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Sexout Player Slave (Alpha V0.31)


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  1. 1. How many people using this have the four official DLC (Dead money, Honest hearts, Old world blues and Lonesome road)?

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  • 2 weeks later...

Initial WIP for Player Slave in New Vegas:

 

**** THIS IS A WORK IN PROGRESS. DO NOT SAVE OVER YOUR MAJOR SAVES ****

 

This is a similar idea to PSE for Oblivion. If the player is raped during combat then she will be enslaved to whoever she was fighting (or one of those if many enemies). Up to four companions can be enslaved with you. If you have more than four it could mess this up. Once enslaved the player and companions will be stripped of caps, weapons, armour, clothing and lockpicks. Then the player will be passed around the slavers. Activity after that is limited to being tied on the floor and used by your master (ditto companions). There is a random chance every time that you will be able to lift a bobby pin or bent bit of metal (based on lockpick skill and luck). To pick the lock on your restraints, press L. The usual lockpick minigame will appear and you can pick your lock. Once free (there is a couple of seconds delay while the animation resets), you will be able to move, sneak away, brutalise your former master, etc. Your master will keep you alive and give you food/water every so often.

 

There is a Legion Slaver now. Escaping from his clutches will be more difficult (better lock). He will buy/collect you if you are enslaved too long and escort you to the Legion raiding camp or Cottonwood Cove. You must escape from there or you will be transported to the Fort and forced into slavery. You will need mSexFort for this!

 

There is also a Fiend Slaver who will drag you off to a random encounter with a Fiend boss. Potential Bad End warning there. Like the Legion Slaver he is harder to escape from.

 

 

V0.3

-mSexFort lead in and Fiend encounters

-NCR auto escape (if you did not start the fight)

 

V0.21

-Amended GB code so it does not hang should all participants die

- Raider faction added to Slaver code plus check that player is female added

 

Major restrictions (no pun intended) in place:

- Anything will enslave you. No realism mode yet.

- Limited slave activity

 

Requirements:

- Sexout, SCR and SexoutStore (including its requirements like Spectrum's Toy Pack: http://www.loverslab.com/files/file/195-spectrumstoypack-20130620/) are needed for the ESP

- SexAssault or BrutalRapers will be needed to get enslaved. Note that it is based on GetRestrained and GetUnconscious so other things that set the player as 'vulnerable' could end up in enslavement. Plan to amend this to include Sexout.NumRaped in future.

- mSexFort needed for Legion slavery (plus its requirements naturally)

- Thanks to ChaosLord for the Slave In Pose animations

 

*** USE THE ESP IN THE RAR FILE UNLESS YOU WANT THE BASIC OLD VERSION ***

 

Future plans:

- Generally fitting this to the lore of the NV Wasteland. Legion, PowderGangers, Jackals, etc will be enslaving rather than NCR, etc (unless I get a wild west justice thing going and bad karma could lead to a bad end). Supermutants and Feral Ghouls may enslave you but the activities will change and likely lead to a bad end (even if it is just the current danger of being helplessly tied up in a radiation zone). Animals will not enslave you generally (no thumbs) but certain abominations could do with varying activities based on the creature.

Amazing mod. Like how the captures treat you. Adds more immersion to a world such as that. I only post this just to let you know and I think I know the reason why it crashes but it never hurts to mention.

 

The Legion comes and buys you off and then they escort you to their fort. My game crashes once I go up a hill outside Primm. Do I need to be so far into the story to get to the fort on my own to unlock this fully to avoid crashing? 

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I always love more slavery. The mod looks promising.

 

One small immersion request:

 

I am also using the crowds mod where npcs watching the fucking are cheering. It seems a bit wrong though when my follower veronica is also cheering.

When you are forced to wait your arms are tied. Would it be possible to also enable this via normal walking around or idling and thus overriding the crowds mod?

 

 

Furthermore i am using the increased wastelands spawns mod and this lead to a very hilarous situation:

 

The legionaries soon ran into a bunch of giant ants and got overwhelmed by them. So i am now enslaved by a giant ant. It was even more funny because only 1 or 2 legionaries fought the ants while the others usually were busy fucking veronica or my pc.

4-5 giant ants thus defeated the slaver party.

Could you make them a bit stronger so that they have no problem dealing with such minor enemies? If they run into a ncr patrol or fiend raiding party and lose to them it is ok, but loosing to a bunch of ants or other weak monsters seems wrong.

 

Attached the scene screenshot, veronica is somehow still cheering, and a female raider died during raping my pc and now the giant ant, my new master, is the only alive enemy :D

Edit: and one more with a better overview, i am really wondering how it will turn out when i continue playing tomorrow, will the legion kill my antmaster or will my pc die before? Because currently the rape damage through wear and tear mod is still higher than the healing from the occasional bottle of water i get from the ant since my character was rather unskilled sexually when he got enslaved.

Ah such a great mod already :)

 

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This looks like a Sanguine Debauchery mod in the making for Fallout. I just started playing Fallout New Vegas the other day. I will most likely give this a try for sure. :)

 

Sanguines Debauchey is just a version of player slave in skyrim. Player slave came first in oblvion.

 

Never got a chance to play Oblivion. :( Skyrim was the first game I played. >.>

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im not sure if im just being impatient or im messing something up here but the Legionnaire never came to get me 

 

To me he came pretty soon, got raped about 5 times by my first captor and then the legionary team already arrived.

 

It does not take too long. At least a couple times when my character got captured. Only thing is they take my toon away wander about 200 yards and the game crashes. I think you have to have been to the Legion fort at least once otherwise it screws up the progression data causing the game to crash. Not 100% on that though just my thought.

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  EDIT - Didn't have the update installed, feels stupid, man...

 Trying again from the beginning. My apologies.

 

 

 

 

   Got the update installed.

 A few observations, and these are not all exclusive to the update.

 

When captured by Fiends in the Vault 3/South Vegas Ruins area, the

Fiends will attack the Legion Slaver when he comes to get my character;

they are literally beating on him with pool cues while he 's ass-raping my

character. I think they are beating on me as well, kind of hard to tell in all

the chaos.

 If the Legion Slaver makes it outside the S. Vegas Ruins he will be attacked

by more Fiends. His travel path takes him through numerous deathclaw

infestations; the only way to get to the Legion Raid camp is to use the console

'kill' command on a regualr basis. I would suggest he fast travel at least as far

as the NCR prison to have even a hope of getting to the raid camp alive.

 

 If attacked by deathclaws, they will kill my character even after the "A new

master takes control.." message appears. I did managed to get captured by

a solitary deathclaw without dying, although it never raped my character

after the capture, nor did the geckos who captured me. I do have animal/creature

rape enabled in Sex Assault.

 

 I wonder why you don't let Sex Assault have more free rein in the mod; it would

be more interesting to be raped by more than one NPC after the initial capture

gangbang; turn it over to the 'random' function with a high probability percent.

Also, positioning works about 97% of the time in Sex Assault; Positioning only

works during the first rape but never again with Player Slave.

 

 One minor detail - Sex Assault does not show up as a requirement with either FOMM

or NMM.

 

 I didn't see any signs of the 's' key getting disabled in TFC mode this time.

 

 To the other folks who weren't getting picked up by the Legion Slaver; it's always

taken 3 days for him to show up in all my playthroughs; perhaps the location of capture

has some effect on this?

 

 I really appreciate your efforts on this mod, and I'm looking forward to seeing what

else you come up with.

 

Thank you.

 

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 I'm using spoilers here so I don't expose new content.

 

 

 

OK, new version installed this time.

I ran into a problem with the new Fiend content;

specifically my PC doesn't follow the Fiend slaver

past the exit door for the South Vegas Ruins. I

tried several clean saves and multiple reloads

with no success. The PC is still partially locked into follow

mode and can open doors, but no crouch, inventory or lockpick

actions are available. I also tried exiting through the door manually,

but no sign of the slaver.

 

 I've also noted enslavement or combat rape will not occur with

the group of Fiends around Driver Nephi; are named Fiends

and those around them excluded from Player Slave capture scenarios?

 

 

 

 Thanks

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A mcm menu to setup enslavement conditions would be cool. Currently it is a bit difficult to use the mod because this way i can't properly use "another kick in the head" and "assault". My idea was to use assault only for humans and another kick in the head for creatures, but the blackout from another kick in the head triggers enslavement too, and it is imho not so fun to be enslaved by geckos, ants etc..

 

Expect the capture problem via blackout even in this early stage i am already having lots of fun with the mod though :)

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Thank you all. Glad you are enjoying it. :)

 

Doggygirl: I do not think this will get as far as PSE. I want to get the basics down for this and then return to finish PSE. I may come back to this after finishing PSE off when I need my wasteland fix again.

 

Molevalence: There should be no need to visit the fort prior to this. Caesar will be temporarily indisposed if you are not at the right stage in the Main Quest. I have been in a few times before killing Benny with no problem. It is probably another issue. This happens every time you are enslaved?

 

xboronx: I did not want to make them too strong. They are primarily there to shake things up and stop it getting too boring for the player. I like the idea of the player being hauled across the wasteland with no idea where she will end up. :D

Really need to figure out MCM at some point.

 

DeathNotice: The slavers should turn up in no more than an hour real time. Usually I would expect 20-30 minutes perhaps. They will only turn up when enslaved by animals or the correct thuggish factions though (Vipers, Legion, Powdergangers, Jackals, etc). If you are enslaved by a 'normal' person then they will never turn up.

 

Pathercom: Sex Assault is not technically needed. You could use Brutal Rapers or any mod of that type. This mod just needs another to work out the combat rape side of things and will take over from there.

Sounds like the leash has gone wrong. You should always teleport through when your master zones.

 

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Thank you all. Glad you are enjoying it. :)

 

Doggygirl: I do not think this will get as far as PSE. I want to get the basics down for this and then return to finish PSE. I may come back to this after finishing PSE off when I need my wasteland fix again.

 

Molevalence: There should be no need to visit the fort prior to this. Caesar will be temporarily indisposed if you are not at the right stage in the Main Quest. I have been in a few times before killing Benny with no problem. It is probably another issue. This happens every time you are enslaved?

 

xboronx: I did not want to make them too strong. They are primarily there to shake things up and stop it getting too boring for the player. I like the idea of the player being hauled across the wasteland with no idea where she will end up. :D

Really need to figure out MCM at some point.

 

DeathNotice: The slavers should turn up in no more than an hour real time. Usually I would expect 20-30 minutes perhaps. They will only turn up when enslaved by animals or the correct thuggish factions though (Vipers, Legion, Powdergangers, Jackals, etc). If you are enslaved by a 'normal' person then they will never turn up.

 

Pathercom: Sex Assault is not technically needed. You could use Brutal Rapers or any mod of that type. This mod just needs another to work out the combat rape side of things and will take over from there.

Sounds like the leash has gone wrong. You should always teleport through when your master zones.

I got my issue fixed for the most part. I can now go to the camp await transport and go to the fort without any problems. May I request something? Willow the famous companion from Nexus is probably the most popular companion mod for this game. At least I think it is. Is there any way to make it compatible with her? I experimented with it and she gets gaged but that is pretty much it. She runs away and then respawns at me in a constant loop. I tend to keep her at home. ;)

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Just wanted to give you an update on a function for the mod. You are able to pick the lock while being escorted correct? By any chance can there be a larger open window to pick a lock?    Also lately I've been running into brick walls where I get caught and because I have no picks (Have to use a console command to get one) no escort party arrives and my character/companion are stuck being humped in limbo. :( Just thought I would address this.

 

To put in better words. I find you only get escorted when you are captured by human NPC of that variety. When I sometimes get caught by mutants, insects, animals, deathclaws or those plant enemies you are stuck in limbo even with a bobby pin console commanded to your inventory because it says "You cannot escape at the moment" making a brick wall. The mod said something about a ghoul hunter NPC but I have never seen him. I just wanted to suggest like I said above opening a better window to escape removing its limitations. This is just my opinion though. Don't get me wrong it's a great mod. :)

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Molevalence: Glad you got that resolved. Willow should be compatible. As long as the relevant teammate flag is active, she should be included. There be something about Willow which I am unaware. Does she always run away when combat kicks off?

The no lockpick message on creatures should only occur during the initial scene of being gangbanged by your captors (about half dozen uses in reasonably rapid succession). You may get a message about your lockpick skill being too low with the slavers but that should be it bar some minor areas.

 

DeathNotice: You need the ESP inside the zip folder. If you are using that then we have a conflict/bug somewhere.

 

 

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Molevalence: Glad you got that resolved. Willow should be compatible. As long as the relevant teammate flag is active, she should be included. There be something about Willow which I am unaware. Does she always run away when combat kicks off?

The no lockpick message on creatures should only occur during the initial scene of being gangbanged by your captors (about half dozen uses in reasonably rapid succession). You may get a message about your lockpick skill being too low with the slavers but that should be it bar some minor areas.

 

DeathNotice: You need the ESP inside the zip folder. If you are using that then we have a conflict/bug somewhere.

Makes sense. The WIllow error I got corrected. She gets gaged and tied down but I still hit the issue where you are stuck in limbo after your captives have their way with you. The lockpick skill should not matter for my character since it's at 100. :P The message "You cannot escape at this time" happens when you're captured by non human NPC enemies IE: Ghouls, plants, deathclaws, and other animals. Essentially you are stuck there while they have their way with you and your companion(s) and there is no escape because you cannot lockpick your bindings. So after the roughly half a dozen timer you should be able to pick the lock? If that is the case I will test that. Also I never ran into that ghoul hunter yet. I guess I am lucky. :P

 

Update: Experimented and got captured by a group of Powder Gangers. After a dozen rape sessions no Legion came. (Going to address that both the Legion encampment and the costal legion camp I took out so that might affect it) but at the same time no bobby bins were given so I console commanded one in and it gave me the message "You cannot escape at this time" just wanted to verify after a few experiments. Hope this information helps.

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 Has anyone been succesfully gangbanged and captured by Deathclaws? I've run into a situation where any encounter is terminal.

The caps get taken and I get restrained,but the other deathclaws kill me while I'm restrained. No sex animation either.

 I did get captured by a solitary deathclaw after escaping from the slaver, but also with no sex animation.

 

 This also happens if the Legion is hostile to you before you get captured,except there will be sex animation, then you will be 

attacked before the next one starts. Bad End...

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Great work! I haven't had much playtime with the plugin but so far its been very entertaining. 

 

Just a side note, I see slave in pose are credited, but when are they meant to play?

 

After being enslaved my PC just follows and various NPCs have their way with her. However, other than that she is never restrained.

 

Can't wait for your realism update! Thank you for all the work you have put into this plugin

 

EDIT: Okay, I didn't get a msg saying I got a bobby pin, but i just kept mashing that L when I was restrained and the mini-game popped up? Is that by design or was it because I was mashing on the L key

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