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mesh (nif) invisible in idle animation


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Hi.

 

I made a violine bow for a violine idle animation in Blender.

 

For some reason this is the only mesh thats invisible.

It's attached with a NiStringExtraData in the nif file.

 

The weird thing is when I export a cube from Blender with the exact same settings it works. I even compared all the settings of the nodes in nifskope.

 

Three files are attached. The stick and testcube are working but only the violinebow isn't.

 

Would be helpful if someone could take a look at those :)

stick.nif testcube.nif useviolinbow.nif

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11 hours ago, overdev93 said:

Hi.

 

I made a violine bow for a violine idle animation in Blender.

 

For some reason this is the only mesh thats invisible.

It's attached with a NiStringExtraData in the nif file.

 

The weird thing is when I export a cube from Blender with the exact same settings it works. I even compared all the settings of the nodes in nifskope.

 

Three files are attached. The stick and testcube are working but only the violinebow isn't.

 

Would be helpful if someone could take a look at those :)

stick.nif 1.54 kB · 0 downloads testcube.nif 2.19 kB · 0 downloads useviolinbow.nif 32.87 kB · 0 downloads

not works in game? = No UV on the merged bow mesh.

================================

"Could not load texture data for UV editor."

================================

 

In general, it makes no sense to merge a mesh (which has different materials), just link the model details to the part that you attach to finger and animate (and export). It also works like one, with animation.

 

=========================

If you want, you can use this model, just attach the bone-weapon through the constraints - wherever you need it. And for this model itself, sweep the pivot point to the bone -weapon.

bowASweapon_MC.ZIP

Edited by TDA
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