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MBP based npc replacer 0.81b by ES74


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  • 2 weeks later...

What skin texture mod should I use with that mod? The heads are mismatched with the texture of the body.

 

Btw this mod ravaged beauty pf Carwen. She looks like some junkie girl in that mod.:P

///

Never mind. xD

I forgot I don't use any skin textures from MBP for Oblivion vanilla races. :P

I use Female EyeCandy Textures by Exnem. :P

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Actually if you are using Xeo and you have it under MBP then it is an Xeo issue and not an MBP one.

 

MBP does have some jacked up things with it and definately needs to be updated. For example many of the skin textures point to things that don't come with the package or point to old school textures layouts that are not all that compatible with HGEC bodies. I "may" look into tackling this someday in the future but just the quick run through I did on one MBP plugins took a shit load of time\work to fix just one races textures.

 

I have not browsed into Xeo very deeply as I have not yet needed to but it too could have similar issues. It also makes a difference which version of Xeo you use - Xeo4, Xeo5, XeoRC, XeoSP v1.0 or XeoSP++ with the patch.

 

Nothing is ever simple is it.......:(

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I believe the L world is based of of XEORC. I could very well be mistaken though.

 

EDIT: Nevermind, it's XEO5.

 

Might do a full re-installation soon. With the new MBP AIO packs to see if they clear up some problems I have in my current installation. Also want to try out the new glossy skin texture pack for MBP that just got put up recently.

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  • 2 weeks later...
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  • 2 years later...

Hey guys. Long time no talk --

Does anyone have an OLDER version of this mod laying around anywhere? I would greatly appreciate it.

i use the wonderful OCO2 by Nuska, and also enjoy SOME aspects of EURN still .. but i would rather not so many people be replaced (especially random Guards and enemy actors in the wild). I do love how the Countess' look and such though.

Or if anyone feels squirrely, I would love an edited version that only touches the Countess'/Queens in each city, the King, and that cool Redguard in the Bloodworks.

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  • 6 years later...

 

Been poking around Oblivion pages looking for mods I was planning to use a few years back when my PC stopped being cooperative and I re-stumbled on to the Dem Waifu's blog and found some EURN updates and other JP mods.

 

Were there any issues with getting it to work that weren't listed here?  Still a few parts shy of a PC that can handle gaming so I can't poke around in TESedit as of yet.

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  • 4 months later...
On 11/14/2011 at 4:57 AM, saddad said:

Full file:

http://www.4shared.com/archive/Ml2Cuez7/ES74s_Unique_RaceNPCs_081b_Ful.html

 

ES74's Unique Race&NPCs 0.8b NPC Replace List all 575npc

 

In the latest version (v1.0) all NPCs have missing heads. The package seems to lack head meshes.

 

I know earlier versions worked fine, but not the newest version. Does anyone have an earlier version perhaps?

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54 minutes ago, Grapefruit2 said:

In the latest version (v1.0) all NPCs have missing heads. The package seems to lack head meshes.

 

I know earlier versions worked fine, but not the newest version. Does anyone have an earlier version perhaps?

 

Why not open the esp, check the head mesh path and create the folder (if it doesn't exist) and add head meshes. Maybe the heads are in the Mod file but in a wrong folder, then you only have to change the folder name.

 

EDIT;

new Imperial, Breton, Argonoid, Orc, Nord, Dunmer, High Elf, Wood Elf have right meshes and textures path and folders.
Also the changed vanilla Dark Seducer and Golder Saint have the right path and folders for head and textures.

Everything is in "ES74's Unique Race&NPCs" and in the right place.

 

Only the  RedguardBeteran "Redguard(Beteran)"   has missing head mesh         (texture are there and the path is correct)
Characters\Ren\Head\Ren_Head001.nif
Folder and nif does not exist.  !! But must be in your beautiful people Mod folder, just check your game folders.

 

So all raced must have heads.

 

Have you started a new game to test the Mod ? no old save,

Edited by fejeena
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23 hours ago, fejeena said:

Why not open the esp, check the head mesh path and create the folder (if it doesn't exist) and add head meshes. Maybe the heads are in the Mod file but in a wrong folder, then you only have to change the folder name.

 

EDIT;

new Imperial, Breton, Argonoid, Orc, Nord, Dunmer, High Elf, Wood Elf have right meshes and textures path and folders.
Also the changed vanilla Dark Seducer and Golder Saint have the right path and folders for head and textures.

Everything is in "ES74's Unique Race&NPCs" and in the right place.

 

Only the  RedguardBeteran "Redguard(Beteran)"   has missing head mesh         (texture are there and the path is correct)
Characters\Ren\Head\Ren_Head001.nif
Folder and nif does not exist.  !! But must be in your beautiful people Mod folder, just check your game folders.

 

So all raced must have heads.

 

Have you started a new game to test the Mod ? no old save,

After I downloaded and installed EURN v0.9.3b it started to work. Didn't know v1.0 was dependent on v0.9.3b. Pretty hard to know when the ReadMe is in Japanese.

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Diablo Elf
https://www.nexusmods.com/oblivion/mods/43379

Some new textures

in Poontanks first post are some textures with tattoos
https://www.loverslab.com/topic/1453-diablo-elf-6-in-1-omod/


And more textures replacers here
https://www.loverslab.com/topic/13697-ff-custom-skins/

 

 


Xeorc is a patch to get Xeo to work smoothly with MBP.  I never used MBP or XEO. I don't like MBP, that's why I did all the No-MPB versions and patched,  Can not help.
Isn't XEORC not part of the Xeo download?
XEO 4
https://www.nexusmods.com/oblivion/mods/22787

 

XEORC4 patches
https://www.loverslab.com/topic/5385-those-who-have-xeorc4/

 

And some XEO threads
https://www.loverslab.com/topic/72275-xeo-download-and-install-help-please/
https://www.loverslab.com/topic/15185-xeo-sp/

 

-----------------------------------------

The "DLCShiveringIsles - Faces.bsa"   I don't know. it can't break the game if you delete it.

It's just one file, easy to delete and if you notice any errors or problems just copy it back to the data folder.

 

 

 

 

 

Edited by fejeena
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14 hours ago, Grapefruit2 said:

The ReadMe also says that "DLCShiveringIsles - Faces.bsa" (included in the latest Unofficial Shivering Isles Patch) causes facial stains on modified NPCs and recommends to delete it (which is safe to do, according to the ReadMe). Hmm, do you think it's a good idea to delete it?

 

Always examine the resources.  And that, I just did.  FORTUNATELY, the contents of the 'Faces' bsa holds, not the actual textures, but the translucent relief work layer (forgot the name).

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