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On 3/31/2021 at 8:18 AM, Shadd Ashborn said:

After a loong time decided to return to experimenting with animations (I still have a dream to completely overhaul sexout animations to make it playable and not crying because of what I see when sex begins lol). Still refining D_ManXX2 rig here and there to make it more useful and actually trying to learn to do it good.

 

I don't fully like result, but only way to get better and reach that komotor level is practice, ugh.

 

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Most likely it will fuck up ingame because synchronisation always breaks in NV, but anyway.

 

P.S. nevermind headless top, lol, I didnt finish adjusting models yet.

2.49b? damn what a fossil

don't tell me that it's impossible to make animations with modern blender :scream:

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2 hours ago, malistaticy said:

2.49b? damn what a fossil

don't tell me that it's impossible to make animations with modern blender :scream:

 

Nope, for now 2.49 is only way to ,ake proper animations as 2.82+, despite having .kf export, doesnt seem to properly do it.

 

Though I cannot understand what purpose of stating it in this topic at all. And also 2.49 is not so bad if you have brains and patience to explore it's capabilities.

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On 8/6/2021 at 2:51 PM, Shadd Ashborn said:

 

Nope, for now 2.49 is only way to ,ake proper animations as 2.82+, despite having .kf export, doesnt seem to properly do it.

 

Though I cannot understand what purpose of stating it in this topic at all. And also 2.49 is not so bad if you have brains and patience to explore it's capabilities.

sorry, i sounded rude, i hope it doesnt sound like i was trashing you

your animations are very good :)

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