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[mod] Fantasy Races


Euclidean

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Posted
17 hours ago, LurkLurkLurk said:


Okay I think I remember what was the problem, sized apparel zero extended had its own body for slimegirls and that was showing up all weird like this, but you'll see the head is still the default head instead of the facial animations head.

I don't know what I did but I ended up fixing it myself, but I had to make slimegirl into a custom xenotype instead of making it a prebuilt one instead.

 

slimebodyerror.png

Relevant mods included RJW, SA0, SA0 Extended, Alpha Genes, Cumpilation, RJW Genes, NL - Facial Animations, Humanoid Alien Races.

 

Still unable to get it to show as an error texture even with all the SA0 mods you're running, so it unfortunately seems like a bug that's happening to only you

Asides from the standard checks like making sure all your mods are up-to-date, load order is right, etc, try changing the body to 'female' in character editor or removing the 'slime body' gene if present on the pawn. Really strange that making a custom xenotype instead of a prebuilt one worked though lol

Posted (edited)
3 hours ago, Euclidean said:

 

Still unable to get it to show as an error texture even with all the SA0 mods you're running, so it unfortunately seems like a bug that's happening to only you

Asides from the standard checks like making sure all your mods are up-to-date, load order is right, etc, try changing the body to 'female' in character editor or removing the 'slime body' gene if present on the pawn. Really strange that making a custom xenotype instead of a prebuilt one worked though lol


What mods and load order were you using in an attempt to reproduce? Tried again with updating mods, I don't get the missing texture, but it's just a blue body instead of the transparent one with a core in sa0-extended and the head is still the default head and not the NL - Facial Animations one. Tried to see if using Beautiful Bodies would help, beautiful bodies isn't even working for some reason.

Oh and if I try to add and remove the slime body trait the...whole model disappears?

Edited by LurkLurkLurk
Posted
2 hours ago, LurkLurkLurk said:


What mods and load order were you using in an attempt to reproduce? Tried again with updating mods, I don't get the missing texture, but it's just a blue body instead of the transparent one with a core in sa0-extended and the head is still the default head and not the NL - Facial Animations one. Tried to see if using Beautiful Bodies would help, beautiful bodies isn't even working for some reason.

Oh and if I try to add and remove the slime body trait the...whole model disappears?

 

Harmony

Core

Biotech

Vanilla Expanded Framework

Alpha Genes

Camera+

Character Editor

[NL] Facial Animation - WIP

RimJobWorld

Fantasy Races

Sized Apparel for RJW (SAR version)

Sized Apparel Extended

 

Posted

Looks to be a problem with SA0 extended not applying the new body type correctly, it does seem to contain a patch to give custom textures when the gene is present:

 

image.thumb.png.6b6883e8152a186168f7d3a781368519.png

 

However it doesn't seem to be applying it correctly, even on baseline pawns:

 

image.png.02d7e8dffd29d9b2b6e5b39e0c1ca480.png

Posted (edited)

I am having trouble instaling any mod from this site. can someone explain how to for me? 

 

ok I was ovethinking and didn't realize that normal mods where grey like other mods in the menu. 

 

Edited by SilentSongs
Posted

one way to repoduce pure succubi is to add a penis via sugery then they can fertilise their own ovum or impregnate other succubi

but you might need a mod like better gene inheritence so they can inherit their archite genes

as for the installing make sure you have the 1.5 versions since there are quite a few 1.4 and 1.3 mods on here

Posted
On 4/18/2025 at 8:42 AM, Syrelaurar said:

one way to repoduce pure succubi is to add a penis via sugery then they can fertilise their own ovum or impregnate other succubi

but you might need a mod like better gene inheritence so they can inherit their archite genes

as for the installing make sure you have the 1.5 versions since there are quite a few 1.4 and 1.3 mods on here

I'm surprised this works given they have the infertile gene lol, where there's a will there's a way I guess

Next update will bring a lot more customisation options like configuring traits, ages, genitals, and some genes per xenotype, so it probably wouldn't be too much effort to add a setting that toggles the sterility gene in succubi

Posted

I honestly have like 4 versions of succubi in the game lol so really not sure if I didnt just give them a hyper fertility gene (or even reduced since you just need above zero for ivf methods) from the other succubi first but sterile gene is easy to over come lol actual sterile is a bitch since its on the whole body def

  • 2 weeks later...
Posted
On 5/2/2025 at 9:58 AM, Player565 said:

@Euclidean - Hi, nice MOD realy like it... Can you Please make the OP for "remove Ovipostor" work please ? The Arachne else overflood everything... THX.

 

Oh I didn't even realise they weren't working, thanks for the bug report

Posted

N.P. THX... for your work 👍-> But you know that you still have "Ork" face textures missing right. Maybe possible to make all "(if) missing" Textures using the "Default" Human ones ?

Posted
On 5/7/2025 at 2:44 AM, Player565 said:

N.P. THX... for your work 👍-> But you know that you still have "Ork" face textures missing right. Maybe possible to make all "(if) missing" Textures using the "Default" Human ones ?

 

Hmm I don't see missing orc face textures on my end, any other mods your using?

Posted

There seems to be a conflict with SA0, Big & Small Framework and this mod. For example, when i spawn a Harpy she doesn't have SA0 body (no boobs or vagina drawn). The problem is "Graceful angelic wings" germline gene from "Big & Small - Genes & More" that adds Whole body hediff called "Winged humanoid" (same thing happens with Beegirl, Dragongirl and Arachne with her "Spider-person" body hediff). When i remove the problematic "Graceful angelic wings" gene "Winged humanoid" hediff disappears and SA0 works again, but she doesn't have wings anymore.

  • 2 weeks later...
Posted

Yeah I can confirm I'm having the same issue with the Big and Small mod. Weird thing is that Beegirls work fine for me but Harpy, Dragongirl, and Spidergirl are broken for me. Works if I take the wing/spider body gene away but they are obviously not what they are supposed to be at that point

Posted (edited)
17 hours ago, Solidguy said:

Yeah I can confirm I'm having the same issue with the Big and Small mod. Weird thing is that Beegirls work fine for me but Harpy, Dragongirl, and Spidergirl are broken for me. Works if I take the wing/spider body gene away but they are obviously not what they are supposed to be at that point

Quote

There seems to be a conflict with SA0, Big & Small Framework and this mod. For example, when i spawn a Harpy she doesn't have SA0 body (no boobs or vagina drawn). The problem is "Graceful angelic wings" germline gene from "Big & Small - Genes & More" that adds Whole body hediff called "Winged humanoid" (same thing happens with Beegirl, Dragongirl and Arachne with her "Spider-person" body hediff). When i remove the problematic "Graceful angelic wings" gene "Winged humanoid" hediff disappears and SA0 works again, but she doesn't have wings anymore.

B&S achieved racial transformation without HAR. When the wing gene is used, the character's race will change to a winged person, and wings that can be injured and lost will appear in the character's health bar. The same is true of snake people, insect people and Centaurs. This will cause SA0's chest and genitals to disappear.

 

So I thought a compatibility patch was needed and because B&S uses the original body, so I followed the tutorial and added BodyAddon.xml and SkeletonDefs.xml with only race names modified, but it doesn 't seem to work. The tutorial tells me to add body textures along the same path as the original mod, but this mod uses the original body, so theoretically, there's no need to add textures textures. Maybe I got the wrong race code, maybe I had to specify the names of the stickers, maybe I was wrong from the very beginning. But anyway, I don't know how to continue.

______________________________________________________________________________________________________________________________________________________________________

 

Oh, It doesn't have to be so complicated. Open the Settings of Sized Apparel, click on the Race TAB, and check the "set as humans" for this bunch of races to solve the problem.

Edited by Tsukigin
Posted
On 6/1/2025 at 7:26 PM, Tsukigin said:

B&S achieved racial transformation without HAR. When the wing gene is used, the character's race will change to a winged person, and wings that can be injured and lost will appear in the character's health bar. The same is true of snake people, insect people and Centaurs. This will cause SA0's chest and genitals to disappear.

 

So I thought a compatibility patch was needed and because B&S uses the original body, so I followed the tutorial and added BodyAddon.xml and SkeletonDefs.xml with only race names modified, but it doesn 't seem to work. The tutorial tells me to add body textures along the same path as the original mod, but this mod uses the original body, so theoretically, there's no need to add textures textures. Maybe I got the wrong race code, maybe I had to specify the names of the stickers, maybe I was wrong from the very beginning. But anyway, I don't know how to continue.

______________________________________________________________________________________________________________________________________________________________________

 

Oh, It doesn't have to be so complicated. Open the Settings of Sized Apparel, click on the Race TAB, and check the "set as humans" for this bunch of races to solve the problem.

 

I'll see if there's a way to get Fantasy Races to tell B&S that these races are human by default, thanks for the report :)

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