alaunus01 Posted November 28, 2022 Share Posted November 28, 2022 4 hours ago, wollboi said: Got a lot of missing textures in Raven Rock. At first I thought I had goofed up with seasons, but I re-ran xLODGen and verified I'm not using seasons on Solstheim and none of the QRR patches are causing the problem. Anyone else seeing this or just me? you did edit the po3_SeasonsOfSkyrim.ini to include/exclude the proper worldspaces right? that one defaults to including solstheim (and excludes some of the guide choices). Link to comment
wollboi Posted November 28, 2022 Share Posted November 28, 2022 4 hours ago, alaunus01 said: you did edit the po3_SeasonsOfSkyrim.ini to include/exclude the proper worldspaces right? that one defaults to including solstheim (and excludes some of the guide choices). Nope, didn't see we needed to do that in the guide. Link to comment
kesryth Posted November 28, 2022 Share Posted November 28, 2022 9 hours ago, alaunus01 said: you did edit the po3_SeasonsOfSkyrim.ini to include/exclude the proper worldspaces right? that one defaults to including solstheim (and excludes some of the guide choices). Unless I am reading this wrong, that should not be needed. https://dyndolod.info/Help/Seasons Since the DYNDOLOD steps Aylis provided generate the LOD and seasons only for specific worlds, the second run without the seasons checkbox marked should have the worlds in it not be setup for seasons as they would not have the seasons identifier. Link to comment
alaunus01 Posted November 28, 2022 Share Posted November 28, 2022 I read a lot of dyndolod faillogs the past two weeks while I bashed my head onto the desk before I got it kinda working again. One of the embarrasing things I didn't mention was: - Why is it building seasons for solstheim I did not prep stuff for it? -- Checks seasons folders - Oh there is an ini file, which conveniently has solstheim set to enabled. Let's change that. - Why is it still trying to build spring, summer and autumn for solstheim? -- You idiot. There are four worldspace configuration lines in that ini. 1 Link to comment
1001nights Posted November 30, 2022 Share Posted November 30, 2022 hey @wollboi, did you figure out those purple textures in Solstheim? After I tested all my script mods, followers, player homes and additional combat stuff, I teleported through skyrim to check the LOD etc. and I also have those problems in Solstheim. And a blue bridge beside Dragonsreach in Whiterun, which is mysteriously fully textured (well, "meshed") at another place... I try it with MoreInformativeConsole to find the culprit. If anyone is interested in another approach to make skyrim more difficult but not Dark Souls-like, here is my approach which worked in my SE-List smoothly: Spoiler If anyone doesn't want to use MorrowLoot, but also want a new challenge, my personal light-weight combination is HighLevelEnemies Redux, Arena - An Encounter Zone Overhault and Encounter Zones Unlocked. It's nice to come back to already cleared locations and find new, higher lvl enemies. Always worked on my SE-List for 100s of hours, so I don't expect something else in AE. Just don't scale the game difficulty higher than "adept", because the enemies will get too powerful. Link to comment
wollboi Posted November 30, 2022 Share Posted November 30, 2022 11 hours ago, 1001nights said: hey @wollboi, did you figure out those purple textures in Solstheim? After I tested all my script mods, followers, player homes and additional combat stuff, I teleported through skyrim to check the LOD etc. and I also have those problems in Solstheim. And a blue bridge beside Dragonsreach in Whiterun, which is mysteriously fully textured (well, "meshed") at another place... I try it with MoreInformativeConsole to find the culprit. If anyone is interested in another approach to make skyrim more difficult but not Dark Souls-like, here is my approach which worked in my SE-List smoothly: Hide contents If anyone doesn't want to use MorrowLoot, but also want a new challenge, my personal light-weight combination is HighLevelEnemies Redux, Arena - An Encounter Zone Overhault and Encounter Zones Unlocked. It's nice to come back to already cleared locations and find new, higher lvl enemies. Always worked on my SE-List for 100s of hours, so I don't expect something else in AE. Just don't scale the game difficulty higher than "adept", because the enemies will get too powerful. Nope, I haven't really looked into it yet. Good to see it's not just me though. Link to comment
Aylis Posted December 3, 2022 Author Share Posted December 3, 2022 (edited) @wollboi @1001nights Found out what is wrong there (took me some time). Don't install the parallax version of the architecture pack. I'll add it to the description. __________________________________________________ Added recommended settings for Skurkbro's Retexture Project - Architecture LUX LUX Orbis Added HowTo for FNIS and Nemesis And please tell me if you need something like this for other mods too. Also it looks like we don't need to include male bodyslides. They work fine as they are if you stay close to the vanilla body Edited December 4, 2022 by Aylis Link to comment
alaunus01 Posted December 3, 2022 Share Posted December 3, 2022 4 hours ago, Aylis said: And please tell me if you need something like this for other mods too. Lakeview Manor needs a specific build layout AND advanced reading comprehension else you screw up your savegame too ? 2 Link to comment
lolthisis Posted December 4, 2022 Share Posted December 4, 2022 Getting a couple of purple textures in solitude, that go away if I disable Lux - Orbis. I've got the enhanced solitude patch, but I can't make them disappear, which is frustrating. Only occurring on one house that I can see there - the one opposite the Bard's College. 1 Link to comment
Aylis Posted December 4, 2022 Author Share Posted December 4, 2022 (edited) @alaunus01 I added a reminder. @lolthisis Darn, i forgot to add Enhanced Solitude with Vanilla Textures. This solves the problem. Fixed It is this house, right? Spoiler __________________________________________________ And now back to my first coffee this morning... Edited December 4, 2022 by Aylis Link to comment
wollboi Posted December 4, 2022 Share Posted December 4, 2022 (edited) Yeah, that house was purple for me too. Pi-Cho has the Azurite ENB listed back in the main files section as #4. Edited December 4, 2022 by wollboi 1 Link to comment
Skjall Posted December 4, 2022 Share Posted December 4, 2022 This thread deserves a Pin of Awesomeness ASAP. I refrained updating to AE for so long. Now it is time 3 Link to comment
lolthisis Posted December 5, 2022 Share Posted December 5, 2022 21 hours ago, Aylis said: @lolthisis Darn, i forgot to add Enhanced Solitude with Vanilla Textures. This solves the problem. Fixed It is this house, right? Reveal hidden contents __________________________________________________ Yes, thank you! I noticed that nexus has new Ostim animations that say they're optimised for Ostim NG, which is the one we have in the load. Has anyone tried switching them? Looks like it's mainly about adding tags to allow expression changes. Also, I really wish there was a patch or toggle to make the Dawnguard Sentries show up much later, like once you've helped the Dawnguard get together a bit. I usually leave the esp off until later in the game, but I also usually forget one way or the other. Seems like it would be great to patch it into Timing is Everything somehow. Link to comment
Aylis Posted December 5, 2022 Author Share Posted December 5, 2022 4 hours ago, lolthisis said: Has anyone tried switching them? Already downloaded. 'Bad Dog's Hoodies' got a patch too. But those are wonky as my char now uses male animations. Link to comment
wollboi Posted December 5, 2022 Share Posted December 5, 2022 (edited) Anybody having issues with Enhanced Solitude? I've had a half dozen crashes just walking around the area outside the town proper. Once I get inside it's fine. Edit - Actually I think it's ES Docks. Nexus has a slew of people with the same issue. Edited December 5, 2022 by wollboi Link to comment
Karenb Posted December 7, 2022 Share Posted December 7, 2022 On 11/15/2022 at 8:11 AM, Aylis said: Asset Master File the bbs asset master file seems to have been removed from nexus mods, but i think this link should allow you to continue downloading it: https://www.nexusmods.com/skyrimspecialedition/mods/74603?tab=files&file_id=313510 Link to comment
ElvinJG81 Posted December 7, 2022 Share Posted December 7, 2022 Just updated to AE. Will I nedd to clean Update ESM and the DLC ESMs again? Link to comment
wollboi Posted December 7, 2022 Share Posted December 7, 2022 5 hours ago, ElvinJG81 said: Just updated to AE. Will I nedd to clean Update ESM and the DLC ESMs again? If it's already clean, nope. AE uses the same ESMs as SE, just adds an ESM for each CC. Link to comment
wollboi Posted December 8, 2022 Share Posted December 8, 2022 @Aylis So the Myrwatch CC gets patched with Lux, but MO2/Wrye will complain about it missing "myrwatchhomefixer.esp". I'm having trouble with the house and the Lux author points to this mod as needed in order for the Lux patch to work. Probably needs to be included in the Patches section before we re-run Lux. Myrwatch - Editable Home Cell Hopefully that fixes my issue with the house. Relevant post from the Lux author: Spoiler REMINDER 2: Myrwatch CC content CAN'T be patched in its current state because it's both an ESM and a ESL and thus has the infamous cell bug. To make my patch work you need to install Myrwatch - Editable Home Cells (Cell Bug Workaround) cause that's the only way to patch that mod. This is the plugin I'm using as a master too so it's mandatory. Link to comment
Aylis Posted December 8, 2022 Author Share Posted December 8, 2022 @wollboi If you can confirm that it works i'll add it. _________________________________________________ Vayne got the visual update i was waiting for. Spoiler Wasn't a fan of the purple hair, now she's imho perfect. The NPC of Whiterun got a completely reworked mod (i guess the OA will redo the others too). I'll add the changes with the next update. For Ashbound - Solstheim Revisited we'd need an additional patch for the textures. Will keep an eye on the mod. Realistic NPCs is a nice solution for all NPC that didn't get a rework by Nithi. As it is only using vanilla assets it is very compatible with all other mods. Finally found the culprit for all the unusual NPC that got black faces. MLU adds those and i found no way to fix them. So MLU will be gone with the next update. Link to comment
wollboi Posted December 8, 2022 Share Posted December 8, 2022 @Aylis Confirmed working. Myrwatch had a 50/50 shot for me of being a black void with a door, a bed, and a mannequin. After installing that it fixed it (and Wrye shut up). And it also seems to have stopped the hundred or so items springing up into the air when you enter the second cell. Where the plugin is listed in the actual guide could be pretty much anywhere: it's an ESP-flagged ESM, so I moved the new plugin between Saints & Seducers.esp and DynDOLOD.esm so it's of course going to be above the Lux myrwatch patch. Fun. Personally I think you'll be happier without MLU. I forgot how fun it is to open up treasure chests and actually find good shit inside. I think that mod is showing its age anyway, and has so many patches. Link to comment
alaunus01 Posted December 8, 2022 Share Posted December 8, 2022 Have you tried using the EasyNPC thingie that is mentioned on the Realistic NPC modpage to set those problematic NPCs to anything but MLU? Link to comment
kesryth Posted December 8, 2022 Share Posted December 8, 2022 (edited) 7 hours ago, Aylis said: Finally found the culprit for all the unusual NPC that got black faces. MLU adds those and i found no way to fix them. So MLU will be gone with the next update. Is it specific named NPCs or just the random ones? I am getting back into Skyrim, and recall I had to do some patching to make MLU work before. Something to do with the facetint files in the facegendata textures all being 512k, which causes the blackface when using with 2k faces. Had to do some upscaling on them iirc, that or I found a patch that replaced them with 2k variants.. ill dig around and see. Think i mixed up with Fo4 work on faces I have been doing.. still digging through my mass of MLU patches Wasn't sure if you have checked out the community patches page for MLU, there is a post in the forums from EZFREE from Oct 7th about HPH patch that contains the MLU edits plus HPH edits/nifs/textures. It does say it was made for 2.0B, but cant hurt to try it out and see how it looks, ChocolateNoodle (maker of MLU) mentions he was going to be reverting all changes to vanilla to remove facegen work in MLU (went into MLU 2.0c - "Probably fixed blackface bugs by updating Facegen data and reverting any non-Vanilla/USSEP NPC cosmetic changes", but I figure in case he missed something its still worth checking out Edited December 9, 2022 by kesryth Link to comment
Aylis Posted December 10, 2022 Author Share Posted December 10, 2022 (edited) Update 0.9.5 Last Update Improving creatures and a few bugfixes. Sadly the mod for the NPC of Whiterun is gone and its update is missing too (somebody complained about it and its now hidden). I really miss the times when there was less infighting and more cooperation between modders... Mods to remove Spoiler Foundation Furniture - SMIM Patch Not needed anymore NPC Asset Master File Got replaced by a now hidden mod - so keep it if you still got it! Whiterun Hold NPC Overhaul - Full Got replaced by a now hidden mod - so keep it if you still got it! Patches Whiterun Hold NPC Overhaul - RBT Patch Got replaced by a now hidden mod - so keep it if you still got it! Mods to add Spoiler Foundation Werewolf Totems Windows PC Eyebrows Dead Briarheart SoS Patch Freckles and Moles Makeup Tweaks Weathered Nordic Bodypaints Fia (F - Wood Elf) HPH Fenrin (M - Wood Elf) HPH Gameplay Dynamic Things Immersive Equipment Displays Immersive Equipment Displays - Mura Presets Immersive Equipment Displays - Unequip when nude Immersive Equipment Displays - Unequipped Helmets on Waist (Optional) Immersive Equipment - Animations NPC Realistic NPC Companions Daegon - High Elf Follower Daegon - High Elf Follower - HPH Patch Vayne - Dunmer Spy - Drow Creatures Butterflies Chicken Dragon Dragon Priest Falmer Giant Hagraven Highlandcow Honored Dead Honored Dead - Cannibal Draugr Patch Honored Dead - Sons of Skyrim Patch Horker Husky Wolf Mammoth Nix-Hounds Nix-Hounds - CC Replacer Sabrecat Skeleton Skeleton - CC Necromantic Grimoire Patch Troll Wispmothers Wolves of the Wild Patches Immersive Dayspring Pass - Atlas Map Markers Patch Edited December 10, 2022 by Aylis Link to comment
alaunus01 Posted December 10, 2022 Share Posted December 10, 2022 automod propably ate this the first draft: Quote I tracked down something much more annoying.... softlock on 'random' looting and/or vendor interactions you only got out of by terminating skyrim via taskmanager. and the culprit is *drumroll* WACCF ? - some loot without 'proper' waf_keyword and skyrim will bork itself. and there still are no easy to use scripts for that. so all the compability patches you need will have to be done manually.... last time I wrestled with that particular mod I ended up adding complete crafting overhaul on top of it because CCOR has/had scripts to create patches that add WACCF compability too (at least back then they used too) and ignored the crafting menu duplicates. slightly annoyed at WACCF right now options: - get rid of WACCF and mods that must have it - get rid of replacers that have no WACCF comp patch - manually create WACCF comp patches (LOL) - add CCOR and create script assisted comp patches, deal with the crafting menu duplicates Link to comment
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