BillyG Posted August 4, 2021 Share Posted August 4, 2021 (edited) 35 minutes ago, judge007 said: In Mod Organizer (not MO2) there is a feature that MO will manage your BSAs for you without esps to load. I'm using MO2 - how does MO1 do that, is it replicable manually? 56 minutes ago, Nymra said: But I am still interested in a possible solution that allows merging the ESPs together (preferably into the main mod), so it does not kill my LE 255 ESP limit. I'm reading that could register your bsa (and probably need to rename them to shorter names): https://www.afkmods.com/index.php?/topic/4280-update-bsas-and-you/ Or, if your esp arent actually esl, you could try to esl-ify them - I didn't try that myself (yet) thugh. I'm just over from FO3, and I'm puzzled why the .esp extension seems to have fallen out of grace so there's no obvious telling what "esp" is esp or esl format. MO2 simply counts the file extensions - so esl-ified esp contribute to the counter. I'll have to look for solutions soon, to. In FO3, I had no problem manually merging loads of esp with xedit - but it's annoying because you have to do it all over again if any of the merged mods get updated. Fortunately, a lot of Skyrim stuff is "final", that's why I got started now. Edit: MO2 does recognize the esp flag and doesn't count it against the 255 limit - but not in the "Archives" counter, but in the "Mod Index". Edited August 4, 2021 by BillyG Link to comment
Gudulba Posted August 4, 2021 Share Posted August 4, 2021 Great list! Thank you for compiling it. It may make sense to add date/time to the individual voice pack entries to give a quick overview when they were added or updated. 1 Link to comment
Tlam99 Posted August 4, 2021 Share Posted August 4, 2021 MO2 has also the feature to load BSA without esp. You need to make this entry into the loading list manually. List of which bsa will be loaded. Link to comment
BillyG Posted August 4, 2021 Share Posted August 4, 2021 12 minutes ago, Nymra said: I was hoping that the "next generation" voice packs would be smaller maybe, I think executeball wrote somewhere how he achieved that and maybe reduce the file sizes in the process. Since you are wondering, too, I dare to write: When I was getting Skyrim modded, I noticed the file size of the voice packs - and I'm not specifically asking any recent participants of this thread, mind you. It's just curiosity about the bethesda engine and audio formats - probably nothing cannot be done about the sizes anyway. Link to comment
BillyG Posted August 4, 2021 Share Posted August 4, 2021 2 minutes ago, T-lam said: MO2 has also the feature to load BSA without esp. You need to make this entry into the loading list manually. List of which bsa will be loaded. Um, thanks, could you please be more specific? Sitting in front of MO2 right now, I cannot see how to make pure bsa entries (and ditch dummy esp) in the loading list :-\ - Thank you! Link to comment
Tlam99 Posted August 4, 2021 Share Posted August 4, 2021 Changed "Loads BSA" flag in the plugin list to work for any BSA in any mod, not just a BSA in the mod the plugin is from. https://github.com/ModOrganizer2/modorganizer/releases/tag/v2.2.0 Link to comment
BillyG Posted August 4, 2021 Share Posted August 4, 2021 7 minutes ago, Gudulba said: It may make sense to add date/time to the individual voice pack entries to give a quick overview when they were added or updated. +1 - Better tagging for the voice packs (release date and base mod version) is a good idea, some of the 3 voice pack mod lists are more specific, some less so. As for this voice pack list: The compatibility tracking thread has "changelogs" in the thread - this methods works, too, if the individual list entries aren't date-version taggd. Link to comment
judge007 Posted August 4, 2021 Share Posted August 4, 2021 8 minutes ago, T-lam said: Changed "Loads BSA" flag in the plugin list to work for any BSA in any mod, not just a BSA in the mod the plugin is from. https://github.com/ModOrganizer2/modorganizer/releases/tag/v2.2.0 I read the page there, and there is no indication of how that is actually accomplished, care to educate us? Link to comment
Tlam99 Posted August 4, 2021 Share Posted August 4, 2021 To summarize, the order resources are loaded is: Registered BSAs -> Plugin BSAs -> Loose Files With Registered BSAs being loaded in the order listed in Skyrim.ini, and Plugin BSAs loading in the same order as their plugins, which are loaded in the order they are listed in plugins.txt. Link to comment
Tlam99 Posted August 4, 2021 Share Posted August 4, 2021 https://www.afkmods.com/index.php?/topic/4280-update-bsas-and-you/ Link to comment
judge007 Posted August 4, 2021 Share Posted August 4, 2021 3 minutes ago, T-lam said: To summarize, the order resources are loaded is: Registered BSAs -> Plugin BSAs -> Loose Files With Registered BSAs being loaded in the order listed in Skyrim.ini, and Plugin BSAs loading in the same order as their plugins, which are loaded in the order they are listed in plugins.txt. 1 minute ago, T-lam said: https://www.afkmods.com/index.php?/topic/4280-update-bsas-and-you/ They still require a plugin to load. Link to comment
Tlam99 Posted August 4, 2021 Share Posted August 4, 2021 Use the esp of the mod you are going to voice Link to comment
judge007 Posted August 4, 2021 Share Posted August 4, 2021 Just now, T-lam said: Use the esp of the mod you are going to voice And if that mod already has a BSA or worse has a BSA and a " - Textures.BSA"? There isn't anything there that will solve @Nymra's concern Link to comment
BillyG Posted August 4, 2021 Share Posted August 4, 2021 5 minutes ago, judge007 said: I read the page there, and there is no indication of how that is actually accomplished, care to educate us? If I may be so bold to link the repective source code change I found - this simply seems to change the bsa flag indicator so it's recognizing bsa everywhere in the vfs. To me personally and if this is the commit, it doesn't seem to help with "MO2 has also the feature to load BSA without esp." ... but maybe the whole point is irrelevant anyway with SE, if all voice pack ".esp" are esl-ified anyway. https://github.com/ModOrganizer2/modorganizer/commit/93a60177ee7c6b1a6d8d0d7b228ec46fc8e1f318 Link to comment
judge007 Posted August 4, 2021 Share Posted August 4, 2021 1 minute ago, BillyG said: If I may be so bold to link the repective source code change I found - this simply seems to change the bsa flag indicator so it's recognizing bsa everywhere in the vfs. To me personally and if this is the commit, it doesn't seem to help with "MO2 has also the feature to load BSA without esp." ... but maybe the whole point is irrelevant anyway with SE, if all voice pack ".esp" are esl-ified anyway. https://github.com/ModOrganizer2/modorganizer/commit/93a60177ee7c6b1a6d8d0d7b228ec46fc8e1f318 The concern was from an LE user, so that IS irrelevant. Link to comment
BillyG Posted August 4, 2021 Share Posted August 4, 2021 1 minute ago, judge007 said: The concern was from an LE user, so that IS irrelevant. Plus, if the voice pack thing gets started now, maybe someone will release them for FONV too (which is such an excellent game, but results in esp hell) - and there's no Fallout3 SE :-\ Link to comment
Tlam99 Posted August 4, 2021 Share Posted August 4, 2021 How it comes that skyrim loads bsa0, bsa1, bsa2 and so on Because they are registered to load with this plugin Link to comment
judge007 Posted August 4, 2021 Share Posted August 4, 2021 1 minute ago, T-lam said: How it comes that skyrim loads bsa0, bsa1, bsa2 and so on Because they are registered to load with this plugin Skyrim.esm is the master plugin. The engine is coded to accept that from only that plug-in. Link to comment
BillyG Posted August 4, 2021 Share Posted August 4, 2021 1 minute ago, T-lam said: How it comes that skyrim loads bsa0, bsa1, bsa2 and so on Yeah, that's probably correct - but a lot (or most) mods only use a single .bsa, don't they? In the guide "BSA and you" I linked multiple bsa aren't mentioned, so I registering them (instead of loading with a dummy esl-ified esp) might work, too. Link to comment
applesandmayo Posted August 4, 2021 Share Posted August 4, 2021 5 hours ago, judge007 said: I'd like to ask users of NMM, Vortex, Mod Organizer, Mod Organizer 2 for Skyrim LE & SE to report in whether they find loose files are slower to load than BSAs MO2/SSE, yeah, even on an ssd, loose files take their toll. I usually dont see the rotating model in the loading screen reach the end of its zoom-in, but on a clean save in a new game, I'm seeing a little of that. Less so after repacking some of these, especially Cursed Loot, but it was significant. Link to comment
Tlam99 Posted August 4, 2021 Share Posted August 4, 2021 38 minutes ago, BillyG said: Mod Organizer (not MO2) there is a feature that MO will manage your BSAs for you without esps to load. This feature needs to make an entry in the ini. I do not remeber exactly, was it a right click on the bsa or what. Need to reproduce, but I got the pop up, do you want the BSA registered in MO2. Link to comment
BillyG Posted August 4, 2021 Share Posted August 4, 2021 (edited) 7 minutes ago, T-lam said: I do not remeber exactly, was it a right click on the bsa or what. Need to reproduce, but I got the pop up, do you want the BSA registered in MO2. Well, if you stumble upon the exact method please do let us know - thanks! My random clicking attempts in MO2 concerning bsa didn't get me an option "Disable esp and add bsa to the ini". Last not least, this method is bound to run into the ini max line length, so the bsa probably would have to be renamed. Edited August 4, 2021 by BillyG Link to comment
Tlam99 Posted August 4, 2021 Share Posted August 4, 2021 I will do, for me it was not of interest, as I am on SE and prefer fe plugins to prevent fiddling around in the ini. Link to comment
Tlam99 Posted August 4, 2021 Share Posted August 4, 2021 Was reading this again, look at the last registered bsa, the voice extra. Loads without a plugin. Not Recommended) Register the BSAs. This method you'll use your Skyrim.ini to load the BSAs instead of using a plugin. First you'll need to deactivate or delete the plugin. Next, you'll need to add the name of the BSA to your Skyrim.ini, in the following section: [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa : The reason I don't recommend this method is that it's harder to change the order. This method you need to edit your Skyrim.inieach time you want to change the order, whereas with Method #1, you just either change the Installer Order of the package in BAIN, or in NMM. Also, you'll run up on the 255 character limit pretty quick, which means that you'll need to make use of Nitpick, which in turn requires SKSE. There's nothing wrong with requiring SKSE, but you'll have to wait for a SKSE update after each game update. Link to comment
judge007 Posted August 4, 2021 Share Posted August 4, 2021 1 hour ago, Nymra said: MO2 on LE: After installing now several voice packs I noticed a delay in the game starting (MO2). Its significiant, but for me its not an issue (yet?) since my game normaly starts in seconds. I will load even more voice packs unpacked (primarily because I do not have any room for more ESP). I did not stopwatch this, but normally the game starts in 5-10 secs to menu, now its maybe 30-40 secs (OnBoard SSD and the game is loaded with 17k anims and 255 ESP) I will continue to drop voice files (Submissive Lola and SL Survival are up next, then Radiant Prostitution) so I expect the game start to slow down even more. Since my game rarely ever CTDs anymore (thx to this guide https://www.loverslab.com/blogs/entry/10715-2020-skyrim-le-stability-guide/) I do not bother. Since its MO2 I have special testing profiles that are low weight anyway, so my main game can load longer, no problem. But I am still interested in a possible solution that allows merging the ESPs together (preferably into the main mod), so it does not kill my LE 255 ESP limit. I do not have any knowlegde on that, because unpacking all BSAs was my standard for years now and I never bothered with them. I gave you a bad link for Mod Organizer Legacy https://www.nexusmods.com/skyrimspecialedition/mods/6194?tab=files Under Miscellaneous Files is the last release of Mod Organizer legacy, it has integration with nexus. Sorry about that. Link to comment
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