canderes Posted November 15, 2013 Share Posted November 15, 2013 Does smoothing/recalc tangent space help at all for that? When I have tearing/separation at the seams that usually fixes the problem. Link to comment
HydrogensaysHDT Posted November 16, 2013 Share Posted November 16, 2013 After some time the Physics stop working. Mod list is quite big: Active Mod Files: 00 Skyrim.esm01 Update.esm02 Unofficial Skyrim Patch.esp [Version 2.0.0a]03 Dawnguard.esm04 Unofficial Dawnguard Patch.esp [Version 2.0.0]05 HearthFires.esm06 Unofficial Hearthfire Patch.esp [Version 2.0.0]07 Dragonborn.esm08 Unofficial Dragonborn Patch.esp [Version 2.0.0]09 ApachiiHair.esm0A ApachiiHairFemales.esm0B ApachiiHairMales.esm0C RaceCompatibility.esm0D Skyrim Project Optimization - Full Version.esm0E ClimatesOfTamriel.esm0F hdtHighHeel.esm10 JSwords.esm11 Lanterns Of Skyrim - All In One - Main.esm12 Lootification.esm13 SGHairPackBase.esm14 Solstheim Climate Overhaul.esm15 SPIKE.esm16 Xvision Children.esm17 Xvision Children - Complete.esp18 DSAMG - Miraak Music Fixes.esp19 RaceCompatibilityUSKPOverride.esp1A Weapons & Armor Fixes_Remade.esp1B ADS.esp1C AOS.esp1D ClimatesOfTamriel-Sound.esp1E Improved Combat Sounds v2.2.esp1F AOS_ICS Patch.esp20 Thundering Shouts.esp21 fantasy music overhaul.esp22 StaticMeshImprovementMod-PACK.esp23 83Willows_101BUGS_V4_HighRes.esp24 AMatterOfTime.esp [Version 1.00]25 Ars Metallica-PACK.esp26 Auto Unequip Ammo.esp27 Better Skill and Quest Books Names.esp28 BLESSINGS - Altar Descriptions.esp29 Dual Sheath Redux.esp2A DungeonQuestAwareness.esp2B EpisodeParallax.esp2C Immersive Battles.esp2D Immersive Brigands.esp2E Immersive Dawnguard.esp2F Immersive Dragonborn.esp30 Immersive Factions.esp31 Immersive Patrols.esp32 Immersive Travelers.esp33 Immersive Werewolves.esp34 Lanterns Of Skyrim - CoT Nights lvl 8.esp35 Long lost smelters by Hyralux.esp36 manny Lantern Caretakers.esp37 PilgrimsDelight.esp38 Skyrim Immersive Creatures.esp [Version v6.1.3]39 Skyrim Immersive Creatures - DLC2.esp [Version v6.1.3]++ Traps Make Noise.esp3A Chesko_LoreBasedLoadingScreens.esp3B JSwords_Load_Screens.esp3C RaceMenu.esp3D RaceMenuPlugin.esp3E nem-e5i5's RaceMenuPlugin.esp3F RaceMenuOverlays.esp40 SkyTweak.esp41 vAutosaveManager.esp42 SkyUI.esp43 iHUD.esp44 Customizable Camera.esp45 MinimalHUD.esp46 Akavari Katana Re_borne.esp47 BDYEB.esp48 BosmerArmorMATY743.esp49 Bucklers-Complete.esp4A 1nivWICCloaks.esp [Version 2.3]4B Crossbows_Basic_Collection_EN_LL.esp4C DragonBoneEbony_Replacer.esp4D ExplosiveBoltsVisualized.esp++ FullBootForKKSA.esp4E hothtrooper44_ArmorCompilation.esp4F Immersive Weapons.esp50 imp_helm-PACK.esp51 JSwordsDistributionBalancePlugin.esp52 KatanaCrafting.esp53 loners_sword.esp54 Lore Weapon Expansion.esp [Version 1.0]55 Melt_Down_Everything.esp56 Nicoroshi Creations.esp [Version 1.2]57 PrvtI_HeavyArmory.esp58 PrvtI_HeavyArmory_DG_Addon.esp++ Sexy Armor Replacer Patch.esp59 StormLord.esp5A UniqueWeaponsRedone.esp5B Unique Uniques.esp [Version 1.5]5C Appeal Armors-PACK.esp5D Equip_Misc-PACK.esp5E Smithing Perks Overhaul_Remade.esp5F Complete Crafting Overhaul_Remade.esp++ Complete Crafting Overhaul_Dawnguard.esp60 Complete Crafting Overhaul_Hearthfire.esp61 Complete Crafting Overhaul_Dragonborn.esp62 FMO.esp63 Forge Menu Overhaul Smithing Experience Fix.esp64 ERSO 02 - Enhanced Fauna and Monsters for Skyrim.esp65 DeadlyDragons.esp66 DSAMG - Greybeard Fix.esp67 The Paarthurnax Dilemma.esp [Version 1.2.5]68 Acquisitive Soul Gems.esp69 BetterQuestObjectives.esp6A Book Covers Skyrim.esp6B Book Covers Dawnguard.esp6C Book Covers Hearthfire.esp6D BlockSparkles.esp6E AOS_BlockSparkles Patch.esp6F Guard Dialogue Overhaul.esp70 WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp71 Headtracking.esp++ Proper Aiming.esp++ SameWalkRunSpeedsLite.esp72 Schlongs of Skyrim - Light.esp73 SkyFalls Plus SkyMills - All DLC.esp74 SFO_GOS_Grassification-PACK.esp75 Convenient Horses.esp76 dD - Enhanced Blood Main.esp77 dD-Dragonborn-Dawnguard-EBT Patch.esp78 dD-DG-DB-Immersive Creatures EBT Patch.esp79 AOS_EBT Patch.esp7A Speed Revised.esp7B skyforgedWeapons.esp7C aMidianborn_Skyforge_Weapons.esp7D WeaponsArmorFixes_ambSkyforge_Patch.esp7E Weapons & Armor_TrueOrcish&DaedricWeapons.esp7F Skyrim unleashed_npc.esp80 Skyrim unleashed_Hardcore_npc_addon.esp81 OBIS.esp82 OBISDB.esp83 EnhancedLightsandFX.esp84 ELFX - NoBreezehome.esp85 ELFX - Dawnguard.esp86 ELFX - Dragonborn.esp87 COT-PACK.esp88 AOS_COT-DG Patch.esp89 ClimatesOfTamriel-Dungeons-Hazardous.esp8A Better Vampires.esp8B BFSEffects.esp8C Better Stealth AI for Followers.esp8D DeadlyCombat.esp8E DeadlyCombat_GiantsAIFix.esp8F Dual Wield Parrying_SKSE.esp90 Dodge Mod.esp91 The Dance of Death - Ultimate Edition.esp92 TKDodge.esp93 Enhanced Soul Trap.esp94 Soul Gems Differ - E.esp95 PerkUP-PACK.esp96 PerkUP-Archery.esp97 PerkUP-TwoHanded.esp98 dD-No Spinning Death Animation.esp99 HeartBreaker.esp [Version 2.0]9A AzarHairPonyTail 03 - Havok.esp9B Cosmetic-PACK.esp9C Amanda.esp9D Bee_V.esp9E rk_Followers UNP.esp9F Tauriel.espA0 Mei.espA1 NPCs Redone.espA2 OtherFacelifts.espA3 ApachiiHairMarriageFollowersFacelifts.espA4 SBF All In One + DLC v1.7.espA5 Bijin Warmaidens UNP One esp.espA6 Frea.espA7 Aela.espA8 Delphine Makeover.espA9 Serana.espAA Rayya.espAB SylgjaSylvan1.espAC AmazingFollowerTweaks.espAD BetterQuestObjectives-PACK.espAE dD - Realistic Ragdoll Force - Reduced.espAF CharGen Morphs.espB0 CharGen ECE Morphs.espB1 SPTConsistentOlderPeople.esp [Version 1.6]B2 ethereal_elven_overhaul.espB3 DawnguardRuneWeaponsFXSReplacer.espB4 ImpWeapEnchFX.espB5 RealisticWaterTwo.espB6 RealisticWaterTwo - Legendary.espB7 AOS_RWT Patch.espB8 AOS_ADS Patch.espB9 Xvision Children - USKP.espBA Unique Region Names.esp [Version 5]BB Bashed Patch, 0.espBC Automatic Variants.espBD LLI.espBE Dual Sheath Redux Patch.espBF EveryBody's Different.esp Maybe mods that change the UI or add new menus:Minimal HUDMelt Down Everything iHUDA Matter of Time EDIt-----------I can confirm that Melt Down Everything will stop the HDT dll. Selecting "Finish item meltdown" will always stop HDT.Either in the Tannin Hack or in the Smelter Yeah.Melt Down Everything send a Close Loading Menu event without the Open one.It makes my plugin confusing.I think I should create my own menu opened list. For all users.Currently alt+tab will make some bad result(will be fine after cellchange or re-equip the object).You can open either menu before that to avoid this issue. I'm trying to fix that Link to comment
Marisa Kirisame Posted November 16, 2013 Share Posted November 16, 2013 I really don't know what the hell's going on. I'm on 11-9 right now and I'm still sometimes getting a sudden crash after playing for a long while. All I know is that an autosave is made with the name "hdtPhysicsExtension Autosave" right before said crash, every single time it happens. Link to comment
HydrogensaysHDT Posted November 16, 2013 Share Posted November 16, 2013 fix the problem on #1276 about MeltDownEverything stop working causing by invalid Open Menu event is unsolvable. Link to comment
zupra Posted November 16, 2013 Share Posted November 16, 2013 When i quit to desktop the game always crashes. Not a big deal since i'm closing the game anyway. Link to comment
RomeoZero Posted November 16, 2013 Share Posted November 16, 2013 Does smoothing/recalc tangent space help at all for that? When I have tearing/separation at the seams that usually fixes the problem. Canderes send me cape back please , i think you've finished it long ago Link to comment
fenrir19 Posted November 16, 2013 Share Posted November 16, 2013 wait till it full finished -___- Link to comment
TnTTnT Posted November 16, 2013 Share Posted November 16, 2013 I checked log which HDT stop working after a while. Yes, there are many WARNING: Physics delta time > 0.2, lose time. But I don't think it cause HDT to stop working. Maybe it's the menu or something. I save quite often to prevent any unexpect CTD. Edit: 11-16 version seem to work fine. Link to comment
Scramagon Posted November 16, 2013 Share Posted November 16, 2013 Quick question, with the breast bones animating on 'auto-pilot', is there no need for animation replacers anymore? Basically, i can just use the default ones that don't even have animations for those bones, and they still jiggle? Do animations made for TBBP still animate as normal or does the havok-ing override all animation? Link to comment
dTd Posted November 16, 2013 Share Posted November 16, 2013 Quick question, with the breast bones animating on 'auto-pilot', is there no need for animation replacers anymore? Basically, i can just use the default ones that don't even have animations for those bones, and they still jiggle? Do animations made for TBBP still animate as normal or does the havok-ing override all animation? It all works quite well together, only in some cases do the two types of animation actually interfere. You are correct, there's no need to have any bbp/tbbp built into the animation, HDT will animate no matter what as long as the body supports bbp/tbbp. Link to comment
Kageryu Posted November 16, 2013 Share Posted November 16, 2013 Is it normal for this mod to cause CTDs every 5-10 mins? I can't stand this shit. Everytime I CTD and reload, I see this save labed "HDTPhysics". Is there anything I can do about this? Link to comment
Derpakiin Posted November 16, 2013 Share Posted November 16, 2013 Can anybody guide me on how to enable the collisions of the breasts with the hands in this idle I've attached? I have HDT installed correctly and the idle works fine, but the hands do not collide/interact with the breasts like in the gif. Are there any changes I need to do to enable this? Link to comment
Nemmitron Posted November 16, 2013 Share Posted November 16, 2013 Can anybody guide me on how to enable the collisions of the breasts with the hands in this idle I've attached? I have HDT installed correctly and the idle works fine, but the hands do not collide/interact with the breasts like in the gif. Are there any changes I need to do to enable this? have the same problem, edited ne female nifs but it doesn't work Link to comment
Uriel Posted November 16, 2013 Share Posted November 16, 2013 HydrogensaysHDT we tried to replace hdtPhysicsExtensionsDefaultBBP.xml with the .xml that provides breast collisions with arms. Breast moves, but collisions does not work. Is this how it's supposed to be? Link to comment
Whizkid Posted November 16, 2013 Share Posted November 16, 2013 HydrogensaysHDT we tried to replace hdtPhysicsExtensionsDefaultBBP.xml with the .xml that provides breast collisions with arms. Breast moves, but collisions does not work. Is this how it's supposed to be? did u edit the nif files to enable collisions too? Link to comment
Uriel Posted November 16, 2013 Share Posted November 16, 2013 Do you edit all your meshes to enable hdtPE breast physics? Link to comment
hellonow Posted November 16, 2013 Share Posted November 16, 2013 Do you edit all your meshes to enable hdtPE breast physics? How exactly do you do this? Using Nifscope, i tried right clicking on the 0 Ninode and selecting Block - Insert and then NiStringExtradData - from here i follow all the renaming instructions(making sure that the path matches the dir of the HDT.xml) and then in game I get nothing. Normal HDT works but no collisions. If I re-do the process, except instead of selecting Block - Insert, I choose Node - Add Extra Data - and from here follow the renaming instructions, then in game I DO get collisions, but the trade off being the breasts have a mind of their own, moving and pointing in all sorts of crazy directions when not affected by collisions. I wonder if anyone can tell me where I am going wrong. Using 16-11 HDTphysics, custom bodyslide CBBE with t/bbp. Link to comment
Uriel Posted November 16, 2013 Share Posted November 16, 2013 Guys. I asked the plugin's author specifically, because i believe he's only one able to answer that question. hellonow i think this .xml with collisions is only ok with the older version of the plugin, that is present in the first post. And you are probably trying to use it with the latest. Link to comment
hellonow Posted November 16, 2013 Share Posted November 16, 2013 Guys. I asked the plugin's author specifically, because i believe he's only one able to answer that question. hellonow i think this .xml with collisions is only ok with the older version of the plugin, that is present in the first post. And you are probably trying to use it with the latest. Ah I see - thanks Uriel. Link to comment
Whizkid Posted November 16, 2013 Share Posted November 16, 2013 Can anybody guide me on how to enable the collisions of the breasts with the hands in this idle I've attached? I have HDT installed correctly and the idle works fine, but the hands do not collide/interact with the breasts like in the gif. Are there any changes I need to do to enable this? pls provide the download link for this idle, ty Link to comment
D_ManXX2 Posted November 16, 2013 Share Posted November 16, 2013 Idle can be found here: http://www.loverslab.com/topic/21287-what-mod-is-this-vi/page-111?do=findComment&comment=570201 Make sure not to use CBBE it is not working right for it it seems. Link to comment
Scramagon Posted November 16, 2013 Share Posted November 16, 2013 Second question. Do you need to run this xml 'script' on every armor mod you want to be compatible? Would it be easier or at least possible to run it once on the default naked body, then apply the havok info to the skeleton file, making it work for any armor with TBBP bones? It just seems tedious to go through every armor and run this. Maybe someone can write a script pack to run it on whole directories of armors. Link to comment
Crowzer Posted November 16, 2013 Share Posted November 16, 2013 I use CBBe and this idle works pretty fine. Link to comment
Eu4orick Posted November 16, 2013 Share Posted November 16, 2013 Quick guide on collision for boobs, You'll need nifscope: http://niftools.sourceforge.net/wiki/NifSkope from downloads section You'll need hdt.xml from here: http://www.loverslab.com/topic/10270-conversions-for-manga-body/ Idle pack: http://www.loverslab.com/topic/21287-what-mod-is-this-vi/?p=570201 Choose idle 01 and rename it appropriately to mt_idle.hkx, don't forget to backup your original mt_idle.hkx and put into the correct directory: Data\meshes\actors\character\animations\female Using nifscope picture tutorial via s666: http://www.loverslab.com/topic/10270-conversions-for-manga-body/?p=566933 Another way shorted explained here from ballsy:: "To elaborate, you'll need to open femalebody_0 and femalebody_1.nif in nifskope, right click the body, select block -> insert -> Nis... -> NiStringExtraData. Note that it is not NiStringsExtraData. Right click NiStringExtraData on the block list, copy branch, right click on NiNode on select paste branch. Delete the original NiStringExtraData by right clicking -> block -> remove. Click on the new NiStringExtraData and use ctrl + up to shift it to the first line right after 0 NiNode. Go to block details after clicking on NiStringExtraData and click on the txt icon of Name. Type in HDT Havok Path. Now go to block details line 4, String Data and click the txt icon. Enter the path where you installed ledo's xml. (eg Data\SKSE\Plugins\hdt.xml) Click Save As... in nifskope and replace the original femalebody nif file. Same stuff goes for armors." Link to comment
Guest Posted November 16, 2013 Share Posted November 16, 2013 this 11-16 version don't stop working on sex acts but i have ocasional boob and butt stretching (only on companions) when entering buildings, exiting buildings everything works fine, and again, animations with jiggling boobs make them crushed I noticed other thing, at least on my game, the HDT dll is incompatible with nioverride.dll from race menu, I had to remove race menu to be able to enter the game Link to comment
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