CACO_USSEP_Patch.esp 97 Bathing in Skyrim - CACO.esp 98 Immersive Citizens - AI Overhaul.esp 99 WACCF_BashedPatchLvlListFix.esp Help me please. The game crashes to the desktop. As soon as I go into the "The inner sanctuary." of the temple of Dibella. What could be wrong? "Sorry for bad English." Link to comment
kamiyosha Posted June 18, 2020 Share Posted June 18, 2020 Hello all. Does anyone know the outfit console names. I'm trying to find their form Id's. Thanks! Link to comment
4nk8r Posted June 18, 2020 Share Posted June 18, 2020 2 hours ago, kamiyosha said: Hello all. Does anyone know the outfit console names. I'm trying to find their form Id's. Thanks! Open the plugins in xEdit and look at the Armor records. Link to comment
kamiyosha Posted June 18, 2020 Share Posted June 18, 2020 28 minutes ago, 4nk8r said: Open the plugins in xEdit and look at the Armor records. I genuinely didn't think of that. Thanks! 1 Link to comment
worik Posted June 18, 2020 Share Posted June 18, 2020 4 hours ago, trorhold said: The game crashes to the desktop. No surprise to me. ? It seems you are mixing LE and SE files at random. That's bound to crash. You are playing Skyrim LE? Get rid of all the Special Edition mods or replace them with their LE counterparts. And probably you should start building your load order much slower, read each mods descriptions, add them one by one and check if they work for you. More reading? E.g. start here: 1 Link to comment
4nk8r Posted June 18, 2020 Share Posted June 18, 2020 52 minutes ago, kamiyosha said: I genuinely didn't think of that. Thanks! I forgot about Wrye Bash, too (not sure if the others, like Mator Smash, etc. have the same feature). You can right click on the plugin file and choose "Details". Will dump out all the records in a little window. ARMO records would be what you're seeking. The ARMA records are "Armor Addons", and are related, but what you're looking for are the ARMO records. You should be able to copy/paste the output from that easier than dealing with xEdit. Link to comment
trorhold Posted June 18, 2020 Share Posted June 18, 2020 6 hours ago, worik said: No surprise to me. ? It seems you are mixing LE and SE files at random. That's bound to crash. You are playing Skyrim LE? Get rid of all the Special Edition mods or replace them with their LE counterparts. And probably you should start building your load order much slower, read each mods descriptions, add them one by one and check if they work for you. I have Skyrim SE. There are no modifications to the legendary edition. I carefully set the mods one at a time. I downloaded most of the modifications from this site + adaptation for my language from a large site in my language. I play TES series games from Morrowind, and I know how to install modifications ? Now my character is level 40, the Temple of Dibella is the only place where the game crashes to the desktop. Maybe something is wrong with the boot order? LOOT arranged this loading order. Perhaps there are conflicting modifications in the list? Link to comment
worik Posted June 18, 2020 Share Posted June 18, 2020 7 hours ago, trorhold said: I have Skyrim SE. Oh, I'm sorry, it looked like a mixed setup to me! If you flip back a few pages, there were some more similar reports and it might be something broken in the SE conversion if this mod. And you should have a look in the SSE conversion thread: 1 Link to comment
arpaschad Posted June 25, 2020 Share Posted June 25, 2020 Installed the LE version of the mod...used the "pilgrim to a temple" start from Alternate Start mod...started inside the temple in Markarth...now for some reason the whole Temple is filled with this bright light that it looks like it was inside the sun..went outside and Markarth is normal...went back inside the temple again and it's still too damn bright...here's how it looks like in game:.ScreenShot2.bmp need help on this issue please... Link to comment
DeepBlueFrog Posted June 25, 2020 Author Share Posted June 25, 2020 3 hours ago, arpaschad said: Installed the LE version of the mod...used the "pilgrim to a temple" start from Alternate Start mod...started inside the temple in Markarth...now for some reason the whole Temple is filled with this bright light that it looks like it was inside the sun..went outside and Markarth is normal...went back inside the temple again and it's still too damn bright...here's how it looks like in game:.ScreenShot2.bmp need help on this issue please... In the temple, click on the flower on the Altar. You should have an option to turn off those lights. Link to comment
Iridan01 Posted June 27, 2020 Share Posted June 27, 2020 On 4/27/2019 at 7:50 AM, John741 said: No all she talks about is like what is beauty and can you make me beautiful and something about the mystery of the goddess. In reference to what John741's issue: I have the same one. I joined the temple, rescued Fjotra, found the dead sisters and engaged in physical activity with Fjotra at least 7 times. I also checked my stages and they were the same: Except for 5 and 10 there was a 0 everywhere. I also was unable to ask Senna about the sibling. I really apreciate your effort. It is incredible good work your doing, and I would hate to give up on this mod, so I beg you to find a solution! Thanks in advance! Link to comment
DeepBlueFrog Posted June 27, 2020 Author Share Posted June 27, 2020 4 hours ago, Iridan01 said: In reference to what John741's issue: I have the same one. I joined the temple, rescued Fjotra, found the dead sisters and engaged in physical activity with Fjotra at least 7 times. I also checked my stages and they were the same: Except for 5 and 10 there was a 0 everywhere. I also was unable to ask Senna about the sibling. I really apreciate your effort. It is incredible good work your doing, and I would hate to give up on this mod, so I beg you to find a solution! Thanks in advance! After rescuing Fjotra, did you drink from the altar? do you have the Agent of Dibella perk? There is a small walkthrough on the github wiki if that can help too: https://github.com/SkyrimLL/SkLLmods/wiki/Sisterhood-of-Dibella:-Walkthrough Link to comment
Iridan01 Posted June 28, 2020 Share Posted June 28, 2020 8 hours ago, DeepBlueFrog said: After rescuing Fjotra, did you drink from the altar? do you have the Agent of Dibella perk? There is a small walkthrough on the github wiki if that can help too: https://github.com/SkyrimLL/SkLLmods/wiki/Sisterhood-of-Dibella:-Walkthrough Yes and yes. I drank and I have the perk. I also discovered the walkthrough, it helped a lot. But I am still stuck at the same situation. Link to comment
DUBALADO Posted June 28, 2020 Share Posted June 28, 2020 I do not pretend to be disrespectful or even ungrateful, but it would not have been better than all this beautiful artistic work, you would have developed it in an independent temple, that of Markarth, one of the main cities of the game that is affected by many mods. That after Agent of Dibella perk, another temple is activated in another place, with clones of the priestesses with other names. A legal Fiotra for the practices of Dibella, And that all the information to denote the progress of the missions is in the mod through marks, written papers, dialogues. I'm not a modder, nor a coder, nor a programmer, but I do know that modifying exponentially the characters and the original places of the vanilla game is not good, not only for the mod, but for the game in general. Link to comment
DeepBlueFrog Posted June 28, 2020 Author Share Posted June 28, 2020 8 hours ago, DUBALADO said: I do not pretend to be disrespectful or even ungrateful, but it would not have been better than all this beautiful artistic work, you would have developed it in an independent temple, that of Markarth, one of the main cities of the game that is affected by many mods. That after Agent of Dibella perk, another temple is activated in another place, with clones of the priestesses with other names. A legal Fiotra for the practices of Dibella, And that all the information to denote the progress of the missions is in the mod through marks, written papers, dialogues. I'm not a modder, nor a coder, nor a programmer, but I do know that modifying exponentially the characters and the original places of the vanilla game is not good, not only for the mod, but for the game in general. I agree. A lot of the foundations of the mod happened when I was still learning about how Skyrim mods work. I did a little of that by adding the underground baths as a separate area instead of reusing an existing one. If I had to start the mod all over again, I would do just that and send the player to a different location. It is too late to change for this mod but I hope I will remember that when I mod for TES VI. 2 Link to comment
Mr. Otaku Posted June 28, 2020 Share Posted June 28, 2020 38 minutes ago, DeepBlueFrog said: I agree. A lot of the foundations of the mod happened when I was still learning about how Skyrim mods work. I did a little of that by adding the underground baths as a separate area instead of reusing an existing one. If I had to start the mod all over again, I would do just that and send the player to a different location. It is too late to change for this mod but I hope I will remember that when I mod for TES VI. There is something you can do though, and i personally think it'd be pretty cool. Adding more places of worship around the map popping up once completing the main quest of this mod. Like recruiting and training new sisters that decide to join in after hearing the news of the temple prospering (or being taken over). Or going around trying to recruit sisters. This will give the mod a very conclusive feel with lingering effects on the world. So small temples in the open worldspace with shrines, statues and everything. Or they can be inside a cave or a shack somewhere. Look, it's pretty obvious from the way i'm writing that i'm not well versed in mod making so all of this might be completely impossible, or too complicated to implement, you'd know better than me, but i'm throwing out ideas anyway since i really love this mod. Let me know what you think. Link to comment
DeepBlueFrog Posted June 28, 2020 Author Share Posted June 28, 2020 3 minutes ago, Mr.Otaku said: There is something you can do though, and i personally think it'd be pretty cool. Adding more places of worship around the map popping up once completing the main quest of this mod. Like recruiting and training new sisters that decide to join in after hearing the news of the temple prospering (or being taken over) which will give it a very conclusive feel to it with lingering effects on the world. So small temples in the open worldspace with shrines, statues and everything. Or they can be inside a cave or a shack somewhere. Look, it's pretty obvious from the way i'm writing that i'm not well versed in mod making so all of this might be completely impossible, or too complicated to implement, you'd know better than me, but i'm throwing out ideas anyway since i really love this mod. Let me know what you think. It is doable.. but it also would require a lot of time to do and test. Right now, between getting burnt out by work and other obligations, I am using the time I have fixing large bugs and finishing the stories/quests in my mods instead of adding new things. In that respect, The Sisterhood is one of the few mods I have that I consider nearly complete. Link to comment
Mr. Otaku Posted June 28, 2020 Share Posted June 28, 2020 6 minutes ago, DeepBlueFrog said: It is doable.. but it also would require a lot of time to do and test. Right now, between getting burnt out by work and other obligations, I am using the time I have fixing large bugs and finishing the stories/quests in my mods instead of adding new things. In that respect, The Sisterhood is one of the few mods I have that I consider nearly complete. Alright cool. Modding seems to be a lot harder than i used to think lol. Link to comment
DeepBlueFrog Posted June 28, 2020 Author Share Posted June 28, 2020 2 hours ago, Mr.Otaku said: Alright cool. Modding seems to be a lot harder than i used to think lol. Technically it is not that hard. What makes it hard is that there is no way to troubleshoot things 'in flight'... during the game. So the result is an endless sequence of : launch the game, test something, it doesn't work, quit, change something in the code, launch the game, etc... When the game takes about a couple of minutes to launch, and the editor take about a minute to launch, plus remembering to run FNIS, Wrye Bash and other patch systems when needed... it's not a very fun process. 4 Link to comment
Yinkle Posted June 28, 2020 Share Posted June 28, 2020 11 hours ago, DUBALADO said: I do not pretend to be disrespectful or even ungrateful, but it would not have been better than all this beautiful artistic work, you would have developed it in an independent temple, that of Markarth, one of the main cities of the game that is affected by many mods. That after Agent of Dibella perk, another temple is activated in another place, with clones of the priestesses with other names. A legal Fiotra for the practices of Dibella, And that all the information to denote the progress of the missions is in the mod through marks, written papers, dialogues. I'm not a modder, nor a coder, nor a programmer, but I do know that modifying exponentially the characters and the original places of the vanilla game is not good, not only for the mod, but for the game in general. I don't want to be the Devil's advocate here but imo this is a great mod requiring no big changes and DBF should definitely continue to work on bug fixes and planned content without worrying about requests such as this. Issues with other mods can be easily fixed with patches or correct load order. If you don't like a mod changing the base game content then don't install it, but that would exclude 99% of mods! Edit: as an example I installed a mod that makes big changes to Karthwasten exterior and interior cells. I made a little patch for this mod and all is well. The point here is that no matter how careful you are to avoid conflicts, some other mod will appear that changes something your mod relies upon. Edit2: the mod in question is The Great City of Karthwasten SSE and I'd be happy to share my patch if folk want. It just moves a few items around in the cells so that they can be found. Link to comment
DUBALADO Posted June 28, 2020 Share Posted June 28, 2020 2 hours ago, DeepBlueFrog said: Technically it is not that hard. What makes it hard is that there is no way to troubleshoot things 'in flight'... during the game. So the result is an endless sequence of : launch the game, test something, it doesn't work, quit, change something in the code, launch the game, etc... When the game takes about a couple of minutes to launch, and the editor take about a minute to launch, plus remembering to run FNIS, Wrye Bash and other patch systems when needed... it's not a very fun process. I hope that what I told you at the beginning, did not make you believe that I do not value the immense work you have done. It was never my intention, and if so, I strongly apologize. What I see is that, from the aesthetic and artistic point of view, you interpreted in a sublime way as it should be, or as it should have been, the Temple of Dibella. What leads to falling in love with these statues and the option of sexual robes... at least it happens to me. If you give me permission to ask you for something, it would be an artistic-visual change, and the Dibella tunics for the girls, just that. I appreciate your time immensely. Link to comment
DeepBlueFrog Posted June 29, 2020 Author Share Posted June 29, 2020 4 hours ago, DUBALADO said: I hope that what I told you at the beginning, did not make you believe that I do not value the immense work you have done. It was never my intention, and if so, I strongly apologize. What I see is that, from the aesthetic and artistic point of view, you interpreted in a sublime way as it should be, or as it should have been, the Temple of Dibella. What leads to falling in love with these statues and the option of sexual robes... at least it happens to me. If you give me permission to ask you for something, it would be an artistic-visual change, and the Dibella tunics for the girls, just that. I appreciate your time immensely. No problem at all I didn't take any of these comments as a negative. I set up the outfits for the sisters in dedicated folders. If you extract them from the BSA file, you will be able to replace them to whatever style and body mesh you want. Just preserve the names of the files from Sisterhood. Link to comment
Iridan01 Posted June 29, 2020 Share Posted June 29, 2020 On 6/28/2020 at 12:18 AM, DeepBlueFrog said: After rescuing Fjotra, did you drink from the altar? do you have the Agent of Dibella perk? There is a small walkthrough on the github wiki if that can help too: https://github.com/SkyrimLL/SkLLmods/wiki/Sisterhood-of-Dibella:-Walkthrough It's me one more time. Is there hope for my problem? Or should I give up? If it isn't fixable that's fine, I would just like clarity. I hope, that you found a solution! Link to comment
DeepBlueFrog Posted June 29, 2020 Author Share Posted June 29, 2020 7 hours ago, Iridan01 said: It's me one more time. Is there hope for my problem? Or should I give up? If it isn't fixable that's fine, I would just like clarity. I hope, that you found a solution! In my tests, the following is usually working: 1- Bring Fjotra back and talk to Hamal 2- Drink from the altar and get the Agent of Dibella perk 3- wait until Fjotra has 5 lessons with Hamal (automatic scenes every day in the temple) or have sex with her until she glows blue 5 times 4- Talk to Senna and ask her how Fjotra is doing. Link to comment
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