Monsto Brukes Posted October 23, 2013 Author Share Posted October 23, 2013 Done. Mostly I don't have any major issue with HDT. However, I got deform left breast when NPC/Follower walk. Not sure what is the cause but don't think that it came from skelaton. The deform stop if HDT disable but I rather let it be (like the bouncing). couple of pages ago your concern was resolved Is this something I should put in a troubleshooting section? If so, where is the fix? Link to comment
Demonwise Posted October 23, 2013 Share Posted October 23, 2013 Well I have good news, not that anyone cares at this point. Anyway I did another test on a 'clean' install of skyrim. Actually all I did is back up my data folder and create a duplicate 'testing' data folder which is clean of all modifications. So far 9-28 version is working with this one without any crashes on load or during game-play. So at this point it DOES look like it is a mod conflict. I have re-installed all the sexlab mods that I use. The only thing left are the beauty mods and some game effect changes. I will let everyone know what is the problem mod when I find it. Perhaps someone else will find that information useful. Link to comment
corwin Posted October 23, 2013 Share Posted October 23, 2013 While you're at it, I suggest you give 10-10 or the latest release a twirl. My currently stable (fingers X-ed) setup doesn't care which major revision it runs, or whether it runs with or without HDT physics. Link to comment
Demonwise Posted October 23, 2013 Share Posted October 23, 2013 Yeah, perhaps I will. So now let me get this straight mods that will conflict with HDT are any that will change or conflict with the skeletons is that right? If so I may have found one of the conflicting mods. Enhanced Character Edit during installation will ask you about a skeleton. Since there isn't an XP32 skeleton option it looks like selecting anything other than 'none' will result in a conflict with the skeletons. Link to comment
handsandarrows Posted October 23, 2013 Share Posted October 23, 2013 please somebody has different link for dll from 23 october, i always get fail download? Link to comment
corwin Posted October 23, 2013 Share Posted October 23, 2013 Yeah, perhaps I will. So now let me get this straight mods that will conflict with HDT are any that will change or conflict with the skeletons is that right? If so I may have found one of the conflicting mods. Enhanced Character Edit during installation will ask you about a skeleton. Since there isn't an XP32 skeleton option it looks like selecting anything other than 'none' will result in a conflict with the skeletons. I've been using Character Making Extender plus RaceMenu, but plan to try the latest ECE after I've swept the decks a bit (i.e. subtracted a few so-so or suspect mods & restarted). As for skeletons, I haven't had any particular trouble swapping those around. I have had problems with other .hkx files besides skeleton_female. Not exactly sure what or why, but I've severely pruned my Animations directory now that HDT takes care of the jiggly bits. Some mods I avoid like the plague (no disrespect intended, I tried them because they looked cool, dropped them because they crashed my game) : Skyrim Face Transfer, MultiMarriage, Animated Prostitution, and any of the Skyrim Supermodels series. *sob* *sniff*. I've also learned to be suspicious of script-heavy mods unless I have reason to think the author knows what he or she is doing, e.g. Emma, Vurt, other ancients. Once bitten, twice shy & all that. SexLab? Maybe some day, just not yet. Link to comment
Demonwise Posted October 23, 2013 Share Posted October 23, 2013 Well crossing my fingers here but I think I did find the problem. I believe it was a conflict between Enhanced Character Edit and the skeleton. I have now installed just about every single mod I had running before everything went to hell and so far I have had no crashes or problems loading. I am currently running the 9-28 version of HDT but am about to upgrade to the 10-23 version. Hope all goes well. Link to comment
foreveraloneguy Posted October 23, 2013 Share Posted October 23, 2013 ECE and this mod work fine together, at least so far as I can tell. I was able to get things a lot more stable by ignoring boss, which never seems to do anything except break my stuff, and just ordering all my mods by hand. I put all the script stuff above the 128 (7F) slot. Once I did that, some odd random CTDs seem to have gone away. Link to comment
Monsto Brukes Posted October 24, 2013 Author Share Posted October 24, 2013 Yeah, perhaps I will. So now let me get this straight mods that will conflict with HDT are any that will change or conflict with the skeletons is that right? If so I may have found one of the conflicting mods. Enhanced Character Edit during installation will ask you about a skeleton. Since there isn't an XP32 skeleton option it looks like selecting anything other than 'none' will result in a conflict with the skeletons. That's good to know. Can anyone confirm this? Link to comment
Groovtama Posted October 24, 2013 Share Posted October 24, 2013 Yeah, perhaps I will. So now let me get this straight mods that will conflict with HDT are any that will change or conflict with the skeletons is that right? If so I may have found one of the conflicting mods. Enhanced Character Edit during installation will ask you about a skeleton. Since there isn't an XP32 skeleton option it looks like selecting anything other than 'none' will result in a conflict with the skeletons. That's good to know. Can anyone confirm this? Confirmed... If you overwrite your TBBP skeleton with a BBP or any other non TBBP skeleton you will get problems with HDT. That's the reason why you should install the skeleton at the end. Link to comment
Monsto Brukes Posted October 24, 2013 Author Share Posted October 24, 2013 Yeah, perhaps I will. So now let me get this straight mods that will conflict with HDT are any that will change or conflict with the skeletons is that right? If so I may have found one of the conflicting mods. Enhanced Character Edit during installation will ask you about a skeleton. Since there isn't an XP32 skeleton option it looks like selecting anything other than 'none' will result in a conflict with the skeletons. That's good to know. Can anyone confirm this? Confirmed... If you overwrite your TBBP skeleton with a BBP or any other non TBBP skeleton you will get problems with HDT. That's the reason why you should install the skeleton at the end. Right. What I meant was the ECE bit. I suppose that it means that ECE doesn't use a TBBP skeleton in it's optional installation. However, HDT doesn't use the 2nd breast bone but it does have butt bones. Cherry's original BBP skeleton doesn't. That's probably the difference. Link to comment
firepaw74 Posted October 24, 2013 Share Posted October 24, 2013 Dunno why but all versions newer then 9-28 are crashing my game at the loading. I'm using same skeleton, same animations, same everything and still they didn't work. Link to comment
boo Posted October 24, 2013 Share Posted October 24, 2013 Any chance this could be used to do soft physics on cloaks? Link to comment
Monsto Brukes Posted October 24, 2013 Author Share Posted October 24, 2013 Any chance this could be used to do soft physics on cloaks? Yes. Using XPMS Skeleton and a properly rigged cloak, it would flow like the one worn by Mojo Jojo. Link to comment
xp32 Posted October 24, 2013 Share Posted October 24, 2013 Just in case anyone interested for a mesh that rigged with XPMS bone. Hope it will save time at weighting stage for a mesh cloak rigged with XPMS.7z yet, I dunno how to mess with the xml hdt plugin or the step to make it for a new mesh.. so I believe at some ppl who have skill here that they will succeed Link to comment
kharismax Posted October 24, 2013 Share Posted October 24, 2013 i use 10-23 with xpms 1.9 (latest) in UNPB TBBP works perfectly Link to comment
saschatht Posted October 24, 2013 Share Posted October 24, 2013 Dunno why but all versions newer then 9-28 are crashing my game at the loading. I'm using same skeleton, same animations, same everything and still they didn't work. I have detected a conflict between version 10-xx and Race Menu. I was having the same issue and after removing all mods and then debug mods to detect crash, the mod that started the crashes again was Race Menu v 2-0-8. I will try again with v 2-1-5 and see if it crashes the game. Link to comment
saschatht Posted October 24, 2013 Share Posted October 24, 2013 Dunno why but all versions newer then 9-28 are crashing my game at the loading. I'm using same skeleton, same animations, same everything and still they didn't work. I have detected a conflict between version 10-xx and Race Menu. I was having the same issue and after removing all mods and then debug mods to detect crash, the mod that started the crashes again was Race Menu v 2-0-8. I will try again with v 2-1-5 and see if it crashes the game. Race Menu 2-1-5 solved the issue with Race Menu. No more crashes on load screen using this mod's version + 10-23 Link to comment
D_ManXX2 Posted October 24, 2013 Share Posted October 24, 2013 i use 10-23 with xpms 1.9 (latest) in UNPB TBBP works perfectly What is new in 1.9b compared to 1.8 ?? Btw when will the first post be updated with the latest version ?? The site it is linking too is way too slow, and not everyone can read Japanese. So looking for simple download link takes a while when everything looks gibberish. Link to comment
firepaw74 Posted October 24, 2013 Share Posted October 24, 2013 I have detected a conflict between version 10-xx and Race Menu. I was having the same issue and after removing all mods and then debug mods to detect crash, the mod that started the crashes again was Race Menu v 2-0-8. I will try again with v 2-1-5 and see if it crashes the game. Thanks! All working now! Link to comment
SadisticLiquid Posted October 24, 2013 Share Posted October 24, 2013 if ece has problems with this why dont u guys just use Chargen extension since it has now optional ece sliders Link to comment
Demonwise Posted October 24, 2013 Share Posted October 24, 2013 if ece has problems with this why dont u guys just use Chargen extension since it has now optional ece sliders Well, the problem doesn't really make ECE unusable you just have tell it not to install a skeleton or reinstall the XP32 skeleton over the one that ECE installs. On a different note, now that I am running Mod Organizer I can't figure out how to properly get my body set up in the game. I install CBBE body mod through MO and then SG Texture Renewal CBBE but the in-game result is a body with the default CBBE textures and not the Renewal textures. Then If I try to install HDT with MO I don't get any effects from it in game. I also like to give my bodies an oily look and I will mention this now because it will come up later. So here is the break down: WITH MOD ORGANIZER + CBBE body + SG Texture Renewal + HDT + Glossiness = (in game) CBBE body w/ glossiness but no Renewal textures or HDT physics Now here is the second way I have tried it. I install the body and its modifications and HDT like I normally would through manual installation directly to the Data directory. Problem then is that while I now have the CBBE body with Renewal textures and HDT, I DON'T have glossiness. So here is the break down for the second method: MANUAL INSTALL + CBBE body + SG Texture Renewal + HDT + Glossiness = CBBE body with Renewal Textures and HDT physics but NO GLOSSINESS. Now albeit I am very new to Mod Organizer and so I a probably doing something wrong. Secondly the method that I use to adjust the glossiness of the body is to directly edit the 'glossiness' and 'specular strength' fields in NifScope. UPDATE: It would appear that I am completely incompetent because now somehow I can't get HDT to work at all regardless if I install it with MO or if I manually install it into the skyrim data directory. Link to comment
Azzariel Posted October 24, 2013 Share Posted October 24, 2013 I did the survey, I said that it works ok for me but the only thing who doesn't work is the butt physics... Link to comment
jacques00 Posted October 24, 2013 Share Posted October 24, 2013 if ece has problems with this why dont u guys just use Chargen extension since it has now optional ece sliders Well, the problem doesn't really make ECE unusable you just have tell it not to install a skeleton or reinstall the XP32 skeleton over the one that ECE installs. On a different note, now that I am running Mod Organizer I can't figure out how to properly get my body set up in the game. I install CBBE body mod through MO and then SG Texture Renewal CBBE but the in-game result is a body with the default CBBE textures and not the Renewal textures. Then If I try to install HDT with MO I don't get any effects from it in game. I also like to give my bodies an oily look and I will mention this now because it will come up later. So here is the break down: WITH MOD ORGANIZER + CBBE body + SG Texture Renewal + HDT + Glossiness = (in game) CBBE body w/ glossiness but no Renewal textures or HDT physics Now here is the second way I have tried it. I install the body and its modifications and HDT like I normally would through manual installation directly to the Data directory. Problem then is that while I now have the CBBE body with Renewal textures and HDT, I DON'T have glossiness. So here is the break down for the second method: MANUAL INSTALL + CBBE body + SG Texture Renewal + HDT + Glossiness = CBBE body with Renewal Textures and HDT physics but NO GLOSSINESS. Now albeit I am very new to Mod Organizer and so I a probably doing something wrong. Secondly the method that I use to adjust the glossiness of the body is to directly edit the 'glossiness' and 'specular strength' fields in NifScope. UPDATE: It would appear that I am completely incompetent because now somehow I can't get HDT to work at all regardless if I install it with MO or if I manually install it into the skyrim data directory. HDT is just an SKSE plugin, it should work independent of install order--the other parts though, well they are definitely dependent on the order you installed them. All you need to do is install your body mods first, then overwrite the proper skeleton on top of that (this also fixes the ECE issue). So it is recommended to install a compatible skeleton (at least BBP-compatible), like XPMS, last. It is also important that your mesh is compatible with your skeleton--since you seem to be using two different meshes--one for CBBE, and one for glossiness (I assume the glossiness is an adjustment to the .nif file's shader data). I am taking a guess that the glossy mesh is not BBP-compatible since HDT does not show up when you use it--even without the HDT, you probably won't see any BBP animations either (assuming you did not remove the female_skeleton.hkx file). So what you really need to do is get a BBP-enabled glossy body, or to edit the glossiness values of the CBBE mesh yourself in NifSkope. As a tip, when you edit that .nif file, see if the "NPC L Breast" and "NPC R Breast" nodes exist in the .nif. If they do, then the mesh should be BBP compatible, else it probably is not. Hope this helps. Link to comment
Monsto Brukes Posted October 24, 2013 Author Share Posted October 24, 2013 if ece has problems with this why dont u guys just use Chargen extension since it has now optional ece sliders Well, the problem doesn't really make ECE unusable you just have tell it not to install a skeleton or reinstall the XP32 skeleton over the one that ECE installs. On a different note, now that I am running Mod Organizer I can't figure out how to properly get my body set up in the game. I install CBBE body mod through MO and then SG Texture Renewal CBBE but the in-game result is a body with the default CBBE textures and not the Renewal textures. Then If I try to install HDT with MO I don't get any effects from it in game. I also like to give my bodies an oily look and I will mention this now because it will come up later. So here is the break down: WITH MOD ORGANIZER + CBBE body + SG Texture Renewal + HDT + Glossiness = (in game) CBBE body w/ glossiness but no Renewal textures or HDT physics Now here is the second way I have tried it. I install the body and its modifications and HDT like I normally would through manual installation directly to the Data directory. Problem then is that while I now have the CBBE body with Renewal textures and HDT, I DON'T have glossiness. So here is the break down for the second method: MANUAL INSTALL + CBBE body + SG Texture Renewal + HDT + Glossiness = CBBE body with Renewal Textures and HDT physics but NO GLOSSINESS. Now albeit I am very new to Mod Organizer and so I a probably doing something wrong. Secondly the method that I use to adjust the glossiness of the body is to directly edit the 'glossiness' and 'specular strength' fields in NifScope. UPDATE: It would appear that I am completely incompetent because now somehow I can't get HDT to work at all regardless if I install it with MO or if I manually install it into the skyrim data directory. in MO, make sure that it is aware of skse and is starting with skse. (you don't have to do this, but the way I do skse is I install the dll/exe into skyrim, then i put the scripts in as a mod in MO. that way, when i don't use skse, i can uncheck the mod and be absolutely sure that nothing from skse is loading, even unused scripts.) I think Jacques00 is right about the gloss-mesh. Have you tried without it? (unchecked in MO) Link to comment
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