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RageBear1984

Pointers on creating new custom body replacer(s)

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Is there anything special that needs to be done when modifying/making a body replacer in Blender? I can handle the actual 3d modeling part, but I seem to remember something about the mesh needing to be saved first as an .OBJ or .BLEND file, modifications made, then exported as a .NIF, or the skin shaders (or something) wouldn't work right.  However, I can't find *anything* on the actual creation of a body, anywhere. Clearly it's possible, and I apologize if this is common knowledge  o_O

 

 

gah, creating not crating

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You must export using some settings. Blender 2.49 is pretty straight. If you use a higher version, I guess you can simply save as legacy and then import on the 2.49 and then export as nif. You can take a look here for the settings: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_2

 

If after the creation, the texturing and the rigging you'll have issues during the export, let me know.

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10 minutes ago, A.J. said:

You must export using some settings. Blender 2.49 is pretty straight. If you use a higher version, I guess you can simply save as legacy and then import on the 2.49 and then export as nif. You can take a look here for the settings: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout._Part_2

 

If after the creation, the texturing and the rigging you'll have issues during the export, let me know.

I use 2.49 for Fallout, that's fine. Just unclear if the modifications can be made directly on the .NIF or if it needs to be converted to a different file type first  :)

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"First" no, it wouldn't make any sense imho. You can use whatever format you prefer, you just need to know how to treat the file and export it correctly to work on NV.

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Thank you! I figured this would be the best place to ask  :)

Hmm, guess I should make a test body now and try it out....

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