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Ok, if I had only won the lottery, I could spend my time learning to mod and flesh out this idea, but since I'm still stuck in wage slavery, I'll post it here and see if anyone else finds the idea interesting:
 
 
A "lighter" companion to "Sanguine's Debauchery"
 
I really enjoyed Sanguine's Debauchery.  Really.  Great mod. Great detail, well executed, and nothing here should be taken as a criticism.  For what it does, it does extremely well.  Its just that of all of sanguine's realm (lust, sin, sloth, gluttony, greed,  temptation and humiliation) it really focuses on slavery/humiliation at the cost of the rest.  It's almost closer to what I'd expect for Molag Bal (daedric prince of domination and enslavement, king of rape) than the prankster prince.
 
So, I'd like to see a mod that explores that subject.  Sure, this could be posted as suggestion for to Sanguine's Debauchery, but jbezorg has so much covered there. I can't imagine it fitting into the schedule there, and since it really doesn't cover what SD does, it could probably be developed as an independent mod that just dovetails nicely with that one's narrative.
 
-- so, my thoughts:
 
"Although a joker, Sanguine prefers to drag mortals down to sinful lifestyles by means of temptation and humiliation."
 
 
1) Sanguine has a particular love of good drink with bad company... and ever since you crossed paths with him, things get out of control when those two things combine in your presence.
 
Every alcoholic drink imbibed adds a random chance of something unpredictable happening, particularly in the presence of others.
 
  • In a dungeon... alone with a companion... male or female... one thing leads to another... (and a chance something wanders in (spawns) at an inopportune moment)
  • On the road, with the gents offering you a free drink from Honningbrew... that brew went straight to your head and you're still not sure how it all unfolded...
  • In a tavern, with the bard playing,...suddenly a dance sounds like a good idea.  Maybe the gyrating gets the attention of others in the bar, maybe one thinks the gyrating would be better with fewer layers of clothes disrupting the view... maybe others think that a gyrating naked lady just shouldn't go to waste... maybe the dance is just a dance.
  • Maybe the singing bard (or is is the brew) doesn't inspire you to dance but makes you really, really want some alone time with him or her.... maybe you'd just be satisfied with not-so-alone time..
  • so, after a few bad encounters, maybe drink would be safer alone? Maybe that warm feeling all over is a little TOO warm... its amazing how many people wander by at the worst times...
 
 In all of these, there's got to be at least something mildly negative.  Sanguine relishes at temptation and humiliation.  The humiliation  might be a closing negative comment that hints at a tarnished reputation, something somebody takes as a souvenir, or something left with you(a debuff representing an uncomfortable (or embarrassing) mark from the night's event). Heck, it could even appear like a good thing- maybe you get a gift jewelery only to discover that its stolen (and you get the bounty associated with it) or that there's an irate lass that was expecting that gift for herself...
 
2) Sanguine isn't just about the booze.  Guilty pleasures like reading the "Lusty Argonian Maid" volumes can have a similar chance to lead to the above events.  
 
3) So, you've decided to leave the tavern celebrations in mind and retire to your room for an event-less night.  Sanguine may not approve.
 
  • a... new friend... may decide to drop in
  • MANY new friends may decide to drop by
  • SOME may decide you should come back down to the party for more dancing.  Clothing option
  • Why would Sanguine stop using a good thing?  Sometimes you fall asleep and just wake in another tavern in another part of Skyrim... or in a military camp... even the enemy's military camp or Khajiit camp.    Sometimes you just get a quick story of the outlandish events that led to you waking up hung over in this strange place, but other times you wake to some things missing ("where's my pants?") and, asking around, you find people that may be willing to tell you where your stuff is... if you just do that thing you vaguely recall doing the night before...
 
4) One more vice for Sanguine could arise from the friendly wager.
It could be the brawl or a quick "dice" random number generator or any odd game of chance.  Such challenges are common, but ever since the Dovahkiin crossed paths with Sanguine, these people are less interested in taking her coin and more interested in... other prizes.  
 
Rather than just "if you lose, we have sex." simplicity, this would best be done with some variations or a succession of 'double or nothing' stakes that work up to something a lot more shameful.
 
Ideas may be as simple as:
  • winner gets coin, loser takes a shot (potentially leading to the abovementioned issues)
  • no matter who wins, loser buys a round (and eventially, when the abovementioned issues arise, EVERYBODY wins)
  • Dovahkiin- player does X (double or nothing gets progressively worse- ideally this would be once other animations (kiss, foreplay, etc) were present, but even without it you could have "do a dance," "show me your x (go to private corner and undress for x seconds)", "do the same thing right here" "do other stuff" "do it to my friends, too"

 

Anyway, that's my 2c.

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I like the Vampire-like Succubus idea, a skilltree for it would also be cool.

 

In Fallout AP gave you sometimes the option to pay with sex for certain stuff (like the Tenpenny Suit). It would be nice to used it as a option next to intimidate, bribe etc or on the Jarl/Steward to lower the price of Houses and so on.

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What about mod that replaces death with a blackout effect?  After dropping to zero health, you black out and your equipment is stolen, being moved to the boss chest of the dungeon you were in or a random lair nearby.  When you wake up, you will either be greeted by a rescuer who showed up after your assailants left you for dead, or a captor, who decided to take advantage of your helplessness.  There could be a few radiant quests that can occur, or more specialised adventures.

 

Some example scenarios

 

 

  • Found by an old hunter living in the mountains.  He is kind, but very lonely, and refuses to let you leave his shack until you've repaid him with your body.
  • Awakening in a falmer cave, where the foul creatures use toxins, rape, and fear to break surfacers down into slaves.
  • Transported to a bandit run pit fighting arena, where you are forced to fight other slaves.  The losers are gang raped by the spectators, while the winners are forced to face of against monsters blinded by lust.
  • Wake up in a town, having been rescued by a guard.  He informs you that the yarl has ordered you to undertake a period of community service, helping the guards to unwind.
  • Taken to the lair of a beast that takes a liking to your scent.  The beast will force itself on you on a regular basis, but will also fight alongside you as a follower.
  • Find yourself caged in a vampire lair, where the masters of shadow weave magic that limits you ability to attack them, putting you on the road to becoming a thrall.

 

 

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How about a Mod that allows you to offer yourself to a store owner for a discount on his prices?

 

I figure it wouldn't be too difficult. With the author's permission, we could always adapt the Sexlab Romance code to determine how likely it is for the shop keeper to accept your offer, and how much of a discount you'd get would probably depend on how experienced you are at sex and what you allow the shop keeper to do. Giving him a peepshow would probably only give you a minor discount, but allowing him to use you however he wants would probably result in a bigger cut in prices.

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Pokémon pregnancy.

 

So there are some established mods that let your character get pregnant, right? Sometimes with children who aren't quite your species. This mod would add a gameplay benefit: you can command your children like Pikmin. They'll fight with you, grab items for you, and maybe, once the body of knowledge on custom animation is bigger, they'll hold down a weakened male and strip him for you. Juice him, wait a while, find a wet nurse, and you've got new kids and a bigger fighting force.

 

The follower population with this mod would be enormous so, at least for smallish monster children, having them climb back into your womb to ride around 'til you need them again seems sensible.

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Wow that.... wow. That would take a LOT of work. As far as I know there are no pregnancy mods for skyrim. I also don't know if the game would support that many followers. I assume that would be a ass-load of scripts running at once and it would be very easy for the game to break. However, if it can be pulled off in the far future this could be a pretty cool mod.

 

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Something Planescape Torment-y......  Quests, text, immersion, sex, banter, choices, consequenses, cool NPC's, text, sex ..... and maybe a little more text and/or sex. 

 

Seriously though, the drinking/drunk/blackout mod merged with a sex mod like SD would be cool.

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Back when SexLab first came out, I started a rather ambitious project to educate myself on modding for skyrim.  I have found that I have over-extended myself, and in many cases, re-invented the wheel with some functionality.  Basically, I am not sure if I want to continue, and I would like advice on where this should go in order to do one of the following:

 

    - release something

    - provide something useful

    - not waste the effort I put into this

 

I am perfectly willing to share the code, or team up in a limited fashion if anyone has ideas or wishes to continue this.  I am posting this now, as I see many of these ideas coming up again, and do not want to invalidate anyone else's hard work.  I am also finding my time to do this becoming more limited.  This is my first mod. attempt, represents about 4 weeks work, and is mostly script driven.  It is in an alpha stage right now, to test the scripts, full of bugs, not safe, etc, etc.  Ideally, I would like to see someone else integrating these things with dialogue, and quests, something I do not think I will get to.

 

Mod:  WhoreCraft

Functional features:

 

 

- basic stats system for up to 128 clients.  Tracking:

    - preferred acts by tag (unused)

    - flags for willRape, willGoBisexual, randomly determined

    - counts for sex, rape, hours since last encounter

    - last sex by type (oral, anal, vag)

 

- basic stats system for up to 128 whores.  Tracking all from basic stats, plus:

    - counts per male/female/other.

    - experience points (XP), last 3 clients.

    - known positions

 

- basic stats system for player as whore.  Tracks all from from basic stats, whore stats, plus:

    - array of last clients

    - client 'satisfaction' stat.

    - XP multiplier (currently 1)

 

- sex queue    (NPC)

    - works independently to allow up to 20 actors (NPCS)

    - user selectable number of concurrent acts

    - ( tested functional, prior to additions for 'player' version )

 

- sex queue    (player)

    - queue for up to 20 clients for 'whore' player.  This represents an actual queue of clients waiting around for the 'whore', the entire queue can be run without user intervention, reward system at the end of each act.

    - determines eligibility of all actors in queue, based on:

        - config settings

        - distance from player

        - sexual preferences

    - option to keep unstripped during whole queue (flakey, dangerous, WIP/Disabled)

 

- arousal system (similar to lovers comfort)

    - activated by removal of main armor (slot 32), can be extended for other conditions

    - up to 20 actors tracked within range of player and line of sight

    - implements linear increase of 'arousal' level

    - add / removal from queue dynamically

    - monitors sleep / wait

    - arousal level drops with lost line of sight or range.  If player is back sight or range within a certain expiry time, arousal builds again at faster rate.

    - once arousal reaches a certain level:  ...pass to sexQueue, sexStalker, whatever...

    - Planned:  arousal level ramps higher for: client hours without sex, known raper.

 

- stalker system

    - queue for up to 20 independent 'stalkers'

    - stalkers currently setup by 'arousal system'

    - periodically checks if player is not being watched or within some distance of NPCs.

    - packages for behavior.  Applied to alias, adjusted via faction rank.  (kvwcStalkerFaction)

        - to watch player (SandboxAndKeepEyeOn)

        - bump NPC AI stuck in conversation (may not be needed)

        - travel to player (bump AI for distance)

        - travel to player (rape)

    - monitors sleep / wait

    - checks for cell change (  PlaceAtme() + SetPosition() ? )

    - once all conditions met, runs sex quest

 

- time management

    - all scripts can register for callbacks to track sleeping or waiting events.

 

- rewards system (WIP)

    - gold for now

 

Quest: doinBusiness (WIP)

   - repeatable quest for single sex queue run

    - quest stages can be used for options.  (30 startSex(), 31 startSex/combatRape)

    - quest stages for rewards.

 

Code for the sex Queue derived from Ashal's concept mod for sexLab.

Code for the Arousal system was basically lifted from LoversComfort and modified for my own purposes.  All credit for this idea belongs to redneck2x.

 

 

 

Immediate ToDo

 

 

TODO:

- generic text for propositioning for sex (by player)

- generic text for propositioning for sex (by NPC)

- sex queue:

    - script states to prevent anim. clashes

    - package behavior to keep queue members from wandering off

    - idles for waiting members

    - ensure still working with non-player whore, run till queue empty, adding to queue during

    - add var. to limit max additions to queue, while queue running

    - disable whore strip option, too dangerous for now

 

- stalker:

    - limit max lifetime for actors in queue

    - check distance between cells, if player travels?

    - no unique NPCs?

    - no followers ( IsPlayerTeammate(),same faction, not hostile to the player and flagged to follow) )

 

 

 

And a peek at my original outline when I started this:

 

 

Skyrim mod.

$Rev: 82 $Date: 2013-04-20 00:53:36 -0500 (Sat, 20 Apr 2013) $

Enable prostitution:

    Why - cause it's fun  

 

Base Module:

    - base sex spell  (SexiS_Sex)

    - base rape spell (_SA_RandomRapeQuest)

    - base whore faction(s)

    - base counters for:

        ? whore counts, xp, act count, trick count, etc

        ? client counts, per whore, per act (inventory tokens?)    

    

Outline:

 

    Quest: How did it all start?  (Need overall 'master' quest)

        - 'Down on your luck': raped?  Needed some money (loan?)  Theft gone wrong?

        - 'Bad Investment': deal with merchant for item?

        - 'In the mood':  sex with spouse more than 5 times and caught in public?

        - 'Fuck me tender':  sex with anyone more than 5 times, caught in public?

        - 'Irresistable Opportunity':  Offered the job by someone.

        - Quests are mutually exclusive.  (or it doesnt make sense)

        - Quests require completion?  Or what?

        - These (sub) quests should end, but not end 'master' quest.

        - initial training 'quest' should not allow player to exit area until complete.

 

    Eligibility: What is the possibility of being a prostitute?

         - minimum level (low), based on location.

        - normally a crime (for low XP anywhere, some XP in keeps)

        - per faction and location (merchant, guard, etc)

        - per race (race requirements, w/ xp and perk modifier)

        - modified based on XP and whoreing abilities.

        - modified based on time of day (?)

        - spouse only (?)

 

    Experience (XP):  Is basically the level of experience in sex

        - individually tracked per partner type (opposite, same)

        - modifiers based on client, race compatibility, attire, location, previous experience (skill or reputation)

        - affects eligibility of getting clients (can be a crime even)

        - affects eligibility of attracting clients

        - affects reward gain

        - affects act finish (random fail, debuf time (for rape), etc)

 

    Reputation (XPR):

        - experience in a certain location (Keep, Region, etc)

        - affects eligibity

        - spreads to other locations over time, if acts done consistently. (town stallion/slut, wandering stud/whore, ...)

 

    Rewards:

        - money, gifts, discounts, training discounts, bonuses (pick pocket?), etc.

        - can be individual based or faction based.

        - wear off over time.

 

    Skills:

 

    Perks:

        - normal tree perks available for some achievement?

        - prostitution perks.  What should these affect?

            - eligibility certainly.  xp?

 

    Dialogue:

        - needs to be asexual: applicable to male/female, with keyword substitutes.

          ie.  Want a good time?  I can be the best slut/stud you have ever had.

 

 

Detailed exploration:

 

Need a minimum of 2 reasons for most things, to explain prostitution from character point of view of wanting to this, or being forced to.  (Quest related)

ie.

    whoring:

        pro- for money, for fun, for status? (factions)

        con- to escape prostitution (Need motive.  Pay a debt? save a friend?)

 

    improved sexual prowess (perks?):

        pro- more money, more status, special gifts?

             longer buff time for other mods (Sex Addicts, ...)

        con- none really.

 

Reason to continue (where's the fun?)

 

    - make money, experience, better relations (factions), spouse/harem?

    - random gift items (choice of type - gold, enchanted items, etc)

    - gain access to faction locations (friendly factions)

    - cheaper skills training from satisfied clients (trainers)

    - better prices from satisfied clients (merchants)

    - free stays at inns

    - make some money with 'extended stay' at an inn, serving others.

    - alternate 'bribes' for guards (after crime)

    - low class slut, status gain w/ lower factions (bandits, guards, general populace)

    - high class call girl, status gain w/ higher factions.  (merchants, yarls, etc)

        - rep. spreads to other towns, further away.

 

    For those who are forced into this:

        - forced into via:

            - Sanguines Debauchery or similar

            - via some merchant trade

        - escape from pimp

            - get away, temporarily

            - able to kill, but re-pimped, based on level

            - go into business for self

            - pay off debt(?).  (Without killing pimp)

        - without pimp, now can:

             - play skyrim

            - gain your own whores

            - become pimp/madame

            - ....

 

Experience Gained for successful act (xp counter style):

    - gained with usage

        - completed act

        - few position changes (? can this be tracked?)

        - using favored position (? per person/faction? )

        - linearly decreasing rate?

 

    Modifiers:

        - random chance (based on level) of not getting prize.  (gold, etc)

        - attire (except for rape).  Jewelry, etc.

        - location  merchants, etal: bed

                    guards: guard house or jail

        - day / night?

        - dependent on client (yarl more than guard or merchant?)

 

    Effects:

    - at low levels

        - less gold earned

        - more rape?  (or passed along)

        - may be beaten?

        - less access to clients

        - not available to all factions (no merchants, keep staff, etc.)

 

    - must increase whore level to access higher things...., such as:

         - cannot fuck merchants and get better rates, until more experienced.

        - appeal to merchants, faction leaders, guards.

        - appeal is localized.

            - cannot get better prices at merchant in another city until 'established' there,

              or 'established' with many merchants.

 

Area Experience (xpa):

     - measure of acts in any given area (Keeps?, Regional?  ...)

     - high xpa in one area increases xps over time in surrounding areas?

     - client availability set to min. until experienced in an area

 

SkillSet:  (array)

    An improved set of abilities, (perks?) to make consistent use of whoring a good thing.

    - can be used as a min. set of skills that must be gained to become proficient (gain higher XP)

    - can be used as a min. set of skills to access faction

        - Yarls need someone proficient in ALL positions, etc.

        - Orcs love anal (?)

    - increased through use.  (time spend on each 'pose', or classification (oral, anal, bisexual) - see 'status'

    - diversified w/ rape.  (BSDM master/mistress, etc.  Even *better* rates.)

    - higher reward if player remembers client's favored positions.

 

    Higher skill means:

    - temp. buff strength and time.

    - more XP gain

    - more gold, status, ...

    - decreased time required for act (or longer depending on taste)

    - better gifts

 

Counters:

    - total acts

    - raper / faction / location

    - rapist / faction / location

    - lover / faction / location

    - sadist(?) (depends on framework)

    - faction.   (See effects)  Can become infamous, etc.  (faction friendly)

    - location.

            modifier for client 'eligibiltiy'.  ie.  merchants, etal: bed.  guards: guard house or jail

    - time of day.  Similar to location

 

Counters per client:  (single person benefits)

    - can lead to better discounts, prices, etc (single merchant/trainer)

    - can pass to offers from other nearby merchants/trainers

    - better bribes (single guards?)

    - increase of eligibility for faction.

 

Ultimate skills:

    - Alchemy: create potion:  Semen of frenzy/healing/....

    - Enchanting: ...?

    - Skill/Spell:  like temptress frenzy

    - no bribe necessary (most cases) for killing, crime, etc.

    - soul trap victim

 

 

Dependent (automatic) perks:

    - raped a lot - light armor perk.

    - blowjobs/swallow - better shout.

    - anal - stamina ?

    - vaginal - speech?  blocking?

 

Achievements: (rewards for each?)

    - serial raper: rapes more than 10 times

    - victimized:   raped more than 5

   or rape queen:   raped many times, rapists still alive (effect: increases rape chance, especially in cities?)

    - rape devil:   raped many times, rapists deceased (effect: decreases rape chance, now kill on site)

    - sadist:         beating, etc. with or without sex (? implementable?)

    - lover:         with spouse

    - promiscous:    many partners

    - slut:         many many, any time, anywhere

    - wanton whore: anytime, anywhere, any style

    - semen slut:   always swallows.

    - love mamma:   prefers vaginal

    - chocolate row: guess

    - addicted to .... : Require the act (anal, oral), or requires finish position (facial, creampie)

    - Goddess of Lust: ultimate.  Every style, everywhere, every time, every location

 

 

Interaction methods:

    - SexiS, SexLab framework for animations, interactions

    - Dialogue with NPCs for solicitation

    - NPCs solicit character under proper conditions (AI Packages)

    - Rape, combat rape

    - rewards received: papyrus script fragments for quest stages?

    - random rewards (suitors?):  papyrus script fragments for quest stages?

    - discounts from vendors, trainers: scripted magic effects ?

                - setup groups, that enable discounts

                - add vendor/faction/foo to group (loverGroup) ?

                - add vendor/faction/foo 'Relationship' ?

    - perk tree?  Crafting/Alchemy rewards?  Or just scripted selections of rewards?

 

 

 

I can post the mod. but it is in a very unpolished state, basically just to test the scripts.  Suggestions?

 

 

 

 

Wow this sounds awesome!

I hope you will continue working on this.

 

But i'm a bit cofused, is your work based on sexis or sexlab? (Base Module: Sexis?)

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Back when SexLab first came out, I started a rather ambitious project to educate myself on modding for skyrim.  I have found that I have over-extended myself, and in many cases, re-invented the wheel with some functionality.  Basically, I am not sure if I want to continue, and I would like advice on where this should go in order to do one of the following:

 

 

    - release something

    - provide something useful

    - not waste the effort I put into this

 

I am perfectly willing to share the code, or team up in a limited fashion if anyone has ideas or wishes to continue this.  I am posting this now, as I see many of these ideas coming up again, and do not want to invalidate anyone else's hard work.  I am also finding my time to do this becoming more limited.  This is my first mod. attempt, represents about 4 weeks work, and is mostly script driven.  It is in an alpha stage right now, to test the scripts, full of bugs, not safe, etc, etc.  Ideally, I would like to see someone else integrating these things with dialogue, and quests, something I do not think I will get to.

 

Mod:  WhoreCraft

Functional features:

 

 

- basic stats system for up to 128 clients.  Tracking:

    - preferred acts by tag (unused)

    - flags for willRape, willGoBisexual, randomly determined

    - counts for sex, rape, hours since last encounter

    - last sex by type (oral, anal, vag)

 

- basic stats system for up to 128 whores.  Tracking all from basic stats, plus:

    - counts per male/female/other.

    - experience points (XP), last 3 clients.

    - known positions

 

- basic stats system for player as whore.  Tracks all from from basic stats, whore stats, plus:

    - array of last clients

    - client 'satisfaction' stat.

    - XP multiplier (currently 1)

 

- sex queue    (NPC)

    - works independently to allow up to 20 actors (NPCS)

    - user selectable number of concurrent acts

    - ( tested functional, prior to additions for 'player' version )

 

- sex queue    (player)

    - queue for up to 20 clients for 'whore' player.  This represents an actual queue of clients waiting around for the 'whore', the entire queue can be run without user intervention, reward system at the end of each act.

    - determines eligibility of all actors in queue, based on:

        - config settings

        - distance from player

        - sexual preferences

    - option to keep unstripped during whole queue (flakey, dangerous, WIP/Disabled)

 

- arousal system (similar to lovers comfort)

    - activated by removal of main armor (slot 32), can be extended for other conditions

    - up to 20 actors tracked within range of player and line of sight

    - implements linear increase of 'arousal' level

    - add / removal from queue dynamically

    - monitors sleep / wait

    - arousal level drops with lost line of sight or range.  If player is back sight or range within a certain expiry time, arousal builds again at faster rate.

    - once arousal reaches a certain level:  ...pass to sexQueue, sexStalker, whatever...

    - Planned:  arousal level ramps higher for: client hours without sex, known raper.

 

- stalker system

    - queue for up to 20 independent 'stalkers'

    - stalkers currently setup by 'arousal system'

    - periodically checks if player is not being watched or within some distance of NPCs.

    - packages for behavior.  Applied to alias, adjusted via faction rank.  (kvwcStalkerFaction)

        - to watch player (SandboxAndKeepEyeOn)

        - bump NPC AI stuck in conversation (may not be needed)

        - travel to player (bump AI for distance)

        - travel to player (rape)

    - monitors sleep / wait

    - checks for cell change (  PlaceAtme() + SetPosition() ? )

    - once all conditions met, runs sex quest

 

- time management

    - all scripts can register for callbacks to track sleeping or waiting events.

 

- rewards system (WIP)

    - gold for now

 

Quest: doinBusiness (WIP)

   - repeatable quest for single sex queue run

    - quest stages can be used for options.  (30 startSex(), 31 startSex/combatRape)

    - quest stages for rewards.

 

Code for the sex Queue derived from Ashal's concept mod for sexLab.

Code for the Arousal system was basically lifted from LoversComfort and modified for my own purposes.  All credit for this idea belongs to redneck2x.

 

 

 

Immediate ToDo

 

 

TODO:

- generic text for propositioning for sex (by player)

- generic text for propositioning for sex (by NPC)

- sex queue:

    - script states to prevent anim. clashes

    - package behavior to keep queue members from wandering off

    - idles for waiting members

    - ensure still working with non-player whore, run till queue empty, adding to queue during

    - add var. to limit max additions to queue, while queue running

    - disable whore strip option, too dangerous for now

 

- stalker:

    - limit max lifetime for actors in queue

    - check distance between cells, if player travels?

    - no unique NPCs?

    - no followers ( IsPlayerTeammate(),same faction, not hostile to the player and flagged to follow) )

 

 

 

And a peek at my original outline when I started this:

 

 

Skyrim mod.

$Rev: 82 $Date: 2013-04-20 00:53:36 -0500 (Sat, 20 Apr 2013) $

Enable prostitution:

    Why - cause it's fun  

 

Base Module:

    - base sex spell  (SexiS_Sex)

    - base rape spell (_SA_RandomRapeQuest)

    - base whore faction(s)

    - base counters for:

        ? whore counts, xp, act count, trick count, etc

        ? client counts, per whore, per act (inventory tokens?)    

    

Outline:

 

    Quest: How did it all start?  (Need overall 'master' quest)

        - 'Down on your luck': raped?  Needed some money (loan?)  Theft gone wrong?

        - 'Bad Investment': deal with merchant for item?

        - 'In the mood':  sex with spouse more than 5 times and caught in public?

        - 'Fuck me tender':  sex with anyone more than 5 times, caught in public?

        - 'Irresistable Opportunity':  Offered the job by someone.

        - Quests are mutually exclusive.  (or it doesnt make sense)

        - Quests require completion?  Or what?

        - These (sub) quests should end, but not end 'master' quest.

        - initial training 'quest' should not allow player to exit area until complete.

 

    Eligibility: What is the possibility of being a prostitute?

         - minimum level (low), based on location.

        - normally a crime (for low XP anywhere, some XP in keeps)

        - per faction and location (merchant, guard, etc)

        - per race (race requirements, w/ xp and perk modifier)

        - modified based on XP and whoreing abilities.

        - modified based on time of day (?)

        - spouse only (?)

 

    Experience (XP):  Is basically the level of experience in sex

        - individually tracked per partner type (opposite, same)

        - modifiers based on client, race compatibility, attire, location, previous experience (skill or reputation)

        - affects eligibility of getting clients (can be a crime even)

        - affects eligibility of attracting clients

        - affects reward gain

        - affects act finish (random fail, debuf time (for rape), etc)

 

    Reputation (XPR):

        - experience in a certain location (Keep, Region, etc)

        - affects eligibity

        - spreads to other locations over time, if acts done consistently. (town stallion/slut, wandering stud/whore, ...)

 

    Rewards:

        - money, gifts, discounts, training discounts, bonuses (pick pocket?), etc.

        - can be individual based or faction based.

        - wear off over time.

 

    Skills:

 

    Perks:

        - normal tree perks available for some achievement?

        - prostitution perks.  What should these affect?

            - eligibility certainly.  xp?

 

    Dialogue:

        - needs to be asexual: applicable to male/female, with keyword substitutes.

          ie.  Want a good time?  I can be the best slut/stud you have ever had.

 

 

Detailed exploration:

 

Need a minimum of 2 reasons for most things, to explain prostitution from character point of view of wanting to this, or being forced to.  (Quest related)

ie.

    whoring:

        pro- for money, for fun, for status? (factions)

        con- to escape prostitution (Need motive.  Pay a debt? save a friend?)

 

    improved sexual prowess (perks?):

        pro- more money, more status, special gifts?

             longer buff time for other mods (Sex Addicts, ...)

        con- none really.

 

Reason to continue (where's the fun?)

 

    - make money, experience, better relations (factions), spouse/harem?

    - random gift items (choice of type - gold, enchanted items, etc)

    - gain access to faction locations (friendly factions)

    - cheaper skills training from satisfied clients (trainers)

    - better prices from satisfied clients (merchants)

    - free stays at inns

    - make some money with 'extended stay' at an inn, serving others.

    - alternate 'bribes' for guards (after crime)

    - low class slut, status gain w/ lower factions (bandits, guards, general populace)

    - high class call girl, status gain w/ higher factions.  (merchants, yarls, etc)

        - rep. spreads to other towns, further away.

 

    For those who are forced into this:

        - forced into via:

            - Sanguines Debauchery or similar

            - via some merchant trade

        - escape from pimp

            - get away, temporarily

            - able to kill, but re-pimped, based on level

            - go into business for self

            - pay off debt(?).  (Without killing pimp)

        - without pimp, now can:

             - play skyrim

            - gain your own whores

            - become pimp/madame

            - ....

 

Experience Gained for successful act (xp counter style):

    - gained with usage

        - completed act

        - few position changes (? can this be tracked?)

        - using favored position (? per person/faction? )

        - linearly decreasing rate?

 

    Modifiers:

        - random chance (based on level) of not getting prize.  (gold, etc)

        - attire (except for rape).  Jewelry, etc.

        - location  merchants, etal: bed

                    guards: guard house or jail

        - day / night?

        - dependent on client (yarl more than guard or merchant?)

 

    Effects:

    - at low levels

        - less gold earned

        - more rape?  (or passed along)

        - may be beaten?

        - less access to clients

        - not available to all factions (no merchants, keep staff, etc.)

 

    - must increase whore level to access higher things...., such as:

         - cannot fuck merchants and get better rates, until more experienced.

        - appeal to merchants, faction leaders, guards.

        - appeal is localized.

            - cannot get better prices at merchant in another city until 'established' there,

              or 'established' with many merchants.

 

Area Experience (xpa):

     - measure of acts in any given area (Keeps?, Regional?  ...)

     - high xpa in one area increases xps over time in surrounding areas?

     - client availability set to min. until experienced in an area

 

SkillSet:  (array)

    An improved set of abilities, (perks?) to make consistent use of whoring a good thing.

    - can be used as a min. set of skills that must be gained to become proficient (gain higher XP)

    - can be used as a min. set of skills to access faction

        - Yarls need someone proficient in ALL positions, etc.

        - Orcs love anal (?)

    - increased through use.  (time spend on each 'pose', or classification (oral, anal, bisexual) - see 'status'

    - diversified w/ rape.  (BSDM master/mistress, etc.  Even *better* rates.)

    - higher reward if player remembers client's favored positions.

 

    Higher skill means:

    - temp. buff strength and time.

    - more XP gain

    - more gold, status, ...

    - decreased time required for act (or longer depending on taste)

    - better gifts

 

Counters:

    - total acts

    - raper / faction / location

    - rapist / faction / location

    - lover / faction / location

    - sadist(?) (depends on framework)

    - faction.   (See effects)  Can become infamous, etc.  (faction friendly)

    - location.

            modifier for client 'eligibiltiy'.  ie.  merchants, etal: bed.  guards: guard house or jail

    - time of day.  Similar to location

 

Counters per client:  (single person benefits)

    - can lead to better discounts, prices, etc (single merchant/trainer)

    - can pass to offers from other nearby merchants/trainers

    - better bribes (single guards?)

    - increase of eligibility for faction.

 

Ultimate skills:

    - Alchemy: create potion:  Semen of frenzy/healing/....

    - Enchanting: ...?

    - Skill/Spell:  like temptress frenzy

    - no bribe necessary (most cases) for killing, crime, etc.

    - soul trap victim

 

 

Dependent (automatic) perks:

    - raped a lot - light armor perk.

    - blowjobs/swallow - better shout.

    - anal - stamina ?

    - vaginal - speech?  blocking?

 

Achievements: (rewards for each?)

    - serial raper: rapes more than 10 times

    - victimized:   raped more than 5

   or rape queen:   raped many times, rapists still alive (effect: increases rape chance, especially in cities?)

    - rape devil:   raped many times, rapists deceased (effect: decreases rape chance, now kill on site)

    - sadist:         beating, etc. with or without sex (? implementable?)

    - lover:         with spouse

    - promiscous:    many partners

    - slut:         many many, any time, anywhere

    - wanton whore: anytime, anywhere, any style

    - semen slut:   always swallows.

    - love mamma:   prefers vaginal

    - chocolate row: guess

    - addicted to .... : Require the act (anal, oral), or requires finish position (facial, creampie)

    - Goddess of Lust: ultimate.  Every style, everywhere, every time, every location

 

 

Interaction methods:

    - SexiS, SexLab framework for animations, interactions

    - Dialogue with NPCs for solicitation

    - NPCs solicit character under proper conditions (AI Packages)

    - Rape, combat rape

    - rewards received: papyrus script fragments for quest stages?

    - random rewards (suitors?):  papyrus script fragments for quest stages?

    - discounts from vendors, trainers: scripted magic effects ?

                - setup groups, that enable discounts

                - add vendor/faction/foo to group (loverGroup) ?

                - add vendor/faction/foo 'Relationship' ?

    - perk tree?  Crafting/Alchemy rewards?  Or just scripted selections of rewards?

 

 

 

I can post the mod. but it is in a very unpolished state, basically just to test the scripts.  Suggestions?

 

 

 

 

Wow this sounds awesome!

I hope you will continue working on this.

 

But i'm a bit cofused, is your work based on sexis or sexlab? (Base Module: Sexis?)

 

 

Thanks for your words of encouragement.  The work I did was designed to use sexLab, but I started researching this back when SexiS was thing.  References to Sexis, _SA, LC are just my notes of what modules I was studying to try to produce what I was trying to accomplish.

 

I never realized what a ornery process producing these mods are, and have an increased respect for the modders patient enough produce them.  Coding is what I enjoy, and I have a good start here, the painful part is constant retesting in game, check logs, back to CK, back to game, etc. and inconsistent results.  Sometimes it works, next time it doesn't.  It actually makes c++/gdb seem like more fun.

 

I will try to cleanup what I have, remove the feature creep and retest to produce something, spell based to keep it simple.  Likely the sexQueue for the player or NPCs, as everything else was intended to use this for the actual event.  The 'stalker' bit does seem promising as well.  I am a little fearful to post anything yet, as all my tests are only on new game loads with my mod. active.  I have not ventured into mod. upgrades and the dangers associated with scripts baked into a save.  Another thing to learn.

 

 

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Hi, im new in the forum and in the moding too, but i tested a lot of mods in oblivion, new vegas and skyrim (im very grateful for all the work of ALL moders) and this is what i really like to see.

 

98% of the sexual mods are refered to slavery, rape and/or bestiality (wharever comes first or all along :o) adding extra playability. But, what about a mod, like a big mod that let you fuck an npc by doing a specific quest, something more immersive and blended within the game:

 

i.e. In Whiterun lives a fruit an vegetables vendor (im bad remembering names) and some day he lost ther child, stupid kiddo hide in a cave nearby while playing with his friends SO yo come to the rescue, you figure it out the whereabouts of the child by talking with the other kids, you rescue the kid, their mother likes you, invite you to "dinner" late at nigth to thank you properly. You can either accept the sex, a money compensation or just a thanks.

 

I know nothing about moding so I dont now if the idea is posible or adaptable,  is just an idea of what I like to see, a mod than blend well into the history of the game.

 

 

note: english is not my native lenguaje, sorry if is bad.

 

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Black-Briars Bitch: It would nice to be able to roleplay as a working girl for the Black-Briars. Perhaps, initially offered a decent sum to go entertain Sibbi in the jail, by dancing, and he demands more or the PCs head. From there on the Black-Briars would more or less 'own' the PC, though i'm not sure what the leverage would be aside from physical threats if its kept in mind that the PC could just be an attractive nobody. Maybe skooma? Perhaps even with a small pallet in their mansion for her to sleep on, near the house guard who would occasionally demand/be paid with the PC. As a lighter element, a romance would be slowly started and worked up with Ingun, resulting in her eventually either managing to help free the PC from her servitude, or claiming the PC as her own.

 

 

Naughty Bards: Maybe in the same theme as in Firefly, and other sci-fi and fantasy, there could be a quieter side of the Bards College. A splinter/part of the guild that specializes in entertaining people sexually, and used this as either a means to gather valuable information or get close to someone who needs to die. Quests could range from fun romps with attractive patrons, uncomfortable and revolting emcounters with old or ugly people to gain something/being blackmailed into it, or perhaps even being thrown to the dogs by a displeased/or/sadistic bandit leader - maybe literally.

 

 

Chieften's Pet: There was, a long time ago, a mod in development for Oblivion where a disgraced Jarl would take the player as his pet adventurer, and become a mix of owner and companion and dark romance. The PC would be free to leave his lair, but anything she owned would be his, and he would take it when she returned to him. He would slowly break her spirit; I remember the only released part was ratehr awesome really, as the PC was made to kneel before him and give a blowjob, as he insulted ehr and insinuated she had a bad uncle who must have taught her behind the family home. The idea was things would steadily get harsher and more hardcore, until the slaver actually fell in love with her, albiet very one-sided in power dynamics in his favor. Sadly, it died and nothign ever came of it but 'what ifs'. Skyrim could be a place the idea lives again, as it actually fits the settign better. I'd argue that an Orc in his own Stronghold would be a good fit for this.

 

Bloodcrust Entertainer: the Skooma den in Dawnguard cries out for more than the short adventure it is part of, an optional one at that if you side with the hunters. A proper skooma den, with dark background, and mats and everything. There are so many things that could be done with this. Perhaps, after clearing it out, you could take over? Maybe upon taking the Skooma and not on the quest, you could end up a Thrall who entertains the 'patrons'. There are plenty of options.

 

 

Other than that, just like I always dreamed for Oblivion and Fallout, what i'd love to see would be the sex framework worked into the games MQ and sidequests.

 

Not all Dovahkiin have fighting skills to back up their voice. Some players don't even RP as Dragonborn.

 

It would be nice to see sexual options and solutions in quests. Such as, perhaps rather than pickpocketing an innocent Dunmer, the PC could give a blowjob for Thieves Guild entry. Pehaps in the Dark Brotherhood it would be possible to seduce certain marks, and kill them while they sleep.

 

Perhaps in the dungeon where you fall into the necromancers cage, you could seduce him into letting you out of the cage. Perhaps in the Thieves Guild quest you have to get into the guys house, where you find Chillrend, you could offer your PCs body - or have it demanded.

 

Basically it would just be nice if the sex framework was part of the story experiance as opposed to something that only happens in gameplay or if set up by the player. And not always just to actually succeed; it would be fun if there was a chance the PC could 'give what they wanted' and still have to do what was originally intended anyway.

 

 

Edit: I've edit'd the post about five six seven times now, so sorry if anything new pops up that was missed. I just found years of time on the forum spilling out.

 

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I wonder if it would be possible to create a sex animation which is actually run and controlled by keyboard and mouse (or perhaps by a game controller/joystick type of thing). What I mean is, advancing the animation stage by stage could be a little game in itself which would require a bit of skill. Animations would progress by pressing buttons (left<->right or forward<->backward or mouse clicks) in a timely fashion and after a certain amount of successfully timed key presses the animation would advance to the next stage. It would make things much more realistic no doubt. :)

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Maybe some questline involving the Cult of Dibella? (And as long as we're at them get them girls some "proper" attire. I mean it's not really fitting for a cult that's supposed to be about bodily beauty to have it covered up in dull looking monk robes.) and insert some radiant quests for it?

 

- Education: A male/female has come of age, and hasn't had a proper sexual education. The cult sends you to fix that.

 

- Soothing: A follower of the cult has recently lost a love one due to the war. You are sent to give them some comfort in their hard times.

 

- Convert: Try to convert a likely prospect to the cult by spreading the love of Dibella upon them.

 

As well as some more mundane ones like rooting out sanguine and molag bal followers (Their rivals.) etc etc.

 

I wonder if it would be possible to create a sex animation which is actually run and controlled by keyboard and mouse (or perhaps by a game controller/joystick type of thing). What I mean is, advancing the animation stage by stage could be a little game in itself which would require a bit of skill. Animations would progress by pressing buttons (left<->right or forward<->backward or mouse clicks) in a timely fashion and after a certain amount of successfully timed key presses the animation would advance to the next stage. It would make things much more realistic no doubt. :)

 

But how are you supposed to fap when you're QTEing?!

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But how are you supposed to fap when you're QTEing?!

 

With skill, my friend, with skill.

 

But on a more serious note, yeah, sounds a bit too hectic and needless really. I'm happy with them as we've had them since LoversPK, though admittedly a little more fluid a transition between standing/fighting and sex would be nice, like the foreplay animations that are already planned. They were nice In Lovers, with kissing stood, kissing laying down, and having clothes ripped off in more violent encounters, with several stages each. Sexout never really had that, plus lack of expressions also negatively impacted it, awesome as it was.

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But how are you supposed to fap when you're QTEing?!

 

With skill, my friend, with skill.

 

But on a more serious note, yeah, sounds a bit too hectic and needless really. I'm happy with them as we've had them since LoversPK, though admittedly a little more fluid a transition between standing/fighting and sex would be nice, like the foreplay animations that are already planned. They were nice In Lovers, with kissing stood, kissing laying down, and having clothes ripped off in more violent encounters, with several stages each. Sexout never really had that, plus lack of expressions also negatively impacted it, awesome as it was.

 

especially with consensual casual sex it just seems extremely unecessary. For Rape (either raping or being raped) it at least makes sense... like in a lot of "run and rape" games you do that to either get out of being raped, or if you're the one doing it, you do it before the rape begins in order to overpower a person (though I wouldn't want it happening during the event in that case, since as I said it's hard to worry about making the QTE while trying to fap. While in the former you could choose between doing the QTE and escaping, or just lying there and taking it while you fap away)

Link to comment

Black-Briars Bitch: It would nice to be able to roleplay as a working girl for the Black-Briars. Perhaps, initially offered a decent sum to go entertain Sibbi in the jail, by dancing, and he demands more or the PCs head. From there on the Black-Briars would more or less 'own' the PC, though i'm not sure what the leverage would be aside from physical threats if its kept in mind that the PC could just be an attractive nobody. Maybe skooma? Perhaps even with a small pallet in their mansion for her to sleep on, near the house guard who would occasionally demand/be paid with the PC. As a lighter element, a romance would be slowly started and worked up with Ingun, resulting in her eventually either managing to help free the PC from her servitude, or claiming the PC as her own.

 

 

Naughty Bards: Maybe in the same theme as in Firefly, and other sci-fi and fantasy, there could be a quieter side of the Bards College. A splinter/part of the guild that specializes in entertaining people sexually, and used this as either a means to gather valuable information or get close to someone who needs to die. Quests could range from fun romps with attractive patrons, uncomfortable and revolting emcounters with old or ugly people to gain something/being blackmailed into it, or perhaps even being thrown to the dogs by a displeased/or/sadistic bandit leader - maybe literally.

 

 

Chieften's Pet: There was, a long time ago, a mod in development for Oblivion where a disgraced Jarl would take the player as his pet adventurer, and become a mix of owner and companion and dark romance. The PC would be free to leave his lair, but anything she owned would be his, and he would take it when she returned to him. He would slowly break her spirit; I remember the only released part was ratehr awesome really, as the PC was made to kneel before him and give a blowjob, as he insulted ehr and insinuated she had a bad uncle who must have taught her behind the family home. The idea was things would steadily get harsher and more hardcore, until the slaver actually fell in love with her, albiet very one-sided in power dynamics in his favor. Sadly, it died and nothign ever came of it but 'what ifs'. Skyrim could be a place the idea lives again, as it actually fits the settign better. I'd argue that an Orc in his own Stronghold would be a good fit for this.

 

Bloodcrust Entertainer: the Skooma den in Dawnguard cries out for more than the short adventure it is part of, an optional one at that if you side with the hunters. A proper skooma den, with dark background, and mats and everything. There are so many things that could be done with this. Perhaps, after clearing it out, you could take over? Maybe upon taking the Skooma and not on the quest, you could end up a Thrall who entertains the 'patrons'. There are plenty of options.

 

 

Other than that, just like I always dreamed for Oblivion and Fallout, what i'd love to see would be the sex framework worked into the games MQ and sidequests.

 

Not all Dovahkiin have fighting skills to back up their voice. Some players don't even RP as Dragonborn.

 

It would be nice to see sexual options and solutions in quests. Such as, perhaps rather than pickpocketing an innocent Dunmer, the PC could give a blowjob for Thieves Guild entry. Pehaps in the Dark Brotherhood it would be possible to seduce certain marks, and kill them while they sleep.

 

Perhaps in the dungeon where you fall into the necromancers cage, you could seduce him into letting you out of the cage. Perhaps in the Thieves Guild quest you have to get into the guys house, where you find Chillrend, you could offer your PCs body - or have it demanded.

 

Basically it would just be nice if the sex framework was part of the story experiance as opposed to something that only happens in gameplay or if set up by the player. And not always just to actually succeed; it would be fun if there was a chance the PC could 'give what they wanted' and still have to do what was originally intended anyway.

 

 

Edit: I've edit'd the post about five six seven times now, so sorry if anything new pops up that was missed. I just found years of time on the forum spilling out.

I like the Black Briars idea, however I would prefer if it focused on Maven. Let's face it, while everyone hates her, she would be the perfect mistress. Hell it is even implied to some extent in the game. Perhaps we could have a quest where PC is supposed to take down Maven, but fails miserably and because of it, she become Maven's pet. Maven could then force her to do lots of embarrasing things, perhaps force her to wear a humiliating costume around riften and such.

 

Maybe some questline involving the Cult of Dibella? (And as long as we're at them get them girls some "proper" attire. I mean it's not really fitting for a cult that's supposed to be about bodily beauty to have it covered up in dull looking monk robes.) and insert some radiant quests for it?

 

- Education: A male/female has come of age, and hasn't had a proper sexual education. The cult sends you to fix that.

 

- Soothing: A follower of the cult has recently lost a love one due to the war. You are sent to give them some comfort in their hard times.

 

- Convert: Try to convert a likely prospect to the cult by spreading the love of Dibella upon them.

 

As well as some more mundane ones like rooting out sanguine and molag bal followers (Their rivals.) etc etc.

 

I wonder if it would be possible to create a sex animation which is actually run and controlled by keyboard and mouse (or perhaps by a game controller/joystick type of thing). What I mean is, advancing the animation stage by stage could be a little game in itself which would require a bit of skill. Animations would progress by pressing buttons (left<->right or forward<->backward or mouse clicks) in a timely fashion and after a certain amount of successfully timed key presses the animation would advance to the next stage. It would make things much more realistic no doubt. :)

 

But how are you supposed to fap when you're QTEing?!

We are currently discussing the cult of Dibella in another thread and while I do not remember if you commented, it would be very helpful if you participated there :)! If you have in fact participated, then ignore this xD!

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I was working on a mod named "Haelga's Girl" as a working title (continuation of my concept mod WGTest) until a few days ago, then got bored while I was trying to implement a "Sexy" enchantment, as apparently there are better ways to do something like that. There was going to be a Dibella connection through Haelga and I planned to include the Temple of Dibella in Markarth later on in the mod. It's currently on hold though. I really don't want to waste my time reinventing everything from scratch, whether they are spells or skills/perks. I just want create a quest line with one main quest and a bunch of repeatable (radiant) side quests, similar to Bethesda's.

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I was working on a mod named "Haelga's Girl" as a working title (continuation of my concept mod WGTest) until a few days ago, then got bored while I was trying to implement a "Sexy" enchantment, as apparently there are better ways to do something like that. There was going to be a Dibella connection through Haelga and I planned to include the Temple of Dibella in Markarth later on in the mod. It's currently on hold though. I really don't want to waste my time reinventing everything from scratch, whether they are spells or skills/perks. I just want create a quest line with one main quest and a bunch of repeatable (radiant) side quests, similar to Bethesda's.

 

If this is a courtesan mod, I will love you until the day I die (Which means forever since I'm the grim!) .  Bad Jokes aside, that would be pretty damn good and a nice variation besides all the rape mods.

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But for an example with clothing you could wear some custom armor and tell the "mod" what the armor's characteristics are. i.e. boobs showing, butt showing, large breasts, belly showing, etc, etc. It would closely resemble what a certain Sexout mod did for Fallout New Vegas. I don't remember the name though.

 

 

I believe that was Sexout Clothing Eval. It was a good idea, but didn't get much further than classification of SCR items and any gear the player assigned.

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I was working on a mod named "Haelga's Girl" as a working title (continuation of my concept mod WGTest) until a few days ago, then got bored while I was trying to implement a "Sexy" enchantment, as apparently there are better ways to do something like that. There was going to be a Dibella connection through Haelga and I planned to include the Temple of Dibella in Markarth later on in the mod. It's currently on hold though. I really don't want to waste my time reinventing everything from scratch, whether they are spells or skills/perks. I just want create a quest line with one main quest and a bunch of repeatable (radiant) side quests, similar to Bethesda's.

 

If this is a courtesan mod,

 

Yes, something like that. You will be able to work for upper class clients as you progress in the mod. I'm not 100% sure what to do with the mod yet, but you'll probably start working in a lower class brothel, after that someone will suggest you to see Haelga and you'll start working for her. Then she'll send you to see her contact in Markarth at the Temple of Dibella and so on. At the end of the quest line, you will still be able to choose where you want to work, whether it's a lower or upper class brothel, or for Haelga or as a freelancer etc.

 

I actually had a short demo but its esp got corrupted. It even had a funny scene that fires up when you start sex in the middle of people. NPCs would gather around the scene and talk, one of them would even ask for your permission to join in the action. SexLab didn't support actor change and forced animation back then, so I didn't actually allow them to join in though. :D

 

BTW, in Haelga's Girl, there's only one quest is currently (almost) completed, which is titled as "A New Girl in the Bunkhouse". This is the quest where you and Haelga basically get to know each other and where she comments on your ass. :D She gives you a bed in the Bunkhouse (as suggested by NicoleDragoness) and it basically ends at the point where you'll discuss the details of your deal, another thing I haven't decided on yet. I'll probably add some other stuff that will precede this though, it won't be the first quest in the mod.

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I was working on a mod named "Haelga's Girl" as a working title (continuation of my concept mod WGTest) until a few days ago, then got bored while I was trying to implement a "Sexy" enchantment, as apparently there are better ways to do something like that. There was going to be a Dibella connection through Haelga and I planned to include the Temple of Dibella in Markarth later on in the mod. It's currently on hold though. I really don't want to waste my time reinventing everything from scratch, whether they are spells or skills/perks. I just want create a quest line with one main quest and a bunch of repeatable (radiant) side quests, similar to Bethesda's.

 

If this is a courtesan mod,

 

Yes, something like that. You will be able to work for upper class clients as you progress in the mod. I'm not 100% sure what to do with the mod yet, but you'll probably start working in a lower class brothel, after that someone will suggest you to see Haelga and you'll start working for her. Then she'll send you to see her contact in Markarth at the Temple of Dibella and so on. At the end of the quest line, you will still be able to choose where you want to work, whether it's a lower or upper class brothel, or for Haelga or as a freelancer etc.

 

I actually had a short demo but its esp got corrupted. It even had a funny scene that fires up when you start sex in the middle of people. NPCs would gather around the scene and talk, one of them would even ask for your permission to join in the action. SexLab didn't support actor change and forced animation back then, so I didn't actually allow them to join in though. :D

 

BTW, in Haelga's Girl, there's only one quest is currently (almost) completed, which is titled as "A New Girl in the Bunkhouse". This is the quest where you and Haelga basically get to know each other and where she comments on your ass. :D She gives you a bed in the Bunkhouse (as suggested by NicoleDragoness) and it basically ends at the point where you'll discuss the details of your deal, another thing I haven't decided on yet. I'll probably add some other stuff that will precede this though, it won't be the first quest in the mod.

 

 

-Sheds a tear and claps- This sounds so beautiful, so amazing, the kind of thing I been wanting for a while. :')!

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Well I am thinking about creating some immersive additions to gameplay dialogues. For example if you say to imperials that you don't have money they will not attack you immediately, but you will have option to pay with your body, which is considered as persuasion and can be failed. Also if you stole something and a guard catches you, you will have additional options. I am also thinking about adding intimidating options, where npcs will submit to you. It's in the first place, then I will think about creating custom factions with their own preferences, lore-based, which can be changed for example after some rapes.

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