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LoversBitch Gone Wild 1.51 BB fix


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mem4ob4 no need to thank me, it's your work, I only add it to the body meshes. Thanks again for your work without it would not have been possible to make the replacer.

 

Question: how do I adjust a tattoo or piercings in a body mesh with NifSkope.  I use Transfrom > Edit  and all looks right in NifSkope, but in game it's not in place or "flying" around the body when I'm moving and turning. "Adjust Link Arrays" didn't fix it. Can you send me a PM how you made it. (Static meshes are no problem, but body meshes)

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  • 2 weeks later...

Update 1.15 nothing new!!!

A fix ,made by WappyOne, to prevent crashes during kotting state.Very rare and depending of the mods you use.(e.g. RaperS 1.61)

   

Werewolf. !the werewolf is working, thanks WappyOne!

 

Were these specific fixes also included in rylasasin's version(s)?

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Okay and thanks for the quick reply back.

 

So essentially we now have approximately 3 version/sub version tracks for this now, correct?

 

1. The Original LB by Chase

2. The UO version by rylasasin that also includes support for Nehrim, plus an incomplete test version, with new quests and content not implemented by Chase

3. And two 'flavors' by you, with fixes done by WappyOne for the new werewolf and to work better with his version of RaperS.

 

Does that sound about right?

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3. And two 'flavors' by you, with fixes done by WappyOne for the new werewolf and to work better with his version of RaperS.

 

Nitpick mode engaged!  Turns out there wasn't a conflict, so the fixes I made aren't needed to avoid any trouble with RaperS, but it is a much better knotting system. 1) Doesn't interfere with any other sex that might be going on, and 2) allows humanoids other than the player to be knotted.

 

I've offered to add the changes to rylasasin's fork, but he never got back to me.

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3. And two 'flavors' by you, with fixes done by WappyOne for the new werewolf and to work better with his version of RaperS.

 

Nitpick mode engaged!  Turns out there wasn't a conflict, so the fixes I made aren't needed to avoid any trouble with RaperS, but it is a much better knotting system. 1) Doesn't interfere with any other sex that might be going on, and 2) allows humanoids other than the player to be knotted.

 

I've offered to add the changes to rylasasin's fork, but he never got back to me.

 

Wasn't intentionally nitpicking Wappy', just trying to figure out where best to apply my limited time for Oblivion at the moment, and why I'm getting this repeating console messaging...

 

I have all intentions of sticking with your version of RaperS, lots of new fun with it. Even better if it improves knotting. I kind of like the idea that NPCs can now knot too.

 

I'm leaning towards moving over to fejeena's version, especially since rylasasin has gone MIA. I may try to tone down the porn flavor a bit though, even for the more tame version...

I have the Nehrim files but never set them up...

Really like the idea of a pet werewolf...

 

Mostly I was trying to summarize for other members to more easily figure out which version to go with too.

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Nitpick mode engaged! 

 

Wasn't intentionally nitpicking Wappy', just trying to figure out where best to apply my limited time for Oblivion at the moment, and why I'm getting this repeating console messaging..

 

Sorry, didn't mean to imply you were.

 

Was just warning that I was about to nitpick. :D

 

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Ah, okay gottcha! (Although I am well known for nitpicking...)

 

And appologies for derailing your thread fejeena!

 

@WappyOne - any ideas on this repeating console messsage from rylasasin last version?:

 

LoverBitch: Breakpoint 1

LoverBitch: Breakpoint 2

LoverBitch: Breakpoint 6

LoverBitch: Breakpoint 8

 

Repeats after that and runs continuously. Debug messaging?

 

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Ah, okay gottcha! (Although I am well known for nitpicking...)

 

And appologies for derailing your thread fejeena!

 

@WappyOne - any ideas on this repeating console messsage from rylasasin last version?:

 

LoverBitch: Breakpoint 1

LoverBitch: Breakpoint 2

LoverBitch: Breakpoint 6

LoverBitch: Breakpoint 8

 

Repeats after that and runs continuously. Debug messaging?

 

Yes, there's a number of lines in the quest script of all 3 LB versions that are "set breakpoint to xx" and that variable is not actually used in any calculation.  Ryl's version must have a flag set (I haven't looked at his code at all) that has it output to console when changed.

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Ah, okay gottcha! (Although I am well known for nitpicking...)

 

And appologies for derailing your thread fejeena!

 

@WappyOne - any ideas on this repeating console messsage from rylasasin last version?:

 

LoverBitch: Breakpoint 1

LoverBitch: Breakpoint 2

LoverBitch: Breakpoint 6

LoverBitch: Breakpoint 8

 

Repeats after that and runs continuously. Debug messaging?

 

Yes, there's a number of lines in the quest script of all 3 LB versions that are "set breakpoint to xx" and that variable is not actually used in any calculation.  Ryl's version must have a flag set (I haven't looked at his code at all) that has it output to console when changed.

 

Okay thanks. I did start reviewing the script code for it but didn't find it quickly enough.

 

Since I'm pretty much decided to migrate to fejeena's fork I'm not going to look any deeper into it.

 

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The Command: Rape Target is a hostile spell (assault)

I don't know how to change it in the CS (could not find the hostile flag in the spell or script section)

With Tes4Edit it is easy. Load LoversBitch, open the loversBitch tree, Spell, xLoversBitchRape(Command: Rape Target) and on the right side in the view window, near the end, you see Flags / Hostile. Right click "Hostile" , choose "Edit", uncheck hostile. Close Tes4Edit.

post-3205-0-32119400-1363243768_thumb.jpg

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The Command: Rape Target is a hostile spell (assault)

I don't know how to change it in the CS (could not find the hostile flag in the spell or script section)

With Tes4Edit it is easy. Load LoversBitch, open the loversBitch tree, Spell, xLoversBitchRape(Command: Rape Target) and on the right side in the view window, near the end, you see Flags / Hostile. Right klick "Hostile" , choose "Edit", uncheck hostile. Close Tes4Edit.

 

 

Alright I'll give that a shot, thank you.

 

Edit: Done and working fine, thanks again.

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Ah, okay gottcha! (Although I am well known for nitpicking...)

 

And appologies for derailing your thread fejeena!

 

@WappyOne - any ideas on this repeating console messsage from rylasasin last version?:

 

LoverBitch: Breakpoint 1

LoverBitch: Breakpoint 2

LoverBitch: Breakpoint 6

LoverBitch: Breakpoint 8

 

Repeats after that and runs continuously. Debug messaging?

 

Yes, there's a number of lines in the quest script of all 3 LB versions that are "set breakpoint to xx" and that variable is not actually used in any calculation.  Ryl's version must have a flag set (I haven't looked at his code at all) that has it output to console when changed.

 

Okay thanks. I did start reviewing the script code for it but didn't find it quickly enough.

 

Since I'm pretty much decided to migrate to fejeena's fork I'm not going to look any deeper into it.

 

 

I agree with fejeenas fork in the road. Is there a pet werewolf in the works?

Sorry found answer Console only in the cheats section.

Thanks

 

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I thought it works!?  Shit, with my script knowledge I can't fix it.

I never used the enable/disable menu. I take one of my dogs out of the kennel(get a Bitchbone), tell him wait here and leave the shop. No problems with other dogs and wolves or mods with own world-spaces, My dog is waiting obediently in the shop.

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anyway to "really" disable the wild companions?  doesn't seem to matter if its enabled or not  the dogs still leave me the bone :Þ  which messes up the players slave encounters mod. thanks for any help :)

 

Just double-checked, this should be fixed in both fajeena's 1.15 versions. The offending line of code in original 0.5b resided in xLoversBitchQuest line 392:

 

if((GetRandomPercent > 55 && partner.GetItemCount xLoversBitchNoCompanionship == 0 && alwaysMakeCompanion != -1) || alwaysMakeCompanion)

The problem is using the settings and choosing disable set alwaysMakeCompanion to -1, which causes the OR at the end of that statement to always succeed, so disabling it actually ensured making companion every time.

 

Fixed version now residing in script xLoversBitchCallback line 113 in fajeena's fork:

 

if((GetRandomPercent > 55 && partner.GetItemCount xLoversBitchNoCompanionship == 0 && alwaysMakeCompanion != -1) || alwaysMakeCompanion > 0)
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