I did this: 1. Load costume to blender 2. Delete all but head and gear 3. I don't know what it's called, you delete a pose or something and then the objects center on the center   4. Move the head down to gear 5. Set your accessory on your head   As for transparency, you have to use this:   [TextureOverride] hash = handling = skip vb0 = ResourceVB ib = ResourceIB run = CustomShaderTransparency   [CustomShaderTransparency