aspidiske500 Posted January 12 Share Posted January 12 View File R Shrine Maiden - Common Body R Shrine Maiden - Common Body 紅かんなぎ Press CTRL+1 or CTRL+2 to activate controls: Z+1 Change Tops X+1 Change Nipples X+2 Change Shoes X+3 Add Ribon C+1 Change Color 2021/01/03 V1.1 - Fixed the phenomenon that the lining of clothes is transparent. 2020/12/30 V1.0 V1.0 → V1.1 Spoiler Submitter aspidiske500 Submitted 01/13/2021 Category Dead or Alive Xtreme: Venus Vacation Requires 3DMigoto, Hi-Res Body Skin 7 Link to post
Yorom Posted January 12 Share Posted January 12 14 minutes ago, aspidiske500 said: View File R Shrine Maiden - Common Body R Shrine Maiden - Common Body 紅かんなぎ Press CTRL+1 or CTRL+2 to activate controls: Z+1 Change Tops X+1 Change Nipples X+2 Change Shoes X+3 Add Ribon C+1 Change Color 2021/01/03 V1.1 - Fixed the phenomenon that the lining of clothes is transparent. 2020/12/30 V1.0 V1.0 → V1.1 Hide contents Submitter aspidiske500 Submitted 01/13/2021 Category Dead or Alive Xtreme: Venus Vacation Requires 3DMigoto, Hi-Res Body Skin Have the same problem in my mods, how did you fix it? 1 Link to post
aspidiske500 Posted January 12 Author Share Posted January 12 2 hours ago, Yorom said: Have the same problem in my mods, how did you fix it? It's not the one with a transparent lining, but the one with a strange skin texture, isn't it? It seems that you need to change the active UV map from "TEXCOORD.xy" to "TEXCOORD.zw" before exporting the body mesh. The operation method may differ depending on the version of "blender", but you can find out how to switch by searching the Internet with "active", "UV", "map", etc. The following topics are helpful. On 7/13/2020 at 3:59 PM, HI-METAL said: If you create a body that corresponds to my SKIN, you need to be careful about exporting it. Please refer to this page. If the problem was that the lining was transparent, I solved it by thickening the mesh with a modifier. Link to post
aspidiske500 Posted January 12 Author Share Posted January 12 You're talking about the problem in the image below, right? Link to post
aspidiske500 Posted January 12 Author Share Posted January 12 If it's not the case of the above image but the problem of the method of seeing through the lining, I fixed it by making the mesh thicker by the following method. However, this method makes the mesh thick and may be difficult to handle when deforming. I chose it because it was an easy method. I don't know how to solve it with a shader. Link to post
Yorom Posted January 12 Share Posted January 12 21 minutes ago, aspidiske500 said: If it's not the case of the above image but the problem of the method of seeing through the lining, I fixed it by making the mesh thicker by the following method. However, this method makes the mesh thick and may be difficult to handle when deforming. I chose it because it was an easy method. I don't know how to solve it with a shader. thanks. Its this one. Until now, I've done this by copying an object, then flipping it over and connecting it to the original element, but this only works for symmetrical, simple things. I'll try your way tomorrow Link to post
aspidiske500 Posted January 12 Author Share Posted January 12 3 hours ago, Yorom said: thanks. Its this one. Until now, I've done this by copying an object, then flipping it over and connecting it to the original element, but this only works for symmetrical, simple things. I'll try your way tomorrow I hope it helped you. Link to post
Yorom Posted January 13 Share Posted January 13 16 hours ago, aspidiske500 said: I hope it helped you. Before: after: Thanks, it does the job, and you can choose 0 as the thickness so the shape of object does not change But it can't be too easy, now there appears a flickering on the texture Link to post
aspidiske500 Posted January 13 Author Share Posted January 13 2 hours ago, Yorom said: Before: after: Thanks, it does the job, and you can choose 0 as the thickness so the shape of object does not change But it can't be too easy, now there appears a flickering on the texture Isn't it because the thickness is 0 that the flicker appears? If the front and back vertices overlap, the front and back may flip. How about trying to make the thickness about 0.0005 to 0.001? Link to post
Yorom Posted January 14 Share Posted January 14 17 hours ago, aspidiske500 said: Isn't it because the thickness is 0 that the flicker appears? If the front and back vertices overlap, the front and back may flip. How about trying to make the thickness about 0.0005 to 0.001? I tried different settings but not enough, today I started testing seriously ;) Here's the effect: Solidify is at thickness 0.0014 - this is the lowest value to maintain texture or at least that's how it came out of the tests but this does not always work for every object: so i found another method, similar to what I did before (mirror the object) the texture is preserved and the object does not distort and now we have two methods ;) Link to post
aspidiske500 Posted January 14 Author Share Posted January 14 55 minutes ago, Yorom said: but this does not always work for every object: The impression will change a lot. Have you tried clearing the "Fill Rim" checkbox in "Solidify"? If you don't fill the rim, you may get results similar to the manual method. 1 Link to post
Yorom Posted January 14 Share Posted January 14 1 hour ago, aspidiske500 said: The impression will change a lot. Have you tried clearing the "Fill Rim" checkbox in "Solidify"? If you don't fill the rim, you may get results similar to the manual method. Just tried, and it looks good now now I just want to know how to keep the object transparent, I've only managed this much so far: I don't know why but the original texture still shows through Link to post
aspidiske500 Posted January 14 Author Share Posted January 14 44 minutes ago, Yorom said: Just tried, and it looks good now now I just want to know how to keep the object transparent, I've only managed this much so far: I don't know why but the original texture still shows through It is unlikely that I can provide useful information about that. I only know how to make it transparent with [CustomShaderTransparency]. Link to post
Yorom Posted January 14 Share Posted January 14 38 minutes ago, aspidiske500 said: It is unlikely that I can provide useful information about that. I only know how to make it transparent with [CustomShaderTransparency]. that i know to. Funny thing i tried to do the same on different swimsuit but it doesn't work. Maybe someday Link to post
aspidiske500 Posted January 14 Author Share Posted January 14 4 hours ago, Yorom said: that i know to. Funny thing i tried to do the same on different swimsuit but it doesn't work. Maybe someday I wish you good luck. 1 Link to post
Yorom Posted January 15 Share Posted January 15 19 hours ago, aspidiske500 said: I wish you good luck. Thanks. I think I got it 1 Link to post