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Restraints - A Death Alternative Mod

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Restraints - A Death Alternative Mod

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This is a death alternative mod for Fallout: New Vegas that was inspired by the Left In Wilderness option from Deviously Cursed Loot.


Instead of dying, the player will be moved to a random location in the world and tied up in bondage gear.


The player also has the MCM options to:

  • Enable a bondage minigame to escape from their restraints.
  • Enable a repeatable theft quest.
    • If knocked out by another person, they will rob the player of their possessions, and a quest will begin to track them down.




Bondage Minigame


To escape from captivity, the player has to loosen their restraints. They can wriggle their arms, body, or legs. One of these options will have a higher chance for success than the others; the player will have to guess which one it is. When the restraints are loose enough, the player can attempt to struggle out of them. There is a small chance that they might fail, and their restraints will tighten up again as a result.


Minigame specifics:



At the start of each minigame, each limb will be allocated a specific chance for success: 33%, 50%, and 75%.

For example, in one minigame, the arms might have a 75% success chance of loosening the restraints. In another, they might have a 50% chance of success.



  • In MCM, uncheck "Enable Mod". Wait ingame for a few seconds to restore player death.
  • Deactivate the mod.


Important Notes

  • Sometimes, the player will clip through their bondage furniture, environment, etc. If this occurs, open the console (default '~') and type in "tfik".
  • It is recommended that you back up your saves before using this mod.
  • This mod is no longer supported.




Change Logs


  • v1.2
    • Added a cutscene for the theft quest.
  • v1.1
    • Added MCM options.
  • v1.03
    • Fixed equipping BDSM items.
  • v1.02
    • Fixed equipment theft and player movement.
  • v1.01
    • Fixed fade-out alignment.
  • v1.00
    • Initial release.

  • Submitter
  • Submitted
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Alright, quick thought about the mechanic you transferred from DCL: pushing a button to see a character wriggle around on the ground and failing to untie itself isn't very good as a mini-game. The animation is the same, it gets boring. There is no other task required of the player than to push a button after waiting some odd seconds. It doesn't gratify the player with anything, instead is just a time waster.


It is however the easiest to implement, yet most lacking in narration in the universe of New Vegas.


I like the idea of finding your character locked in bondage, but I'd rather spend my time trying to find the key hidden inside the hideout my character just woke up than wriggling my character out by repeatedly pressing one key. Or find the key master, who forgot to untie you after he left. Just some interaction with the world.

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Hi! So far, I like this mod and the idea of it. However, I seem to have a bug that is causing some cell transition doors/cave entrances to enable the death state. So my character looses consciousness and is teleported. When the loading ends however, the screen doesn't fade from black and nothing seems to happen. I do regain control, because I can hear my character move, I also have a minimap mod that shows I'm moving. I try reloading the save and it happens again and I'm still left without vision.  Any advice?

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