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Zaz Animation Pack V7.0 [2017-05-16]


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1 hour ago, mfhmfgm said:

Hey guys, ive dragged and dropped the files into my skyrim DATA but there isnt a ESP file it's literally just a notepad with some wonky text in it... Anyone know what I did wrong?

Did you try OPENING the file and reading the text?  It's the URL for the actual download since this file is now much larger than Lovers Lab allows to be uploaded.

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excuse me, i have been lil nifskope and creation kit edits to make more fallback gags for argonians and khajiits, but no matter what i try in the creation kit, ingame the argonian gags are misaligned or floating over the head, no matter how close i make them match the head in nifskope. can anyone tell me what ive done wrong?

or if i upload what ive done can someone fix it or do a better job?

 

 

 

ZazBallgagKhajiit_20180410_20-25-00.jpg

ZazBallgagKhajiit_20180410_20-24-55.jpg

ZazBallgagKhajiit_20180410_20-24-50.jpg

muzzle1f0_1_20180410_20-23-05.jpg

muzzle1f0_1_20180410_20-23-00.jpg

muzzle1f0_1_20180410_20-22-52.jpg

muzzle1f0_1_20180410_20-22-47.jpg

BallgagArgonian_20180410_20-18-50.jpg

muzzle1f0_1_argonian_20180410_20-21-38.jpg

muzzle1f0_1_argonian_20180410_20-21-32.jpg

muzzle1f0_1_argonian_20180410_20-21-26.jpg

muzzle1f0_1_argonian_20180410_20-21-08.jpg

BallgagArgonian_20180410_20-19-30.jpg

BallgagArgonian_20180410_20-19-13.jpg

enb 2018_04_10 20_32_19_35.bmp

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enb 2018_04_10 20_32_18_27.bmp

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enb 2018_04_10 20_32_12_85.bmp

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enb 2018_04_10 20_32_10_87.bmp

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enb 2018_04_10 20_30_57_99.bmp

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enb 2018_04_10 20_30_50_60.bmp

ScreenShot30.bmp

enb 2018_04_10 20_30_44_73.bmp

ScreenShot29.bmp

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2 hours ago, Yoen said:

excuse me, i have been lil nifskope and creation kit edits to make more fallback gags for argonians and khajiits, but no matter what i try in the creation kit, ingame the argonian gags are misaligned or floating over the head, no matter how close i make them match the head in nifskope. can anyone tell me what ive done wrong?

or if i upload what ive done can someone fix it or do a better job?

 

 

 

ZazBallgagKhajiit_20180410_20-25-00.jpg

ZazBallgagKhajiit_20180410_20-24-55.jpg

ZazBallgagKhajiit_20180410_20-24-50.jpg

muzzle1f0_1_20180410_20-23-05.jpg

muzzle1f0_1_20180410_20-23-00.jpg

muzzle1f0_1_20180410_20-22-52.jpg

muzzle1f0_1_20180410_20-22-47.jpg

BallgagArgonian_20180410_20-18-50.jpg

muzzle1f0_1_argonian_20180410_20-21-38.jpg

muzzle1f0_1_argonian_20180410_20-21-32.jpg

muzzle1f0_1_argonian_20180410_20-21-26.jpg

muzzle1f0_1_argonian_20180410_20-21-08.jpg

BallgagArgonian_20180410_20-19-30.jpg

BallgagArgonian_20180410_20-19-13.jpg

enb 2018_04_10 20_32_19_35.bmp

ScreenShot35.bmp

enb 2018_04_10 20_32_18_27.bmp

ScreenShot34.bmp

enb 2018_04_10 20_32_12_85.bmp

ScreenShot33.bmp

enb 2018_04_10 20_32_10_87.bmp

ScreenShot32.bmp

enb 2018_04_10 20_30_57_99.bmp

ScreenShot31.bmp

enb 2018_04_10 20_30_50_60.bmp

ScreenShot30.bmp

enb 2018_04_10 20_30_44_73.bmp

ScreenShot29.bmp

ok, now creation kit and skyrim crash when any of my items are loaded, how do i fix broken nif?

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  • 3 weeks later...
  • 2 weeks later...

Is it possible to register SexLab animations added by SLAL in ZaZ? I have some bound animations that would fit while wearing an armbinder/cuffs, but both ZaZ and DD is forcing animations starting with ZAP, and there are only 4 of them. So boring. :frown:

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19 minutes ago, nightwolf said:

Is it possible to register SexLab animations added by SLAL in ZaZ? I have some bound animations that would fit while wearing an armbinder/cuffs, but both ZaZ and DD is forcing animations starting with ZAP, and there are only 4 of them. So boring. :frown:

Don't use the Register Animations function in Zaz.  Let other mods like the DD ones control which animations are used because Zaz (at least this 7.0 version) is pretty limited.

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10 hours ago, WaxenFigure said:

Don't use the Register Animations function in Zaz.  Let other mods like the DD ones control which animations are used because Zaz (at least this 7.0 version) is pretty limited.

Let's see if I understand this right. When you click register in ZaZ, it adds new animations to SexLab, and it doesn't affect what animations will be chosen in a scene. They are only extra animations for use with god knows what, because they don't get chosen when you're bound. You need to enable the override button for ZaZ to take over though.

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2 hours ago, nightwolf said:

Let's see if I understand this right. When you click register in ZaZ, it adds new animations to SexLab, and it doesn't affect what animations will be chosen in a scene. They are only extra animations for use with god knows what, because they don't get chosen when you're bound. You need to enable the override button for ZaZ to take over though.

The "register" button is for people that want the bound animations showing up in animation lists like any typical SLAL animation.  This shouldn't affect their usage with bondage items, it just means that they would be available to be randomly picked based on their other tags, and you might get say an armbinder oral animation when no character is actually wearing an armbinder (which looks odd).  A few of the animations may be worth having available however, like the pillory animations if you like them and want to see them show up more often.  Once registered, you can manually disable the animations in the Sexlab toggle windows if you only want a few to actually show up as random animations.

 

I don't believe you want the override button to be ever selected if you use DDI however - I believe they will fight with each other.  So either DDI or ZAP should control animation filtering, or neither if you want no filtering at all - but you don't want both DD and ZAP trying to filter/override.

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4 hours ago, Inte said:

 

ss1.png

I know about that, but that's not what I meant. Clicking that will only register the animations from ZAP to SexLab. I want to register animations from SexLab to ZAP, so they can be used in bound situations.

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If you do NOT have DD installed (only then!), check "Override if needed". This will allow these animations to be used for ZAP's restraints. Usually the calling mod determines what animations get used. Registering them to SexLabs means they can get randomly picked by SexLab if a mod requests a random animation, it doesn't mean that they will automatically get picked in a bound context. That's what the filter does - it checks if actors are bound and will use a bound animation instead. Mind you that you do NOT have to register the animations for this. You should register them -only- if you also want see them used in non-bound contexts.

 

If you have DD installed, use DD's filter instead.

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  • 3 weeks later...

Hi! Need some help!

 

I was trying out my first Sexlab mod, Sanguine's Debauchery, when I ran into a pretty big issue. When I go into bondage, I snap into a completely static T pose. I can move, but there is no animation. I just float in the pose. When I'm engaged into sex, the NPC animation looks fine, but I'm still snapped in place. This doesn't just occur for SD+, it happens for any mod scenario in which the player character is tied up in some manner.

 

I'm running X32 Extended, BodySlide, SexLab (Framework, Hormones, Tools, Aroused, Dialogue, Anim Loader, Defeat), Devious Devices (Assets, Integration, Expansion), Zaz Animations 7 (+Expansion). This is all through Mod Organizer.

 

I've ran FNIS, but maybe I haven't done it right? Am I maybe supposed to take the Overwrite and create a mod out of it? Idk.

I've run the BodySlide batch file plenty of times too.

 

How can I fix this?

 

So I just switched over completely from Mod Organizer to Nexus Mod Manager as a last ditch effort. This solved the T-pose problem. I have no clue what caused this internally, as I did everything indentically to how I did it originally in MO. My suspicion is that it was related to FNIS, as MO and NNM have different overwrite systems.

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37 minutes ago, kevindijkstra1 said:

No classic. Right pack-latest one from 2017.Its a requirement for ... some mods, Had everything running till a fb hacker ate my harddisk. How pissed am I? Very 

If you took it from here you should be fine. I did the conversion for SE and posted it in the SE download section. Some ppl mixed up LE/SE files lately, in both ways... But if NIS gives you errors on this one you have a problerm at your end. 

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  • 1 month later...
  • 3 weeks later...

When testing animations for CTD problems I found that pillory lick causes CTD when used with a female in first position and male in second.  Works fine with male in first position and female in second.  Unfortunately I am something of a beginner with modding because CTDs make me walk away from games rather then investigate usually, so this was just one of the first steps in finding where my crashes come when instigating sex through Eager NPCs.

 

I really appreciate the animation test system, and hope to use it to find and isolate the animations that are causing my CTDs so that I can actually play.

 

edit number 1 as I continue checking.  Female in position 1 works outside, so it could have been an issue with not having space for the animation indoors.  Still checking.

 

Edit number 2, after checking each animation outdoors I have no CTD from the ones I can check.  No animation available with female in position 1 on cross that I can get to show up.  CTD continues inside, possibly when there is not enough room for the animation.  Any sleep assaults that use these can cause crashes, will check with that mod for ways to select which animations play.

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  • 2 weeks later...

wee more probs...any fix for after any sex anims player has some controls stay disabled gotta do EPC or restore from zaz mcm menu..or cleanup from defeat.

oh also equippin any zbftestzone item disables controls aswell prob applies to every DD item too.

can only move,jump

updated from 6.1 to 7 manual install since 6.1 was manual too

noticed doing SD kneel/crawl,,fill her up's auto deflatin  returns controls back

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