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Old HDT Support Thread.


Monsto Brukes

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Tryed both and still crash...i don't get it :s

i even deleted my skyrim inis and let it generate the default ones again, also turned off ENB, all mods and tryed to begin a whole new game.

 

One thing worth noting though...

new game log :

hdtPhysicsExtensions
[11/01/13 17:19:09]INFO: Queue OK
[11/01/13 17:19:09]INFO: System run with 4 threads
[11/01/13 17:19:09]INFO: Havok simulated world created.
[11/01/13 17:19:09]INFO: SKSEPlugin_Load
[11/01/13 17:20:01]INFO: Suspending ... Mist Menu

 

thats it...no error messages, just CTD. :-/

 

and loading a save file log:

 

hdtPhysicsExtensions
[11/01/13 17:25:24]INFO: Queue OK
[11/01/13 17:25:24]INFO: System run with 4 threads
[11/01/13 17:25:24]INFO: Havok simulated world created.
[11/01/13 17:25:24]INFO: SKSEPlugin_Load
[11/01/13 17:25:25]INFO: Suspending ... Mist Menu
[11/01/13 17:25:35]INFO: Resuming... Fader Menu
[11/01/13 17:25:35]INFO: Suspending ... HUD Menu
[11/01/13 17:25:35]INFO: Resuming... Fader Menu
[11/01/13 17:25:35]INFO: Suspending ... Loading Menu
[11/01/13 17:25:45]ERROR: Fatal error occured
[11/01/13 17:25:45]ERROR: Code : 0xe06d7363
[11/01/13 17:25:45]ERROR: Flag : 0x00000001
[11/01/13 17:25:45]ERROR: Module : C:\Windows\syswow64\KERNELBASE.dll
[11/01/13 17:25:45]ERROR: Address : 0x751ac41f
[11/01/13 17:25:45]ERROR: Module Address : 0x751a0000
[11/01/13 17:25:45]ERROR: C++ Exception (null)
[11/01/13 17:25:45]ERROR: ExceptionContent saved in hdtPhysicsExtensions.dump
[11/01/13 17:25:45]ERROR: Plugin is trying to save game

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Tryed both and still crash...i don't get it :s

i even deleted my skyrim inis and let it generate the default ones again, also turned off ENB, all mods and tryed to begin a whole new game.

 

One thing worth noting though...

new game log :

hdtPhysicsExtensions

[11/01/13 17:19:09]INFO: Queue OK

[11/01/13 17:19:09]INFO: System run with 4 threads

[11/01/13 17:19:09]INFO: Havok simulated world created.

[11/01/13 17:19:09]INFO: SKSEPlugin_Load

[11/01/13 17:20:01]INFO: Suspending ... Mist Menu

 

thats it...no error messages, just CTD. :-/

 

and loading a save file log:

 

hdtPhysicsExtensions

[11/01/13 17:25:24]INFO: Queue OK

[11/01/13 17:25:24]INFO: System run with 4 threads

[11/01/13 17:25:24]INFO: Havok simulated world created.

[11/01/13 17:25:24]INFO: SKSEPlugin_Load

[11/01/13 17:25:25]INFO: Suspending ... Mist Menu

[11/01/13 17:25:35]INFO: Resuming... Fader Menu

[11/01/13 17:25:35]INFO: Suspending ... HUD Menu

[11/01/13 17:25:35]INFO: Resuming... Fader Menu

[11/01/13 17:25:35]INFO: Suspending ... Loading Menu

[11/01/13 17:25:45]ERROR: Fatal error occured

[11/01/13 17:25:45]ERROR: Code : 0xe06d7363

[11/01/13 17:25:45]ERROR: Flag : 0x00000001

[11/01/13 17:25:45]ERROR: Module : C:\Windows\syswow64\KERNELBASE.dll

[11/01/13 17:25:45]ERROR: Address : 0x751ac41f

[11/01/13 17:25:45]ERROR: Module Address : 0x751a0000

[11/01/13 17:25:45]ERROR: C++ Exception (null)

[11/01/13 17:25:45]ERROR: ExceptionContent saved in hdtPhysicsExtensions.dump

[11/01/13 17:25:45]ERROR: Plugin is trying to save game

 

So it isn't caused by the number of threads. :s

I just upload a new version, it can record the type of the exception correctly(old version record a 'null', obviously wrong).

 

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So it isn't caused by the number of threads. :s

I just upload a new version, it can record the type of the exception correctly(old version record a 'null', obviously wrong).

 

 

 
[11/01/13 23:24:43]INFO: Add character 3b00aef5
[11/01/13 23:24:45]ERROR: Fatal error occured
[11/01/13 23:24:45]ERROR: Code : 0xc0000005
[11/01/13 23:24:45]ERROR: Flag : 0x00000000
[11/01/13 23:24:45]ERROR: Module : d3d9.dll
[11/01/13 23:24:45]ERROR: Address : 0x01f87fcb
[11/01/13 23:24:45]ERROR: Module Address : 0x01f60000
[11/01/13 23:24:45]ERROR: AccessViolation, try to read 0x13921798 failed
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Ok i think i found part of the problem now.

I got the Half Threads dll working...i only have to delete nioverride.dll from SKSE folder (i believe thats a optional part of Racemenu).

 

EDIT: Yup...other one crashes always after few frames but half threads works when i delete nioverride.dll

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my results are with    hdtPhysicsExtensions_half_threads.dll

 

http://pastebin.com/LsTsPVe6

 

and SKSE runtime

 

http://pastebin.com/qJ8yckJG

 

234 mods in load order, swapping hdtPhysics DLLs version in same save (Not a New Game)

 

hdtPhysicsExtensions_half_threads.dll is working perfect on this test inside bleak falls barrow dungeon

 

Edit: cant keep pasting incredible long logs in forums, if no one minds im using pastebin to stop flooding the forums :cool:

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EDIT: Yup...other one crashes always after few frames but half threads works when i delete nioverride.dll

That's why new versions are better then the old ones. Update your RaceMenu man.

 

 

What does this have to do with anything? It's also in the most recent RaceMenu.

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Ok i think i found part of the problem now.

I got the Half Threads dll working...i only have to delete nioverride.dll from SKSE folder (i believe thats a optional part of Racemenu).

 

EDIT: Yup...other one crashes always after few frames but half threads works when i delete nioverride.dll

 

i got no problem with nioverride.dll

 

 

checking plugin G:\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\nioverride.dll
plugin G:\Steam\steamapps\common\Skyrim\Data\SKSE\Plugins\\nioverride.dll (00000001 nioverride 00000002) loaded correctly
 
check my logs frommy post and you will see my SKSE pluggins all loading OK
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EDIT: Yup...other one crashes always after few frames but half threads works when i delete nioverride.dll

That's why new versions are better then the old ones. Update your RaceMenu man.

 

 

What does this have to do with anything? It's also in the most recent RaceMenu.

 

Yeah, the new one. And the old one were conflicting with hdtPE.

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Double threads variant crashes as soon as it attempts to apply physics to an actor. The log gives nothing in regards to a crash report, and only reports its loading 6 threads then applys to an actor then ctds.

 

Could it be because I'm running a hex core CPU?

 

btw half threads variant still appears to work as awesome as the 10-25 variant. (Basically no crashes with 10~ havoked followers)

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For ready made extraordinary jiggles, try the Thalmor Viceroy Inquisitor or Ivy Valentine armor. By far the weighting is very enhanced and if you have any dance animations then you can enjoy the show!

 

Link please? (more for posterity than anything else)

 

 

 

 

 

 

yes when i remove it all is ok!!...but the thing is that this version  is supposed to work along with it and its animations...:/

 

Are you using xp32 Maximum Skeleton? http://skyrim.nexusmods.com/mods/26800

 

What body mesh are you using and what happens if you use say CBBE or ADEC?

 

 

ok here you go :P

completely fresh skyrim install v1.9.32.0.8

SKSE v1.6.16rel44

xpms v1.91 fresh installed (no extras no modifications)

my bodyslide generated bodymesh (yes of cause the breasts are weighted... they work perfectly with tbbp animations and v9-28 and yes the ece sliders scale them as well)

hdtPhysics dll + xml (only two files in the folder)

my body textures cuz my eyes hurt if i dont use them xD

 

i started a new game aaaaaand..........

 

nothing :(

same shit different install/save

 

i somhow start to think that everything is working as intended and im the only one who thinks its buggy....

so here again a few videos:

first v10-25: attachicon.gifHDT_v10-25.zip

you can see that front part of breast moves very much, while the rear part barely moves at all, which causes weard deformations (i guess the rotation of the PreBreast-bones is very weak while the rotation of Breast-bones (not Breast01!) is pretty strong.

here a few screenshots:

first the upper turning point

the front of the breast is even higher then the rear part at one moment (the screenshot it not exacly on mark but anyway...)

it looks kind of weard, but are not the main problem (for me)

 

 

now the lower turning point

as you can see i have a strange S-curve which just looks bad... especialy if you have tbbp animations and this happens all the time while walking. to get rid of this is my main objective...

 

 

 

now v9-28: attachicon.gifHDT_v9-28.zip

movement seems more fluent, no weard s-curves or bucklings

here the pick of upper and lover turning points

 

 

 

 

so i guess its working as intended... anyway could then someone explain to me how i could customize it to fit my tastes?

 

 

 

please try it with a full, non-bodyslider, body replacer and report back if you would. 

 

I seem to remember someone else having some sort of issue with bodyslide . . . do I remember that?

 

 

trough a quick google search i found 2 cbbe tbbp bodys

the ddavin body and dragonfly's original tbbp body

the ddavin body has another problem area as you can see in this screenshot:

attachicon.gifddavin_body.jpg

 

with dragonflys body i have the S-curve problem again:

attachicon.gifdragonfly_body.jpg
 

 

 

ddavin pretty much says right there on the page that there's bugs, so that's probably not the best body to use. And the body included with TBBP is also known to have ...problems. 

 

try this body if you would please. http://skyrim.nexusmods.com/mods/5390/? . . . it's a simple install. UNPB is a pain in the ass to install. This is just for trial to see how it looks, not for a proposal of solution for you to play the game.

 

If you've installed the bare minimums (install order: skse, then hdt, then tbbp 1.01, then the body, then xpms) on a scratch skyrim install, then I would expect you to have zero problems.

 

If it does manage to work at this point, and you install your bodyslide body to see that the problem has returned, I would then suggest that you try bodyslide without any slider mods. I know there's people successfully using bodyslide.

 

 

well yes it works, i guess... but that is not realy a solution

i dont realy want to use adec body

of cause i could fix my body through an custom weight painting specificly desighned to work with v10-25 + all the armors i customized myself + the animations i made would need adjusting :x

i would much rather customize HDTphysics... already tried to play around with hdtPhysicsExtensionsDefaultBBP.xml, but it was mostly try and error, cuz i never worked with scripts before

 

 

 

 

yeah . . . the point was that it's a "known good" config and that if it didn't work there that you should start looking more outside the specifics of meshes etc and into the configuration of the game. 

 

But since it works, I think the problem rests with some combination of bodyslide and skeleton. Is it cbbe bodyslide or unp? (iirc those are the only 2 bodyslide templates) 

 

try this: create a bodyslide body with default bodyslide setup and see what happens. another troubleshooting step... just use bodyslide in an unchanged basic way (no extra sliders, etc), pick a preset, create the body then drop it in instead of adec (that is, keep the exact current setup in place except the bodyslide body). see how that works.

 

I'm just trying to narrow down where the problem lies. Now that I think about it. . . I think bodyslide is only compat with cherry's bbp... only weightpainted for 1 bone. HydrogensaysHDT may have changed the way it deals with that 2nd bone and painting. I will fuxor with bodyslide myself and see what I come up with (prob not for more than half a day or so as tonight is pretty stacked up for me)

 

To anyone else following this part of the conversation... if i could talk some of you into trying it, that'd be great to get more opinions/experience.

 

Changer we'll get this fig'd out.

 

 

first tried to put a simple BBP body and it workt alright (as expected, cuz if there is just one bone, there can be no strange transitions), but it has no breast01 weighting, so i'd rather not downgrade to bbp

 

then i tried standard bodyslide CalienteBody TBBP -> same old problem

cb++ body tbbp -> same old problem

 

then i tried ths same with bodyslide++... no change
 

i dont realy think this is a bug or an incompatibility anymore... i think this is just how the HDTphysics animations look like on a CBBE body with tbbp weight painting...

 

ill try to play around with the weight painting of my body in 3dsMax... maybe it is enough to smooth it a little

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EDIT: Yup...other one crashes always after few frames but half threads works when i delete nioverride.dll

That's why new versions are better then the old ones. Update your RaceMenu man.

 

 

What does this have to do with anything? It's also in the most recent RaceMenu.

 

Yeah, the new one. And the old one were conflicting with hdtPE.

 

 

Was not aware of that.

So yeah, updated racemenu and everything works together in sweet sweet harmony again :angel:

But still only with the half threaded version.

 

anyways, might want to update the front page with this issue with old racemenu :)

 

 

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ok smoothing only does not cover it...

BUT removing xmps skeleton_female.hkx made the animations look just like in 9-28...

maybe it is some translation/rotation -blocker or something... ill see into it

 

ok i dont know what i can do here...

but if i remove skeleton_female.hkx the breast movements of hdtphysics look perfectly fine...

with it they dont... even with vanilla animations

but i know little of how to edit the skeleton_female.hkx... i played around with the xml for a bit, but didnt figure out, what i should do... is someone here who knows what i could edit?

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My work for the hair in previous video clip

 

 

http://www.mediafire.com/download/lua0506qvg7q3lf/Ponytail_for_HDTphyscis_extension.7z
Not a fixed version, you'll need to use azar hair mod 1st the overwrite its esp with mine. 

EDIT: Forgot the file on those mediafire, Follow this post linked below (latest and standalone)

http://www.loverslab.com/topic/19451-hdt-support-unof-current-v9-28-current-minor-v11-2-see-1release-info-in-op-xp32-hair-mod-wip/page-49?do=findComment&comment=560464

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thx xp32 I was @ your mod page not long ago and you didnt updated it there. ill check it right now i have been using your mod and it works in normal races but i cant make it work with custom races... i dunno why but ill keep trying maybe ill contact customrace mod maker about his. I updated the customrace skeleton with your skeleton I even added the meshfiles from dummyfolder just incase but still doesnt work. the ponytail in custom race moves a little when i walk but it freezes and when i stop walking it the ponytail drops to its original position to idle. im missing something cause it tries to animate the  ponytail but it doesnt.

 

THX

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Edit: cant keep pasting incredible long logs in forums, if no one minds im using pastebin to stop flooding the forums :cool:

 

Use spoiler and code functions, you won't be flooding anything, and only those who want to read it will click it. So, for example start with the spoiler function, it is enclosed by [] : then ended with a /spoiler, also enclosed. If I use a perfect example it will just create a spoiler so I can't :P best I can do is say use [.spoiler] and end with [./spoiler] but WITHOUT the periods.

 

then you can do the same this with the code function so [.code] and [./code] but without the periods. If you enclose your code in a spoiler, remember the end result would be like this

 

[.spoiler]

[.code]

[./code]

[./spoiler]

 

OR, for another example would look like this :

 

[.spoiler]

this is not code but in the spoiler

[.code]

this is my code

[./code]

this is also not code but in the spoiler

[./spoiler]

 

For a final example :

 

 

 

 

this is not code but in the spoiler

this is my code

this is also not code but in the spoiler

 

 

 

 

as you see the only people who see the code paste are only those that want to.

 

Good luck.

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#Edit:

HA! you made it work in custom race xp32. but now i got a crazy artifact originating from my toons head... T_T

 

 

any idea how this is happening?

which file of my mod you are actually using? My latest work hasn't released in nexus yet but I do freeshare it on mediafire. See my previous post where I link the file to mediafire. As I seen, No one have download it yet

 

My work for the hair in previous video clip

 

 

http://www.mediafire.com/download/lua0506qvg7q3lf/Ponytail_for_HDTphyscis_extension.7z

Not a fixed version, you'll need to use azar hair mod 1st the overwrite its esp with mine. 

HDTPhsX v11.02 [compressed version/ 2mb]

http://www.mediafire.com/?kbqb1a27bcqk6hm

works great with 4 thread activated

 

LogFile

 

hdtPhysicsExtensions

[11/02/13 06:18:02]INFO: Queue OK
[11/02/13 06:18:02]INFO: System run with 4 threads
[11/02/13 06:18:02]INFO: Havok simulated world created.
[11/02/13 06:18:02]INFO: SKSEPlugin_Load
[11/02/13 06:18:12]INFO: Suspending ... Mist Menu
[11/02/13 06:18:23]INFO: Resuming... Fader Menu
[11/02/13 06:18:23]INFO: Suspending ... Loading Menu
[11/02/13 06:18:50]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\azar\AzarHairPonytail03.xml
[11/02/13 06:18:53]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\azar\AzarHairPonytail03.xml
[11/02/13 06:18:53]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\azar\AzarHairPonytail03.xml
[11/02/13 06:18:53]INFO: Resuming... Fader Menu
[11/02/13 06:18:53]INFO: Cell changed...
[11/02/13 06:18:53]INFO: Add character 00000014
[11/02/13 06:18:53]INFO: Add character 00035534
[11/02/13 06:19:02]WARNING: Physics delta time > 0.2, lose time
[11/02/13 06:19:03]WARNING: Physics delta time > 0.2, lose time
[11/02/13 06:19:39]INFO: Suspending ... InventoryMenu
[11/02/13 06:19:45]INFO: Resuming... Cursor Menu
[11/02/13 06:19:45]WARNING: Physics delta time > 0.2, lose time
[11/02/13 06:20:03]INFO: Cell changed...
[11/02/13 06:20:03]INFO: Add character 00000014
[11/02/13 06:20:08]WARNING: Physics delta time > 0.2, lose time
[11/02/13 06:20:13]WARNING: Physics delta time > 0.2, lose time
[11/02/13 06:20:14]WARNING: Physics delta time > 0.2, lose time
[11/02/13 06:20:15]INFO: Cell changed...
[11/02/13 06:20:15]INFO: Add character 00035534
[11/02/13 06:20:15]INFO: Add character 00000014
[11/02/13 06:20:36]INFO: Cell changed...
[11/02/13 06:20:36]INFO: Add character 00013483
[11/02/13 06:20:36]INFO: Add character 00000014
[11/02/13 06:20:41]INFO: Suspending ... Journal Menu

 

 

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im using your latest File you uploaded here xp32

 

my logs from HDTPhysics Original  released @ 2013-11-01 16:13

 

 

hdtPhysicsExtensions
[11/01/13 22:05:59]INFO: Queue OK
[11/01/13 22:05:59]INFO: System run with 8 threads
[11/01/13 22:05:59]INFO: Havok simulated world created.
[11/01/13 22:05:59]INFO: SKSEPlugin_Load
[11/01/13 22:06:04]INFO: Suspending ... Mist Menu
[11/01/13 22:06:19]INFO: Resuming... Fader Menu
[11/01/13 22:06:19]INFO: Suspending ... HUD Menu
[11/01/13 22:06:19]INFO: Resuming... Fader Menu
[11/01/13 22:06:19]INFO: Suspending ... Loading Menu
[11/01/13 22:06:30]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\azar\AzarHairPonytail03.xml
[11/01/13 22:06:31]INFO: Resuming... Mist Menu
[11/01/13 22:06:31]INFO: Cell changed...
[11/01/13 22:06:31]INFO: Add character 00000014
[11/01/13 22:06:32]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\azar\AzarHairPonytail03.xml
[11/01/13 22:06:32]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\azar\AzarHairPonytail03.xml
[11/01/13 22:06:44]INFO: Suspending ... Cursor Menu
[11/01/13 22:06:50]INFO: Resuming... RaceSex Menu
[11/01/13 22:06:50]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\azar\AzarHairPonytail03.xml
[11/01/13 22:06:50]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\azar\AzarHairPonytail03.xml
[11/01/13 22:06:56]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\azar\AzarHairPonytail03.xml
[11/01/13 22:06:57]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\azar\AzarHairPonytail03.xml
[11/01/13 22:07:35]INFO: Physics system loaded : DATA\MESHES\actors\character\character assets\hair\azar\AzarHairPonytail03.xml
[11/01/13 22:07:47]INFO: Suspending... RaceSex Menu
[11/01/13 22:07:47]INFO: Resuming... RaceSex Menu
[11/01/13 22:07:53]INFO: Suspending ... Fader Menu
[11/01/13 22:07:59]INFO: Resuming... Loading Menu

 

 

No crashes all working smooth just got that artifact.

 

OK im gonna trace back all the files related to hair Physics, Ill try your packed DLL and come back to post.

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HDT Body Physics Customization and Documentation

Other documentation will be posted here as it is created.

 

 

Customizing the Physics of the Jiggiggle

Compilation of info about the XML file that accompanies the plugin and how to customize it to your tastes. This file will always be up to date.

hdtPhysicsExtensionsDefaultBBP.xml Docs

 

 

Joy of Perspective

Enabling HDT Body Physics (thanks kharlynak and Vioxsis)

 

 

  1. Get and install The Joy of Perspective.
  2. Install this skeleton.  (I downloaded the zip then manually added it to NMM and enabled it like normal).
  3. Follow Vioxsis' directions for the body and all armor meshes (the first person versions) that you want to enable. That means 1 for the body and 1 for each outfit where you want the Joy of Perspective. (Yes, it's tedius).

On step 3, make sure you increment the NiNode's ExtraData count, and reference the ID of your StringExtraData in it. It should result in NiNode again being the only thing in the list, with StringExtraData under it (when you expand it).

 

Use the XML that comes with the latest HDT Body Physics. You can name it whatever you want, just make sure that it's named correctly in the path in your StringExtraData.

 

 

 

 

on the document it says:

 

pre<area> affects horizontal or sway.

<area> affects vertical or bounce.

 

what is meant by the red text?  I do not even see the words area or pre on the default xml 

 

can anyone tell me what this refers to?

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what do you mean? the pre"bone" your animating?

 

example for

0073        R Prebreast

0074        R Breast

 

        <hkobject name="#0073" class="hkpSpringDamperConstraintMotor" signature="0x7ead26f6">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <hkparam name="type">TYPE_SPRING_DAMPER</hkparam>
            <hkparam name="minForce">-340282001837565600000000000000000000000.000000</hkparam>
            <hkparam name="maxForce">340282001837565600000000000000000000000.000000</hkparam>
            <hkparam name="springConstant">3.000000</hkparam>
            <hkparam name="springDamping">0.050000</hkparam>
        </hkobject>

        <hkobject name="#0074" class="hkpSpringDamperConstraintMotor" signature="0x7ead26f6">
            <!-- memSizeAndFlags SERIALIZE_IGNORED -->
            <!-- referenceCount SERIALIZE_IGNORED -->
            <hkparam name="type">TYPE_SPRING_DAMPER</hkparam>
            <hkparam name="minForce">-340282001837565600000000000000000000000.000000</hkparam>
            <hkparam name="maxForce">340282001837565600000000000000000000000.000000</hkparam>
            <hkparam name="springConstant">180.000000</hkparam>
            <hkparam name="springDamping">2.000000</hkparam>
        </hkobject>
 

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