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[mod] C0ffee's RJW Ideology Addons


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Just an interesting idea. I haven’t seen any ideology additions on masturbation. I think both positive and negative precepts regarding masturbation and sex toys would allow interesting gameplay. 
 

What I’m thinking is just gameplay mechanics where it either has to be worked around or abused.  So the pawns have a sex need and they could fulfill it and if the precepts say that’s a good thing they get a small buff from it. But if the ideology disagrees with it then they get a debuff. So in other words some might say sex is ok, but toys are not, while others might have the reverse beliefs.  As an extension beliefs in total celibacy or infrequent sex, vaginal only, oral sex ok, bukakke ok, whether or not anal is ok, etc. that this could make for a very flexible and powerful game mechanic. Also precepts to extend the sexual relationships. Current you have varying degrees of spouse only, but I think having options for whether sex while engaged (engaged but premarital) is ok or not, or whether any premarital sex is allowed.
 

Also whether virginity is valued.  If the pawn gets married and virginity is intact they get a mood boost, if it is not then even though they are married they get a debuff according to how strong their beliefs are.   This adds a guilt mechanic that if the ideology values virginity and the pawn has sex they get a guilt debuff and if rape was the reason it should be a strong long lasting debuff.  And virginity could be tied to how it’s defined. Some beliefs would put any sex act outside marriage as a loss, while others will define different types of sex as permissible while retaining virginity. 

Edited by PeachyBeechMTi
Just sharing ideas for game mechanic
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On 3/29/2022 at 1:12 PM, PeachyBeechMTi said:

Just an interesting idea. I haven’t seen any ideology additions on masturbation. I think both positive and negative precepts regarding masturbation and sex toys would allow interesting gameplay. 
 

What I’m thinking is just gameplay mechanics where it either has to be worked around or abused.  So the pawns have a sex need and they could fulfill it and if the precepts say that’s a good thing they get a small buff from it. But if the ideology disagrees with it then they get a debuff. So in other words some might say sex is ok, but toys are not, while others might have the reverse beliefs.  As an extension beliefs in total celibacy or infrequent sex, vaginal only, oral sex ok, bukakke ok, whether or not anal is ok, etc. that this could make for a very flexible and powerful game mechanic. Also precepts to extend the sexual relationships. Current you have varying degrees of spouse only, but I think having options for whether sex while engaged (engaged but premarital) is ok or not, or whether any premarital sex is allowed.
 

Also whether virginity is valued.  If the pawn gets married and virginity is intact they get a mood boost, if it is not then even though they are married they get a debuff according to how strong their beliefs are.   This adds a guilt mechanic that if the ideology values virginity and the pawn has sex they get a guilt debuff and if rape was the reason it should be a strong long lasting debuff.  And virginity could be tied to how it’s defined. Some beliefs would put any sex act outside marriage as a loss, while others will define different types of sex as permissible while retaining virginity. 

some of the stuff you mentioned are in sexperience

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  • 3 weeks later...

Some of the stuff, and I guess that’s the place for most off it. 
 

So observed an annoying problem. 
 

I can capture a pawn and designate them for comfort sex, and they can get raped multiple times. No broad negative impact. But if I strip the pawns clothes or physically hurt them it angers their faction. So let me get this straight. Rape isn’t as bad as stripping or assault?

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4 hours ago, PeachyBeechMTi said:

Some of the stuff, and I guess that’s the place for most off it. 
 

So observed an annoying problem. 
 

I can capture a pawn and designate them for comfort sex, and they can get raped multiple times. No broad negative impact. But if I strip the pawns clothes or physically hurt them it angers their faction. So let me get this straight. Rape isn’t as bad as stripping or assault?

Now you are just talking about base RJW and vanilla rimworld mechanics. You can turn off clothes stripping and rape beatings in the RJW settings btw.

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Yes, I’m aware, but that would be nice if there was a patch for that. That if one of your characters rapes a pawn and the faction that pawn belongs to dislikes rape, then it should anger that faction. Maybe with a cool down so that a few repeat attacks don’t just plunge the relations too badly. 

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  • 4 weeks later...

Checking something - first post says "Pawns won't have sex randomly depending on your precepts" - is this still a part of the mod, as I've tried (without sexperience) to run a colony with some 'strict' religions and the pawns just go at it anyway then feel terrible about it.

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On 5/19/2022 at 7:19 AM, Andarus said:

 

My males all have "Breasts (Nipples)" but all get -8 for "Not producing milk"

there should be some setting in milkable colonists that say something like "flat chest gives milk," make sure you're using the RJW milkable colonists version

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6 hours ago, striker05 said:

I can't seem to get the mod to work. I added both the lactation and orgy mod but I only see the lactation meme. No RJW-specific prefects.

You might be looking for sexperience

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I've run into an interesting issue with this mod that I wanted to bring up since I haven't noticed anyone else talking about it.

Essentially, I added this mod to an ongoing save, garnered enough ideology points to reform the ideology and added the Hucow meme. But looking at the leadership role unlocked by that meme - the Hucow handler - indicates that something weird is going on:

Spoiler

image.png.a58759c32c056e02795768fbf64a0f52.png

Perhaps needless to say, "Prophet" is the noun applied to the followers of this ideoligion.

The issue is that the requirement for the hucow handler to be a member of the ideoligion occurs twice.

Figuring that this was likely just an aesthetic error, since it should logically still just be one requirement even if it showed up twice (practically the same repeated if-statement, I'd assume) I proceeded to accept the reformed ideoligion and try to change the role of one of my colonists to be a hucow handler... only for the role to be unavailable to all of them, despite nearly all of them belonging to the ideoligion.

 

I'm including a debug log, even though a quick perusal doesn't seem to indicate that there are any issues related to this mod or ideoligion in general:

Spoiler

RimWorld 1.3.3326 rev562
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Verse.Log:Message (string)
RimWorld.VersionControl:LogVersionNumber ()
Verse.Root:CheckGlobalInit ()
Verse.Root:Start ()
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Tried loading mod with the same packageId multiple times: shauaputa.rimnudeworld. Ignoring the duplicates.
C:\Steam\steamapps\common\RimWorld\Mods\RimNudeWorld 2.0
C:\Steam\steamapps\common\RimWorld\Mods\rimnude-unofficial-master
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Verse.Steam.WorkshopItems:.cctor ()
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System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[HugsLib] version 9.0.1
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Verse.Log:Message (string)
HugsLib.Utils.ModLogger:Message (string,object[])
HugsLib.HugsLibController:InitializeController ()
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System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[Interaction Bubbles v1.8] Initialized
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
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[MadSkills]: settings initialized, multiplier is 0, not tiered, daily XP threshold is 4000, saturated XP multiplier is 0.2, Great Memory trait is altered.
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DependencyChecker!
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[VanillaAchievementsExpanded] version 1.3.7862
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System.RuntimeType:CreateInstanceImpl (System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo,object[],System.Threading.StackCrawlMark&)
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[ForceRewardsDetails] applied.
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[Map Preview v1.8.0] Applying compatibility patches for Map Reroll.
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System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="BaseInsect2"><defName>AA_BlackSpider</defName><label>blackspider</label><description>Not actually a spider, the  blackspider is a genetically-engineered giant insectoid the size of a bear. This creature is part of the Black Hive, an artifical ecosystem of insectoids designed to fight mechanoid invasions. The Black Hive was designed to be much more aggressive than usual, and several new species were created and added to the Hive to increase its lethality. Designed for heavy work and combat, its thick chitinous armor makes it hard to kill, while its long ripper-blades make it deadly at close quarters.\n\nArt by Gon (check more at https://twitter.com/GON_again).</description><statBases><MoveSpeed>5</MoveSpeed><ComfyTemperatureMin>-40</ComfyTemperatureMin><MarketValue>550</MarketValue><ArmorRating_Blunt>0.25</ArmorRating_Blunt><ArmorRating_Sharp>0.4</ArmorRating_Sharp></statBases><tools><li><label>head claw</label><capacities><li>Cut</li></capacities><power>14</power><cooldownTime>2.6</cooldownTime><linkedBodyPartsGroup>HeadClaw</linkedBodyPartsGroup></li><li><label>head</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable><chanceFactor>0.2</chanceFactor></li></tools><verbs><li><verbClass>Verb_Shoot</verbClass><accuracyTouch>1</accuracyTouch><accuracyShort>1</accuracyShort><accuracyMedium>1</accuracyMedium><accuracyLong>1</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>AA_PoisonBolt</defaultProjectile><warmupTime>2</warmupTime><burstShotCount>1</burstShotCount><minRange>2</minRange><range>30</range><soundCast>AA_PoisonBolt</soundCast><muzzleFlashScale>0</muzzleFlashScale><label>venomous spit</label><commonality>.8</commonality></li></verbs><race><body>BeetleLikeWithClaw</body><baseHungerRate>0.35</baseHungerRate><baseBodySize>1.5</baseBodySize><baseHealthScale>3</baseHealthScale><gestationPeriodDays>12</gestationPeriodDays><useMeatFrom>Megaspider</useMeatFrom><leatherDef>Leather_BlackChitin</leatherDef><wildness>1</wildness><lifeExpectancy>6</lifeExpectancy><trainability>Advanced</trainability><lifeStageAges><li><def>EusocialInsectLarva</def><minAge>0</minAge></li><li><def>EusocialInsectJuvenile</def><minAge>0.03</minAge></li><li><def>EusocialInsectAdult</def><minAge>0.2</minAge><soundWounded>Pawn_BigInsect_Pain</soundWounded><soundDeath>Pawn_BigInsect_Death</soundDeath><soundCall>Pawn_BigInsect_Call</soundCall><soundAngry>Pawn_BigInsect_Angry</soundAngry></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss></race><tradeTags><li>AnimalInsect</li><li>AnimalAlpha</li></tradeTags><modExtensions><li Class="AnimalBehaviours.AnimalStatExtension"><statToAdd><li>AA_PrimaryRole</li><li>AA_RangedAttacks</li></statToAdd><statValues><li>AA_DamageRangedPoison</li><li>AA_Yes</li></statValues><statDescriptions><li>AA_DamageRangedPoisonDesc</li><li>AA_Ranged</li></statDescriptions><showImageInInfoCard>true</showImageInInfoCard><ImageToShowInInfoCard>Art/AA_BlackSpiderArt</ImageToShowInInfoCard></li></modExtensions><comps /><comps><li Class="GiddyUpCore.CompProperties_Overlay"><overlaySide><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle15_east</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2.5</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlaySide><overlayFront><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle15_south</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2.5</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlayFront><overlayBack><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle15_north</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2.5</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlayBack></li></comps></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="AA_AlphaBaseInsect"><defName>AA_Barbslinger</defName><label>barbslinger</label><description>A large genetically-modified scorpion. No one really knows where they came from, but judging by its ability to rip apart living things within reach and shish kebab those outside of it, it’s a monster made for war.\n\nArt by Feroxiious (check her Instagram at https://www.instagram.com/feroxiious/).</description><statBases><MoveSpeed>4.00</MoveSpeed><ComfyTemperatureMin>-2</ComfyTemperatureMin><MarketValue>500</MarketValue><ArmorRating_Blunt>0.5</ArmorRating_Blunt><ArmorRating_Sharp>0.3</ArmorRating_Sharp><FilthRate>2</FilthRate></statBases><tools><li><label>left pincer</label><cooldownTime>1.5</cooldownTime><power>20</power><capacities><li>Scratch</li></capacities><linkedBodyPartsGroup>AA_PincerAttackTool</linkedBodyPartsGroup></li><li><label>right pincer</label><cooldownTime>1.5</cooldownTime><power>20</power><capacities><li>Scratch</li></capacities><linkedBodyPartsGroup>AA_PincerAttackTool</linkedBodyPartsGroup></li><li><capacities><li>AA_ToxicSting</li></capacities><cooldownTime>2</cooldownTime><power>15</power><linkedBodyPartsGroup>AA_Sting</linkedBodyPartsGroup></li><li><label>head</label><capacities><li>Blunt</li></capacities><power>4</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable><chanceFactor>0.1</chanceFactor></li></tools><verbs><li><verbClass>Verb_Shoot</verbClass><accuracyTouch>1</accuracyTouch><accuracyShort>1</accuracyShort><accuracyMedium>1</accuracyMedium><accuracyLong>1</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>AA_Bullet_Barb</defaultProjectile><warmupTime>3</warmupTime><burstShotCount>3</burstShotCount><minRange>2</minRange><range>20</range><soundCast>AA_DartSound</soundCast><muzzleFlashScale>0</muzzleFlashScale><label>barbed quills</label><commonality>.8</commonality></li></verbs><race><wildBiomes><Desert>0.3</Desert><ExtremeDesert>0.1</ExtremeDesert><AridShrubland>0.5</AridShrubland></wildBiomes><body>AA_ScorpionLike</body><herdAnimal>false</herdAnimal><predator>true</predator><baseBodySize>2.50</baseBodySize><baseHungerRate>1.0</baseHungerRate><baseHealthScale>2.0</baseHealthScale><fleshType>Insectoid</fleshType><leatherDef>Leather_Chitin</leatherDef><bloodDef>Filth_BloodInsect</bloodDef><useMeatFrom>Megaspider</useMeatFrom><foodType>OmnivoreAnimal, AnimalProduct</foodType><wildness>0.9</wildness><trainability>Intermediate</trainability><gestationPeriodDays>10</gestationPeriodDays><litterSizeCurve><points><li>(0.5, 0)</li><li>(1, 1)</li><li>(2, 1.7)</li><li>(3, 0.7)</li><li>(3.5, 0)</li></points></litterSizeCurve><lifeExpectancy>7</lifeExpectancy><lifeStageAges><li><def>AnimalBaby</def><minAge>0</minAge></li><li><def>AnimalJuvenile</def><minAge>0.15</minAge></li><li><def>AnimalAdult</def><minAge>0.3333</minAge><soundWounded>Pawn_Spelopede_Pain</soundWounded><soundDeath>Pawn_Spelopede_Death</soundDeath><soundCall>Pawn_Spelopede_Call</soundCall><soundAngry>Pawn_Spelopede_Angry</soundAngry></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss></race><tradeTags><li>AnimalExotic</li></tradeTags><modExtensions><li Class="AnimalBehaviours.AnimalStatExtension"><statToAdd><li>AA_PrimaryRole</li><li>AA_RangedAttacks</li></statToAdd><statValues><li>AA_DamageRangedPoison</li><li>AA_Yes</li></statValues><statDescriptions><li>AA_DamageRangedPoisonDesc</li><li>AA_Ranged</li></statDescriptions><showImageInInfoCard>true</showImageInInfoCard><ImageToShowInInfoCard>Art/AA_BarbslingerArt</ImageToShowInInfoCard></li></modExtensions><comps /><comps><li Class="GiddyUpCore.CompProperties_Overlay"><overlaySide><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle3_east</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlaySide><overlayFront><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle3_south</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlayFront><overlayBack><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle3_north</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlayBack></li></comps></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="AA_AlphaBaseInsect"><defName>AA_Thermadon</defName><label>thermadon</label><description>The Thermadon is a large Blackspider that has been biologically augmented with volatile chemical glands. Originally, the Thermadon was bred by the long forgotten creators of the Black Hive as a fearsome fire-breathing shock trooper, using thermal grenades capable of affecting even fire-resistant Mechanoids, the primary objective of the Black Hive. Mechanoids however managed to adapt to these biological grenades quickly, and thus the Thermadon project was scrapped.\n\nApparently, some of them managed to escape into the wild.\n\nJust... don't attack this thing if your base is made of wood, mmkay?</description><statBases><MoveSpeed>5</MoveSpeed><ComfyTemperatureMin>-40</ComfyTemperatureMin><MarketValue>650</MarketValue><ArmorRating_Blunt>0.25</ArmorRating_Blunt><ArmorRating_Sharp>0.4</ArmorRating_Sharp><Flammability>0</Flammability><FilthRate>2</FilthRate></statBases><tools><li><label>head claw</label><capacities><li>Cut</li></capacities><power>14</power><cooldownTime>2.6</cooldownTime><linkedBodyPartsGroup>HeadClaw</linkedBodyPartsGroup></li><li><label>head</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>2</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable><chanceFactor>0.2</chanceFactor></li></tools><verbs><li><verbClass>Verb_Shoot</verbClass><accuracyTouch>1</accuracyTouch><accuracyShort>1</accuracyShort><accuracyMedium>1</accuracyMedium><accuracyLong>1</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>AA_IncendiaryMote</defaultProjectile><warmupTime>2</warmupTime><burstShotCount>1</burstShotCount><minRange>2</minRange><range>30</range><forcedMissRadius>2</forcedMissRadius><soundCast>AA_PoisonBolt</soundCast><muzzleFlashScale>0</muzzleFlashScale><label>thermal detonating spit</label><commonality>.9</commonality></li></verbs><race><wildBiomes><BorealForest>0.01</BorealForest><Tundra>0.05</Tundra><ColdBog>0.05</ColdBog><TemperateSwamp>0.01</TemperateSwamp><TropicalSwamp>0.01</TropicalSwamp><TemperateForest>0.01</TemperateForest><AridShrubland>0.01</AridShrubland><Desert>0.01</Desert><TropicalRainforest>0.01</TropicalRainforest></wildBiomes><body>BeetleLikeWithClaw</body><baseHungerRate>0.35</baseHungerRate><baseBodySize>1.5</baseBodySize><baseHealthScale>3</baseHealthScale><gestationPeriodDays>6.66</gestationPeriodDays><useMeatFrom>Megaspider</useMeatFrom><leatherDef>Leather_BlackChitin</leatherDef><wildness>0.9</wildness><trainability>Intermediate</trainability><lifeExpectancy>6</lifeExpectancy><lifeStageAges><li><def>EusocialInsectLarva</def><minAge>0</minAge></li><li><def>EusocialInsectJuvenile</def><minAge>0.03</minAge></li><li><def>EusocialInsectAdult</def><minAge>0.2</minAge><soundWounded>Pawn_BigInsect_Pain</soundWounded><soundDeath>Pawn_BigInsect_Death</soundDeath><soundCall>Pawn_BigInsect_Call</soundCall><soundAngry>Pawn_BigInsect_Angry</soundAngry></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss></race><tradeTags><li>AnimalInsect</li></tradeTags><modExtensions><li Class="AnimalBehaviours.AnimalStatExtension"><statToAdd><li>AA_PrimaryRole</li><li>AA_RangedAttacks</li></statToAdd><statValues><li>AA_DamageRangedFire</li><li>AA_Yes</li></statValues><statDescriptions><li>AA_DamageRangedFireDesc</li><li>AA_Ranged</li></statDescriptions></li></modExtensions><comps /><comps><li Class="GiddyUpCore.CompProperties_Overlay"><overlaySide><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle15_east</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>3</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0.22,0,-0.3,0)</offsetDefault></overlaySide><overlayFront><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle15_south</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>3</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,-0.3,0)</offsetDefault></overlayFront><overlayBack><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle15_north</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>3</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,-0.3,0)</offsetDefault></overlayBack></li></comps></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="AnimalThingBase"><defName>AA_Frostling</defName><label>frostling</label><description>Perhaps a distant offshoot or an evolutionary relative of the sleek Nightling, the Frostling is a predator adapted to extremely low temperatures. The Frostling is a nocturnal animal that preys on the strange creatures inhabiting the frozen wastes.</description><statBases><MoveSpeed>6.00</MoveSpeed><ComfyTemperatureMin>-150</ComfyTemperatureMin><ComfyTemperatureMax>0</ComfyTemperatureMax><MarketValue>750</MarketValue><ArmorRating_Blunt>0.1</ArmorRating_Blunt><ArmorRating_Sharp>0.1</ArmorRating_Sharp><FilthRate>2</FilthRate></statBases><tools><li><label>left claw</label><capacities><li>Scratch</li></capacities><power>16</power><cooldownTime>1.5</cooldownTime><linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup></li><li><label>right claw</label><capacities><li>Scratch</li></capacities><power>16</power><cooldownTime>1.5</cooldownTime><linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup></li><li><capacities><li>Bite</li></capacities><power>18</power><cooldownTime>2.0</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup></li><li><label>head</label><capacities><li>Blunt</li></capacities><power>3</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><chanceFactor>0.2</chanceFactor></li></tools><race><body>QuadrupedAnimalWithPawsAndTail</body><predator>true</predator><baseBodySize>1.5</baseBodySize><baseHungerRate>0.15</baseHungerRate><baseHealthScale>2</baseHealthScale><foodType>CarnivoreAnimal, OvivoreAnimal</foodType><leatherDef>Leather_Heavy</leatherDef><maxPreyBodySize>3</maxPreyBodySize><trainability>Advanced</trainability><gestationPeriodDays>10</gestationPeriodDays><nameOnTameChance>1</nameOnTameChance><wildness>0.75</wildness><manhunterOnDamageChance>1</manhunterOnDamageChance><manhunterOnTameFailChance>0.05</manhunterOnTameFailChance><nuzzleMtbHours>45</nuzzleMtbHours><litterSizeCurve><points><li>(0.5, 0)</li><li>(1, 1)</li><li>(2, 1.7)</li><li>(3, 0.7)</li><li>(3.5, 0)</li></points></litterSizeCurve><lifeExpectancy>18</lifeExpectancy><lifeStageAges><li><def>AnimalBaby</def><minAge>0</minAge></li><li><def>AnimalJuvenile</def><minAge>0.25</minAge></li><li><def>AnimalAdult</def><minAge>0.5</minAge><soundWounded>Pawn_Warg_Wounded</soundWounded><soundDeath>Pawn_Warg_Death</soundDeath><soundCall>Pawn_Warg_Call</soundCall><soundAngry>Pawn_Warg_Angry</soundAngry></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></race><tradeTags><li>AnimalUncommon</li><li>AnimalFighter</li></tradeTags><modExtensions><li Class="AnimalBehaviours.AnimalStatExtension"><statToAdd><li>AA_PrimaryRole</li><li>AA_RangedAttacks</li></statToAdd><statValues><li>AA_ShockTroop</li><li>AA_No</li></statValues><statDescriptions><li>AA_ShockTroopDesc</li><li>AA_NoRanged</li></statDescriptions></li><li Class="NocturnalAnimals.ExtendedRaceProperties"><bodyClock>Nocturnal</bodyClock></li></modExtensions><comps /><comps><li Class="GiddyUpCore.CompProperties_Overlay"><overlaySide><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_FrostlingSaddle_east</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2.5</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlaySide><overlayFront><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_FrostlingSaddle_south</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2.5</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlayFront><overlayBack><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_FrostlingSaddle_north</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2.5</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlayBack></li></comps></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="AnimalThingBase"><defName>AA_Gallatross</defName><label>gallatross</label><description>Throughout every world,
      Flow the tale of old,
      A creature with untold might
      And an immeasurable height.
      Strength that machines can’t copy
      Power that so-called gods call heresy.
      Beware, beware would-be foes
      Beware, the wrath of the Gallatross.\n\nConcept and art by A_Friend (aka SentientLine), the original Alpha Animals artist.</description><statBases><MoveSpeed>5.7</MoveSpeed><ComfyTemperatureMin>-100</ComfyTemperatureMin><MarketValue>4000</MarketValue><PsychicSensitivity>0</PsychicSensitivity><CaravanRidingSpeedFactor>1.6</CaravanRidingSpeedFactor><FilthRate>16</FilthRate></statBases><tools><li><label>horn</label><capacities><li>Scratch</li></capacities><power>35</power><cooldownTime>0.85</cooldownTime><linkedBodyPartsGroup>HornAttackTool</linkedBodyPartsGroup></li><li><label>horn</label><capacities><li>Blunt</li></capacities><power>27</power><cooldownTime>1.7</cooldownTime><linkedBodyPartsGroup>HornAttackTool</linkedBodyPartsGroup></li><li><capacities><li>Bite</li></capacities><power>12</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup></li><li><label>head</label><capacities><li>Blunt</li></capacities><power>9</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><chanceFactor>0.2</chanceFactor></li></tools><verbs><li><verbClass>Verb_Shoot</verbClass><accuracyTouch>1</accuracyTouch><accuracyShort>1</accuracyShort><accuracyMedium>1</accuracyMedium><accuracyLong>1</accuracyLong><hasStandardCommand>true</hasStandardCommand><defaultProjectile>AA_Bullet_Rock</defaultProjectile><warmupTime>0.66</warmupTime><burstShotCount>1</burstShotCount><forcedMissRadius>2</forcedMissRadius><minRange>2</minRange><range>30</range><soundCast>AA_RockThrow</soundCast><muzzleFlashScale>0</muzzleFlashScale><commonality>1</commonality></li></verbs><race><herdAnimal>false</herdAnimal><predator>false</predator><body>QuadrupedAnimalWithHoovesAndHorn</body><baseBodySize>6.00</baseBodySize><baseHungerRate>2.5</baseHungerRate><baseHealthScale>40</baseHealthScale><foodType>VegetarianRoughAnimal, DendrovoreAnimal</foodType><leatherDef>Leather_Gallatross</leatherDef><willNeverEat><li MayRequire="Ludeon.RimWorld.Royalty">Plant_TreeAnima</li><li MayRequire="Ludeon.RimWorld.Ideology">Plant_TreeGauranlen</li></willNeverEat><herdMigrationAllowed>false</herdMigrationAllowed><wildness>0.99</wildness><manhunterOnDamageChance>1.0</manhunterOnDamageChance><manhunterOnTameFailChance>0.3</manhunterOnTameFailChance><trainability>Advanced</trainability><gestationPeriodDays>20</gestationPeriodDays><litterSizeCurve><points><li>(0.99, 0)</li><li>(1, 1)</li><li>(1.01, 0)</li></points></litterSizeCurve><lifeExpectancy>300</lifeExpectancy><lifeStageAges><li><def>AnimalBaby</def><minAge>0</minAge></li><li><def>AnimalJuvenile</def><minAge>0.75</minAge></li><li><def>AnimalAdult</def><minAge>1.332</minAge><soundCall>Pawn_Thrumbo_Call</soundCall><soundAngry>Pawn_Thrumbo_Angry</soundAngry><soundWounded>Pawn_Thrumbo_Pain</soundWounded><soundDeath>Pawn_Thrumbo_Death</soundDeath></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss></race><tradeTags><li>AnimalExotic</li><li>AnimalAlpha</li></tradeTags><modExtensions><li Class="AnimalBehaviours.AnimalStatExtension"><statToAdd><li>AA_PrimaryRole</li><li>AA_RangedAttacks</li></statToAdd><statValues><li>AA_Artillery</li><li>AA_Yes</li></statValues><statDescriptions><li>AA_ArtilleryDesc</li><li>AA_Ranged</li></statDescriptions><showImageInInfoCard>true</showImageInInfoCard><ImageToShowInInfoCard>Art/AA_GallatrossArt</ImageToShowInInfoCard></li></modExtensions><comps /><comps><li Class="GiddyUpCore.CompProperties_Overlay"><overlaySide><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle5Gallatross_east</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>4.5</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlaySide><overlayFront><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle5Gallatross_south</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>4.5</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlayFront><overlayBack><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle5Gallatross_north</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>4.5</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlayBack></li></comps></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="AnimalThingBase"><defName>AA_Groundrunner</defName><label>groundrunner</label><description>A strange chimera between a bear and mole, Groundrunners originally came from Cave Worlds. They were used as walking heavy tools by the locals when they hit parts that plasteel can’t break, and for hauling large boulders that their owners can’t lift.\n\nDue to their domesticated origins, they are surprisingly docile and easy to tame. Their incredible strength and sharp claws allows them to break rocks with relative ease. But out here in the Rim, those claws are usually reserved for ripping power armors apart along with their wearers.\n\nGroundrunners will happily help your colonists mine rocks and minerals. They are however quite lazy and get distracted easily (this interaction requires the Groundrunner to be trained in Haul). This interaction should also work with the Quarry mod.\n\nArt by Gon (check more at https://twitter.com/GON_again).</description><statBases><MoveSpeed>3.00</MoveSpeed><ComfyTemperatureMin>-10</ComfyTemperatureMin><MarketValue>250</MarketValue><ArmorRating_Blunt>0.3</ArmorRating_Blunt><FilthRate>4</FilthRate></statBases><tools><li><label>left claw</label><capacities><li>Scratch</li></capacities><power>9</power><cooldownTime>2.0</cooldownTime><linkedBodyPartsGroup>FrontLeftPaw</linkedBodyPartsGroup><surpriseAttack><extraMeleeDamages><li><def>Stun</def><amount>12</amount></li></extraMeleeDamages></surpriseAttack></li><li><label>right claw</label><capacities><li>Scratch</li></capacities><power>9</power><cooldownTime>2.0</cooldownTime><linkedBodyPartsGroup>FrontRightPaw</linkedBodyPartsGroup><surpriseAttack><extraMeleeDamages><li><def>Stun</def><amount>12</amount></li></extraMeleeDamages></surpriseAttack></li><li><capacities><li>Bite</li></capacities><power>7</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><surpriseAttack><extraMeleeDamages><li><def>Stun</def><amount>12</amount></li></extraMeleeDamages></surpriseAttack></li><li><label>head</label><capacities><li>Blunt</li></capacities><power>4</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><chanceFactor>0.2</chanceFactor></li></tools><race><wildBiomes><TemperateForest>0.2</TemperateForest><TemperateSwamp>0.07</TemperateSwamp><BorealForest>0.2</BorealForest><TropicalRainforest>0.07</TropicalRainforest><TropicalSwamp>0.07</TropicalSwamp></wildBiomes><thinkTreeMain>AA_AnimalDigger</thinkTreeMain><thinkTreeConstant>AA_AnimalDiggerConstant</thinkTreeConstant><herdAnimal>true</herdAnimal><predator>false</predator><body>QuadrupedAnimalWithPawsAndTail</body><baseBodySize>2</baseBodySize><baseHungerRate>0.535</baseHungerRate><baseHealthScale>3</baseHealthScale><foodType>OmnivoreRoughAnimal</foodType><leatherDef>Leather_Plain</leatherDef><wildness>0.3</wildness><trainability>Advanced</trainability><gestationPeriodDays>16</gestationPeriodDays><litterSizeCurve><points><li>(0.5, 0)</li><li>(1, 1)</li><li>(2, 1.7)</li><li>(3, 0.7)</li><li>(3.5, 0)</li></points></litterSizeCurve><lifeExpectancy>25</lifeExpectancy><lifeStageAges><li><def>AnimalBaby</def><minAge>0</minAge></li><li><def>AnimalJuvenile</def><minAge>0.25</minAge></li><li><def>AnimalAdult</def><minAge>0.3333</minAge><soundWounded>Pawn_Muffalo_Wounded</soundWounded><soundDeath>Pawn_Muffalo_Death</soundDeath><soundCall>Pawn_Muffalo_Call</soundCall><soundAngry>Pawn_Muffalo_Angry</soundAngry></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_BigBash_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_BigBash_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_BigBash_Miss</soundMeleeMiss></race><tradeTags><li>AnimalCommon</li></tradeTags><modExtensions><li Class="AnimalBehaviours.AnimalStatExtension"><statToAdd><li>AA_PrimaryRole</li><li>AA_RangedAttacks</li></statToAdd><statValues><li>AA_Utility</li><li>AA_No</li></statValues><statDescriptions><li>AA_UtilityWorkerDesc</li><li>AA_NoRanged</li></statDescriptions><showImageInInfoCard>true</showImageInInfoCard><ImageToShowInInfoCard>Art/AA_GroundrunnerArt</ImageToShowInInfoCard></li></modExtensions><comps /><comps><li Class="GiddyUpCore.CompProperties_Overlay"><overlaySide><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle7_east</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2.5</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlaySide><overlayFront><graphicDataDefault><graphicClass>Graphic_Single</graphicClass><drawSize>2.5</drawSize><drawRotated>false</drawRotated></graphicDataDefault><allVariants><li><texPath>Things/Pawn/Animal/Saddles/AA_GroundRunner-_south</texPath></li><li><texPath>Things/Pawn/Animal/Saddles/AA_GroundRunner2-_south</texPath></li><li><texPath>Things/Pawn/Animal/Saddles/AA_GroundRunner3-_south</texPath></li><li><texPath>Things/Pawn/Animal/Saddles/AA_GroundRunner4-_south</texPath></li><li><texPath>Things/Pawn/Animal/Saddles/AA_GroundRunner5-_south</texPath></li><li><texPath>Things/Pawn/Animal/Saddles/AA_GroundRunnerW-_south</texPath></li></allVariants><stringDelimiter>-</stringDelimiter><offsetDefault>(0,0,0,0)</offsetDefault></overlayFront><overlayBack><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle7_north</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2.5</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlayBack></li></comps></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="AnimalThingBase"><defName>AA_Lockjaw</defName><label>lockjaw</label><description>A very large animal native to this planet’s tropical regions. Nicknamed Lockjaws both for their incredibly strong bite force and for the disease they transmit, which afflicts its victims with a moderate facial paralysis that makes eating extremely uncomfortable.\n\nDespite having a guillotine for a mouth, the Lockjaw does not seem to be an overly aggressive creature; Preferring to prey on the local wildlife rather than the local populace.\n\nArt by Feroxiious (check her Instagram at https://www.instagram.com/feroxiious/).</description><statBases><MoveSpeed>3.00</MoveSpeed><ComfyTemperatureMin>-10</ComfyTemperatureMin><MarketValue>550</MarketValue><FilthRate>16</FilthRate></statBases><tools><li><capacities><li>AA_LockJawDamage</li></capacities><power>13</power><cooldownTime>1.85</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup></li><li><label>head</label><capacities><li>Blunt</li></capacities><power>10</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><chanceFactor>0.2</chanceFactor></li></tools><race><wildBiomes><TropicalRainforest>0.2</TropicalRainforest><TropicalSwamp>0.2</TropicalSwamp><TemperateSwamp>0.2</TemperateSwamp></wildBiomes><body>AA_Crocodile</body><baseBodySize>2.5</baseBodySize><baseHealthScale>2.7</baseHealthScale><baseHungerRate>0.5</baseHungerRate><foodType>CarnivoreAnimal</foodType><predator>true</predator><maxPreyBodySize>0.95</maxPreyBodySize><wildness>0.80</wildness><useMeatFrom>AA_RoughPlatedMonitor</useMeatFrom><trainability>Intermediate</trainability><manhunterOnTameFailChance>0.2</manhunterOnTameFailChance><manhunterOnDamageChance>0.5</manhunterOnDamageChance><leatherDef>Leather_Lizard</leatherDef><gestationPeriodDays>10</gestationPeriodDays><lifeExpectancy>45</lifeExpectancy><lifeStageAges><li><def>AnimalBaby</def><minAge>0</minAge></li><li><def>AnimalJuvenile</def><minAge>0.25</minAge></li><li><def>AnimalAdult</def><minAge>0.5</minAge><soundWounded>Pawn_Rhinoceros_Wounded</soundWounded><soundDeath>Pawn_Rhinoceros_Death</soundDeath><soundCall>Pawn_Rhinoceros_Call</soundCall><soundAngry>Pawn_Rhinoceros_Angry</soundAngry></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></race><tradeTags><li>AnimalUncommon</li><li>AnimalFighter</li></tradeTags><modExtensions><li Class="AnimalBehaviours.AnimalStatExtension"><statToAdd><li>AA_PrimaryRole</li><li>AA_RangedAttacks</li></statToAdd><statValues><li>AA_ShockTroop</li><li>AA_No</li></statValues><statDescriptions><li>AA_ParalyzingShockTroopDesc</li><li>AA_NoRanged</li></statDescriptions><showImageInInfoCard>true</showImageInInfoCard><ImageToShowInInfoCard>Art/AA_LockJawArt</ImageToShowInInfoCard></li></modExtensions><comps /><comps><li Class="GiddyUpCore.CompProperties_Overlay"><overlaySide><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle9_east</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>3.75</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlaySide><overlayFront><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle9_south</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>3.75</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlayFront><overlayBack><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_Saddle9_north</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>3.75</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlayBack></li></comps></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="AnimalThingBase"><defName>AA_RipperHound</defName><label>ripper hound</label><description>Ripper Hounds were created as a purely biological defense against Insectoids, a genetically engineered species bred for hunting and defeating them. These hulking canines sport two viciously sharp claws specially designed to attach to chitinoid plates and rip them apart.\n\nDespite their fearsome appearance, Ripper Hounds can be extremely affectionate and loyal, and they love to be pet by those they trust.\n\nArt by PaptrishA (check out her Twitter at https://twitter.com/PaptrishA)</description><statBases><MoveSpeed>5.00</MoveSpeed><ComfyTemperatureMin>-20</ComfyTemperatureMin><ComfyTemperatureMax>45</ComfyTemperatureMax><MarketValue>550</MarketValue><ArmorRating_Blunt>0.1</ArmorRating_Blunt><ArmorRating_Sharp>0.3</ArmorRating_Sharp><FilthRate>2</FilthRate></statBases><tools><li><label>left claw</label><capacities><li>AA_ExtraDamageInsectoidsClaws</li></capacities><power>16</power><cooldownTime>1.5</cooldownTime><linkedBodyPartsGroup>FrontLeftClaws</linkedBodyPartsGroup></li><li><label>right claw</label><capacities><li>AA_ExtraDamageInsectoidsClaws</li></capacities><power>16</power><cooldownTime>1.5</cooldownTime><linkedBodyPartsGroup>FrontRightClaws</linkedBodyPartsGroup></li><li><capacities><li>Bite</li></capacities><power>18</power><cooldownTime>2.0</cooldownTime><linkedBodyPartsGroup>Teeth</linkedBodyPartsGroup><chanceFactor>0.4</chanceFactor></li><li><label>head</label><capacities><li>Blunt</li></capacities><power>3</power><cooldownTime>1.65</cooldownTime><linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup><chanceFactor>0.2</chanceFactor></li></tools><race><wildBiomes><BorealForest>0.01</BorealForest><Tundra>0.01</Tundra><ColdBog>0.005</ColdBog><TemperateForest>0.05</TemperateForest><TemperateSwamp>0.005</TemperateSwamp><TropicalRainforest>0.005</TropicalRainforest><TropicalSwamp>0.01</TropicalSwamp><AridShrubland>0.05</AridShrubland></wildBiomes><body>AA_ExtraClawedQuadruped</body><predator>true</predator><baseBodySize>1.5</baseBodySize><baseHungerRate>0.1</baseHungerRate><baseHealthScale>2</baseHealthScale><foodType>CarnivoreAnimal, OvivoreAnimal</foodType><leatherDef>Leather_Heavy</leatherDef><maxPreyBodySize>2</maxPreyBodySize><trainability>Advanced</trainability><gestationPeriodDays>12</gestationPeriodDays><nameOnTameChance>1</nameOnTameChance><wildness>0.7</wildness><manhunterOnDamageChance>1</manhunterOnDamageChance><manhunterOnTameFailChance>0.05</manhunterOnTameFailChance><nuzzleMtbHours>30</nuzzleMtbHours><litterSizeCurve><points><li>(0.5, 0)</li><li>(1, 1)</li><li>(2, 1.7)</li><li>(3, 0.7)</li><li>(3.5, 0)</li></points></litterSizeCurve><lifeExpectancy>12</lifeExpectancy><lifeStageAges><li><def>AnimalBaby</def><minAge>0</minAge></li><li><def>AnimalJuvenile</def><minAge>0.25</minAge></li><li><def>AnimalAdult</def><minAge>0.5</minAge><soundWounded>Pawn_Warg_Wounded</soundWounded><soundDeath>Pawn_Warg_Death</soundDeath><soundCall>Pawn_Warg_Call</soundCall><soundAngry>Pawn_Warg_Angry</soundAngry></li></lifeStageAges><soundMeleeHitPawn>Pawn_Melee_SmallScratch_HitPawn</soundMeleeHitPawn><soundMeleeHitBuilding>Pawn_Melee_SmallScratch_HitBuilding</soundMeleeHitBuilding><soundMeleeMiss>Pawn_Melee_SmallScratch_Miss</soundMeleeMiss></race><tradeTags><li>AnimalUncommon</li><li>AnimalFighter</li></tradeTags><modExtensions><li Class="AnimalBehaviours.AnimalStatExtension"><statToAdd><li>AA_PrimaryRole</li><li>AA_RangedAttacks</li></statToAdd><statValues><li>AA_AntiInsectoidShockTroop</li><li>AA_No</li></statValues><statDescriptions><li>AA_AntiInsectoidShockTroopDesc</li><li>AA_NoRanged</li></statDescriptions><showImageInInfoCard>true</showImageInInfoCard><ImageToShowInInfoCard>Art/AA_RipperhoundArt</ImageToShowInInfoCard></li></modExtensions><comps /><comps><li Class="GiddyUpCore.CompProperties_Overlay"><overlaySide><graphicDataDefault><texPath>Things/Pawn/Animal/Saddles/AA_RipperHoundSaddle_east</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>2.5</drawSize><drawRotated>false</drawRotated></graphicDataDefault><offsetDefault>(0,0,0,0)</offsetDefault></overlaySide></li></comps></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.XmlInheritance:CheckForDuplicateNodes (System.Xml.XmlNode,System.Xml.XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively (Verse.XmlInheritance/XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

[MadSkills]: changed behavior of Great Memory trait.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
RTMadSkills.ModSettingsDefJockey:ApplyChanges (bool)
RTMadSkills.ModSettingsDefJockey:Postfix ()
(wrapper dynamic-method) RimWorld.DefGenerator:RimWorld.DefGenerator.GenerateImpliedDefs_PostResolve_Patch1 ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Key binding conflict: MainTab_MedicalTab and Misc7 are both bound to M.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.KeyPrefsData:ErrorCheckOn (Verse.KeyBindingDef,Verse.KeyPrefs/BindingSlot)
Verse.KeyPrefsData:ErrorCheck ()
Verse.KeyPrefs:Init ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Key binding conflict: Misc7 and MainTab_MedicalTab are both bound to M.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.KeyPrefsData:ErrorCheckOn (Verse.KeyBindingDef,Verse.KeyPrefs/BindingSlot)
Verse.KeyPrefsData:ErrorCheck ()
Verse.KeyPrefs:Init ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Translation data for language English has 5 errors. Generate translation report for more info.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedLanguage:InjectIntoData_AfterImpliedDefs ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

Loaded body addon variants for Kurin_Race
Loading variants for Kurin/Tail/Single tails/Texture1
Variants found for Kurin/Tail/Single tails/Texture1: 1
Loading variants for Kurin/Tail/Single tails/Texture2
Variants found for Kurin/Tail/Single tails/Texture2: 1
Loading variants for Kurin/Tail/Single tails/Texture3
Variants found for Kurin/Tail/Single tails/Texture3: 1
Loading variants for Kurin/Null/Texture
Variants found for Kurin/Null/Texture: 1
Loading variants for Kurin/Ear/Ears/DRNTFEarLA
Variants found for Kurin/Ear/Ears/DRNTFEarLA: 2
Loading variants for Kurin/Ear/Ears/DRNTFEarLB
Variants found for Kurin/Ear/Ears/DRNTFEarLB: 2
Loading variants for Kurin/Ear/Ears/DRNTFEarRA
Variants found for Kurin/Ear/Ears/DRNTFEarRA: 2
Loading variants for Kurin/Ear/Ears/DRNTFEarRB
Variants found for Kurin/Ear/Ears/DRNTFEarRB: 2

UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AlienRace.AlienPartGenerator:GenerateMeshsAndMeshPools ()
AlienRace.HarmonyPatches:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

Alien race successfully completed 180 patches with harmony.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
AlienRace.HarmonyPatches:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

<color=orange>[CSG]</color> Symbols Creator Started.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
KCSG.SymbolDefsCreator:Run ()
KCSG.SymbolDefsCreator:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

<color=orange>[CSG]</color> Created 13679 symbolDefs for 3 mods. Took 00.03s.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
KCSG.SymbolDefsCreator:Run ()
KCSG.SymbolDefsCreator:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

Medical Tab :: Adding RJW_Fertility to the list of required capacities for RJW_Fertility.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Fluffy.CapacityUtility:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

Medical Tab :: Tag Tongue is not associated with any pawnCapacity. This may be intentional. For modders; if the tag defName contains the capacity defName the two will be linked.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Fluffy.CapacityUtility:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

MendingChangeDresserPatch Harmony Patches:
  Postfix:
    WorkGiver_DoBill.TryFindBestBillIngredients - Priority Last
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
MendingChangeDresserPatch.HarmonyPatches:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

[Map Preview v1.8.0] Loaded cached true colors for 116 terrain defs from file.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
MapPreview.TrueTerrainColors:.cctor ()
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

Error in static constructor of RJWSexperience.Ideology.First: System.TypeInitializationException: The type initializer for 'RJWSexperience.Ideology.First' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Void RJWSexperience.Ideology.RJW_Patch_DetermineSexScores::Postfix(Verse.Pawn pawn, Verse.Pawn partner, System.Boolean rape, System.Boolean whoring, Verse.Pawn receiving, System.Collections.Generic.List`1<System.Single> __result)
  at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <212c5fc0752a439c852373c986c00088>:0
  at HarmonyLib.PatchClassProcessor.Patch () [0x00068] in <212c5fc0752a439c852373c986c00088>:0
   --- End of inner exception stack trace ---
  at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x00127] in <212c5fc0752a439c852373c986c00088>:0
  at HarmonyLib.PatchClassProcessor.Patch () [0x00093] in <212c5fc0752a439c852373c986c00088>:0
  at HarmonyLib.Harmony.<PatchAll>b__10_0 (System.Type type) [0x00007] in <212c5fc0752a439c852373c986c00088>:0
  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <212c5fc0752a439c852373c986c00088>:0
  at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <212c5fc0752a439c852373c986c00088>:0
  at RJWSexperience.Ideology.First..cctor () [0x0000f] in <b48a4a1eddb24508a977800149f01093>:0
   --- End of inner exception stack trace ---
  at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
  at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <eae584ce26bc40229c1b1aa476bfa589>:0
  at Verse.StaticConstructorOnStartupUtility.CallAll () [0x0001a] in <99518a644a3e4a7ea3fde566568df84a>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.StaticConstructorOnStartupUtility:CallAll ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

CharacterEditor v1.3.842 initializing...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor:.ctor ()
CharacterEditor.CEditor:OnMainMenuInit ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch1 ()
Verse.UIRoot_Entry:Init ()
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

updating labels for english...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.Label:UpdateLabels ()
CharacterEditor.CEditor/ModOptions:ReInit ()
CharacterEditor.CEditor/ModOptions:.ctor ()
CharacterEditor.CEditor/ModData:CreateType (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:Get<CharacterEditor.CEditor/ModOptions> (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:.ctor ()
CharacterEditor.CEditor:.ctor ()
CharacterEditor.CEditor:OnMainMenuInit ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch1 ()
Verse.UIRoot_Entry:Init ()
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

loading/updating slots...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModOptions:UpdateNumSlots ()
CharacterEditor.CEditor/ModOptions:ReInit ()
CharacterEditor.CEditor/ModOptions:.ctor ()
CharacterEditor.CEditor/ModData:CreateType (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:Get<CharacterEditor.CEditor/ModOptions> (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:.ctor ()
CharacterEditor.CEditor:.ctor ()
CharacterEditor.CEditor:OnMainMenuInit ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch1 ()
Verse.UIRoot_Entry:Init ()
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

loading/updating customs...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModOptions:UpdatingCustoms ()
CharacterEditor.CEditor/ModOptions:ReInit ()
CharacterEditor.CEditor/ModOptions:.ctor ()
CharacterEditor.CEditor/ModData:CreateType (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:Get<CharacterEditor.CEditor/ModOptions> (CharacterEditor.EType)
CharacterEditor.CEditor/ModData:.ctor ()
CharacterEditor.CEditor:.ctor ()
CharacterEditor.CEditor:OnMainMenuInit ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch1 ()
Verse.UIRoot_Entry:Init ()
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

instance created
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor:.ctor ()
CharacterEditor.CEditor:OnMainMenuInit ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch1 ()
Verse.UIRoot_Entry:Init ()
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

allowing apparel to be colorable...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.ApparelTool:AllowApparelToBeColorable ()
CharacterEditor.CEditor:OnMainMenuInit ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch1 ()
Verse.UIRoot_Entry:Init ()
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

checking editor settings...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModData:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMainMenuInit ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch1 ()
Verse.UIRoot_Entry:Init ()
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

CharacterEditor v1.3.842 ...done
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor:OnMainMenuInit ()
(wrapper dynamic-method) RimWorld.MainMenuDrawer:RimWorld.MainMenuDrawer.Init_Patch1 ()
Verse.UIRoot_Entry:Init ()
Verse.Root:<Start>b__6_0 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()

[HugsLib] initializing RJW, Linkolas.Stabilize, Autopsy, GiddyUpCaravan, GiddyUpCore, GiddyUpRideAndRoll, BattleMounts, Hospitality, Psychology, RealisticRoomsRewritten, MapReroll, MilkableColonists
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
HugsLib.Utils.ModLogger:Message (string,object[])
HugsLib.HugsLibController:EnumerateChildMods (bool)
HugsLib.HugsLibController:LoadReloadInitialize ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

QualityBuilder added property to '258' things
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QualityBuilder.ModInitializerComponent:FixedUpdate ()

Loading game from file The Lucky Gang with mods:
  - brrainz.harmony
  - Ludeon.RimWorld
  - Ludeon.RimWorld.Royalty
  - Ludeon.RimWorld.Ideology
  - UnlimitedHugs.HugsLib
  - erdelf.HumanoidAlienRaces
  - rim.job.world
  - c0ffee.rimworld.animations
  - VanillaExpanded.VBooksE
  - Abraxas.RJW.RaceSupport
  - OskarPotocki.VanillaFactionsExpanded.Core
  - VanillaExpanded.VPlantsE
  - Rooboid.Royalhair
  - Linkolas.Stabilize
  - VanillaExpanded.VWEL
  - Wemd.SoilContrast
  - BJIS.LovelyHairStyle
  - Vanya.Agent.HouseMaidNukos
  - Uuugggg.ShareTheLoad
  - tradingspot.kv.rw
  - rimsenal.security
  - ratys.rtfuse
  - rimsenal.hair
  - rimsenal.core
  - fed1sPlay.PawnTargetFix
  - avilmask.GrazingLands
  - tammybee.predatorhuntalert
  - Jaxe.Bubbles
  - dracoix.doormat.r12a
  - Smuffle.HarvestOrgansPostMortem
  - brrainz.cameraplus
  - spoonshortage.ADogSaidAnimalProsthetics
  - notfood.MendAndRecycle
  - ratys.madskills
  - Fluffy.MedicalTab
  - roolo.giddyupcore
  - roolo.giddyupcaravan
  - roolo.giddyuprideandroll
  - roolo.giddyupbattlemounts
  - VanillaExpanded.VCEF
  - VanillaExpanded.VWE
  - VanillaExpanded.VFECore
  - Vanya.Tools.IncidentPersonStat
  - Orion.Hospitality
  - SGC.quests
  - VanillaExpanded.VBrewE
  - VanillaExpanded.VCookE
  - VanillaExpanded.VFEFarming
  - VanillaExpanded.VFESecurity
  - showhair.kv.rw
  - catachat.inspirationtweaks
  - Oblitus.AnimalsLogic
  - Alias.DegeneralizeWork
  - sarg.alphaanimals
  - VanillaExpanded.VBrewECandT
  - changedresser.kv.rw
  - Meltup.BeautifulOutdoors
  - Ykara.EPOE
  - Community.Psychology.UnofficialUpdate
  - Gloomy.GloomyHairMk2
  - Lucifer.RealisticRooms
  - Mario.QEE
  - CodeOptimist.JobsOfOpportunity
  - denev.SmartTurretCovering
  - Owlchemist.SmartFarming
  - Chairheir.OdditiesCore
  - Chairheir.OdditiesWeapons
  - VanillaExpanded.Ideo.Dryads
  - hatti.qualitybuilder
  - VanillaExpanded.VARME
  - VanillaExpanded.VAPPE
  - void.charactereditor
  - GloomyLynx.DragonianRace
  - Seioch.Kurin.HAR
  - Nyan.CustomPawnGeneration
  - Dingo.LessRebuff
  - shauaputa.rimnudeworld
  - VanillaExpanded.VGeneticsE
  - VanillaExpanded.VPlantsEMore
  - UnlimitedHugs.MapReroll
  - m00nl1ght.MapPreview
  - rjw.sexperience
  - rjw.milk.humanoid
  - CANICVS.TurtleFriendlyRaids
  - nowayjose.nomorebreachraids
  - c0ffee.rjw.IdeologyAddons
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Lord_263 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Group.Lord> (string)
Verse.CrossRefHandler:TakeResolvedRefList<Verse.AI.Group.Lord> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRefList<Verse.AI.Group.Lord> (string)
Verse.Scribe_Collections:Look<Verse.AI.Group.Lord> (System.Collections.Generic.List`1<Verse.AI.Group.Lord>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.AI.Group.Lord> (System.Collections.Generic.HashSet`1<Verse.AI.Group.Lord>&,bool,string,Verse.LookMode)
Verse.Scribe_Collections:Look<Verse.AI.Group.Lord> (System.Collections.Generic.HashSet`1<Verse.AI.Group.Lord>&,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Ibex871454 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Ibex871453 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Alpaca873879 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Alpaca873880 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7309132 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7316008 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7314309 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7327524 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7328492 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

checking editor settings...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModData:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

QualityBuilder added to orders category.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QualityBuilder.ModInitializerComponent:injectDesignators ()
QualityBuilder.ModInitializerComponent:FixedUpdate ()

No animation found
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start:RerollAnimations (Verse.Pawn,int&,Verse.Thing,rjw.xxx/rjwSextype,bool,rjw.SexProps)
Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start:Postfix (rjw.JobDriver_SexBaseInitiator&)
(wrapper dynamic-method) rjw.JobDriver_SexBaseInitiator:rjw.JobDriver_SexBaseInitiator.Start_Patch4 (rjw.JobDriver_SexBaseInitiator)
rjw.JobDriver_Mating/<>c__DisplayClass1_0:<MakeNewToils>b__5 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:Notify_PatherArrived ()
Verse.AI.Pawn_PathFollower:PatherArrived ()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell ()
Verse.AI.Pawn_PathFollower:PatherTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

JobDriver threw exception in initAction for pawn Rat795871 driver=JobDriver_Mating (toilIndex=3) driver.job=(RJW_Mate (Job_7337333) A=Thing_Rat802255)
System.MissingFieldException: Field 'rjw.SexProps.reciever' not found.
  at RJWSexperience.RJW_Patch_UpdateRecords.Postfix (rjw.SexProps props) [0x00000] in <6cd8c3aaec5b4ada801d44235d40b5ad>:0
  at (wrapper dynamic-method) rjw.AfterSexUtility.rjw.AfterSexUtility.UpdateRecords_Patch1(rjw.SexProps)
  at (wrapper dynamic-method) rjw.SexUtility.rjw.SexUtility.Aftersex_Patch1(rjw.SexProps)
  at rjw.SexUtility.ProcessSex (rjw.SexProps props) [0x0004b] in <449d13f7d1c3447fa81b51fe13d5f980>:0
  at rjw.JobDriver_Mating+<>c__DisplayClass1_0.<MakeNewToils>b__8 () [0x00000] in <449d13f7d1c3447fa81b51fe13d5f980>:0
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001de] in <99518a644a3e4a7ea3fde566568df84a>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
rjw.JobDriver_Mating/<>c__DisplayClass1_0:<MakeNewToils>b__6 ()
(wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

QualityBuilder added property to '0' things
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QualityBuilder.ModInitializerComponent:FixedUpdate ()

Loading game from file The Lucky Gang with mods:
  - brrainz.harmony
  - Ludeon.RimWorld
  - Ludeon.RimWorld.Royalty
  - Ludeon.RimWorld.Ideology
  - UnlimitedHugs.HugsLib
  - erdelf.HumanoidAlienRaces
  - rim.job.world
  - c0ffee.rimworld.animations
  - VanillaExpanded.VBooksE
  - Abraxas.RJW.RaceSupport
  - OskarPotocki.VanillaFactionsExpanded.Core
  - VanillaExpanded.VPlantsE
  - Rooboid.Royalhair
  - Linkolas.Stabilize
  - VanillaExpanded.VWEL
  - Wemd.SoilContrast
  - BJIS.LovelyHairStyle
  - Vanya.Agent.HouseMaidNukos
  - Uuugggg.ShareTheLoad
  - tradingspot.kv.rw
  - rimsenal.security
  - ratys.rtfuse
  - rimsenal.hair
  - rimsenal.core
  - fed1sPlay.PawnTargetFix
  - avilmask.GrazingLands
  - tammybee.predatorhuntalert
  - Jaxe.Bubbles
  - dracoix.doormat.r12a
  - Smuffle.HarvestOrgansPostMortem
  - brrainz.cameraplus
  - spoonshortage.ADogSaidAnimalProsthetics
  - notfood.MendAndRecycle
  - ratys.madskills
  - Fluffy.MedicalTab
  - roolo.giddyupcore
  - roolo.giddyupcaravan
  - roolo.giddyuprideandroll
  - roolo.giddyupbattlemounts
  - VanillaExpanded.VCEF
  - VanillaExpanded.VWE
  - VanillaExpanded.VFECore
  - Vanya.Tools.IncidentPersonStat
  - Orion.Hospitality
  - SGC.quests
  - VanillaExpanded.VBrewE
  - VanillaExpanded.VCookE
  - VanillaExpanded.VFEFarming
  - VanillaExpanded.VFESecurity
  - showhair.kv.rw
  - catachat.inspirationtweaks
  - Oblitus.AnimalsLogic
  - Alias.DegeneralizeWork
  - sarg.alphaanimals
  - VanillaExpanded.VBrewECandT
  - changedresser.kv.rw
  - Meltup.BeautifulOutdoors
  - Ykara.EPOE
  - Community.Psychology.UnofficialUpdate
  - Gloomy.GloomyHairMk2
  - Lucifer.RealisticRooms
  - Mario.QEE
  - CodeOptimist.JobsOfOpportunity
  - denev.SmartTurretCovering
  - Owlchemist.SmartFarming
  - Chairheir.OdditiesCore
  - Chairheir.OdditiesWeapons
  - VanillaExpanded.Ideo.Dryads
  - hatti.qualitybuilder
  - VanillaExpanded.VARME
  - VanillaExpanded.VAPPE
  - void.charactereditor
  - GloomyLynx.DragonianRace
  - Seioch.Kurin.HAR
  - Nyan.CustomPawnGeneration
  - Dingo.LessRebuff
  - shauaputa.rimnudeworld
  - VanillaExpanded.VGeneticsE
  - VanillaExpanded.VPlantsEMore
  - UnlimitedHugs.MapReroll
  - m00nl1ght.MapPreview
  - rjw.sexperience
  - rjw.milk.humanoid
  - CANICVS.TurtleFriendlyRaids
  - nowayjose.nomorebreachraids
  - c0ffee.rjw.IdeologyAddons
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Lord_263 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Group.Lord> (string)
Verse.CrossRefHandler:TakeResolvedRefList<Verse.AI.Group.Lord> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRefList<Verse.AI.Group.Lord> (string)
Verse.Scribe_Collections:Look<Verse.AI.Group.Lord> (System.Collections.Generic.List`1<Verse.AI.Group.Lord>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.AI.Group.Lord> (System.Collections.Generic.HashSet`1<Verse.AI.Group.Lord>&,bool,string,Verse.LookMode)
Verse.Scribe_Collections:Look<Verse.AI.Group.Lord> (System.Collections.Generic.HashSet`1<Verse.AI.Group.Lord>&,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Ibex871454 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Ibex871453 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Alpaca873879 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Alpaca873880 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7309132 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7316008 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7314309 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7327524 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7328492 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

checking editor settings...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModData:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

No animation found
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start:RerollAnimations (Verse.Pawn,int&,Verse.Thing,rjw.xxx/rjwSextype,bool,rjw.SexProps)
Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start:Postfix (rjw.JobDriver_SexBaseInitiator&)
(wrapper dynamic-method) rjw.JobDriver_SexBaseInitiator:rjw.JobDriver_SexBaseInitiator.Start_Patch4 (rjw.JobDriver_SexBaseInitiator)
rjw.JobDriver_Mating/<>c__DisplayClass1_0:<MakeNewToils>b__5 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:Notify_PatherArrived ()
Verse.AI.Pawn_PathFollower:PatherArrived ()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell ()
Verse.AI.Pawn_PathFollower:PatherTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

JobDriver threw exception in initAction for pawn Rat795871 driver=JobDriver_Mating (toilIndex=3) driver.job=(RJW_Mate (Job_7337384) A=Thing_Rat802255)
System.MissingFieldException: Field 'rjw.SexProps.reciever' not found.
  at RJWSexperience.RJW_Patch_UpdateRecords.Postfix (rjw.SexProps props) [0x00000] in <6cd8c3aaec5b4ada801d44235d40b5ad>:0
  at (wrapper dynamic-method) rjw.AfterSexUtility.rjw.AfterSexUtility.UpdateRecords_Patch1(rjw.SexProps)
  at (wrapper dynamic-method) rjw.SexUtility.rjw.SexUtility.Aftersex_Patch1(rjw.SexProps)
  at rjw.SexUtility.ProcessSex (rjw.SexProps props) [0x0004b] in <449d13f7d1c3447fa81b51fe13d5f980>:0
  at rjw.JobDriver_Mating+<>c__DisplayClass1_0.<MakeNewToils>b__8 () [0x00000] in <449d13f7d1c3447fa81b51fe13d5f980>:0
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001de] in <99518a644a3e4a7ea3fde566568df84a>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
rjw.JobDriver_Mating/<>c__DisplayClass1_0:<MakeNewToils>b__6 ()
(wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

QualityBuilder added property to '0' things
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QualityBuilder.ModInitializerComponent:FixedUpdate ()

Loading game from file The Lucky Gang with mods:
  - brrainz.harmony
  - Ludeon.RimWorld
  - Ludeon.RimWorld.Royalty
  - Ludeon.RimWorld.Ideology
  - UnlimitedHugs.HugsLib
  - erdelf.HumanoidAlienRaces
  - rim.job.world
  - c0ffee.rimworld.animations
  - VanillaExpanded.VBooksE
  - Abraxas.RJW.RaceSupport
  - OskarPotocki.VanillaFactionsExpanded.Core
  - VanillaExpanded.VPlantsE
  - Rooboid.Royalhair
  - Linkolas.Stabilize
  - VanillaExpanded.VWEL
  - Wemd.SoilContrast
  - BJIS.LovelyHairStyle
  - Vanya.Agent.HouseMaidNukos
  - Uuugggg.ShareTheLoad
  - tradingspot.kv.rw
  - rimsenal.security
  - ratys.rtfuse
  - rimsenal.hair
  - rimsenal.core
  - fed1sPlay.PawnTargetFix
  - avilmask.GrazingLands
  - tammybee.predatorhuntalert
  - Jaxe.Bubbles
  - dracoix.doormat.r12a
  - Smuffle.HarvestOrgansPostMortem
  - brrainz.cameraplus
  - spoonshortage.ADogSaidAnimalProsthetics
  - notfood.MendAndRecycle
  - ratys.madskills
  - Fluffy.MedicalTab
  - roolo.giddyupcore
  - roolo.giddyupcaravan
  - roolo.giddyuprideandroll
  - roolo.giddyupbattlemounts
  - VanillaExpanded.VCEF
  - VanillaExpanded.VWE
  - VanillaExpanded.VFECore
  - Vanya.Tools.IncidentPersonStat
  - Orion.Hospitality
  - SGC.quests
  - VanillaExpanded.VBrewE
  - VanillaExpanded.VCookE
  - VanillaExpanded.VFEFarming
  - VanillaExpanded.VFESecurity
  - showhair.kv.rw
  - catachat.inspirationtweaks
  - Oblitus.AnimalsLogic
  - Alias.DegeneralizeWork
  - sarg.alphaanimals
  - VanillaExpanded.VBrewECandT
  - changedresser.kv.rw
  - Meltup.BeautifulOutdoors
  - Ykara.EPOE
  - Community.Psychology.UnofficialUpdate
  - Gloomy.GloomyHairMk2
  - Lucifer.RealisticRooms
  - Mario.QEE
  - CodeOptimist.JobsOfOpportunity
  - denev.SmartTurretCovering
  - Owlchemist.SmartFarming
  - Chairheir.OdditiesCore
  - Chairheir.OdditiesWeapons
  - VanillaExpanded.Ideo.Dryads
  - hatti.qualitybuilder
  - VanillaExpanded.VARME
  - VanillaExpanded.VAPPE
  - void.charactereditor
  - GloomyLynx.DragonianRace
  - Seioch.Kurin.HAR
  - Nyan.CustomPawnGeneration
  - Dingo.LessRebuff
  - shauaputa.rimnudeworld
  - VanillaExpanded.VGeneticsE
  - VanillaExpanded.VPlantsEMore
  - UnlimitedHugs.MapReroll
  - m00nl1ght.MapPreview
  - rjw.sexperience
  - rjw.milk.humanoid
  - CANICVS.TurtleFriendlyRaids
  - nowayjose.nomorebreachraids
  - c0ffee.rjw.IdeologyAddons
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Lord_263 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Group.Lord> (string)
Verse.CrossRefHandler:TakeResolvedRefList<Verse.AI.Group.Lord> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRefList<Verse.AI.Group.Lord> (string)
Verse.Scribe_Collections:Look<Verse.AI.Group.Lord> (System.Collections.Generic.List`1<Verse.AI.Group.Lord>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.AI.Group.Lord> (System.Collections.Generic.HashSet`1<Verse.AI.Group.Lord>&,bool,string,Verse.LookMode)
Verse.Scribe_Collections:Look<Verse.AI.Group.Lord> (System.Collections.Generic.HashSet`1<Verse.AI.Group.Lord>&,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Ibex871454 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Ibex871453 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Alpaca873879 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Alpaca873880 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7309132 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7316008 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7314309 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7327524 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7328492 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

checking editor settings...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModData:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

No animation found
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start:RerollAnimations (Verse.Pawn,int&,Verse.Thing,rjw.xxx/rjwSextype,bool,rjw.SexProps)
Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start:Postfix (rjw.JobDriver_SexBaseInitiator&)
(wrapper dynamic-method) rjw.JobDriver_SexBaseInitiator:rjw.JobDriver_SexBaseInitiator.Start_Patch4 (rjw.JobDriver_SexBaseInitiator)
rjw.JobDriver_Mating/<>c__DisplayClass1_0:<MakeNewToils>b__5 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:Notify_PatherArrived ()
Verse.AI.Pawn_PathFollower:PatherArrived ()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell ()
Verse.AI.Pawn_PathFollower:PatherTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

JobDriver threw exception in initAction for pawn Rat795871 driver=JobDriver_Mating (toilIndex=3) driver.job=(RJW_Mate (Job_7337430) A=Thing_Rat802255)
System.MissingFieldException: Field 'rjw.SexProps.reciever' not found.
  at RJWSexperience.RJW_Patch_UpdateRecords.Postfix (rjw.SexProps props) [0x00000] in <6cd8c3aaec5b4ada801d44235d40b5ad>:0
  at (wrapper dynamic-method) rjw.AfterSexUtility.rjw.AfterSexUtility.UpdateRecords_Patch1(rjw.SexProps)
  at (wrapper dynamic-method) rjw.SexUtility.rjw.SexUtility.Aftersex_Patch1(rjw.SexProps)
  at rjw.SexUtility.ProcessSex (rjw.SexProps props) [0x0004b] in <449d13f7d1c3447fa81b51fe13d5f980>:0
  at rjw.JobDriver_Mating+<>c__DisplayClass1_0.<MakeNewToils>b__8 () [0x00000] in <449d13f7d1c3447fa81b51fe13d5f980>:0
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001de] in <99518a644a3e4a7ea3fde566568df84a>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
rjw.JobDriver_Mating/<>c__DisplayClass1_0:<MakeNewToils>b__6 ()
(wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

QualityBuilder added property to '0' things
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
QualityBuilder.ModInitializerComponent:FixedUpdate ()

Loading game from file The Lucky Gang with mods:
  - brrainz.harmony
  - Ludeon.RimWorld
  - Ludeon.RimWorld.Royalty
  - Ludeon.RimWorld.Ideology
  - UnlimitedHugs.HugsLib
  - erdelf.HumanoidAlienRaces
  - rim.job.world
  - c0ffee.rimworld.animations
  - VanillaExpanded.VBooksE
  - Abraxas.RJW.RaceSupport
  - OskarPotocki.VanillaFactionsExpanded.Core
  - VanillaExpanded.VPlantsE
  - Rooboid.Royalhair
  - Linkolas.Stabilize
  - VanillaExpanded.VWEL
  - Wemd.SoilContrast
  - BJIS.LovelyHairStyle
  - Vanya.Agent.HouseMaidNukos
  - Uuugggg.ShareTheLoad
  - tradingspot.kv.rw
  - rimsenal.security
  - ratys.rtfuse
  - rimsenal.hair
  - rimsenal.core
  - fed1sPlay.PawnTargetFix
  - avilmask.GrazingLands
  - tammybee.predatorhuntalert
  - Jaxe.Bubbles
  - dracoix.doormat.r12a
  - Smuffle.HarvestOrgansPostMortem
  - brrainz.cameraplus
  - spoonshortage.ADogSaidAnimalProsthetics
  - notfood.MendAndRecycle
  - ratys.madskills
  - Fluffy.MedicalTab
  - roolo.giddyupcore
  - roolo.giddyupcaravan
  - roolo.giddyuprideandroll
  - roolo.giddyupbattlemounts
  - VanillaExpanded.VCEF
  - VanillaExpanded.VWE
  - VanillaExpanded.VFECore
  - Vanya.Tools.IncidentPersonStat
  - Orion.Hospitality
  - SGC.quests
  - VanillaExpanded.VBrewE
  - VanillaExpanded.VCookE
  - VanillaExpanded.VFEFarming
  - VanillaExpanded.VFESecurity
  - showhair.kv.rw
  - catachat.inspirationtweaks
  - Oblitus.AnimalsLogic
  - Alias.DegeneralizeWork
  - sarg.alphaanimals
  - VanillaExpanded.VBrewECandT
  - changedresser.kv.rw
  - Meltup.BeautifulOutdoors
  - Ykara.EPOE
  - Community.Psychology.UnofficialUpdate
  - Gloomy.GloomyHairMk2
  - Lucifer.RealisticRooms
  - Mario.QEE
  - CodeOptimist.JobsOfOpportunity
  - denev.SmartTurretCovering
  - Owlchemist.SmartFarming
  - Chairheir.OdditiesCore
  - Chairheir.OdditiesWeapons
  - VanillaExpanded.Ideo.Dryads
  - hatti.qualitybuilder
  - VanillaExpanded.VARME
  - VanillaExpanded.VAPPE
  - void.charactereditor
  - GloomyLynx.DragonianRace
  - Seioch.Kurin.HAR
  - Nyan.CustomPawnGeneration
  - Dingo.LessRebuff
  - shauaputa.rimnudeworld
  - VanillaExpanded.VGeneticsE
  - VanillaExpanded.VPlantsEMore
  - UnlimitedHugs.MapReroll
  - m00nl1ght.MapPreview
  - rjw.sexperience
  - rjw.milk.humanoid
  - CANICVS.TurtleFriendlyRaids
  - nowayjose.nomorebreachraids
  - c0ffee.rjw.IdeologyAddons
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Lord_263 of type Verse.AI.Group.Lord. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaStorytellersExpanded.RaidGroup curPathRelToParent=/lords
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Group.Lord> (string)
Verse.CrossRefHandler:TakeResolvedRefList<Verse.AI.Group.Lord> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRefList<Verse.AI.Group.Lord> (string)
Verse.Scribe_Collections:Look<Verse.AI.Group.Lord> (System.Collections.Generic.List`1<Verse.AI.Group.Lord>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.AI.Group.Lord> (System.Collections.Generic.HashSet`1<Verse.AI.Group.Lord>&,bool,string,Verse.LookMode)
Verse.Scribe_Collections:Look<Verse.AI.Group.Lord> (System.Collections.Generic.HashSet`1<Verse.AI.Group.Lord>&,string,Verse.LookMode)
VanillaStorytellersExpanded.RaidGroup:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Ibex871454 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Ibex871453 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Alpaca873879 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Thing_Alpaca873880 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=rjw.PawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.Pawn> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.Pawn> (string)
Verse.Scribe_References:Look<Verse.Pawn> (Verse.Pawn&,string,bool)
rjw.PawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7309132 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7316008 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7314309 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7327524 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Could not resolve reference to object with loadID Job_7328492 of type Verse.AI.Job. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=GiddyUpCore.Storage.ExtendedPawnData curPathRelToParent=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<Verse.AI.Job> (string)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRef<Verse.AI.Job> (string)
Verse.Scribe_References:Look<Verse.AI.Job> (Verse.AI.Job&,string,bool)
GiddyUpCore.Storage.ExtendedPawnData:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

checking editor settings...
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
CharacterEditor.CEditor/ModData:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnSettingsChanged (bool,bool)
CharacterEditor.CEditor:OnMapLoaded ()
(wrapper dynamic-method) Verse.Map:Verse.Map.FinalizeInit_Patch2 (Verse.Map)
Verse.Map:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

No animation found
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start:RerollAnimations (Verse.Pawn,int&,Verse.Thing,rjw.xxx/rjwSextype,bool,rjw.SexProps)
Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start:Postfix (rjw.JobDriver_SexBaseInitiator&)
(wrapper dynamic-method) rjw.JobDriver_SexBaseInitiator:rjw.JobDriver_SexBaseInitiator.Start_Patch4 (rjw.JobDriver_SexBaseInitiator)
rjw.JobDriver_Mating/<>c__DisplayClass1_0:<MakeNewToils>b__5 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:Notify_PatherArrived ()
Verse.AI.Pawn_PathFollower:PatherArrived ()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell ()
Verse.AI.Pawn_PathFollower:PatherTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

JobDriver threw exception in initAction for pawn Rat795871 driver=JobDriver_Mating (toilIndex=3) driver.job=(RJW_Mate (Job_7337427) A=Thing_Rat802255)
System.MissingFieldException: Field 'rjw.SexProps.reciever' not found.
  at RJWSexperience.RJW_Patch_UpdateRecords.Postfix (rjw.SexProps props) [0x00000] in <6cd8c3aaec5b4ada801d44235d40b5ad>:0
  at (wrapper dynamic-method) rjw.AfterSexUtility.rjw.AfterSexUtility.UpdateRecords_Patch1(rjw.SexProps)
  at (wrapper dynamic-method) rjw.SexUtility.rjw.SexUtility.Aftersex_Patch1(rjw.SexProps)
  at rjw.SexUtility.ProcessSex (rjw.SexProps props) [0x0004b] in <449d13f7d1c3447fa81b51fe13d5f980>:0
  at rjw.JobDriver_Mating+<>c__DisplayClass1_0.<MakeNewToils>b__8 () [0x00000] in <449d13f7d1c3447fa81b51fe13d5f980>:0
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001de] in <99518a644a3e4a7ea3fde566568df84a>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
rjw.JobDriver_Mating/<>c__DisplayClass1_0:<MakeNewToils>b__6 ()
(wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

For now I will load a save from before I reformed the ideoligion and play from there, but I would like to eventually include that meme to have a cheaper way to induce lactation in the colonists.

Edited by MadGenuis
Link to comment
  • 1 month later...
1 hour ago, jlath said:

I've noticed with the Hucow meme it will disable all other roles. Is there a way to add an mod option for where other roles are compatible with it or am I experiencing a bug?

I assume a bug, This only happened in games where I did a fluid ideology, if I start with a preset one it the other roles like leader and moralist show up.

Link to comment
  • 3 weeks later...

c0ffeeeee 

I am having an issue with the resent update to this mod causing the storage menu to sort what goes were to breaks and give off the error in the spoiler below. I do use your lazy installer updater, if that helps at all.

 

Spoiler

Exception filling tab RimWorld.ITab_Storage: System.ArgumentNullException: Value cannot be null.
Parameter name: type
  at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at Verse.SpecialThingFilterDef.get_Worker () [0x00008] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.CalculateHiddenSpecialFilters (Verse.TreeNode_ThingCategory node, Verse.ThingFilter parentFilter) [0x0007b] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.GetCachedHiddenSpecialFilters (Verse.TreeNode_ThingCategory node, Verse.ThingFilter parentFilter) [0x00018] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.CalculateHiddenSpecialFilters (Verse.TreeNode_ThingCategory node) [0x00000] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.Visible (Verse.SpecialThingFilterDef filter, Verse.TreeNode_ThingCategory node) [0x00020] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.DoCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 indentLevel, System.Int32 openMask, Verse.Map map, System.Boolean subtreeMatchedSearch) [0x00029] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.ListCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 openMask, Verse.Map map, UnityEngine.Rect visibleRect) [0x0004a] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.ThingFilterUI.DoThingFilterConfigWindow (UnityEngine.Rect rect, Verse.ThingFilterUI+UIState state, Verse.ThingFilter filter, Verse.ThingFilter parentFilter, System.Int32 openMask, System.Collections.Generic.IEnumerable`1[T] forceHiddenDefs, System.Collections.Generic.IEnumerable`1[T] forceHiddenFilters, System.Boolean forceHideHitPointsConfig, System.Collections.Generic.List`1[T] suppressSmallVolumeTags, Verse.Map map) [0x0025b] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.ITab_Storage.FillTab () [0x00203] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.InspectTabBase+<>c__DisplayClass14_0.<DoTabGUI>b__0 () [0x00039] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass14_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Word wrap was false at end of frame.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Log:ErrorOnce (string,int)
Verse.Text:StartOfOnGUI ()
(wrapper dynamic-method) Verse.UIRoot:Verse.UIRoot.UIRootOnGUI_Patch2 (Verse.UIRoot)
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)


*edit

I looked at it more and it throws an error on some of the selections in ideology tab when you mouse over the roles and the rituals that this mod adds, again error log is in the spoiler below.

Spoiler

Exception filling window for RimWorld.MainTabWindow_Ideos: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Precept_Role.GetTip () [0x002d0] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.Precept.DrawPreceptBox (UnityEngine.Rect preceptBox, RimWorld.IdeoEditMode editMode, System.Boolean forceHighlight) [0x005c2] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.IdeoUIUtility.DoPreceptsInt (System.String categoryLabel, System.String addPreceptLabel, System.Boolean mainPrecepts, RimWorld.Ideo ideo, RimWorld.IdeoEditMode editMode, System.Single& curY, System.Single width, System.Func`2[T,TResult] filter, System.Boolean sortFloatMenuOptionsByLabel) [0x00f4f] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.IdeoUIUtility.DoPrecepts (System.Single& curY, System.Single width, RimWorld.Ideo ideo, RimWorld.IdeoEditMode editMode) [0x00066] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.IdeoUIUtility.DoIdeoDetails (UnityEngine.Rect inRect, RimWorld.Ideo ideo, UnityEngine.Vector2& scrollPosition, System.Single& viewHeight, System.Boolean editMode, System.Action`1[T] ideoLoadedFromFile, System.Boolean allowLoad, System.Boolean allowSave, System.Boolean reform, System.Boolean forArchonexusRestart) [0x001d1] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.IdeoUIUtility.DoIdeoListAndDetails (UnityEngine.Rect fillRect, UnityEngine.Vector2& scrollPosition_list, System.Single& scrollViewHeight_list, UnityEngine.Vector2& scrollPosition_details, System.Single& scrollViewHeight_details, System.Boolean editMode, System.Boolean showCreateIdeoButton, System.Collections.Generic.List`1[T] pawns, RimWorld.Ideo onlyEditIdeo, System.Action createCustomBtnActOverride, System.Boolean forArchonexusRestart, System.Func`2[T,TResult] pawnIdeoGetter, System.Action`1[T] ideoLoadedFromFile, System.Boolean showLoadExistingIdeoBtn, System.Boolean allowLoad, System.Action createFluidBtnAct) [0x00167] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.MainTabWindow_Ideos.DoWindowContents (UnityEngine.Rect rect) [0x00000] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
 

 

Edited by Omen297
Link to comment
16 hours ago, Omen297 said:

c0ffeeeee 

I am having an issue with the resent update to this mod causing the storage menu to sort what goes were to breaks and give off the error in the spoiler below. I do use your lazy installer updater, if that helps at all.

 

  Reveal hidden contents

Exception filling tab RimWorld.ITab_Storage: System.ArgumentNullException: Value cannot be null.
Parameter name: type
  at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at Verse.SpecialThingFilterDef.get_Worker () [0x00008] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.CalculateHiddenSpecialFilters (Verse.TreeNode_ThingCategory node, Verse.ThingFilter parentFilter) [0x0007b] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.GetCachedHiddenSpecialFilters (Verse.TreeNode_ThingCategory node, Verse.ThingFilter parentFilter) [0x00018] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.CalculateHiddenSpecialFilters (Verse.TreeNode_ThingCategory node) [0x00000] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.Visible (Verse.SpecialThingFilterDef filter, Verse.TreeNode_ThingCategory node) [0x00020] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.DoCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 indentLevel, System.Int32 openMask, Verse.Map map, System.Boolean subtreeMatchedSearch) [0x00029] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.ListCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 openMask, Verse.Map map, UnityEngine.Rect visibleRect) [0x0004a] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.ThingFilterUI.DoThingFilterConfigWindow (UnityEngine.Rect rect, Verse.ThingFilterUI+UIState state, Verse.ThingFilter filter, Verse.ThingFilter parentFilter, System.Int32 openMask, System.Collections.Generic.IEnumerable`1[T] forceHiddenDefs, System.Collections.Generic.IEnumerable`1[T] forceHiddenFilters, System.Boolean forceHideHitPointsConfig, System.Collections.Generic.List`1[T] suppressSmallVolumeTags, Verse.Map map) [0x0025b] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.ITab_Storage.FillTab () [0x00203] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.InspectTabBase+<>c__DisplayClass14_0.<DoTabGUI>b__0 () [0x00039] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass14_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Word wrap was false at end of frame.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Log:ErrorOnce (string,int)
Verse.Text:StartOfOnGUI ()
(wrapper dynamic-method) Verse.UIRoot:Verse.UIRoot.UIRootOnGUI_Patch2 (Verse.UIRoot)
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)


*edit

I looked at it more and it throws an error on some of the selections in ideology tab when you mouse over the roles and the rituals that this mod adds, again error log is in the spoiler below.

  Reveal hidden contents

Exception filling window for RimWorld.MainTabWindow_Ideos: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Precept_Role.GetTip () [0x002d0] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.Precept.DrawPreceptBox (UnityEngine.Rect preceptBox, RimWorld.IdeoEditMode editMode, System.Boolean forceHighlight) [0x005c2] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.IdeoUIUtility.DoPreceptsInt (System.String categoryLabel, System.String addPreceptLabel, System.Boolean mainPrecepts, RimWorld.Ideo ideo, RimWorld.IdeoEditMode editMode, System.Single& curY, System.Single width, System.Func`2[T,TResult] filter, System.Boolean sortFloatMenuOptionsByLabel) [0x00f4f] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.IdeoUIUtility.DoPrecepts (System.Single& curY, System.Single width, RimWorld.Ideo ideo, RimWorld.IdeoEditMode editMode) [0x00066] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.IdeoUIUtility.DoIdeoDetails (UnityEngine.Rect inRect, RimWorld.Ideo ideo, UnityEngine.Vector2& scrollPosition, System.Single& viewHeight, System.Boolean editMode, System.Action`1[T] ideoLoadedFromFile, System.Boolean allowLoad, System.Boolean allowSave, System.Boolean reform, System.Boolean forArchonexusRestart) [0x001d1] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.IdeoUIUtility.DoIdeoListAndDetails (UnityEngine.Rect fillRect, UnityEngine.Vector2& scrollPosition_list, System.Single& scrollViewHeight_list, UnityEngine.Vector2& scrollPosition_details, System.Single& scrollViewHeight_details, System.Boolean editMode, System.Boolean showCreateIdeoButton, System.Collections.Generic.List`1[T] pawns, RimWorld.Ideo onlyEditIdeo, System.Action createCustomBtnActOverride, System.Boolean forArchonexusRestart, System.Func`2[T,TResult] pawnIdeoGetter, System.Action`1[T] ideoLoadedFromFile, System.Boolean showLoadExistingIdeoBtn, System.Boolean allowLoad, System.Action createFluidBtnAct) [0x00167] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.MainTabWindow_Ideos.DoWindowContents (UnityEngine.Rect rect) [0x00000] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
 

 

I am also getting this same problem.

Link to comment
On 8/12/2022 at 11:52 PM, Omen297 said:

c0ffeeeee 

I am having an issue with the resent update to this mod causing the storage menu to sort what goes were to breaks and give off the error in the spoiler below. I do use your lazy installer updater, if that helps at all.

 

  Reveal hidden contents

Exception filling tab RimWorld.ITab_Storage: System.ArgumentNullException: Value cannot be null.
Parameter name: type
  at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00003] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at Verse.SpecialThingFilterDef.get_Worker () [0x00008] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.CalculateHiddenSpecialFilters (Verse.TreeNode_ThingCategory node, Verse.ThingFilter parentFilter) [0x0007b] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.GetCachedHiddenSpecialFilters (Verse.TreeNode_ThingCategory node, Verse.ThingFilter parentFilter) [0x00018] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.CalculateHiddenSpecialFilters (Verse.TreeNode_ThingCategory node) [0x00000] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.Visible (Verse.SpecialThingFilterDef filter, Verse.TreeNode_ThingCategory node) [0x00020] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.DoCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 indentLevel, System.Int32 openMask, Verse.Map map, System.Boolean subtreeMatchedSearch) [0x00029] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Listing_TreeThingFilter.ListCategoryChildren (Verse.TreeNode_ThingCategory node, System.Int32 openMask, Verse.Map map, UnityEngine.Rect visibleRect) [0x0004a] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.ThingFilterUI.DoThingFilterConfigWindow (UnityEngine.Rect rect, Verse.ThingFilterUI+UIState state, Verse.ThingFilter filter, Verse.ThingFilter parentFilter, System.Int32 openMask, System.Collections.Generic.IEnumerable`1[T] forceHiddenDefs, System.Collections.Generic.IEnumerable`1[T] forceHiddenFilters, System.Boolean forceHideHitPointsConfig, System.Collections.Generic.List`1[T] suppressSmallVolumeTags, Verse.Map map) [0x0025b] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.ITab_Storage.FillTab () [0x00203] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.InspectTabBase+<>c__DisplayClass14_0.<DoTabGUI>b__0 () [0x00039] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass14_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

Word wrap was false at end of frame.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Log:ErrorOnce (string,int)
Verse.Text:StartOfOnGUI ()
(wrapper dynamic-method) Verse.UIRoot:Verse.UIRoot.UIRootOnGUI_Patch2 (Verse.UIRoot)
(wrapper dynamic-method) RimWorld.UIRoot_Play:RimWorld.UIRoot_Play.UIRootOnGUI_Patch1 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)


*edit

I looked at it more and it throws an error on some of the selections in ideology tab when you mouse over the roles and the rituals that this mod adds, again error log is in the spoiler below.

  Reveal hidden contents

Exception filling window for RimWorld.MainTabWindow_Ideos: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Precept_Role.GetTip () [0x002d0] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.Precept.DrawPreceptBox (UnityEngine.Rect preceptBox, RimWorld.IdeoEditMode editMode, System.Boolean forceHighlight) [0x005c2] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.IdeoUIUtility.DoPreceptsInt (System.String categoryLabel, System.String addPreceptLabel, System.Boolean mainPrecepts, RimWorld.Ideo ideo, RimWorld.IdeoEditMode editMode, System.Single& curY, System.Single width, System.Func`2[T,TResult] filter, System.Boolean sortFloatMenuOptionsByLabel) [0x00f4f] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.IdeoUIUtility.DoPrecepts (System.Single& curY, System.Single width, RimWorld.Ideo ideo, RimWorld.IdeoEditMode editMode) [0x00066] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.IdeoUIUtility.DoIdeoDetails (UnityEngine.Rect inRect, RimWorld.Ideo ideo, UnityEngine.Vector2& scrollPosition, System.Single& viewHeight, System.Boolean editMode, System.Action`1[T] ideoLoadedFromFile, System.Boolean allowLoad, System.Boolean allowSave, System.Boolean reform, System.Boolean forArchonexusRestart) [0x001d1] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.IdeoUIUtility.DoIdeoListAndDetails (UnityEngine.Rect fillRect, UnityEngine.Vector2& scrollPosition_list, System.Single& scrollViewHeight_list, UnityEngine.Vector2& scrollPosition_details, System.Single& scrollViewHeight_details, System.Boolean editMode, System.Boolean showCreateIdeoButton, System.Collections.Generic.List`1[T] pawns, RimWorld.Ideo onlyEditIdeo, System.Action createCustomBtnActOverride, System.Boolean forArchonexusRestart, System.Func`2[T,TResult] pawnIdeoGetter, System.Action`1[T] ideoLoadedFromFile, System.Boolean showLoadExistingIdeoBtn, System.Boolean allowLoad, System.Action createFluidBtnAct) [0x00167] in <81af9f8a18324e17b286924a43555a7c>:0 
  at RimWorld.MainTabWindow_Ideos.DoWindowContents (UnityEngine.Rect rect) [0x00000] in <81af9f8a18324e17b286924a43555a7c>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in <81af9f8a18324e17b286924a43555a7c>:0 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
 

 

I am having the exact same issue. Only noticed the storage menu was broken however.

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