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Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016


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42 minutes ago, bicobus said:

Yes you do everything through Mod Organizer. The left panel handles mod overrides (which one should take precedence). The right panel handles the load order, which you should manage with LOOT.

okay, thank you. But I still need some good bodies pack which will work properly with all my mods, including deadly mutilation mod and I need to do something with first person view camera...

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people still having cdt, issues in general. I could not for the life of me get this to work. i spent all day yesterday, and most of this moring trying to fix the issue. if before you install SLF throuch MCM you see 2 question marks. Do not install, I found that was the issue. It says when you check the read me, it should be fine if everything is working and looks good when you save an reload but don't. here is how I got it working after a day ina half of playing with it and reading a few different threads. (you might have to clean unistall and reinstall skyrim to start on a true clean slate, if using a steam version unstill from there, then search through your computer to remove any left over folders) installing something like this really isnt newbie friendly and because everyone's load order is different it can be hard to explain/fix issues/ect. so new ppl to dl'ing this wont have to run all over the internet looking for a newbie install guide i'm posting this. 

 

like the thing says, USE MOD ORGANIZER!! If you are doing a clean install of skyrim, make sure when you dl MO that is is in your skyrim folder (for me it's c:/ program86/steam/steamapps/common/skryim 

okay. you got MO

dl and install Skyrim Script Extender http://skse.silverlock.org

   to add skse to MO, click the green an blue gears, add skse to the title and in the binary(click the 3 dots) look for the skse.exe (can be found in the same place you added the MO folder 

install the unoffical skyrim legendary edition patch https://www.nexusmods.com/skyrim/mods/71214/?

install FNIS, creatures(optional FNIS spells) https://www.nexusmods.com/skyrim/mods/11811/?

   add FNIS to MO drop down, (open the gears again, search it in the binary. the exe is found under steamapp/common/skyrim/MO/mods/FNIS/tools/generatefnis for users

after that from the drop down run FNIS and click the big button that says update

So all that is done, you may want to test run skyrim to make sure things are working right( if you have a crap computer like me you will be doing a lot of test runs ever few mods or so)

Now add skyUI https://www.nexusmods.com/skyrim/mods/3863/?

Here is where the problems start. the mod page for sexlab says you can use XPMSE2  or XPMSE3. USE XPMS3 when using 2, I would get (no matter what I did) frozen characters, ctd when trying to take of clothing and a whole other host of problems when installing SLF through MCM. with XPMS3 you will need some extra files but so far 30 hours in and things have been working smoothly

before you can install XPMS3 you need 

RaceMenu https://www.nexusmods.com/skyrim/mods/29624/?

NetImmerse Override https://www.nexusmods.com/skyrim/mods/37481/?

realistic ragdolls and force https://www.nexusmods.com/skyrim/mods/601/?

HDT physics extensions(optional but recomanded) https://www.nexusmods.com/skyrim/mods/53996/?

The joy of perspective(optional but needed to use Immersive first person view) https://www.nexusmods.com/skyrim/mods/6002/?

Immersive first person view (optional) https://www.loverslab.com/files/file/491-immersive-first-person-view/

Now you can install the XPMS3 https://www.nexusmods.com/skyrim/mods/68000/? 

    When installing, make sure to only tick the boxes for things you actually have

Now run FNIS again. check the box that says " skeleton arm fix" then hit the big update button

test run skyrim. If things are working, save (new save just incase) close and keep going 

install your body replacer, the one for females suggested in the DL page for SAF is a bit bugy if you are again on a crap computer like me 

I use DIMONIZED UNP female body( needed if you want to use beeing female) https://www.nexusmods.com/skyrim/mods/6709/?  

any clothing/textures for your UNP body

install Schlongs of skyrim, (again if you have computer problems dl the light file) https://www.loverslab.com/files/file/498-sos-schlongs-of-skyrim/

NOW you can install the SexLabFramework. 

 run FNIS, test run skyrim, install SexLab from the MCM, If you did everything right and have everything. there should be no question marks and after it installs everything should work correctly. If it doesnt, you either A did something wrong or B (if you did a clean uninstall and install) files were left over somewhere 

if everything works, save and exit skyrim. 

 

Now after looking around the 2 most common dl's for sexlab are the more nasty critters and beeing female. here is how to get those working after all that work 

DL SexLab Aroused or sexlab arounds redux again depends on what works for your computer. https://www.loverslab.com/topic/20193-wip-sexlab-aroused-v2014-01-24/         or https://www.loverslab.com/files/file/1421-sexlab-aroused-redux-december-05-2016/

sexlab werewolfs https://www.loverslab.com/files/file/490-sexlab-werewolves/

morenastycritters https://mega.nz/#!xFc32QoA!Dh_zgVR6wUzYF7VxXa2NsECgHN97nZyfe_4f2o--T4g

beeing female you can get it here on loverslab or at NMM https://www.nexusmods.com/skyrim/mods/69671/?  or https://www.loverslab.com/files/file/1284-beeingfemale/  (installing it my way, you will not be able to see your belly/belly of npcs grow as you get knocked up if you want to be able to do so you need a skeletong/unp body that supports it. to be safe, this guide is set up so you WON'T see the belly)

once again run FNIS, then test run skyrim. 

 

If you have issues of ctd when loading a game from the start menu, always always have clean save file to load up( usually the earlist save you have from when you first started the game. load that up, then when it loads load your modded save. Always run FNIS when adding a new mod or removing one, but be careful removing a mod can and usually will break your game. so be sure to have a save from before the mod you are removing was added (if that makes sense). Pay attention to load order. If you have a lot of mods after the ones we just installed it is a good idea to use LOOT (installed to MO same way you did SKSE), always run SKSE to play your modded game and always run it from inside MO. 

 

As I said, finding a total guide that not only gave links for everything but walk everything through in one place, was impossible for me. And before I forget, if you see the "caution" sign highlighted in MO, check it, fix those issues before you play. If it says there are things in your overwrite, just double click "overwright in the left pane of MO to see everything. If you are 200%sure you do not need what is in there, right click overwrite and click create mod, name it as you wish,you don't have to enable it right away, but if you have issues with skyrim while it is disabled, try enabling it and see if that fixes the issues. 

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On 12/31/2017 at 7:03 AM, NordicLight said:

...

 

FNIS Behavior V7.0   31.12.2017 14:00:25
Skyrim 32bit: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix" 

...

 

 

Save yourself some trouble later.  Get and use only the XPMSE skeleton, you have the XPMS skeleton which lacks some bones (despite having a lot more bones than XPMSE) which some mods here will require.

 

Probably not related to any problem you have right now but it's likely it will save you trouble later.

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It's pretty self-explanatory... It's for when you have 161 installed, but need to update to 162.

 

It's the result of 1.62 being the new version people would've wanted to download at some point.

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On 12/31/2017 at 7:57 AM, NordicLight said:

okay, thank you. But I still need some good bodies pack which will work properly with all my mods, including deadly mutilation mod and I need to do something with first person view camera...

Hello @NordicLight

If you install mods MANUALLY then you will absolutely love MO... once you get use to using it intead of dropping the files into the Data folder.

 

See... MO is in a way a manual installer, however, it just installs those mods you have listed when they are clicked and in the order that you have them in the left panel. That is correct. If you open MO and look at the Mod folder you will find folder after folder in there with the contents of the mod you installed. Now... for more advanced concept. You would do like you likely do for the manual install and correctly configure the folders so that they have the proper folder structure before you placed them into the Data folder. Well, then with MO you do the same except you can compress the folder after setting it up and then have MO install it, OR... just drop the folder directly into MO (this is for the 32bit version, not sure what they did to the newer one for Skyrim SE) I do this for TTW so I don't have to spend a shit load of time waiting for a FMOD to be created out of the resulting folder. I just configure the mod with the correct folder structure and what I want in the TTW (added optional packs etc) then drop it into the MODs folder. Done. I can get a new TTW done with my system in about 5 minutes or less. Seriously.

 

So, think of MO as a Manual installer that organizes your installs for you and then create the needed folders you want. If you have some scripted mods that you don't know or don't care about breaking apart or configuring just install it using MO and then you can backup the resulting folder and configure it with any additional changes you desire. This is advanced but for someone that is into manual installation this might be a very good approach for you. If you do something wrong you don't have to go back into the game Data folder and hunt down the needed files or install over etc, etc.

 

You will however need to clean the MO folder and rework your mods (hopefully you have backup of the manual installed mods you have installed elsewhere) then use Mo to manage those in the future.

 

Then just remember to launch the scripted tools as needed (FNIS, SKSE etc) for what you want to do and you should be golden. Before I stopped playing Skyrim/Fallout etc, I went almost entirely manual install using the above. It works and it works great. I started combining various mods into mini compilation with the stuff I wanted and then just dropped them down lower in the order (left side) to make them overwrite the other files (that were required for one reason or another for another mod) Skeletons, bodies, clothing etc, etc. Yep, with this you can combine all your favorite texture/mesh replaces into a mega mod single entry and move it to lower (below the other mods etc) and have it clicked on etc. You can have a heavy, (for screen captures) , medium, and light (for heavy scripted or game intensive game play) setups. you know what I am talking about ;)

 

YOu can do the same thing with NMM and other managers but it requires you to repack each time not edit directly the folder files. Also requires you to manually re-install the mods and once you get mega mods installed it can cause issues due to its size in some cases, scripts fail to get installed etc, etc.

 

Hope that helps, If you have any other questions hit me up :smile:

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Hello there dear community. I am in need of help, now I do not know where to ask help for this so I decided to come here as it is the "foundation" of all.

 

It's about the animations, I have been modding skyrim for years so you can assume I am not new and I know how the technical side of the mechanics works (both for Skyrim engine and the LL mods). To the point then:

 

Its about the animations with spiders. I think there is a bug for me (ba dum tss), the thing is, all other human/creature/solo/group animations work perfectly fine but the spider animations end up being stuck in a loop even after the stage is already finished. After the final stage, where the actors return to their normal idles, the spider animation keeps looping. I am unable to pinpoint the cause of this but I have been having this problem for a long time, it has not disturbed me a lot but with Billyy's new contribution as well as the new MNC-SLAL edition meshes, spiders got the attention they needed so now it is odd.

 

I tried it on cleaned save, fresh game, edited around and I still can't find out what the culprit is. Only the spider has this problem, I suspected Estrus Spider add-on but after disabling and even uninstalling the mod clean off the game and starting a new game, the bug (pun again) persisted.

 

Papyrus logs do not show anything out of the ordinary either!

 

If you can guide me or at the very least redirect me to a proper topic for assistance, I would much appreciate it.

Thank you in advance.

 

Edit : For further information regarding the matter, I had made another post in the Estrus-Spider topic.

https://www.loverslab.com/topic/54511-estrus-chaurus-spider-addon-v432/?do=findComment&comment=2103958

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1 hour ago, Neodarkside said:

So just curious, is the november 8th update actually 1.63? I have the June 3rd 2016 version 1.62 installed and noticed it was recently updated, but its still listed as 1.62. Or is this like a 1.62.5 update?

no that was from the website update, a lot of mods now say they got updated in November due to that.

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Is it normal that BJ animations apply a random expression to your character? I have this problem with Leito's BJ animatoins, where my character won't always use the combat shout expression, which means she won't have an open mouth and it looks crap. This happens even if I haven't done anything on the expression menu. It's not like you can choose what expression is applied to oral anyway, even if I want to. I've already installed female facial expression and the open mouth expression looks fine when I get it.

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On 1/11/2018 at 2:36 PM, WaxenFigure said:

No, all the hotkeys are defined and can be changed using the Sexlab MCM menu.

What I should have added was, even with a reconfigure the hotkeys are limited to a "second function" key press. It does not seem possible to have UP as "8" and DOWN as "2" on the NumPad for example?

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2 hours ago, Dojo_dude said:

What I should have added was, even with a reconfigure the hotkeys are limited to a "second function" key press. It does not seem possible to have UP as "8" and DOWN as "2" on the NumPad for example?

You have to find what other mod has a key claimed and release it's use of it IIRC.

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12 hours ago, Dojo_dude said:

So Sexlab has more than three position hotkeys!? @_@

Seriously, have you looked at the MCM menu where they are defined?  It tells you there what they all are.  But no,  you have a key for adjusting X, a key for Y and a key for Z and that should be enough since those are the three axis.

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On 18.09.2017 at 6:23 PM, WaxenFigure said:

Have you looked at the expression editor in the MCM menu for the framework? Giving the expression a smaller strength value should close down the mouth some.

Still not able to make actors shut up their mouth. I can't see any other facial expression, an actor opens his mouth extremely wide e.g. while doing cunilingus.

Follow Me 4 Sex by CPU has an option of "tuning" mouth opening width, but only for kissing.

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On 1/15/2018 at 12:22 PM, seahorse said:

Still not able to make actors shut up their mouth. I can't see any other facial expression, an actor opens his mouth extremely wide e.g. while doing cunilingus.

Follow Me 4 Sex by CPU has an option of "tuning" mouth opening width, but only for kissing.

Mouth open is apparently a setting added in the SLAL pack, you might have to find the animation in the pack it comes from and edit it there.

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