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Paradise Halls - Diary Of Mine [WIP]


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1.9.0 is out. Upgrade to PAHE 7.5.9, corrected a few bugs here and there and added an option to recruit up to 8 thugs. It might stop/bug after 2 though...

 

Currently you can recruit in love NPC and slaves to be your thug. Don't know why it doesn't work for dishonest/close minded NPC, but it should. You need to ask an NPC personality before you see the option appear. Option to recruit will be under "Let's have a serious chat" and be something like "I might have a job for you".

 

Thugs can follow you, guard an area, wait or travel to their base camp after you set it.

 

Future thugs should be able to train a slave and escort slaves to camp in a second time.

 

There is a spell called "Love charm" which can be cast on slaves or NPC to make them fall in love with you. It should make recruiting much easier. It can be found in the house of a lonely woman in Whiterun.

Edited by TrollAutokill
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I'm a bit late to the party (I've been spending a lot of time in Fallout 4_) but I've been having a lot of fun with this today.

 

Do you still want a patch for Sexlab Single Orgasm, like the one I did for The Slaver's Spellbook? I can probably get one done over the weekend, the ever popular Real Life allowing...

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7 hours ago, DocClox said:

I'm a bit late to the party (I've been spending a lot of time in Fallout 4_) but I've been having a lot of fun with this today.

 

Do you still want a patch for Sexlab Single Orgasm, like the one I did for The Slaver's Spellbook? I can probably get one done over the weekend, the ever popular Real Life allowing...

Hi and welcome to the party.

 

What would this patch do?

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12 hours ago, TrollAutokill said:

1.9.0 is out. Upgrade to PAHE 7.5.9, corrected a few bugs here and there and added an option to recruit up to 8 thugs. It might stop/bug after 2 though...

 

Currently you can recruit in love NPC and slaves to be your thug. Don't know why it doesn't work for dishonest/close minded NPC, but it should. You need to ask an NPC personality before you see the option appear. Option to recruit will be under "Let's have a serious chat" and be something like "I might have a job for you".

 

Thugs can follow you, guard an area, wait or travel to their base camp after you set it.

 

Future thugs should be able to train a slave and escort slaves to camp in a second time.

 

There is a spell called "Love charm" which can be cast on slaves or NPC to make them fall in love with you. It should make recruiting much easier. It can be found in the house of a lonely woman in Whiterun.

It's pretty cool!But I don't know why I always prompt "Maybe that was a bit premature" when I hire a slave.

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10 minutes ago, lichade1000 said:

It's pretty cool!But I don't know why I always prompt "Maybe that was a bit premature" when I hire a slave.

It means the slave is not trained enough. This can happen when they are in love from a spell or potion.

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8 hours ago, TrollAutokill said:

It means the slave is not trained enough. This can happen when they are in love from a spell or potion.

So which aspect of training attributes is the main determinant?

Edited by lichade1000
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4 hours ago, TrollAutokill said:

Hi and welcome to the party.

 

What would this patch do?

 

OK: SLSO uses the SexLab "Separate Orgasm" option so that you can give or receive multiple orgasms in one sex act. There's a minigame based on Stamina and Magicka to determine who climaxes when.

 

So the patch would catch the SLSO ModEvents used to signal orgasm, and it would feed that into the training as a normal SexLab orgasm. For the Slaver's Spellbook, I reduced the weighting of the orgasm for training purposes, since forcing multiple orgasms is going to make sex training more effective. I expect they'd want weighing for personality and mood too, but I imagine that's already in place and you just really need to detect the orgasms.

 

The mini-game can be quite challenging at first, especially for a new character, so it's not as unbalanced as it sounds. It does get easier with The Slaver's Spellbook and the Slave To The Flesh spell, of course, but even then winning the minigame is not always straightforward.

Edited by DocClox
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Posted (edited)
5 hours ago, DocClox said:

 

OK: SLSO uses the SexLab "Separate Orgasm" option so that you can give or receive multiple orgasms in one sex act. There's a minigame based on Stamina and Magicka to determine who climaxes when.

 

So the patch would catch the SLSO ModEvents used to signal orgasm, and it would feed that into the training as a normal SexLab orgasm. For the Slaver's Spellbook, I reduced the weighting of the orgasm for training purposes, since forcing multiple orgasms is going to make sex training more effective. I expect they'd want weighing for personality and mood too, but I imagine that's already in place and you just really need to detect the orgasms.

 

The mini-game can be quite challenging at first, especially for a new character, so it's not as unbalanced as it sounds. It does get easier with The Slaver's Spellbook and the Slave To The Flesh spell, of course, but even then winning the minigame is not always straightforward.

Then I guess, a separate patch catching the orgasm event would be best. Then you could get the slave and train by a certain amount. Maybe depending on the animation keywords. Something like,

 

Function TrainForSexOrgasm(Actor akTarget, ... )

    ...

    PAHSlave sl_alias = PAH.GetSlave(akTarget)
    if sl_alias != None

            if hasOralKeyword

                sl_alias.TrainOral(amount)

            endif

            ... ; same for vaginal and anal

 

 

Base amount is 5.0, modified by mood and arousal.

 

Edited by TrollAutokill
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12 minutes ago, TrollAutokill said:

Then I guess, a separate patch catching the orgasm event would be best. Then you could get the slave and train by a certain amount

 

Sounds reasonable enough. I'll have to have a look at Ed's SLSO code and see if there's a good reason I didn't do it that way last time.

 

If I'm going to this route, it would be useful to make something that works trnsparently with vanilla PAHE and DoM as well...

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Posted (edited)
6 hours ago, DocClox said:

 

Sounds reasonable enough. I'll have to have a look at Ed's SLSO code and see if there's a good reason I didn't do it that way last time.

 

If I'm going to this route, it would be useful to make something that works trnsparently with vanilla PAHE and DoM as well...

Clifton might correct me, but I think those functions all exists in vanilla pahe. Sounds so weird to say vanilla here...

Edited by TrollAutokill
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Posted (edited)
On 9/30/2021 at 6:29 PM, TrollAutokill said:

1.9.0 is out. Upgrade to PAHE 7.5.9, corrected a few bugs here and there and added an option to recruit up to 8 thugs. It might stop/bug after 2 though...

 

Currently you can recruit in love NPC and slaves to be your thug. Don't know why it doesn't work for dishonest/close minded NPC, but it should. You need to ask an NPC personality before you see the option appear. Option to recruit will be under "Let's have a serious chat" and be something like "I might have a job for you".

 

Thugs can follow you, guard an area, wait or travel to their base camp after you set it.

 

Future thugs should be able to train a slave and escort slaves to camp in a second time.

 

There is a spell called "Love charm" which can be cast on slaves or NPC to make them fall in love with you. It should make recruiting much easier. It can be found in the house of a lonely woman in Whiterun.

If you have trouble with this version, remember to use resaver, search for Dom keyword and delete any instance for Dom scripts or array. Save to a different name. They should be replaced at next load game with the newer version.

 

Skyrim saves scripts in the savegames so that it doesn't have to wait for a script to end before saving. Problem is if you update the mod, the newer script will be shadowed by the one in the savegame. It is usually harmless, and recommended, to delete them from the savegame.

 

Edited by TrollAutokill
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when you upgrade it to 8.0 can i recommend that you fix it so that when yo use sex as a punishment its always  aggressive but if you choose normal  ok slave option it be normal sex.

its a PAHE bug thats been around for years bbut he never got around to rewriting the scripts to point to aggressive without  the mcm enabled. but the issue with the mcm one it makes all animations with them thru dialogue be aggressive even if you want normal.
its something you probally have to fix later if your gonan add sex as a reward feature for slaves

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I've been doing a new game to try out all the new stuff, everything works great so far! The 'feelings in topics' thing is still working fine, no issues there, and I even see some new lines there, very nice. Training works as expected, no issues. Warnings/threats work fine. I haven't tried the thug mechanic yet because I'm taking my time training some up for that purpose, but I'll give some feedback as soon as I try it out. So far everything looks great, let me know if you have anything else specifically you want me to test more.

 

Anyways, here's some screenshots of the two slaves I'm thinking of using as thugs right now.

 

Rijia and Beten (on/off):

Spoiler

1523096490_SkyrimSE2021-10-0323-55-34.png.d98bbdb24b73993781a78868e999adc7.png

 

1216457322_SkyrimSE2021-10-0323-57-29.png.226a1e5d8cb55751c73a6e63a2a6f325.png

 

 

Then there's Vyctanna, she just makes the soup and carries shit.

Spoiler

1067724550_SkyrimSE2021-10-0323-58-13.png.a2152d712a8a3f428978c172ddad8ede.png

 

 

 

Happy shot of the camp

Spoiler

1800013109_SkyrimSE2021-10-0323-59-42.png.9d9c74b4c60bbafdc654f5ff52154798.png

 

 

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Upgraded to 1.9.0. What happens under the hood once a slave becomes a thug? I can't seem to be able to dismiss them anymore at this point since i'd rather put a thug under NFF control on top of DoM, if possible. During the freeing process i've briefly noticed the "follow me" dialog option but it disappeared automatically and the new thug became a follower automatically. NFF didn't recognize this, though.

 

Then it seems that friendships are cleared once a slave becomes a thug. Intentional? Because there's a possibility for extra interactions when a slave and a thug are friends and one is asked to take care of the other.

 

Since all slaves/thugs are temporary (FFxxxxxx) forms, how safe are they against accidental garbage collection by the game?
I have not (yet) flushed scripts (upgrading from 1.8.0) and might do so if i notice issues.

 

TL;DR Safe to put thugs under NFF control?

 

 

On 10/2/2021 at 6:36 PM, sidfu1 said:

when you upgrade it to 8.0 can i recommend that you fix it so that when yo use sex as a punishment its always  aggressive but if you choose normal  ok slave option it be normal sex.

 

This should rather be a dialog option because that way it would tie in much better with promising to be gentle, and then keeping that promise up (or not), by deliberate choice, instead of semi-random.

 

 

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When I tied the slave, I couldn't unlock it, release  dialogue couldn't work...And there was no response to the restraint in the punishment dialogue

I installed:

pahe7.59fix

HSH

AYGAS

DOM

 

pahe dialogue:

im going to make sure you stay here→Select restraint→no response

you need to be punished→restraint→Select restraint→no response

 

But I don't often use this feature, so I'm not sure which version the problem started with

Edited by Luka7777
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On 9/30/2021 at 4:14 PM, DocClox said:

 

 

Do you still want a patch for ...

if you're still working on the slave trade, i'd be curious to see if pahe 8.x series when used with the new toggle to "disable automatic outfit" and your mandate nudity option, will share nudity with any twins that appear as if it were a naked outfit

9 hours ago, Luka7777 said:

When I tied the slave, I couldn't unlock it, release  dialogue couldn't work...And there was no response to the restraint in the punishment dialogue

I installed:

pahe7.59fix

HSH

AYGAS

DOM

 

pahe dialogue:

im going to make sure you stay here→Select restraint→no response

you need to be punished→restraint→Select restraint→no response

 

But I don't often use this feature, so I'm not sure which version the problem started with

i've found that if you have dialogs that don't respond, there's something else of another mod tying up the papyrus engine. i was able to replicate this bug using the latest upgrade to dd5 and 5.1 with all addons, still investigating the issue, but having trouble determining any specific origin to it. so far i believe its safer to run without the males and beast races plugins

On 10/1/2021 at 3:41 PM, TrollAutokill said:

Clifton might correct me, but I think those functions all exists in vanilla pahe. Sounds so weird to say vanilla here...

in pahe the sex itself determines the training based on the oral,anal, or vaginal tags without regard to orgasms

18 hours ago, the0fromnexus said:

Safe to put thugs under NFF control?

test it with Extreme caution, it might yield the same bugs as adding slaves to those frameworks...slaves don't go well with follower framework mods

18 hours ago, the0fromnexus said:

This should rather be a dialog option

technically its already determined by the dialogs. if there's any bugs it would be in what factors the dialog chooses to offer rough or consenting sex to the player

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2 hours ago, CliftonJD said:

i've found that if you have dialogs that don't respond, there's something else of another mod tying up the papyrus engine. i was able to replicate this bug using the latest upgrade to dd5 and 5.1 with all addons, still investigating the issue, but having trouble determining any specific origin to it. so far i believe its safer to run without the males and beast races plugins

Unfortunately I cancelled the male and BRRF plugins and those dialogs are still not responding.I can't be sure, but I've only recently discovered the problem. I don't think I had that problem a few versions ago...So I left a comment under both topics, because I'm not sure where the question came from

Edited by Luka7777
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2 hours ago, CliftonJD said:

i've found that if you have dialogs that don't respond, there's something else of another mod tying up the papyrus engine. i was able to replicate this bug using the latest upgrade to dd5 and 5.1 with all addons, still investigating the issue, but having trouble determining any specific origin to it. so far i believe its safer to run without the males and beast races plugins

In my tests, interestingly enough, all things being equal, I used version 7.5.8 and everything worked

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3 hours ago, Luka7777 said:

Unfortunately I cancelled the male and BRRF plugins and those dialogs are still not responding.I can't be sure, but I've only recently discovered the problem. I don't think I had that problem a few versions ago...So I left a comment under both topics, because I'm not sure where the question came from

if you disabled a plug-in mid-save, you might have save corruption, try a save cleaner or a newer save

2 hours ago, Luka7777 said:

In my tests, interestingly enough, all things being equal, I used version 7.5.8 and everything worked

and what version are you running now, dom isn't ready for version 8 yet and if you updated to 7.5.9 mid-save, you might just need to reboot the mod from mcm

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6 hours ago, CliftonJD said:

if you disabled a plug-in mid-save, you might have save corruption, try a save cleaner or a newer save

and what version are you running now, dom isn't ready for version 8 yet and if you updated to 7.5.9 mid-save, you might just need to reboot the mod from mcm

The first thing I tested was the newer save, and unfortunately those dialogs still didn't respond. Including the two plug-ins that cancel

I think there might be some conflict in 7.59,Including 8.0,Because under the same circumstances, I switched back to version 7.58 and it was perfectly normal

Edited by Luka7777
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1 hour ago, Luka7777 said:

The first thing I tested was the newer save, and unfortunately those dialogs still didn't respond. Including the two plug-ins that cancel

I think there might be some conflict in 7.59,Including 8.0,Because under the same circumstances, I switched back to version 7.58 and it was perfectly normal

ok, refer here about old saves:

On 10/1/2021 at 4:49 PM, TrollAutokill said:

Skyrim saves scripts in the savegames so that it doesn't have to wait for a script to end before saving. Problem is if you update the mod, the newer script will be shadowed by the one in the savegame. It is usually harmless, and recommended, to delete them from the savegame.

i do my best to keep everything compatible from 1 version to the next using the reboot, but under extreme circumstances even my best won't hold up under the above law

we have a final fallback solution in pahe related to that issue as well:

Spoiler
  • Install Let's Tie You Up
  • Bind every slave you have into position
  • Save your game
  • Remove everything PAH-related
  • Load game, wait 5 minutes, save game
  • Clean save with Papyrus Data Transfer
  • Load cleaned game, wait 5 minutes, save it
  • Enable all PAH stuff again
  • Enslave your slaves again

 

Edited by CliftonJD
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2 hours ago, CliftonJD said:

ok, refer here about old saves:

i do my best to keep everything compatible from 1 version to the next using the reboot, but under extreme circumstances even my best won't hold up under the above law

we have a final fallback solution in pahe related to that issue as well:

  Reveal hidden contents
  • Install Let's Tie You Up
  • Bind every slave you have into position
  • Save your game
  • Remove everything PAH-related
  • Load game, wait 5 minutes, save game
  • Clean save with Papyrus Data Transfer
  • Load cleaned game, wait 5 minutes, save it
  • Enable all PAH stuff again
  • Enslave your slaves again

 

sry, maybe it is my poor grammar that leads you to misunderstand my meaning,I mean I've tried to start a new game in Pahe 7.59fix/8.0.The problem seems to have nothing to do with old and new saves, and I've tried using ReSaver to clean them.

 

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7 hours ago, Luka7777 said:

,I mean I've tried to start a new game in Pahe 7.59fix/8.0.The problem seems to have nothing to do with old and new saves, and I've tried using ReSaver to clean them.

ok, then we need to bring this back to the pahe thread and uninstall dom with a new save using only pahe until we see what's going on:

 

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13 hours ago, CliftonJD said:

ok, then we need to bring this back to the pahe thread and uninstall dom with a new save using only pahe until we see what's going on:

 

Ok, I will try and report to pahe thread

Edited by Luka7777
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