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adnblock

Stretching while using Gender-Specific Skeletons Mod

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I'm trying to get both the CBBE Skeletal Adjustments Knee Fix and ZaZ Extended Skeleton to work simultaneously with a Gender-Specific Skeletons mod (nexusmods.com/fallout4/mods/40866?tab=description&BH=1) so both the Male and Female models look the best they can. The mod is supposed to provide a pathway for Male models to use ZaZ, but as you can see by the screenshot that it isn't working. Does anyone have any experience with the mod or suggestions on how to get this fixed (short of changing over to ZaZ if possible, I have a few mods that depend on the other skeleton I'd rather not have to get rid of)?

Screenshot (14).png

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27 minutes ago, adnblock said:

I'm trying to get both the CBBE Skeletal Adjustments Knee Fix and ZaZ Extended Skeleton to work simultaneously with a Gender-Specific Skeletons mod (nexusmods.com/fallout4/mods/40866?tab=description&BH=1) so both the Male and Female models look the best they can. The mod is supposed to provide a pathway for Male models to use ZaZ, but as you can see by the screenshot that it isn't working. Does anyone have any experience with the mod or suggestions on how to get this fixed (short of changing over to ZaZ if possible, I have a few mods that depend on the other skeleton I'd rather not have to get rid of)?

 

 

You need to run the male through bodyslide, looks like........

 

:exclamation:

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Check again if you've installed the right esp and if you copied the right zaz files in the right folder (you need to copy and paste the skeleton files in /meshes/actors/character/NPCassets).

 

If everything is where it needs to be: is that male char from a custom race or something?

 

Also you'll have to edit the synth race record to use the new path too, because synths are not included in the Gender Specific esp.

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11 hours ago, Biollante said:

Check again if you've installed the right esp and if you copied the right zaz files in the right folder (you need to copy and paste the skeleton files in /meshes/actors/character/NPCassets).

 

If everything is where it needs to be: is that male char from a custom race or something?

 

Also you'll have to edit the synth race record to use the new path too, because synths are not included in the Gender Specific esp.

Skeleton files seem to be in the right spot, far as I can tell he shouldn't be a custom race. Is there any way to tell with the console? The only mod I'd figure would change custom races is Unique NPCs, I've been poking around in Fo4Edit to see if I could find the issue but no luck so far. 

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