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9 hours ago, plamya said:

i did clean save already but it didn't work for me. maybe there are console command to restart defeat activation?

On new game same problem? If Devious Devices not installed then need to install Scripts folder from NO DD folder(in defeatfixed archive).

Also try to restore save before savecleaning and clean with another variant: 

Spoiler

1. Restore previous version of Defeat which was working normal and load save before cleaning
2. Use Clean option in Defeat MCM(or from hotkey "0" menu), Deactivate Defeat from MCM and make savegame
3. Run 'Save game script cleaner' (SaveTool)
---Open last save
---Select 'Mod Editor' button
---In the 'Mod Editor' window check all older SexlabDefeat.esp

---In the 'Mod Editor' window select 'Delete selected mod forms'
---In the 'Mod Editor' window select 'Delete selected mod scripts'
---Close 'Mod Editor' window
---Select 'Delete broken active' button
---Select 'Save' button and close tool
4. Uninstall ALL files of older Defeat version
5. Run FNIS
---Select 'Update FNIS Behavior' button
---Close FNIS after updating
6. Run Skyrim and load last cleaned savegame
7. After loading wait 30-60sec and make new savegame
8. Exit from Skyrim
9. Run 'Save game script cleaner' again
---Open last save
---Select 'FixScriptInstances' and 'Delete All #' buttons
---Select 'Save' button and close tool
10. Run Skyrim and load last cleaned savegame
11. After loading wait 30-60sec and make new savegame, exit game

12. Install newer Defeat and make step 5 again

13. Load savegame and wait while Defeat MCM message will be appeared (maybe need to wait several minutes, in MCM Defeat menu options must be appeared, if it will be long time then try console command setstage ski_configmanagerinstance 1)

14. Then try to enable Defeat

 

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2 hours ago, Tkc said:

On new game same problem? If Devious Devices not installed then need to install Scripts folder from NO DD folder(in defeatfixed archive).

Also try to restore save before savecleaning and clean with another variant: 

Thanks for explaining about NoDD. I got it. But it's the same as for a clean save as for a new game. Still looking for troubleshooting.

 

UPD Defeat has been activated at last. I did a new game and then Defeat doesn't activate I just made save/load action. After this Defeat been started.

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It seems that all threesomes stopped working.

 

Also I cant seem to find the threesome change option for players. only for followers and npc vs npc.

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21 hours ago, Tkc said:

It is strange. Im using Death Alternative and didnt encounter with this problem with last versions. Checked it again started new game then waited while all MCM loaded then activated Defeat then in DA mcm registered quests and activated DA. I see Defeat options in DA mcm menu in bleeding options and in death options. It is some problems in game? Also read here something about this but didnt noticed but also didnt used Defeat so many time to notice the problem in game.

It's a problem in game. DAYMOYL's MCM has all the options for Defeat, but Defeat just won't start when my PC is in bleedout. 

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2 hours ago, nerdy22 said:

It seems that all threesomes stopped working.

 

Also I cant seem to find the threesome change option for players. only for followers and npc vs npc.

in the main archive i saw Creature Framework and Aroused Creatures. they reworked too and got some fuctionality from original Defeat. in fact it's really bad that the functionality of the mods has been redistributed between these mods. if you ask me i told that it's awful. Defeat got functional of Devios Devices, and Aroused Creatures received a functional of Defeat. So it's unusful to take the Defeat only, you need to take it all. and new structure looks like more unstable and not so clear for development in future - it's ridiculus that you need to make a clear save and reinstall Defeat with other scripts if you find out that you want to install DD. really it's absurd.

 

by the way - Aroused Creatures has been losted all proper strings from MCM so it need to be fixed before using. for me it was too hard to install new version of Defeat. for it i started new game. but after all of it i wanna say that i got more stable gaming. and this fact for me more important then all that i wrote before. i'll test it in few days and drop an nifo about stability and functionality of new version of Defeat and depending mods.

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On 9/23/2018 at 10:19 AM, Bane Master said:

As this appears to be the most up to date version (and at the risk of causing more confusion!) I have made a couple of QOL fixes if anyone wants them;

  • If struggle is enabled the struggle bar will appear at the start of each assault, if no struggle key is pressed within 2 seconds the assault will automatically succeed
  • Fixed corrupted defeat activation menu text

For simplicity I have packed the whole mod - if you want to give it a go just use this and nothing else. You can update from defeatfixed030918.zip with no issues, otherwise a clean save is required.

 

Defeat v535 Fixed 030918 Bane Version 2.7z

I have a problem I hope someone can help me out with.  I installed this fixed version by uninstalling the old version and install this one then started a new game.  I used ASLAL to start my game choosing the left for dead option.  Was thrown into Solsthiem and was attacked by ash hoppers.  Defeat worked like it was supposed to I tried to win the fight but eventually went down and got the you can no longer fight message and dropped to the ground like before.  But here is where the weirdness kicked in.

 

Instead of getting taken by the ash hopper I was teleported to a nearby reaver camp and used by the reavers instead of the ash hopper.  I do have creature animations installed and verified they were working by using aroused creatures on a friendly beast with an invite.  I went back to the save prior to the above fight and snuck up on the ash hopper and used matchmaker and the spells worked fine.  So I tried again to just fight the ash hopper at this point and once again lost the fight and teleported to the reaver camp.

 

Any ideas what is going on here?  Is it a setting in Defeat I don't have set properly?  Any help would be greatly appreciated.

 

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