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LL Oblivion Gallery (general screenshots thread)

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5 hours ago, Vesuvian said:

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Nice. I really wish spear combat was a thing in Beth games.

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Just some old screens of Zara from last year. I forgot how to post on here. 😧 *Mashes all the buttons.*

 

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The Thermae public bath mod has a feature that allows you to control what the patrons wear as they spawn in, and after hours of adding wigs and swimsuits into the appropriate chests, I was able to turn it into a summer resort paradise 😄. The shots here aren't the best, but I just really wanted to show off the combinations the game was able to come up with all the wigs, shoes and sandals, and swimsuits and bikinis. 
 

 

There's a lot of images in this one, so warning I guess?:

 

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So, I finally take my hand on thing that Oblivion lacked - BBB for males! :D

 

Weighting on chest muscles is very subtle to look natural. Butt weighting attached to breast nodes, just like in DMRA and such (it is extremely easy to reattach it to buttock nodes but as I am aware there is no animations that use this bones, unfortunately), so butt dounce have slight issues (well, just like on other bodies that use breast nodes for butt animation).

 

Warning - GIFS and sub male ahead. 


 

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NoMaam Breathing Idle - BBB moderate

 

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NoMaan walking idle

 

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Lovers - I'm still not sure if I should add a bit of weight to make BBB more noticable during lovers anims while it veeeery subtle right now.

 

 

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The Monster Girl mod captives seem to be mostly humans, with only a Skyrim Khajiit captive from what I've seen and a Khajiit corpse as the only representatives. Curious, I hopped onto the CS and see if I could make Argonian captives. Bad screenshots but I just wanted to see what the results of me messing around in CS would do, surprisingly it works. Now to add Khajiit captives. 

 

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So, I finally managed to properly weight Lowerbody to Buttock bones and managed how to update animations for bouncing butty. I want to make my own compilation of butt-enabled animations that may become part of my Draenei race new release.

 

So, here's few GIFs of how it actually works ingame (I am pretty satisfied with results) and updated chest weighting (made it a bit more pronounced so bounce noticable during lovers; tried to find best balance so it actually look like proper male chest yet has visible natural bounce).

 


 

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Bit of a hack, but Speedbuster's Curvaceous with proper girl parts....vagina/anus. 

Natural Woman skin with darker nipples. (Amber's Playroom in Clubs)

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Vilja snoring-away in the background.

 

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Vilverin scavenging turned out a bit unexpected (no)... 😇


 

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They work, yes! Khajiit generic captives!! Can't wait to run into one of them the next time I go dungeon hopping. 

 

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These ones are some of the more...err, gore-y captives. So warning if you don't wanna seet Khajiit guts. 

 

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Ugh, I always strongly upset by that intentional avoidance of male captives/victims in 99.9% of adult mods. I wish had at least few external pairs of hands to fix anything myself ... So many content that can be redone/fixed for equality and I am all alone who would like to see male sub content. Oh well.

 

Anyway, one more extra shot from, erm, adventure in dungeon, lol.

 

Spoiler

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8 hours ago, Shadd Ashborn said:

Ugh, I always strongly upset by that intentional avoidance of male captives/victims in 99.9% of adult mods. I wish had at least few external pairs of hands to fix anything myself ... So many content that can be redone/fixed for equality and I am all alone who would like to see male sub content. Oh well.

Preach! As a test run, I tried to see if changing the gender of the captives in the MG mod breaks anything-to my surprise everything still works as intended-they get into pose and you can save them and they give you kiss marks for saving them. The only problems I've encountered are that the blankets they equip when saving them don't have a mesh for males-defaulting to tan robes-and they don't seem to follow the player after saving them, unlike the female captives.  Still, better than nothing no? Since I'm done with adding generic Argonian and Khajiit captives I think I'll add male captives now. 😀

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Mooo...cont.

Lovers Juice...Very modified to work properly. Rough translation from Japanese. Lovers Juice affects certain girls...seems to pick on them. Vilja is one...always needing to stop and empty the jugs. Poor girl.

The lactation skin texture is a special, though...as it only looks good on fat or pregnant chicks. Not something you want on EVERY human female.

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6 hours ago, Vesuvian said:

Preach! As a test run, I tried to see if changing the gender of the captives in the MG mod breaks anything-to my surprise everything still works as intended-they get into pose and you can save them and they give you kiss marks for saving them. The only problems I've encountered are that the blankets they equip when saving them don't have a mesh for males-defaulting to tan robes-and they don't seem to follow the player after saving them, unlike the female captives.  Still, better than nothing no? Since I'm done with adding generic Argonian and Khajiit captives I think I'll add male captives now. 😀

 

Heh, male meshes are no problem - either it's a lot of nice Slof's stuff to add as male versions in CK, or I could do some male meshes too, working with Oblivion meshes so much easier than with NV ones (don't even know why, maybe because of T-pose and how generally body works, i.e. there is no compicated gunshot animations), models are much less picky about distortions and clipping). :) 

 

I want to complete butt-enabled animations (about half of a way right now), then I'm going to take hands on more Draenei-ish hooved refits AND break armor meshes for them (I already have full BA set for Iron armor hehe). And then I wanted to look at that "monster girl" mod to, maybe, make some male conversions of creatures and NPC. Eh, so many plans and just one pair of hands. ;_;

 

Though I am happy that people actually miss some more equality in content too (let's be honest, MG mod made by literally very sick person so it's natural that it has such downsides). :D

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42 minutes ago, Shadd Ashborn said:

 

Heh, male meshes are no problem - either it's a lot of nice Slof's stuff to add as male versions in CK, or I could do some male meshes too, working with Oblivion meshes so much easier than with NV ones (don't even know why, maybe because of T-pose and how generally body works, i.e. there is no compicated gunshot animations), models are much less picky about distortions and clipping). :) 

 

I want to complete butt-enabled animations (about half of a way right now), then I'm going to take hands on more Draenei-ish hooved refits AND break armor meshes for them (I already have full BA set for Iron armor hehe). And then I wanted to look at that "monster girl" mod to, maybe, make some male conversions of creatures and NPC. Eh, so many plans and just one pair of hands. ;_;

 

Though I am happy that people actually miss some more equality in content too (let's be honest, MG mod made by literally very sick person so it's natural that it has such downsides). :D

I would be so into having Male versions of the monsters included in the mod! There already are a few packaged in, but I ain't saying no to more males! Unfortunately my knowledge of modding in Oblivion is relatively limited, so all I've been doing is editing it to fit my tastes, either way I would love to see a version of that sometime in the future!

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