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Paradise Halls - Diary Of Mine [WIP]


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48 minutes ago, MrLorano said:

Hi guys.

Great mod. Really enjoying it so far.

 

Playing on LE and while nalios 1.7.2-patch fixed almost every issue i had, i'm still having the problem of DOM not correctly displaying the Fear, Resignation and  Humiliation Stats.

While PAHE seems to show all the correct values after updating, the "Let's have a serious chat"-option of DOM always shows 0 Fear, Resignation, and Humiliation (Anger etc. is getting updated correctly).

 

Example: PAHE: Resignation: 0, DOM: Resignation: 0    ->     Training     ->    PAHE: Resignation: 10, DOM: Resignation: 0

 

All worked fine with 1.5.0 (except the now fixed animations) but i'm getting this issue will all releases since 1.7.0.

 

Any ideas how to fix this? Thanks in advance.

 

What happens if you use the spell slave info ?

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1 hour ago, TrollAutokill said:

What happens if you use the spell slave info ?

Hi, the slaveinfo spell shows the same values as the pahe mcu, EXCEPT resignation.

 

Example: Fear:0, Resig.:0, Humi.: 0 -> Training in Humi. ->

PAHE MCU:      Fear: 0, Resig.: 10, Humi.: 10

slaveinfo-spell:  Fear: 0, Resig.: 0, Humi.: 10

 

It seems like the slave info spell shows the correct values. ("How are you feeling exactly" from DOM shows always 0 for all).

 

On a side note: Just noticed that the "What kind of person are you, exactly?" - option gives out 0 for every value (after updating pahe).

This worked correctly on 1.7.0 though (LE with the nalios plugin). Currently testing on 1.7.2 (LE with the new nalios plugin)

 

Maybe also of interest: If I overwrite the 1.5.0 version with the nalios 1.7.2 patch, the fear, resig. and humil. stats are displayed correctly by DOM, while some animations are working, some not.

 

Edited by MrLorano
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4 hours ago, MrLorano said:

Hi, the slaveinfo spell shows the same values as the pahe mcu, EXCEPT resignation.

 

Example: Fear:0, Resig.:0, Humi.: 0 -> Training in Humi. ->

PAHE MCU:      Fear: 0, Resig.: 10, Humi.: 10

slaveinfo-spell:  Fear: 0, Resig.: 0, Humi.: 10

 

It seems like the slave info spell shows the correct values. ("How are you feeling exactly" from DOM shows always 0 for all).

 

On a side note: Just noticed that the "What kind of person are you, exactly?" - option gives out 0 for every value (after updating pahe).

This worked correctly on 1.7.0 though (LE with the nalios plugin). Currently testing on 1.7.2 (LE with the new nalios plugin)

 

Maybe also of interest: If I overwrite the 1.5.0 version with the nalios 1.7.2 patch, the fear, resig. and humil. stats are displayed correctly by DOM, while some animations are working, some not.

 

The version of Diary of Mine SE is 1.7.1 on the download page. But the version of LE is 1.7.0. There are different scripts used in both of them. That's why I guess some people have such problems when they replace the first one with the second.

What U should do is clean your game by manually deleting all the scripts used in 1.7.1 or 1.5.0 etc. Then U should install exactly the 1.7.0 SE and overwrite it with 1.7.0 LE (from the first my post), or (better) make a clean save, install 1.7.2 SE and overwrite it with 1.7.2 LE.

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Found a couple of new oddities after some further playtime.

 

First, the handover to Home Sweet Home is now significantly slower. Where before it would occur within just a few moments, there's now a delay of at least thirty seconds between initiating the handover through dialog and the actor actually being processed. Telling other actors to migrate to HSH during this delay results in an error message stating that the new process can't be initiated until the previous one finishes. This isn't a major problem going forward, but it did make moving all the actors I had in HSH before upgrading from 1.5.0 take quite a bit longer than expected.

 

Second, something seems to have gone wrong with the 'What type of person are you' dialog when it's used on non-PAHE actors. Where before they would produce a wide range of responses, since the update they all seem to be returning the same response with little to no variation.

 

343279802_ScreenShot09-05-21at10.37AM001.jpg.9980b50b51895bebe14fbf5e17291a15.jpg1832149984_ScreenShot09-05-21at10.01AM001.jpg.0bd04db16c2a181f82c87a7b1569927c.jpg

 

This also seems to have overwritten their previous responses, as I've put the question to these actors before and while I don't recall exactly how they responded I do know it wasn't like this. 

 

 

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14 hours ago, Syfir said:

 

Agreed, these mods are exceptional in VR, make it a whole new game.  I haven't run into any issues on VR with HSH on top of PAHE and DOM.  Setting up HSH cells is a bit wonky, but so is every game ever in VR.

As far as the spinning, from the explanation in the no-spin VR patch, I found the line to comment out to prevent it on the "inspection" and "rip off clothes" animations (to my knowledge, these are the only two that explicitly control the player)

 

//pahslave.psc line 4274

PlayerRef.SetVehicle(PAH.IdlePosRef)

 

I just couldn't get the scripts to build with my environment setup (I'm a C# dev but never done Skyrim modding and got stuck in dependency hell).  And I assumed it'd be a big pain in the ass to maintain with future PAHE/DOM updates for the very small VR audience to have a build that comments out that one line for two animations.

If anyone knows how to detect if the game is currently running in VR within a script, then putting a condition around Player.SetVehicle() would be best and I'd take another shot at building and testing a small VR patch.  I doubt it's that simple though, or the no-spin patches would do it instead of just commenting out.

 

Again, extremely well running mods in VR.  I don't know if @TrollAutokill, @CliftonJD, and @Musje have specifically tested in VR but it's a testament to how well they've designed the mods to have that compatibility.

seems you can only test if they do not have the exe loaded. in my example here:

Spoiler

    If (Game.GetModByName("TESV.exe") == 255)    ;    classic TESV check for testing
        Debug.Notification("user does not have classic Skyrim")
    EndIf
    If (Game.GetModByName("SkyrimSE.exe") != 255)    ;    SkyrimSE check for testing
        Debug.Notification("user has Skyrim SE")
    EndIf
    If (Game.GetModByName("SkyrimVR.exe") == 255)    ;    SkyrimVR check for testing
        Debug.Notification("user does not have Skyrim VR")
    EndIf

 

normally all 3 of those should return results on screen as debug.notification, so it should say we have se and not the others. but for some reason it doesn't say we have se, only that we don't have the others. maybe like this should work for you:

Spoiler

        If (Game.GetModByName("SkyrimVR.exe") == 255)    ;    SkyrimVR
        

PlayerRef.SetVehicle(PAH.IdlePosRef)


    EndIf

 

5 hours ago, MrLorano said:

Hi, the slaveinfo spell shows the same values as the pahe mcu, EXCEPT resignation.

 

Example: Fear:0, Resig.:0, Humi.: 0 -> Training in Humi. ->

PAHE MCU:      Fear: 0, Resig.: 10, Humi.: 10

slaveinfo-spell:  Fear: 0, Resig.: 0, Humi.: 10

 

It seems like the slave info spell shows the correct values. ("How are you feeling exactly" from DOM shows always 0 for all).

 

On a side note: Just noticed that the "What kind of person are you, exactly?" - option gives out 0 for every value (after updating pahe).

This worked correctly on 1.7.0 though (LE with the nalios plugin). Currently testing on 1.7.2 (LE with the new nalios plugin)

 

Maybe also of interest: If I overwrite the 1.5.0 version with the nalios 1.7.2 patch, the fear, resig. and humil. stats are displayed correctly by DOM, while some animations are working, some not.

 

trust the spell over the mcm value for current release, its really showing humiliation as resignation and humiliation as itself. next update fixes the mcm bug

Edited by CliftonJD
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32 minutes ago, AVS said:

Found a couple of new oddities after some further playtime.

 

First, the handover to Home Sweet Home is now significantly slower. Where before it would occur within just a few moments, there's now a delay of at least thirty seconds between initiating the handover through dialog and the actor actually being processed. Telling other actors to migrate to HSH during this delay results in an error message stating that the new process can't be initiated until the previous one finishes. This isn't a major problem going forward, but it did make moving all the actors I had in HSH before upgrading from 1.5.0 take quite a bit longer than expected.

 

Second, something seems to have gone wrong with the 'What type of person are you' dialog when it's used on non-PAHE actors. Where before they would produce a wide range of responses, since the update they all seem to be returning the same response with little to no variation.

 

343279802_ScreenShot09-05-21at10.37AM001.jpg.9980b50b51895bebe14fbf5e17291a15.jpg1832149984_ScreenShot09-05-21at10.01AM001.jpg.0bd04db16c2a181f82c87a7b1569927c.jpg

 

This also seems to have overwritten their previous responses, as I've put the question to these actors before and while I don't recall exactly how they responded I do know it wasn't like this. 

 

 

 

How many slaves do you have? its possible i never noticed myself on older versions as i wouldnt keep many slaves in PAH, just freshly captured and maybe one or two fighting companions so say max of like 8 at any one time before ofloading into HSH for training, but when i also moved my HSH slaves into PAH i noticed it got slower and slower the more PAH slaves i had and then started to speed up again as my PAH slave numbers reduced

Edited by pinky6225
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26 minutes ago, pinky6225 said:

 

How many slaves do you have? its possible i never noticed myself on older versions as i wouldnt keep many slaves in PAH, just freshly captured and maybe one or two fighting companions so say max of like 8 at any one time before ofloading into HSH for training, but when i also moved my HSH slaves into PAH i noticed it got slower and slower the more PAH slaves i had and then started to speed up again as my PAH slave numbers reduced

 

Only 30 all together in this game so far, with 18 of those spread across four houses in HSH before I moved them back to PAHE to install the update, which is much more restrained than I've been in previous playthroughs. DoM certainly encourages a more personal approach rather than the mass warehousing I resorted to before it. I would also notice a slight lag in those games when HSH got heavily populated, but that definitely isn't what's occurring here as I first encountered the issue while HSH was empty. There is a distinct difference between the handover's behavior prior to the update and after it; before it operated with no noticable delay up to that 18th transfer, after the delay was present from the very first actor I tried to transfer back and for every one since. 

 

A couple of positive notes, the random comments seem to be working fine and are a nice addition. The masturbation-induced orgasms are also functioning, although seems that you don't have to be in the same cell as the actor to get the notifications about it? I left a couple of 'em goin' at it back in Mistwatch while I got some of the main quest out of the way and kept hearing about how good of a time they were having all the way over in the Thalmor Embassy, which certainly lightened up that slog a bit. 

 

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21 hours ago, TrollAutokill said:

In PAHE slaves need to have submission higher than 70 or they will run away. With DoM you need resignation above 70.

 

Or are you talking about the HSH guard?

yeah Im talking about the HSH guard. What is this DoM everybody is talking about and is it worth the install?

Also thanks so much for the mod. It's super fun

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3 hours ago, nalios said:

The version of Diary of Mine SE is 1.7.1 on the download page. But the version of LE is 1.7.0. There are different scripts used in both of them. That's why I guess some people have such problems when they replace the first one with the second.

What U should do is clean your game by manually deleting all the scripts used in 1.7.1 or 1.5.0 etc. Then U should install exactly the 1.7.0 SE and overwrite it with 1.7.0 LE (from the first my post), or (better) make a clean save, install 1.7.2 SE and overwrite it with 1.7.2 LE.

thx for the reply.

Fixed it now. Stupid mistake on my end. Still had an old pahe-version installed. With the current release 7.5.9 everything seems to work now.

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1 hour ago, AVS said:

 

Only 30 all together in this game so far, with 18 of those spread across four houses in HSH before I moved them back to PAHE to install the update, which is much more restrained than I've been in previous playthroughs. DoM certainly encourages a more personal approach rather than the mass warehousing I resorted to before it. I would also notice a slight lag in those games when HSH got heavily populated, but that definitely isn't what's occurring here as I first encountered the issue while HSH was empty. There is a distinct difference between the handover's behavior prior to the update and after it; before it operated with no noticable delay up to that 18th transfer, after the delay was present from the very first actor I tried to transfer back and for every one since. 

 

A couple of positive notes, the random comments seem to be working fine and are a nice addition. The masturbation-induced orgasms are also functioning, although seems that you don't have to be in the same cell as the actor to get the notifications about it? I left a couple of 'em goin' at it back in Mistwatch while I got some of the main quest out of the way and kept hearing about how good of a time they were having all the way over in the Thalmor Embassy, which certainly lightened up that slog a bit. 

 

 

When i was moving my slaves back to HSH after putting them all into PAH for the upgrade (had 106 slaves in PAH) it was counting through all the PAH slaves each time i did a transfer as i could see it in the MCM and then eventually it would tick up to the current number of slaves and then the HSH transfer happened so because i had loads of slaves in PAH it took longer to work through them all to then do the -1 to PAH and +1 to HSH

 

I still have 46 slaves in PAH so it is fairly slow but not as slow as when i first started moving them

 

Need to set up some more HSH cells for the remaining ones but will check if it goes back to its regular speed when i'm down to only having like 10 in PAH

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14 hours ago, kenobiwanowitsch said:

yeah Im talking about the HSH guard. What is this DoM everybody is talking about and is it worth the install?

Also thanks so much for the mod. It's super fun

DoM is Diary Of Mine, that's the mod's thread you're on 😉

 

HSH guard should still be there, I didn't try it in a long time though. But I believe you need a slave with both high resignation (for PAHE+DoM or submission if using PAHE alone) and high combat training.

 

Edited by TrollAutokill
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15 hours ago, AVS said:

 

Only 30 all together in this game so far, with 18 of those spread across four houses in HSH before I moved them back to PAHE to install the update, which is much more restrained than I've been in previous playthroughs. DoM certainly encourages a more personal approach rather than the mass warehousing I resorted to before it. I would also notice a slight lag in those games when HSH got heavily populated, but that definitely isn't what's occurring here as I first encountered the issue while HSH was empty. There is a distinct difference between the handover's behavior prior to the update and after it; before it operated with no noticable delay up to that 18th transfer, after the delay was present from the very first actor I tried to transfer back and for every one since. 

 

A couple of positive notes, the random comments seem to be working fine and are a nice addition. The masturbation-induced orgasms are also functioning, although seems that you don't have to be in the same cell as the actor to get the notifications about it? I left a couple of 'em goin' at it back in Mistwatch while I got some of the main quest out of the way and kept hearing about how good of a time they were having all the way over in the Thalmor Embassy, which certainly lightened up that slog a bit. 

 

Ok, I will have a look into the HSH handout. In the meantime you can try this elephant script tester to try to find the culprit.

 

Notifications are set to debug mode for the orgasm right now. This will change once first debugging is over. Enjoy while it lasts!

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15 hours ago, TrollAutokill said:

DoM is Diary Of Mine, that's the mod's thread you're on 😉

 

HSH guard should still be there, I didn't try it in a long time though. But I believe you need a slave with both high resignation (for PAHE+DoM or submission if using PAHE alone) and high combat training.

 

oh lol I'm an idiot. Thanks for clarifying.

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1.7.3 is out.

 

Included is the latest patch for LE from Nalios.

 

Managed to make the drunk walk animation work on slaves. That is funny... but they are not very good at following.

 

Drunk slaves stumbling and tripping might need some adjustments, some of them might be learning to fly.

 

A drunk should get alcohol peak after 1 hour and get sober after 4 hours game time.

Edited by TrollAutokill
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It seems most of my comments in threads are "thanks!".  Honestly though, its not said enough.  So here we go again.  Ive been using Diary of Mine since .... the early days?  If thats even a thing.  Your dedication to this project is greatly appreciated.  You're keeping Skyrim kinky and fun, and I for one love your work.

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On 9/6/2021 at 3:39 PM, TrollAutokill said:

1.7.3 is out.

 

Included is the latest patch for LE from Nalios.

 

Managed to make the drunk walk animation work on slaves. That is funny... but they are not very good at following.

 

Drunk slaves stumbling and tripping might need some adjustments, some of them might be learning to fly.

 

A drunk should get alcohol peak after 1 hour and get sober after 4 hours game time.

 

Put in 1.7.3 but i think some sort of debug mode is enabled as i'm getting a lot of notifications that werent present before

 

 


Notif1.jpg.d10f613bfa261128747e42552123ff37.jpg

Notif2.jpg.acea5b7460836e461901d893bef12350.jpg
 

 

The NPC name pain say subject etc

Edited by pinky6225
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22 minutes ago, pinky6225 said:

 

Put in 1.7.3 but i think some sort of debug mode is enabled as i'm getting a lot of notifications that werent present before

 

  Reveal hidden contents


Notif1.jpg.d10f613bfa261128747e42552123ff37.jpg

Notif2.jpg.acea5b7460836e461901d893bef12350.jpg
 

 

The NPC name pain say subject etc

Yes this was a test. It's not working and will disappear in next version. Together with drunk slaves falling while you are away.

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Hello Evryone!

After looong loong silence i realise the first BETA version my PAHE and DOM guide. This baby totaly re-worked.
Most important change i separated most of information about PAHE - DOM. So more easy to find PAHE specific things inside (mostly).

Tons of change done comepred early versions...


Cut the chase here is the INDEX what is inside:

!W1 -- Slaves usage, or why worth keeping this slaves?
!W2 -- PAHE mod settup on your load order, about plugins
!W3 -- First time start of PAHE/PAHE based mods
!W4 -- Installing DOM and setting up!
!W5 -- PAHE MCM menu inner workings what where why?
!W6 -- DOM MCM menu inner workings, what where why?
!W7 -- Capturing Slaves
!W8 -- After capture of a slave
!W9 -- Slave Escape mechanics explanation
!W10 - Slave Escape preverention -PAHE only
!W11 - Slave Escape preverention -DOM only
!W12 - Logic behind Slave traning
!W13 - Slave personality attributes - PAHE only
!W14 - Slave personality attributes - DOM only
!W15 - Reasons to punish in PAHE
!W16 - Resons to punish in DOM
!W17 - Punishemnts in PAHE
!W18 - Punishemnts in DOM
!W19 - Effect of punishemnts - PAHE only
!W20 - Effect of punishemnts - DOM only
!W21 - Slave moods -PAHE only
!W22 - Slave moods -DOM only
!W23 - Slave skill set
!W24 - Slave dialoge menu - PAHE only
!W25 - Slave dialoge menu - DOM only
!W26 - About Slaver tools, usage and effects - PAHE+DOM
!W27 - DOM Spells and poitions
!W28 - Alcohol effects on slaves - DOM Only
!W28 - Confusing slaves and effects in DOM
!W29 - Slave frendship effects - DOM only
!W30 - DOM Other futures
!W31 - How to train a slave? Traning pratices for new slavers! - PAHE + DOM
!W32 - The "Mister Slaver" talk (mini novell-is thing) ( Special Guide to slaver charater)
!W33 - About a slaver character, advices for slave hunter character
!W34 - Important mods to use with PAHE+DOM and effects on play
!W35 -  Testing PAHE+DOM, sending bug report, helping devlopment
!W36 - Bonus: Slaver character skill plans, more ideas about slaver character ( old version )
!W69 - Credits, thanks saying to others who helped create this guide
!W70 - Premissions about this guide

 

I plan add more prise to TrollAutokill, Clifton, Musje becuse without them we have not this  wonderful great mods that about this guide.
Maybe in far future i add guide about HSH and more tips how to utilize.

 

I ask any reader of my guide find any miss inforamtion/fatal mistake i made pls inform me some way/form so i fix it for the next realise.
I be paceful, not bite/whip/punish :)

 

Here is the guide:

PAHE-DOM-Guide-Beta-1.txt

Edited by Nonseen
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On 9/7/2021 at 6:52 PM, pinky6225 said:

 

Put in 1.7.3 but i think some sort of debug mode is enabled as i'm getting a lot of notifications that werent present before

 

  Reveal hidden contents


Notif1.jpg.d10f613bfa261128747e42552123ff37.jpg

Notif2.jpg.acea5b7460836e461901d893bef12350.jpg
 

 

The NPC name pain say subject etc

1.7.4 same as 1.7.3 without the debug mode, sorry about that.

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Updated to 1.7.4 LE today, still having this issue with getting this same response from everybody. Further testing has shown that it's literally everybody; Everyone I've asked the two main questions of since the prior update has returned some variation of the same response. 

 

Asking any free NPC what kind of person they are returns a response about being a grumpy, needy leech:

 

Spoiler

1935026182_ScreenShot09-09-21at09_25AM.jpg.f9408b775830ab2d0176d6b26510aa10.jpg1343517875_ScreenShot09-09-21at08.30AM002.jpg.a6fb7d1adfdb38b119d1715cc07287a1.jpg

 

Some of the more friendly NPCs will give further details, but it's all just as resoundingly negative.

 

Spoiler

747864487_ScreenShot09-09-21at09.25AM001.jpg.f031954bed160b3adc3317e3fc384be1.jpg

 

Asking free NPCs how they feel will return an equally depressive response, which is again repeated by all such NPCs.

 

Spoiler

1989681053_ScreenShot09-09-21at08_31AM.jpg.56434d0c19545cc7bc10c9fb8c4ab37e.jpg511230161_ScreenShot09-09-21at09.25AM002.jpg.a8c84d6c2d77e3820e44d1d108b1059c.jpg

 

This response is consistent across both NPCs encountered after the update and before the update, overwriting any previous responses the ones encountered beforehand may have had. Something similar is also happening with any existing enslaved NPC, except that in their case the 'grumpy leech' description is supplemented with a fairly consistent declaration of being frigid and dominant. The further remarks about weaknesses and resistances still appear to be randomized.

 

Spoiler

1646557589_ScreenShot09-09-21at09_44AM.jpg.e28ada28ca217bb1fae5fd963fa43f21.jpg1721008431_ScreenShot09-09-21at08.28AM003.jpg.916c77b63ec0ae514ab226d5c094d318.jpg

 

The enslaved NPCs' responses to the 'how are you feeling' and 'how's your life been' questions still function normally and reflect the NPC's experiences. 

 

 Aside from this, everything appears to be working fine in the new version. 

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18 minutes ago, AVS said:

Updated to 1.7.4 LE today, still having this issue with getting this same response from everybody. Further testing has shown that it's literally everybody; Everyone I've asked the two main questions of since the prior update has returned some variation of the same response. 

 

Asking any free NPC what kind of person they are returns a response about being a grumpy, needy leech:

 

  Hide contents

1935026182_ScreenShot09-09-21at09_25AM.jpg.f9408b775830ab2d0176d6b26510aa10.jpg1343517875_ScreenShot09-09-21at08.30AM002.jpg.a6fb7d1adfdb38b119d1715cc07287a1.jpg

 

Some of the more friendly NPCs will give further details, but it's all just as resoundingly negative.

 

  Hide contents

747864487_ScreenShot09-09-21at09.25AM001.jpg.f031954bed160b3adc3317e3fc384be1.jpg

 

Asking free NPCs how they feel will return an equally depressive response, which is again repeated by all such NPCs.

 

  Reveal hidden contents

1989681053_ScreenShot09-09-21at08_31AM.jpg.56434d0c19545cc7bc10c9fb8c4ab37e.jpg511230161_ScreenShot09-09-21at09.25AM002.jpg.a8c84d6c2d77e3820e44d1d108b1059c.jpg

 

This response is consistent across both NPCs encountered after the update and before the update, overwriting any previous responses the ones encountered beforehand may have had. Something similar is also happening with any existing enslaved NPC, except that in their case the 'grumpy leech' description is supplemented with a fairly consistent declaration of being frigid and dominant. The further remarks about weaknesses and resistances still appear to be randomized.

 

  Reveal hidden contents

1646557589_ScreenShot09-09-21at09_44AM.jpg.e28ada28ca217bb1fae5fd963fa43f21.jpg1721008431_ScreenShot09-09-21at08.28AM003.jpg.916c77b63ec0ae514ab226d5c094d318.jpg

 

The enslaved NPCs' responses to the 'how are you feeling' and 'how's your life been' questions still function normally and reflect the NPC's experiences. 

 

 Aside from this, everything appears to be working fine in the new version. 

Do you have a corresponding papyrus log?

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21 hours ago, TrollAutokill said:

Do you have a corresponding papyrus log?

 

This log should correspond to the period when those previous screenshots were taken.

 

Papyrus.0.log

 

 

21 hours ago, pinky6225 said:

Sounds like its setting a lot of NPC's to the more negative spectrum, if you hit reboot in PAH does that still occur or does it re-seed with more variety?

 

Tried running the reboot on your suggestion, and while that did cause the enslaved NPCs' responses to re-seed, they actually ended up with less variety. Every single one I checked in a brief test had the same incredibly verbose and often contradictory reply, which still started with the 'grumpy leech' bit from before. 

 

Spoiler

1216641630_ScreenShot09-10-21at08_41AM.jpg.dd0dada33817329d7caacef9c4cef70b.jpg2062684979_ScreenShot09-10-21at08.42AM001.jpg.b51c5693803c41fae88f634ff3003ceb.jpg

 

Responses from free NPCs were unchanged, including those from NPCs in areas that I haven't previously visited in this game.

 

Spoiler

690332009_ScreenShot09-10-21at08_46AM.jpg.ab148e9c37db22ff8fe7408d71fb19ef.jpg593019758_ScreenShot09-10-21at08_47AM.jpg.3d6c996f5f2d0540dcea62b710d53525.jpg

 

Something's clearly stuck, but I haven't a clue what. 

 

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Version 1.8.0 is out. Try it out to test the new notification system using Gooser's Apropos2 text widgets.

 

Turn on notification in widgets in the MCM menu, it is off by default. If you have Apropos2 installed the DoM widgets will be on the right side on the screen, otherwise they use the left side. There are 8 widgets and slaves will try to reuse the same widget, unless you have more than 8 slaves around.

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20 minutes ago, AVS said:

 

This log should correspond to the period when those previous screenshots were taken.

 

Papyrus.0.log 2.37 MB · 0 downloads

 

 

 

Tried running the reboot on your suggestion, and while that did cause the enslaved NPCs' responses to re-seed, they actually ended up with less variety. Every single one I checked in a brief test had the same incredibly verbose and often contradictory reply, which still started with the 'grumpy leech' bit from before. 

 

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Responses from free NPCs were unchanged, including those from NPCs in areas that I haven't previously visited in this game.

 

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690332009_ScreenShot09-10-21at08_46AM.jpg.ab148e9c37db22ff8fe7408d71fb19ef.jpg593019758_ScreenShot09-10-21at08_47AM.jpg.3d6c996f5f2d0540dcea62b710d53525.jpg

 

Something's clearly stuck, but I haven't a clue what. 

 

Ok, I see the error from your logfile is coming because the LE plugin is missing the trait-generation quest. And you are using PAHE 7.5.9wip.

 

Could you try again with 1.8.0 ? And if still does not work, without PAHE-wip ?

 

Edited by TrollAutokill
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