Shonen Bato Posted January 7, 2013 Share Posted January 7, 2013 Reporting a bug after updating to v002beta in FNIS: Error(9) index out... Link to comment
ZaZ Posted January 7, 2013 Author Share Posted January 7, 2013 Reporting a bug after updating to v002beta in FNIS: Error(9) index out... Thats means FNIS has reached its Limit of animations for 3.3.2 Update to 3.4 FNIS Beta (3.4 Removes the Animation limit But remember its still a beta version ) OR Reduce the FNIS Based Mods in your game Cheers Link to comment
Shonen Bato Posted January 7, 2013 Share Posted January 7, 2013 Thank you very much for your fast reply !! Link to comment
weeds3 Posted January 9, 2013 Share Posted January 9, 2013 can i get a link to your previous version please? Link to comment
ZaZ Posted January 9, 2013 Author Share Posted January 9, 2013 can i get a link to your previous version please? THIS IS AN OLDER VERSION LINK V001 Alpha http://www.mediafire.com/download.php?vsin2d004ipafom Link to comment
ZaZ Posted January 9, 2013 Author Share Posted January 9, 2013 For those who Have the Time , I partially Figured Out BSBehaviorGraphExtraData . A Bit Of a Pain but it can be done , Couldnt skin But hey there is an Alternative . Pics Cant Describe Skyrim's Engine and Neither can my Crappy Vid on my Average Laptop . 1.DwermerTraining.7z 2.DwarvenEnchanted.7z Cheers Link to comment
anubis Posted January 9, 2013 Share Posted January 9, 2013 For those who Have the Time ' date=' I partially Figured Out BSBehaviorGraphExtraData . A Bit Of a Pain but it can be done , Couldnt skin But hey there is an Alternative . Pics Cant Describe Skyrim's Engine and Neither can my Crappy Vid on my Average Laptop . 1. 2. Cheers [/quote'] nice one masterchris how did you do it (dwarvenenchanted) ? is it worked with new animated bones/skeleton or transformcontroller..i'm always interested in this animated object stuff. i remember tried to manipulated that dwemer turbine (didnt really remember the nif name, and its only up/down and turning animation) where you can find those alot in dwemer ruin. adapt it into one of your pillory almost same thing like your dwemertraining. it worked tho even it look kinda stiff. Link to comment
ZaZ Posted January 9, 2013 Author Share Posted January 9, 2013 nice one masterchris how did you do it (dwarvenenchanted) ? is it worked with new animated bones/skeleton or transformcontroller..i'm always interested in this animated object stuff. i remember tried to manipulated that dwemer turbine (didnt really remember the nif name' date=' and its only up/down and turning animation) where you can find those alot in dwemer ruin. adapt it into one of your pillory almost same thing like your dwemertraining. it worked tho even it look kinda stiff. [/quote'] Lol , The Enchanted One , I just couldn't Skin So many CTD's . I just Added it without any Dismemberment data as an Armor , So Its an Armor , with Semi Animated Object flag . ( Perhaps a weapon without Collision , Worn on Your Waste ) . The Dwermer Training , 2 out of the 4 are default Skyrim Objects . Which I inserted with Nifskope . The Other 2 objects were hand Animated . Cheers Link to comment
MrBojingo Posted January 9, 2013 Share Posted January 9, 2013 Hey, Chris, i was told that the bondage mod from the screenshot below was from this animation pack. Is this true? And if so, which animation is it? I downloaded your mod earlier today and looked at all the animations (at least i thought i saw all of them) and didnt find the pose in the screenshot. Any idea what i'm doing wrong? http://skyrim.jpn.org/images/172/17220.jpg Link to comment
Kalarr Posted January 9, 2013 Share Posted January 9, 2013 Hey' date=' Chris, i was told that the bondage mod from the screenshot below was from this animation pack. Is this true? And if so, which animation is it? I downloaded your mod earlier today and looked at all the animations (at least i thought i saw all of them) and didnt find the pose in the screenshot. Any idea what i'm doing wrong? http://skyrim.jpn.org/images/172/17220.jpg [/quote'] That pose is the Wooden Horse (ZaZAPCAO024) where the whole construction is cropped out. You can still see the pillar behind the back. Link to comment
MrBojingo Posted January 9, 2013 Share Posted January 9, 2013 oh, now that you mention it, that does look like the wooden horse.. half of it.. so whoever shopped that image trolled me. Wonderful. Link to comment
ZaZ Posted January 11, 2013 Author Share Posted January 11, 2013 Some Oblivion Inspiration Oh yea they do Move Link to comment
Princessity Posted January 11, 2013 Share Posted January 11, 2013 Is it... pizza? n_n Link to comment
CaptainChaos Posted January 12, 2013 Share Posted January 12, 2013 I've been away too long, so I'll just post the following: Mastercchris, you're a badass. Link to comment
ZaZ Posted January 12, 2013 Author Share Posted January 12, 2013 Is it... pizza? n_n Lol , Yea I need to texture that more Fleshy and Less Gooey . It was a Frail Attempt at what can be done with animated meshes . You should take a look at the earlier Mechanical ones I Experimented on a page back . Cheers Link to comment
ZaZ Posted January 12, 2013 Author Share Posted January 12, 2013 ZaZ-Furo Trap I was Lazy to post a Vid , But Here is the animated Vid . Video ZaZ-Furo.7z Note to Animators , Im almost 90 % Sure that there isnt a way to make Morphs in Skyrim . I may have seen the Tentacles in Dragonborn Trailer , Im not sure those are morhps and they sadly dont look like morphs Anyways Cheers Link to comment
oli3d Posted January 12, 2013 Share Posted January 12, 2013 ZaZ-Furo Trap nice and here a little zip for the whip(alpha/testing) whiptest.zip Moin Oli Link to comment
Tepi Posted January 12, 2013 Share Posted January 12, 2013 ZaZ-Furo Trap I was Lazy to post a Vid ' date=' But Here is the animated Vid . Video [/quote'] Cool! To me the liquid/water/background/whatever is moving a bit too much but... thats probably just me! Great stuff nonetheless. Link to comment
ZaZ Posted January 12, 2013 Author Share Posted January 12, 2013 ZaZ-Furo Trap nice and here a little zip for the whip(alpha/testing) Moin Oli Yep Thanks Will Give it a Go Can you Please Give me the Form Id of the Whip ? Also Im in the Process of Trying to Re-texture those weapons in the Animation Pack . ZaZ-Furo Trap I was Lazy to post a Vid ' date=' But Here is the animated Vid . Video [/quote'] Cool! To me the liquid/water/background/whatever is moving a bit too much but... thats probably just me! Great stuff nonetheless. EventuallY I will Fix that Cheers Link to comment
oli3d Posted January 12, 2013 Share Posted January 12, 2013 Yep Thanks Will Give it a Go Can you Please Give me the Form Id of the Whip ? Also Im in the Process of Trying to Re-texture those weapons in the Animation Pack . console help whip player.additem xxxxxxx 1 .... working on the sound and whip mark effects... Moin Oli Link to comment
ZaZ Posted January 12, 2013 Author Share Posted January 12, 2013 console help whip player.additem xxxxxxx 1 working on the sound and whip mark effects... Moin Oli Wow Great ' date=' and not too Bad For an Alpha Keep Up The Good Work Cheers Link to comment
WaxenFigure Posted January 12, 2013 Share Posted January 12, 2013 ZaZ-Furo Trap I was Lazy to post a Vid ' date=' But Here is the animated Vid . Video Note to Animators , Im almost 90 % Sure that there isnt a way to make Morphs in Skyrim . I may have seen the Tentacles in Dragonborn Trailer , Im not sure those are morhps and they sadly dont look like morphs Anyways Cheers [/quote'] There was some talk about making you "earn" your Vampire Lord status that Serena only refers to as "degrading". That looks like something that would be perfect as a part of that degradation. Link to comment
kagami_sama Posted January 13, 2013 Share Posted January 13, 2013 I have a small problem, so im trying to equip npc with a certain collar or something but the rest of clothing is coming back. First im using "removeallitems" then im talking with npc and giving them said collar or blindfold, and as soon as i press "r" to give, rest of "default" clothes is coming back, what do? is there a trick to this? Link to comment
ZaZ Posted January 13, 2013 Author Share Posted January 13, 2013 I have a small problem' date=' so im trying to equip npc with a certain collar or something but the rest of clothing is coming back. First im using "removeallitems" then im talking with npc and giving them said collar or blindfold, and as soon as i press "r" to give, rest of "default" clothes is coming back, what do? is there a trick to this? [/quote'] This isnt a ZaZ Problem Try the "Unequipall" all Command and then the "Equipitem xxxxxxx 1 " Command for the NPC Thats all I can Suggest Cheers Link to comment
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