Emeraldnoir Posted January 15 Share Posted January 15 I loved this! Can't wait to see where it goes. Forcing the player into a doll suit and being kept around or sold off would be fun. Link to post
bigpineapple Posted January 15 Share Posted January 15 I've been lurking this site for years and I gotta comment on this thread, great work guys, I hope the development goes well, glad you guys could retake the OG idea. Link to post
Baltasarr80 Posted January 16 Share Posted January 16 enslavement is something what this mod might not do.I mean it is a rehabilitation center for you or other degenerates Just a thought to add into the factory for Racoonity and hides in a dark corner Link to post
Viri1 Posted January 16 Share Posted January 16 Replaying the mod, I found that Tali is still there. She forcegreets me, but her dialogues don't kick in - they can be found in the console commands. Is this conversation supposed to still happen, is there gonna be anything with her, or she's just there as an "artifact" of the original mod? I always viewed her a possible path to get yourself in trouble instead of just voluntary committment? Link to post
magnet7 Posted January 16 Share Posted January 16 Enjoying so far and i like the conveyer belt sequence at the end, Link to post
Racoonity, Serah Posted January 19 Share Posted January 19 People! Now we have a L.O.G.O. ! 🥳 L ogo 😀 O riginal, made by me 😎 G ot the inspiration from the Captured Dreams shop 😈 ... O! 😅 7 Link to post
Baltasarr80 Posted January 19 Share Posted January 19 And it is still gone (no longer supported or developed) Link to post
Racoonity, Serah Posted January 19 Share Posted January 19 2 hours ago, Baltasarr80 said: And it is still gone (no longer supported or developed) Who's still gone? 😅 Link to post
Baltasarr80 Posted January 19 Share Posted January 19 The Captured Dreams shop ... i played it last week before (Thalmor Embassy was ... welli nteresting) Than my game crashed and i no longer could equip any tools or weapons only magic ... bye bye setup ... Link to post
Racoonity, Serah Posted January 19 Share Posted January 19 Just now, Baltasarr80 said: The Captured Dreams shop ... i played it last week before (Thalmor Embassy was ... welli nteresting) Than my game crashed and i no longer could equip any tools or weapons only magic ... bye bye setup ... Oh, you're right! 🙂 A shame it isn't being developed anymore, I really liked it. 😄 2 Link to post
TheQueenofTraps Posted January 19 Share Posted January 19 15 minutes ago, Racoonity said: Oh, you're right! 🙂 A shame it isn't being developed anymore, I really liked it. 😄 Agreed. It was an interesting concept to say the least. 4 Link to post
cerebus300 Posted January 21 Share Posted January 21 Found a glitch. Probably related to whatever is labelling the doors in dungeons as "door to the facility." I was cleaning out Fort Hraggstad in order to join the Legion. After I finished off all of the bandits the arrow for the mission shifted. It now shows The Facility as Fort Hraggstad with the quest arrow on it. I haven't gone down there to see if I can finish the quest, but I doubt that I can unless I kill everyone inside. Even that might not do it. So, it has basically cut me off from being able to finish the quest. I can console it, I'm sure. Just need to look up the level codes for that quest, but it is something that you will probably want to look into. Link to post
Baltasarr80 Posted January 21 Share Posted January 21 na go threw the door many doors are at the moment labeled as door to the facitlity. And they know that I believe that will be no longer happen with the newest version of the facility when it will come out Link to post
Prime66 Posted January 21 Author Share Posted January 21 39 minutes ago, cerebus300 said: Found a glitch. Probably related to whatever is labelling the doors in dungeons as "door to the facility." I was cleaning out Fort Hraggstad in order to join the Legion. After I finished off all of the bandits the arrow for the mission shifted. It now shows The Facility as Fort Hraggstad with the quest arrow on it. I haven't gone down there to see if I can finish the quest, but I doubt that I can unless I kill everyone inside. Even that might not do it. So, it has basically cut me off from being able to finish the quest. I can console it, I'm sure. Just need to look up the level codes for that quest, but it is something that you will probably want to look into. That's odd. Can you enter the facility and see if the marker point's to anything? We made sure all vanilla edits are removed in the next version. So that will probably also be fixed. Link to post
candy8205 Posted January 21 Share Posted January 21 can you make it so we can get in a vacbed Link to post
CaptainJ03 Posted January 21 Share Posted January 21 1 hour ago, cerebus300 said: Found a glitch. Probably related to whatever is labelling the doors in dungeons as "door to the facility." Uhmm, yes, that's been around since the original release. Not telling you how to play the game, but when I try out some new stuff in Beta, I make a hard save, install the mod, have fun, take screenshots - uninstall it and restart from that save. Safest way to keep the game at least a bit stable, it doesn't need extra help for crashing 😬 1 Link to post
Tr_veller Posted January 21 Share Posted January 21 2 hours ago, CaptainJ03 said: Uhmm, yes, that's been around since the original release. Not telling you how to play the game, but when I try out some new stuff in Beta, I make a hard save, install the mod, have fun, take screenshots - uninstall it and restart from that save. Safest way to keep the game at least a bit stable, it doesn't need extra help for crashing 😬 Beta test versions should *always* be played on throwaway saves. I've started SSE (yet) again and will be using the old saves to test out the next version... Gawd I hope they work Link to post
Racoonity, Serah Posted January 21 Share Posted January 21 4 minutes ago, Tr_veller said: Beta test versions should *always* be played on throwaway saves. I've started SSE (yet) again and will be using the old saves to test out the next version... Gawd I hope they work Next version will definitely require a new save. I tried myself to use a clean save for testing: bad idea... 😅 Link to post
Tr_veller Posted January 21 Share Posted January 21 31 minutes ago, Racoonity said: Next version will definitely require a new save. I tried myself to use a clean save for testing: bad idea... 😅 LAL, save me LAL... you're my only hope. 2 Link to post
Baltasarr80 Posted January 22 Share Posted January 22 well you can always start a new with lal in Riverwood ^^ Link to post
slvsaris Posted January 22 Share Posted January 22 5 hours ago, cerebus300 said: Found a glitch. Probably related to whatever is labelling the doors in dungeons as "door to the facility." I was cleaning out Fort Hraggstad in order to join the Legion. After I finished off all of the bandits the arrow for the mission shifted. It now shows The Facility as Fort Hraggstad with the quest arrow on it. I haven't gone down there to see if I can finish the quest, but I doubt that I can unless I kill everyone inside. Even that might not do it. So, it has basically cut me off from being able to finish the quest. I can console it, I'm sure. Just need to look up the level codes for that quest, but it is something that you will probably want to look into. There is a dirty edit in the original mod that changes the text to a certain door base. This overrides everything that uses that base door. it is just a text change, the doors still function properly and go where they are supposed to go. Link to post
cerebus300 Posted January 22 Share Posted January 22 6 hours ago, Prime66 said: That's odd. Can you enter the facility and see if the marker point's to anything? We made sure all vanilla edits are removed in the next version. So that will probably also be fixed. Well, I went to The Factory, but there were no quest markers pointing to the door, or to anything inside. It is just marked with the Ft Hraggstad marker on the map and the quest is not complete. Link to post
cerebus300 Posted January 22 Share Posted January 22 2 hours ago, slvsaris said: There is a dirty edit in the original mod that changes the text to a certain door base. This overrides everything that uses that base door. it is just a text change, the doors still function properly and go where they are supposed to go. The problem isn't the door names, it is that the mod seems to have hijacked a vanilla quest and moved the marker to The Facility which then breaks the quest. Link to post
Racoonity, Serah Posted January 22 Share Posted January 22 Yesterday I found all vanilla useless overrides and sent them to Oblivion, so both problems should be fixed now 🙃 3 Link to post
Racoonity, Serah Posted January 23 Share Posted January 23 You can call me... Golden Teaza! Link to post