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Thank you for the great mod. But I was wondering if  there any problems with having miaslair in the same load order with this mod? Because according to fnis there a duplicate problem and right now my playthrough is having random ctds and looking at the net log it shows that it animation problem and I don't see any other problems that could be reasoning for these random ctds for animation.

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6 hours ago, Unknown DragonX said:

Thank you for the great mod. But I was wondering if  there any problems with having miaslair in the same load order with this mod? Because according to fnis there a duplicate problem and right now my playthrough is having random ctds and looking at the net log it shows that it animation problem and I don't see any other problems that could be reasoning for these random ctds for animation.

I will rename the animation.

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I was reading through the comments from the last couple pages. I think forcing them to drink skooma (or possibly something else...) as a punishment would be interesting. You have the drink X dialog, so adding an additional option and branching the code at that point that might be possible.

 

I'm not sure how it would play into what you're trying to accomplish though. Just thinking out loud.

 

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28 minutes ago, NicholasJMoore said:

I was reading through the comments from the last couple pages. I think forcing them to drink skooma (or possibly something else...) as a punishment would be interesting. You have the drink X dialog, so adding an additional option and branching the code at that point that might be possible.

 

I'm not sure how it would play into what you're trying to accomplish though. Just thinking out loud.

 

 

Getting a slave drunk or high might be amusing but think it would depend on the type of NPC they came from on whether that would be considered a punishment or a reward

 

It could affect there mood though, like giving skooma to a sad slave or booze to an afraid one could counter that mood for a while

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On 8/8/2021 at 4:40 PM, TrollAutokill said:

Hi guys and gals, when you're finishing testing, I need more input on what to do next.

 

What I would suggest is to create some special characters. Like the one being holier than thou or the one always failing any escape attempt.  This is ongoing, but if you have some ideas about special events for special personality, I am all ears.

 

Also, are there any players interested in subclinical traits like narcissism, psycho or Machiavellianism? Those are mostly common for male characters (yes psycho are usually guys), so I am not sure I want to implement them if no one is interested.

 

 

that i think would be more suited for slaves training other slaves like hsh would have

On 8/8/2021 at 7:45 PM, reedeonry said:

could I suggest a way to add custom voices like Musje added in HSH? i'm trying my hand at xvasynth and would love to easily add voices

 

On 8/9/2021 at 2:04 PM, TrollAutokill said:

I will look into Musje code. Not promising anything...

i would think we would need to add another voice type quest for that like i did for young and eager or condescending, but this:

On 8/13/2021 at 7:31 PM, reedeonry said:

 

Worked for all kinds of slaves :) I just used the tutorial by DoubleCheeseburger, see

I'm combining his instructions with https://github.com/DanRuta/xvasynth-community-guide,  to do noise reduction and normalization (otherwise sound is too soft by default).

i'm surprised that works as is without adding the voice type to pahe or diary.

6 hours ago, roldoi1911 said:

I have an issue with ZAZ device animations. The Slave idle animations break any ZaZ device. if i put a slave in cuffs, she eventually stops using the animations. Is there anyway to fix this?

troll would need to add a condition to the canidle function to check for istied or istiedinfurniture before allowing the slave to idle

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12 hours ago, roldoi1911 said:

I have an issue with ZAZ device animations. The Slave idle animations break any ZaZ device. if i put a slave in cuffs, she eventually stops using the animations. Is there anyway to fix this?

I will look into it, but I thought that was already in pahe. I will see with   @CliftonJD@ there should be a flag for cuffed slaves and the flag should forbid them from idling.

Edited by TrollAutokill
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8 hours ago, pinky6225 said:

 

Getting a slave drunk or high might be amusing but think it would depend on the type of NPC they came from on whether that would be considered a punishment or a reward

 

It could affect there mood though, like giving skooma to a sad slave or booze to an afraid one could counter that mood for a while

I can imagine a "drunk" and "drugged" flag temporarily changing how emotions (fear, pain, ...) are handled. We would need also to check for drug abuse and intoxication where the slave mind is altered when in need of the drug. That's complicated... I will think about it.

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7 hours ago, TrollAutokill said:

I can imagine a "drunk" and "drugged" flag temporarily changing how emotions (fear, pain, ...) are handled. We would need also to check for drug abuse and intoxication where the slave mind is altered when in need of the drug. That's complicated... I will think about it.

Ooooh! That would be a fun feature, I have the Skooma dealer mod. It’ll cool to have a drugged harem.

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4 hours ago, wasntme? said:

Hi, any idea what could be the cause of a slave no longer loving me? She recently went back to being "OK" despite having all stats maxed. Is it a bug or am I missing something?

 

  Hide contents

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Well she is falling in love, so it will come back in due time. Easiest is to just wait. If she is smart, it might take sometime.

 

You can speed up the process by punishing her until she is shocked (but she is emotionnally stable so it will take some punishing) and then she should rapidly recover to broken and then to in love.

 

Another solution is to have her drink a love potion. That's instant.

Edited by TrollAutokill
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Think i worked out why i saw some big stat drops despite the slaves being in love and having everything at 100, have 2 slaves with me which are friends and all were 100 except combat which is like 120 and then i accidentally smacked one with my shield in a fight

 

The slave i hit only lost 1 point for punishing for no reason which quickly went back up but the slave i didn't hit who is friends with the one i did lost 8 points of respect

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5 hours ago, wasntme? said:

That worked, thanks. But what could've caused her to loose "in love" status?

Too much punishments and not enough praising to counteract it can make the slave go into shock mood. Then when recovering from shock they might take sometime to think about things before being subjugated again. Just give them a break!

 

One important thing to know is that praising an inlove slave will always be successful. Even when praising for no reason it will default to "being a good slave".

Edited by TrollAutokill
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2 hours ago, pinky6225 said:

 

Think i worked out why i saw some big stat drops despite the slaves being in love and having everything at 100, have 2 slaves with me which are friends and all were 100 except combat which is like 120 and then i accidentally smacked one with my shield in a fight

 

The slave i hit only lost 1 point for punishing for no reason which quickly went back up but the slave i didn't hit who is friends with the one i did lost 8 points of respect

Ok, we might miss a few checks there to reduce that effect from friends if the slave trusts you enough. I will have a look at it.

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8 hours ago, Im_RD101 said:

For some reason, whenever i ask the slaves a question the text box of their response is cut off about halfway. Any idea how to fix this?

I would guess it is your font settings, but send us a screenshot to be sure. Some mods can change how the text boxes are displayed.

Edited by TrollAutokill
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Need some help. So I've been trying better to understand how the different personalities and such work but im very lost. I've asked slaves what kind of slave they are and have tried adhering to those things to make them either loyal or in love, but it never works. I ended up finding my best way of getting there was making slaves become broken then having sex with them until they fall in love. It worked for a few but then when I tried it on my main slaves  one became in love but is always screaming for mercy and asking not to hit her, and the other is stuck being broken but with "is falling in love" at 99 or 100. It just seems when I try to do all the right steps they are stuck at is falling in love but never actually do. Also is there any way to make the slaves stop screaming for mercy and not to hit them? I've stopped hitting them a long time ago in the game but they continue to say it. 1 of the slaves is also stuck being scared and is at 99 or so at "is falling in love". Is there something I'm supposed to do to make them break through? And how do I get them to stop asking for mercy and being scared?

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16 hours ago, Villianize said:

Need some help. So I've been trying better to understand how the different personalities and such work but im very lost. I've asked slaves what kind of slave they are and have tried adhering to those things to make them either loyal or in love, but it never works. I ended up finding my best way of getting there was making slaves become broken then having sex with them until they fall in love. It worked for a few but then when I tried it on my main slaves  one became in love but is always screaming for mercy and asking not to hit her, and the other is stuck being broken but with "is falling in love" at 99 or 100. It just seems when I try to do all the right steps they are stuck at is falling in love but never actually do. Also is there any way to make the slaves stop screaming for mercy and not to hit them? I've stopped hitting them a long time ago in the game but they continue to say it. 1 of the slaves is also stuck being scared and is at 99 or so at "is falling in love". Is there something I'm supposed to do to make them break through? And how do I get them to stop asking for mercy and being scared?

Asking for mercy is part of Skyrim default dialogues I believe. CliftonJD might prove me wrong though. I am not sure how to deactivate it.

 

Having a slave inlove takes some time, the most certain way to achieve this is to raise all 6 main stats to 100 and have sex at least once with the slave. Slaves with no sex will be blocked in the "loyal" state (this is to allow the players to focus romantically on the slaves they want and keep loyal slaves as servants).

 

Also to fall in love slaves need to be shocked and broken repeatedly, that is part of the mind breaking process. No way around it. Also once broken the slave needs to be praised, for the "Stockholm syndrome" to appear faster. If the slave is not broken they will not develop the syndrom. This is also valid for making slaves loyal.

Edited by TrollAutokill
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12 hours ago, TrollAutokill said:

Asking for mercy is part of Skyrim default dialogues I believe. CliftonJD might prove me wrong though. I am not sure how to deactivate it.

 

Having a slave inlove takes some time, the most certain way to achieve this is to raise all 6 main stats to 100 and have sex at least once with the slave. Slaves with no sex will be blocked in the "loyal" state (this is to allow the players to focus romantically on the slaves they want and keep loyal slaves as servants).

 

Also to fall in love slaves need to be shocked and broken repeatedly, that is part of the mind breaking process. No way around it. Also once broken the slave needs to be praised, for the "Stockholm syndrome" to appear faster. If the slave is not broken they will not develop the syndrom. This is also valid for making slaves loyal.

You know what. I was worried I was messing up, but now I know not only was I not, having this new understanding of how the mod works makes me love it even more xD

Thank you so much :D

 

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15 hours ago, Villianize said:

You know what. I was worried I was messing up, but now I know not only was I not, having this new understanding of how the mod works makes me love it even more xD

Thank you so much :D

 

One of the downside of this system is that if you are mean to your slave they will get shocked again and it might take time before they get broken again, going again through the whole mind process...

Edited by TrollAutokill
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Side Question: Any chance there could be a function for Master's to tell the slaves to Hide during combat? similar to the flee from combat effect. Im not sure of other players, but Im confident that a sizeable amount of folks have slaves with them that they don't want to participate in combat. Be it theyre too weak, theyre just there for sex, or the more common reason I find in my experience being, if a slave is toggled not to fight, they'll constantly sneak up to you while your trying to fight, and you end up beating the hell out of your slave thus making the training process a bit trickier [You end up punishing your slave since your fighting a group of bandits swinging a greatsword, and have to constantly worry about where they are amidst a battle]

I mean I guess it could be something of an affectionate command like "I want you to stay safe if there's a battle" thus increasing the slaves love for the player. What are your thoughts on that?

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3 hours ago, Villianize said:

I mean I guess it could be something of an affectionate command like "I want you to stay safe if there's a battle" thus increasing the slaves love for the player. What are your thoughts on that?

I'd be in favor of something like that too.

 

I use realistic carry weight mods, so I often have a backpack slave that carries all the random stuff I find. What I've been doing up to this point is just telling a slave to wait near the entrance to a dungeon, then I clear it and pick her up on the way out. However that doesn't help you if you get surprise attacked outside.

I've come down on a slave with a two-handed power attack on accident more than a few times I'm very sorry to say...

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7 hours ago, InsanityFactor said:

I'd be in favor of something like that too.

 

I use realistic carry weight mods, so I often have a backpack slave that carries all the random stuff I find. What I've been doing up to this point is just telling a slave to wait near the entrance to a dungeon, then I clear it and pick her up on the way out. However that doesn't help you if you get surprise attacked outside.

I've come down on a slave with a two-handed power attack on accident more than a few times I'm very sorry to say...

Not a bad idea, but I have no idea how to implement it. Is there any follower mod with this feature, we could get inspiration from?

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2 hours ago, TrollAutokill said:

Not a bad idea, but I have no idea how to implement it. Is there any follower mod with this feature, we could get inspiration from?

Hmmm not sure. Maybe it could be something simple like when they see you get in combat, they do the sneak animation like they already do, but then they just stay in place wherever they are when combat starts until it's over. That way they aren't following you awkwardly and getting in the way, and you know where they are. You would know better than me, but I would imagine (hope) that would be a relatively simple thing to change, just adding a standstill thing to the preexisting slave behavior for when the player gets into combat.

 

By the way ;) 

~~~New Idea for Punishment~~~  

Spoiler

I know you already have plenty of things on your to-do list, but since you seem to have mastered adding and removing SlaveTats via certain conditions, maybe you'd consider utilizing Collygon Wounds with some conditions so we can see slaves get 'damaged' and heal over time? What I imagine (let me know if this is feasible) is that you could have this mod detect if you're hitting the slave with just your fists, and if you are, then each punch has a chance of applying one of the available body bruises from the pack. Then after some amount of time (longer than the tears of course) they would just go away. I'd assume whatever scripts you used for tears could almost be copy and pasted for this, with a few changes, but again you would know better than me. The tat pack has a lot of body bruises that cover slaps and spanks too. (faded variants as well)

 

I think it would be cool for punching to be its own punishment category. Like there's "punishing with pain" via the whip or magic, but then there's just "beating" them which I think should have slightly different effects, like maybe it raises all the stats the whip does, but just adds more fear training, adds more resignation, and then maybe a personality side effect, like increasing masochism or increasing anxiety or lowering liveliness or something, so it acts as a "specialized" punishment and isn't just "whipping but better." (or maybe it should be whipping but better? thoughts?)

 

Like you'd want to use it on the slaves you really wanna just break down into malleable obedient dolls, but you wouldn't use it on the ones you want to groom as trainers or specialists, those require a limited amount of autonomy to do their jobs right. I suppose it would also make sense if it put slaves in shock more often than normal pain punishments. I'm just thinking it would be cool to have a method to really grind a slave down with brute force, and accept the pros and cons that come with that method. (if this is all too much to bother with can I say that just the 'dynamic bruising' on its own would be amazing?)

 

Edited by InsanityFactor
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