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Submissive Lola: The Resubmission LE/SE

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A highly updated version of the original Submissive Lola mod by alexvkj.  The mod was rebooted as The Resubmission by MrEsturk and Hexbolt8.  When MrEsturk became unavailable, I created this page to continue updates & support.  Same mod, with a new page to conveniently get updates.

 

What Does It Do?

 

The mod lets you turn a follower into a dominant personality in a consensual master-slave relationship (though there are optional non-consensual features, and you can even start by being bought as a slave).  You can optionally have a contract time to fulfill.

 

Any playable race follower can become your owner, male or female, though custom followers with their own specialized frameworks might not work.  Male and female player characters are supported.  Some content is exclusively for female player characters, but most is not.  Dialog will change in many instances for male player characters.  You may specify your gender preference, and play a gay or lesbian character if you wish.

 

Your progress in the relationship is measured with a submission score.  Initially only basic events are available, but as the score increases more and more events open up.  At the highest score level the events can be inconvenient (if you act like a submissive doormat, you get treated like one), so you might choose to avoid reaching the max score 100.

 

Your dominant follower "owner" will call you Lola, regardless of your character's gender (there's a book with lore about that).  There is an automated process (described below) to change that name if you can use TES5Edit.  You can change your owner's title in the MCM if you don't care for Master or Mistress.

 

Your owner rules you with a firm hand, but is often playful and teasing.  When you're made to do humiliating things, it's said that it's to help you admit your darkest desires, or to help you learn obedience, and both are for your own good.  You're like a valued pet.  And a sex slave.  Your owner understands the value of fantasy and imagination, and will sometimes suggest things that will never actually be done to you.  Above all, your owner wants your submission and obedience, not your gold.  Gold CAN play a large role in your relationship if you enable those features, or it can have no part of it.

 

Installation

- The main download SubmissiveLolaResubmission is required.  EsturkBooze is optional (details below).

- Players should have at least one spanking animation, or the spanking scenes will be generic sex.  I recommend "Rydin Overlap Spanking".  LE version is here.  SE version is here.

- This mod replaces any other Submissive Lola, including 1.1 on MrEsturk's old mod page.  Do not install two versions.  (Apparently Vortex thinks 1.1 and 2.x are different mods.  They are not.  This is a newer version of 1.1.)  You may update from 1.1 by following the update procedure below.  You cannot update from classic Submissive Lola or the old SE beta.

 

Features

- One installation that works with LE or SE out of the box, no conversions needed.
- MCM with extensive customization options.
- Compatibility with Devious Devices, though if you're wearing a ZAP device the mod will recognize it.
- Support for custom collar and gag meshes & textures.  Or just use the collar of your choice from another mod.
- If you have multiple followers, you can change which one is your owner at any time.
- Prostitution events that use Radiant Prostitution if you have it (WraithSlayer and Gigolo versions both work), or a basic form is provided by the mod.
- Gold sharing system.  Highly configurable.  Automatically split gold with your owner.  Pay your owner, or have your owner pay you!
- Have your owner confiscate your keys, and some or all of your lockpicks.
- Soft integration with Simple Slavery++.  Have a follower buy you and become your owner -- or buy you again if already your owner.
- Mod events can cause Devious Followers Continued resistance loss (if installed).
- Spanking and whipping as punishment, or as reward!
- When your owner spanks you, a mod event is sent to Spank That Ass (if installed).
- City-specific events.  Be displayed at the Riften slave market.  Have 3-way sex with a priestess in the Temple of Dibella.  Perform at the Bards College.  Naked.
- Make embarrassing admissions (some of which might even be true) to strangers, and get punished if you don't say it right.
- Make deliveries as a pony girl, with your choice of outfit color.

 

How Do I Start?

Spoiler

At a minimum, look over the settings on the mod's main MCM page.  Some of them, like starting contract time, won't be available after you've submitted to your follower.

 

The classic start is to find and read the book Submissive Lola under Haelga's bed in the Bunkhouse (there's also a copy in the Bards College).  Or just click the Start Quest button on the MCM and you'll be given the book.

 

Talk to a current follower.  Either say "I'd like to talk to you about something unusual" or, if you enabled the option for the follower to approach you, eventually the follower will invite you to become a slave (there's a chance of that each time you talk to a follower, but the follower won't run up to you and ask).

 

Don't be foolish.  If you enable an option for permanent enslavement, that's what you'll get.  There is no safeword.  If you lock out the anti-cheat controls, you're locked out forever.

 

Have a question?  Every item in the MCM has detailed info text, and there's a Help page on the MCM to further explain things.

 

What is EsturkBooze?

Spoiler

"It's an optional mod that replaces the effects of consuming the various alcoholic drinks in vanilla Skyrim. They are given much more useful healing/buff effects but have the added side effect of causing drunkenness (blurred vision and random stumbling)."

 

This is an optional standalone mod.  There is no interaction between EsturkBooze and Submissive Lola.  EsurkBooze modifies vanilla booze (ale, nord mead, etc.).  If you have other mods that also modify these consumables, they will conflict and the lowest one in your mod list will override the other's changes.

 

Updating (from 1.1)

Spoiler

If you're coming from version 1.1, you must follow this procedure.  You do not need to leave enslavement.

 

Wait for ALL events to end (prostitution, Adventuring Slave, Run Lola Run, etc.).

 

Go to the Debug page and Suspend All Events (you may skip this step if you're not wearing anything from this mod).

 

Unequip every item given to you by this mod.  Save your game, a real save, not a quick save.

 

Install 2.0.  If you had custom meshes or textures in a Lola_Esturk folder, copy them to the new Lola folders.  You may then delete the Lola_Esturk folders if you wish.

 

Load your game.  Check your Devices settings in the MCM.  Items have been added, and removed.

 

If you don't have a collar, you can get one on the Help page with "I lost my collar".

 

If there are other items that you were supposed to be wearing, you'll have to give them to yourself manually and equip them.  Any DD or ZAP item should work, but the mod will not be able to remove items that you added this way when the event ends.

 

Go to the Debug page and turn off Suspend All Events.

 

You're done.

 

Compatibility

Spoiler

- DD 5 is recommended.  DD 4.3 is currently supported, but the mod will require DD5 at some point.
- Any up-to-date version of SexLab Aroused will work.  This mod doesn't use special keywords.
- ZAP 8 is recommended but ZAP 7 is supported.  ZAP 8 has dance animations.  Without them, you'll have to dance like a fool (Cicero's dance).
- Better Dialogue Controls has caused problems for some people, only because they couldn't view more than 5 dialog options.  If you can scroll through dialog choices, you're okay.
- SexLab Survival.  In some situations, your owner might say "Oh, so cute. Tied up and on her knees.", which blocks the force greeting from this mod.  There is no workaround but it's easy to patch by changing _SLS_BeggingGagBranchTopic's Subtype from ForceGreet to Custom and Subtype Name from PFGT to CUST.  SE users can easily handle that with a small ESL-flagged patch.  Herowynne describes patching here.

 

Add-ons

Spoiler

Kalmah's Extension has heavier and harsher bondage.

 

Changing "Lola"

Spoiler

Follow the procedure provided by Operand in the old mod discussion here and here.

 

For Modders

Spoiler

Suspending & Resuming This Mod

 

Spoiler

This mod supports mod events to suspend and resume this mod's event processing, such as during capture.  Suspending this mod is disruptive to gameplay, so it should not be done lightly, only for serious circumstances where the player and/or follower is held captive, such as defeat, capture, or imprisonment.

SendModEvent("SLTR-TrySuspend") nicely asks this mod to suspend its event processing.  If the player is engaged in a task with a short deadline (typically 1 to 2 game hours), it will decline the request and the calling mod can try again later.

 

SendModEvent("SLTR-Suspend") tells this mod to suspend its event processing.  If any short-term tasks are active, this mod will shut them down.  The tasks might not end gracefully, but they should generally release the player character from any restraints they'd equipped.

 

SendModEvent("SLTR-Resume") tells this mod to resume its normal event processing.  Any player tasks that had been forced to stop were terminated and will not resume.

 

Offering Sex Notification

 

Spoiler

When the player successfully offers sex to the owner through this mod's dialog, it will send a "PlayerOfferedSexToMaster" mod event, to tell mods that you've done so if they require that you offer sex periodically.  It also listens for this event.

 

Receiving the Event

 

RegisterForModEvent("PlayerOfferedSexToMaster", "OfferedSexToMaster")

 

Event OfferedSexToMaster(Form sender, Form actorMaster, bool offerAccepted)

    ; actorMaster is the person to whom the player offered sex (in this mod, it will only be the "owner" follower)
    ; offerAccepted is true if the offered was accepted.  At this time, this mod only sends the event if the owner accepts.
EndEvent

 

Sending the Event Example


int handle = ModEvent.Create("PlayerOfferedSexToMaster")
if (handle)
    ModEvent.PushForm(handle, self)
    ModEvent.PushForm(handle, akSpeaker)
    ModEvent.PushBool(handle, true)
    ModEvent.Send(handle)
endif

 

 

Credits

alexvkj:  Creator of the original Submissive Lola mod.
MrEsturk:  Rebooted the mod as The Resubmission, adding the MCM, new events, and the brown leather texture.

t.ara for Zaz Animation Pack, and Pfiffy for the SE conversion.

MrEsturk:  Pony girl gear pink and blue colors from SLUTS.

skyrimfet:  Pony girl amulet texture from Devious Training, used with permission.
Roggvir:  EFF compatibility scripts for owner's "inventory" versus "container".

 

Permissions

Spoiler

- Do not upload to another site, except for translation versions that make no other change, and that do not charge money.  You don't have to ask permission to do a translation.
- Do not mirror this mod on another site, even for free.
- Do not publish a modified version of this mod (The Resubmission, not the original by alekvkj) or its assets, except for simple translations.
- With permission, you may publish an add-on for this mod, if it requires the original (only offering new or changed files) and is offered free of charge.  Just ask.
- If you offer an add-on (with permission), you must support your content.  Do not send people here for help if your add-on has problems.
- Do not use any mod assets, including scripts, in a for-profit mod (voluntary donations are okay).  If you use scripts, you must provide their source code with your project.
- These requirements also apply to the version published by MrEsturk and coauthored by me.

 


  • Submitter
  • Submitted
    12/12/2020
  • Category
  • Requires
    SexLab, SexLab Aroused, ZAP 7+, Devious Devices 4.3+, Fuz Roh D'oh
  • Special Edition Compatible
    Yes

 

Link to post

If you're following the mod page, expect some update notifications for a while as I adjust wording or add details.

 

If the version number doesn't change, there's no update.

 

If there is an update, I will post a notice here, since the site's mod update notices often don't trigger.

Link to post

Great to see you finally did this!

Did the male followers-disappearing dialogue fix make it into this version?

It looks like mod organizer is treating this as a new mod and not an update, I'm thinking to be safe I might start it on a new game.

I don't know if anyone suggested this, but how do you feel about a YPS integration where the follower makes demands about using make up/ shaving options? Or forced tattoos with slavetats?

You've already got a start on that with the hair change/ dye.

 

Also, what about as an alternate option to the naked setting, a requirement that you have to wear the radiant prostitution "whore clothes" at all times in certain areas? 

For the "make the player character a whore" path those could be really effective.

Link to post

@Sospice Oh! YPS Immersive Fashion can do so much more than just that, it can have hair styles and piercings (not just the devious ones from Devious Devices). The player character can have their nails done in a nail job. It can make the female character also have their hair on top of head grow, pubic hair grow, and/or their arm pit hair grow. Plus their hair can be dyed, permed and cut.

 

Plus HexBolt8 can also utilise the modder's API interface on the YPS to force changes and even lock out the player from altering it themselves. Thus this makes that when the player character is a slave the owner can forcibly force changes to the player character's appearance, all while preventing the player from changing it back themselves! Taking away control of the player character's appearance from the player, so the character is more like a slave!

 

Also it can alter the way the character walks when in high heels vs when not, as well as other consequences of wearing those Devious Devices and/or Zaz Items for long periods of time.

 

Definitely start a new game. Cause that way if HexBolt8 has made any changes for this update to scripts held in saved games, you won't run into any issues. He's already made several additions, changes, fixes and/or removals from the modification. These changes won't be reflected in old saved games, so go for a fresh start.

Link to post
2 hours ago, Sospice said:

Did the male followers-disappearing dialogue fix make it into this version?

Yes it did.  I noted that in the update notes in the old mod discussion.

2 hours ago, Sospice said:

It looks like mod organizer is treating this as a new mod and not an update, I'm thinking to be safe I might start it on a new game.

You might be able to convince it otherwise by renaming the download file.  Or treat the download as a big update (they were getting big anyway) and update as you were doing before.  2.0 only has a few changes over 1.1 + the 9 Dec update, but it does fix some things.

 

Also, the new ability to buy ale, nord mead, and alto wine at the Honningbrew Meadery while Run Lola Run is active can be a big help if you're that far out from Whiterun and your owner wants an ale.

34 minutes ago, KLongad Sirtup said:

Definitely start a new game. Cause that way if HexBolt8 has made any changes for this update to scripts held in saved games, you won't run into any issues. He's already made several additions, changes, fixes and/or removals from the modification. These changes won't be reflected in old saved games, so go for a fresh start.

You shouldn't have to.  The point of moving to a new mod page was to make updating easier for people, not harder.  I've made a lot of script changes in the past.  The 9 Dec update in particular changed quest scripts in ways that were incompatible with the old ones.  Just don't update while those are running.  I've noted the ones that changed.  If you have 1.1 + 9 Dec, you only have to be sure that Run Lola Run isn't active when you update to 2.0.

Link to post
30 minutes ago, indolu said:

I noticed that in the title, its labeled LE/SE but there is not two version in the download list. Does this mean that it works on both?

Yes it does.  As the Features section says, "One installation that works with LE or SE out of the box, no conversions needed."

Link to post

Soo, now you finally made your own mod page for Submissive Lola! Let's hope Mr. Esturk is well and just lost interest.

 

I was wondering about the Fashion Slave event in Solitude.

Maybe you remember my bug report back in September here and here about the clothes being non-DD items which behave weird, equip when they shouldn't and/or vanish from my inventory. It bugged me ever since you patched it, that the devices are now force-uneqipped as soon as I leave the gates of Solitude. It feels so un-immersive.

Would you mind going back to the old idea of me (Lola) being responsible for equipping and keeping the items? I could lose score and get zapped for not dressing as a proper slave, lose more score if silly me sold them in one of those fancy shops and Mistress has to provide me with a new dress. As a result of not force un-equipping, I could run down to the docks for the (vanilla) Spiced Wine quest and still be properly dressed when I come back.

 

I'd love to get that bit of responsibility back, but it's definitely nothing to put on top of your to-do list.

Link to post
1 hour ago, HexBolt8 said:

Yes it does.  As the Features section says, "One installation that works with LE or SE out of the box, no conversions needed."

I ask because I'm on SE, and when I enable it it instantly CTD's. Dont even get to the skyrim menu. A symptom of a mod not being converted from LE. I made the Load order just it and its requirements crash, take it out no crash.

Link to post
1 hour ago, indolu said:

I ask because I'm on SE, and when I enable it it instantly CTD's. Dont even get to the skyrim menu. A symptom of a mod not being converted from LE. I made the Load order just it and its requirements crash, take it out no crash.

Hmm, what's your log file say?  Any useful information there?  All I can say is that I've been maintaining the mod for months on the original Resubmission page.  75 pages of discussion, including many SE users, and no problems related to SE or LE.  The 2.0 version is actually just a minor update to the 9 December patch on the other page, though this download is a complete installation package rather than a patch.  I'm not in a position to test it with SE, but given its track record I'd be surprised if it's incompatible.  Are you certain that you have up-to-date versions of the required mods?  A missing required master can cause the game to crash when it's launched.

 

Any other SE users having any trouble?

Link to post
2 hours ago, CaptainJ03 said:

Would you mind going back to the old idea of me (Lola) being responsible for equipping and keeping the items? I could lose score and get zapped for not dressing as a proper slave, lose more score if silly me sold them in one of those fancy shops and Mistress has to provide me with a new dress.

I'm pretty sure that the quest always gave you a new outfit if you lost your old one.  I'd mentioned to MrEsturk that a player with access to a merchant who buys devious devices could keep selling them, but he wasn't concerned about that.  If you think it would be useful, I could add an option to unequip the fashion items without removing them.  You'd have the extra weight to carry.  What happens if you lose the outfit (defeat or robbery) and return to Solitude with little or no gold to buy a new one from your Mistress?  Would you have to leave and not return until you can afford a replacement?

2 hours ago, CaptainJ03 said:

the devices are now force-uneqipped as soon as I leave the gates of Solitude. It feels so un-immersive.

Perhaps Mistress doesn't want you getting your nice things dirty now that you've left the city.

Link to post

Submissive Lola itself works like a charm.

Yeah, I had trouble, and this is what I found :)

 

I recommend packing Esturk Booze with loose files as the BSA crashes Skyrim SE before it can completely load.

It loaded after I extracted the files and hid the BSA.

I do recall there being some big differences between Skyrim LE BSA's and Skyrim SE BSA'.s.

Skyrim LE BSAs could be opened with FoMM while Skyrim SE's could not, if this helps.

Link to post
26 minutes ago, indolu said:

i dont know what happened, i enable papyrus logging, and it starts working.

Maybe it was Estruk Booze, which has a BSA file.  Or it's like that tooth that stops hurting as soon as you make an appointment with the dentist.  I'm glad that you got it working!

17 minutes ago, Michele Magus said:

I recommend packing Esturk Booze with loose files as the BSA crashes Skyrim SE before it can completely load.

Thank you for this, I will do so.  That file hasn't changed since MrEsturk first created it, and I copied it over without looking at it.  But I should have.

 

Edit:  Heh, the BSA only has one script file.  Wasn't much need to package it up.

Link to post

I updated the optional EsturkBooze download file, extracting the one script file (and its source) from the BSA file.  Apologies to SE users who might have had trouble because of this.

 

To maintain the ordering of the files in the download section, I also had to re-upload the base mod file (SubmissiveLolaResubmission 2.0).  It's the exact same file, no changes, but there was no other way to have it at the bottom.

 

Edit:  And more update spam.  Added an "Installation" section to the mod page to clarify that EsturkBooze is optional, so it won't look like two mod slots are required.

 

Edit 2:  More update spam.  Added more detail to "What is EsturkBooze?"

Link to post

When the dance request happens i always get shock punishment in the middle of it. That is because there is no forcegreet after the kneeling and mistress thinks i take too long in responding, even if i try to click it through as fast as possible.

Link to post

Regarding YPS Fashion, it's not something that interests me, so my motivation to work on something like that is low.  That said, it is set up to receive mod events (there's a link on that mod's page), so it could be interacted with as a soft dependence.  Details:

Spoiler

I see things like this, which could be part of this this mod's hair change event:

SendModEvent("yps-LipstickEvent", string ColorName, int ColorRGBCode)  
SendModEvent("yps-EyeshadowEvent", string ColorName, int ColorRGBCode) 

 

If someone is interested in doing things with YPS, I encourage you to go look into what's available as mod events, and since you're familiar with that mod, come up with specific suggestions for ways to seamlessly integrate it here.  For example, if YPS is installed, this mod could have MCM settings for lipstick and eyeshadow color.  When this mod's hair change event occurs, in addition to the hair color/style change you'd optionally have lipstick and eyeshadow color changes.  That sort of thing is ideal, because it only needs one or two new MCM settings, doesn't require a new event, and doesn't even need new dialog.

 

As someone who's familiar with YPS, I'd also look to you to come up with a list of appropriate values for ColorName and ColorRBGCode.  If you do the leg work to fill out the details, and come up with a proposal, all I'd need to do is write a script function or two to make the mod event calls, and add the settings to the MCM.  But if have to go research those things, I'll never get to it.

 

If you'd like for something to be added, the more you can do to help, the more likely it will happen.

 

Things that I do not want to do include adding a hard dependence (shouldn't be necessary for YPS), or writing patches for another mod's scripts (also unlikely with YPS since it has mod events).  For an optional feature, adding a lot of new MCM settings, writing a lot of new dialog, or coming up with a detailed quest with multiple stages and objectives is also work that I'd prefer to avoid.  Simple is good.

 

With your knowledge of YPS, think about ways that it might fit seamlessly into this mod, research what would have to be done to accomplish that, and come up with a description of how that would work.

 

Link to post
23 minutes ago, Zaflis said:

When the dance request happens i always get shock punishment in the middle of it. That is because there is no forcegreet after the kneeling and mistress thinks i take too long in responding, even if i try to click it through as fast as possible.

That sounds like one of the force greet conflicts listed in the Compatibility section on the mod page.  Are you using SL Survival or Devious Followers Continued?  If so, you'll probably need to patch them to keep them from interfering with this mod's force greeting after the kneeling.  It's very very unfortunate that the game doesn't handle these conflicts better.

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