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Lovers Animations Workshop - New Thread


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Work is officially underway on Group 2 and here is a reworked 03 cumming stage: http://www.naughtymachinima.com/video/7768/Oblivion-LPK-animation

 

Not going to spend too much time on 03 and 05 as they are in fairly good shape already.  One thing that "should" help is a number of offensive animations are VERY similar.  I am going to try using one as a base with all the housekeeping stuff already done and then make the adjustments for arm placement and such for each particular animation to give a bit of variety.  That should make for a faster turn around on about 10 or so animations.

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Only once a note. I just talked to someone about animations and the problem that a lot of (old) Anis have no animated tail. So in many animations the tail interferes with sex, especially during sex from behind the tail stings through the body.
So I just wanted to remind if you work all the animations you can also fix the tail problem. I have not tried the new animations, if you have already considered the tail problem forget this post.

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Only once a note. I just talked to someone about animations and the problem that a lot of (old) Anis have no animated tail. So in many animations the tail interferes with sex, especially during sex from behind the tail stings through the body.

So I just wanted to remind if you work all the animations you can also fix the tail problem. I have not tried the new animations, if you have already considered the tail problem forget this post.

 

I have fixed the tails AND the wings on every animation I have updated to date.  The only thing I have not fixed is swords\torches as that is pretty much impossible.

 

All of the "from behind" (group 1) animations are done already and can be obtained from the Animated Penis Resource Pack download thread.  ;)

 

And WHAT is the BLASPHEMY of you NOT trying the animations YET??????  I'm working my ass off over here and you are ignoring me??????  :lol: :lol: :lol: :lol: :lol: :lol: :lol:

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@greg

 

Are you going to move the group 0 pack to the actual download thread?

 

Also, I said this a long time ago but decided to shut up about it until you actually got to the missionary anims. The first stage of anim 05 was really bad, can you see what you can do to improve it?

 

Cheers, and keep up the amazing pace you have going :D.

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I guess I never saw what was so "bad" about stage 1, but yes, I am going to go over each animation as I progress through group 2.  Not sure what the result will be but 05 is next after I finish 03 so....... :P

 

Speaking of 03:  stage 1: http://www.naughtymachinima.com/video/7769/Oblivion-LPK-animation

Edit:  stage 2: http://www.naughtymachinima.com/video/7770/Oblivion-LPK-animation

Edit 2:  05 reworked stage 1: http://www.naughtymachinima.com/video/7771/Oblivion-LPK-animation

Did I do any better??????

 

 

 

 

TDA, there isn't a simple answer on constraints and I certainly can't help.  There was a bunch of talk about constraints here if that helps: http://www.loverslab.com/topic/17806-blender-animation-constraints-question/?do=findComment&comment=407391

 

D_ManXX2 knows as much about constraints as anyone left on the forum, since Donkey is no longer here.

 

 

 

NOTE:  ThatOne finished your requested animation Kashmir and it can be found in post 2.  It is B4 and AP ready.   I tried to PM you but your PM's are disabled.

 

Cheers,

Greg

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@greg

 

Yes. Your new phase 1 for anim 05 looks way better than the old one.

 

Problem: In the resource thread, anim 92 phases 2 and 3 for offender are still the old versions, they have no bounce. You said in post #9 of this thread that you fixed it...

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Actually, I did fix it, blender is the one that didn't...... :P

 

When I exported the two stages it zeroed out the bone priority for the OP1 and OP2 bones.  The bounce was there, but since it had no priority to run, it didn't.  This doesn't happen often and I never have figured out why or what triggers it.  Just one of those odd quirks you get stung with every once in a while.  I corrected the priority with nifskope and uploaded a revised pack containing the fixed animations.

 

Good catch.

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Nice TDA!  ;)

 

108 stage 0: http://www.naughtymachinima.com/video/7775/Oblivion-LPK-animation

108 stage 1: http://www.naughtymachinima.com/video/7776/Oblivion-LPK-animation

108 stage 2: http://www.naughtymachinima.com/video/7777/Oblivion-LPK-animation

108 stage 3 is very similar to stage 0 and is twice as fast.

 

On to 109.... (will come back to this one....skipped to 111 and 112 as they are similar and I can use the offensive side to "cheat" a bit.

 

111 stage 1: http://www.naughtymachinima.com/video/7778/Oblivion-LPK-animation

I did move the defenders hands as I had terrible clipping with HGEC H-cup.  I don't know if DMRA had clipping or not on the bbb version.

 

 

 

 

 

 

 

Ok, decisions time...... :s

 

A. BBB pack 110 (DS 20.1) is pretty much like bbb pack 112 (DS 22.1) so I am thinking of dumping 110 altogether and putting DS 127 in its place.  I don't know who did DS 127.  Was it TDA???? 

 

B.  In animation 111 (DS 21.1) and 112 (DS 22.1) the orgasm stage is exactly the same for the offense, straddling and cumming on the defenders chest\face.  Do you want to keep this on both, just on one or do away with both altogether.  I don't have any preference either way and it won't add or save time, no matter what is decided.

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A. BBB pack 110 (DS 20.1) is pretty much like bbb pack 112 (DS 22.1) so I am thinking of dumping 110 altogether and putting DS 127 in its place.  I don't know who did DS 127.  Was it TDA???? 

DS 127?

How it looks like?

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No, no.
I do not  make  such * twisted* animations, because I have the actors in the consciousness , (They will start creepy to twist the head), if do not set a particular way the bones.

 

animate 127 ?

 

No.  That is not animation 127 from the DS.

 

This is animation 127 from the DS:

 

 

 

attachicon.gif127.jpg

 

 

 

 

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@greg

 

127 from the DS is one of northern's.

 

Well that was going to be my next guess.... :P

I think it is a great substitute for the bbb pack 110 (DS 20.1) slot.  110 looks just too similar to several others to bother with.

 

 

Still working on 111.  Just finished stage 2.  Some of these (DS21.1 and DS22.1) animations are the same in 3 or 4 of the stages with only a speed variant.  I am changing that.  Now the change(s) won't be huge, but rather subtle shifts of a leg(s), arm(s) or torso to make it look a tiny bit more varied and a touch more life like.  I don't want to get carried away for two reasons....1. Then it becomes a new animation and a knock off at that (and was probably someones favorite the way it was), 2. It eats up too much time on my end.

Subtle changes are fairly easy.....provided I don't get animation block trying to come up with them...... :P

 

Example 111 (DS 21.1) reworked:

Stage 1: http://www.naughtymachinima.com/video/7778/Oblivion-LPK-animation

Stage 2: http://www.naughtymachinima.com/video/7782/Oblivion-LPK-animation

Stage 3: http://www.naughtymachinima.com/video/7783/Oblivion-LPK-animation

For the orgasm stage I think I'll have the male pull out and just jerk it where he is, rather than jumping up to her stomach like the original.

 

 

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@greg

 

127 from the DS is one of northern's.

 

Well that was going to be my next guess.... :P

I think it is a great substitute for the bbb pack 110 (DS 20.1) slot.  110 looks just too similar to several others to bother with.

 

 

Still working on 111.  Just finished stage 2.  Some of these (DS21.1 and DS22.1) animations are the same in 3 or 4 of the stages with only a speed variant.  I am changing that.  Now the change(s) won't be huge, but rather subtle shifts of a leg(s), arm(s) or torso to make it look a tiny bit more varied and a touch more life like.  I don't want to get carried away for two reasons....1. Then it becomes a new animation and a knock off at that (and was probably someones favorite the way it was), 2. It eats up too much time on my end.

Subtle changes are fairly easy.....provided I don't get animation block trying to come up with them...... :P

 

Example 111 (DS 21.1) reworked:

Stage 1: http://www.naughtymachinima.com/video/7778/Oblivion-LPK-animation

Stage 2: http://www.naughtymachinima.com/video/7782/Oblivion-LPK-animation

Stage 3: http://www.naughtymachinima.com/video/7783/Oblivion-LPK-animation

For the orgasm stage I think I'll have the male pull out and just jerk it where he is, rather than jumping up to her stomach like the original.

 

Reworked 111 looks fine, it just looks a little  slow on stages 2 and 3.

 

Cheers

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Reworked 111 looks fine, it just looks a little  slow on stages 2 and 3.

 

 

Cheers

 

 

Ah.....I should have mentioned......that is just blender which defaults to a particular speed for display.  In game the speed ramps up with each stage, so no worries there. 

 

111 Cumming stage:  http://www.naughtymachinima.com/video/7786/Oblivion-LPK-animation

 

 

112 stage 1: http://www.naughtymachinima.com/video/7792/Oblivion-LPK-animation

112 stage 2: http://www.naughtymachinima.com/video/7793/Oblivion-LPK-animation

112 stage 3: http://www.naughtymachinima.com/video/7794/Oblivion-LPK-animation

112 stage 0: http://www.naughtymachinima.com/video/7795/Oblivion-LPK-animation

 

I might have gotten in over my head (and a bit carried away) on the 112 stage 0 (cumming) animation.  :P

I have my fingers crossed the offenders hands aren't real shaky in game.  In blender they look OK, but sometimes that isn't a good indication of anything. 

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