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JoshQ

Impossible Heels ‘Sandra'

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Impossible Heels ‘Sandra'


Details:

  • Base game compatible
  • For teen, young adult and adult femsims
  • Enabled for everyday, sleepwear, formalwear, career, outerwear and validformaternity
  • Disabled for random sims
  • All LODs and morphs
  • Polycount: LOD1=11680; LOD2=2412
  • 4 color channels, 3 variations
  • Will add 6 “units” to adult and young adult’s height, 5 to teens
  • Only available as .package

 

Defects:

  • Shoes look “weird” on CAS, in-game looks fine
  • Textures look “grainy” from up close
  • Too dark / bright colors look awful
  • Potential clipping with floor and furniture also misalignment on animations, poses and interactions between sims
  • Clipping and bending behind the ankle on animations and when using pants
  • 3D accessories that contain morphs, like necklaces, might deform shoes and feet

 

Notes:

  • Lately most of my meshes have been suffering from serious deformation when increasing the weight slider. So far the solution has been to generate the morphs “by hand” using Milkshape3D, but Milkshape’s tools can be too basic for this task so instead of scaling the ankle area, and anything else close to it, I’m scaling the whole feet according to the leg’s size. This means overweight sims will have wider and slightly larger feet while on thin bodies its size will be reduced just a bit. Personally I haven’t noticed anything off-place and my sims are on the “meaty” side of the scale YMMV
  • Compatible with the default body, MedBod and any other custom body mesh that follows the original leg seam

 

Link to post
On 6/9/2021 at 10:35 PM, landess said:

I have sliders which include the Achilles

Had several leg sliders but none to modify the achilles, should work fine 🤞

 

16 hours ago, LadySmoks said:

I think you fixed a long running EA mess up, as usually larger people have larger feet

This is how the Impossible Heels were going to be in the beginning but I barely knew the basics and only had Milkshape to work with so it was easier to copy what EA did back then.

 

16 hours ago, ErinC7214 said:

Josh is back

As long as creating and learning remains fun I’ll be around. What isn’t that fun is to write and proof and check again for mistakes so I’ll be a less talkative this time.

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