zargod Posted October 16, 2020 Share Posted October 16, 2020 dickbiggere, a request: could you please update the version number in the Allfather.mod when you update the mod? Currently 0.6 is still showing as 0.4.6, which is more than a little confusing. The reason why I was looking was that rather than getting Allfather Crown Law automatically, I'm still getting it greyed out due to "You do not have High Crown Authority." Link to post
tarin Posted October 26, 2020 Share Posted October 26, 2020 On 10/15/2020 at 7:24 AM, whateverdontcare said: Also an option is changing the defines. I already changed mine to massively increase the amount. Just making it EXTRA_CHILDREN_FOR_PLAYERS = 50 I put it at 100 and now have 179 children and it just keeps on coming. I also changed the female ratio to 70% so I have so many daughters I don't know what to do anymore. Link to post
judobeer Posted October 26, 2020 Share Posted October 26, 2020 15 hours ago, tarin said: I put it at 100 and now have 179 children and it just keeps on coming. I also changed the female ratio to 70% so I have so many daughters I don't know what to do anymore. Just wondering does the game also slow down to a crawl with the mod turned on or not? If not what did you do to not have it lag as much? Link to post
Vango.Bango Posted October 30, 2020 Share Posted October 30, 2020 I`m having a problem with the mod. New vassals never get the daughter form of government. 2 Link to post
judobeer Posted October 30, 2020 Share Posted October 30, 2020 8 hours ago, Vango.Bango said: I`m having a problem with the mod. New vassals never get the daughter form of government. Do they follow your religion? also sometimes it fixes itself when you go to the next generation Link to post
Vango.Bango Posted October 31, 2020 Share Posted October 31, 2020 11 hours ago, judobeer said: Do they follow your religion? also sometimes it fixes itself when you go to the next generation They do. The games acts just like normal whenever I create a vassal. Link to post
+Seewolf+ Posted October 31, 2020 Share Posted October 31, 2020 It seems like this mod needs an update, since it reads: this mod needs 1.1.2 for playing, but the most current game version is 1.1.3. Link to post
bunt776 Posted November 2, 2020 Share Posted November 2, 2020 On 10/31/2020 at 1:51 PM, +Seewolf+ said: It seems like this mod needs an update, since it reads: this mod needs 1.1.2 for playing, but the most current game version is 1.1.3. That is just a warning. Most minor updates don't break anything, so just try running it anyway. Link to post
ToastBaron Posted November 6, 2020 Share Posted November 6, 2020 I can confirm this needs an update, or at the very least something is going wrong. I turned off all other mods and started a new game to test. The mod properly sets the allfather succession law on religion creation, but when the vanilla religion founding event fires (the schism notification in the case of Christianity) it sets the succession law back to whatever your gender law defaults to. It might still work if I were to change the succession law manually, but with an 867 start date it will be a LONG time before I have the innovations and crown authority to do so. EDIT: I manually added the allfather succession law, and it mostly works, with some oddities on succession. I'm getting vassals of vassals added as concubines, (they also happen to be male...) but otherwise seems to be alright. Might be other issues too, haven't played very far. Link to post
dickbiggere Posted November 8, 2020 Author Share Posted November 8, 2020 Update: Hi! I havn't been too active lately, and mostly because I'm working on finalizing my studies at the moment, but also because I have been trying to find the culprit of oddities, such as assertions errors like "Rulers can't have home court!" Which I have no freaking idea why it pops up. But also things from my long save where I think there might be compatibility issues with Carnalitas. 1 Link to post
+Seewolf+ Posted November 11, 2020 Share Posted November 11, 2020 Since you're back please update your mod to the latest game version, because it won't work with it. Link to post
fifthpint2 Posted November 17, 2020 Share Posted November 17, 2020 [20:02:47][jomini_eventmanager.h:204]: Duplicated event ID 'adultery.0001' found. New Location: 'events/relations_events/allfather_less_adultery.txt:31', Previous Location: 'events/relations_events/adultery_events.txt:62' This is not your problem but this override causes a segmentation fault on Linux sometimes. Link to post
dickbiggere Posted November 20, 2020 Author Share Posted November 20, 2020 On 11/17/2020 at 2:57 AM, fifthpint2 said: [20:02:47][jomini_eventmanager.h:204]: Duplicated event ID 'adultery.0001' found. New Location: 'events/relations_events/allfather_less_adultery.txt:31', Previous Location: 'events/relations_events/adultery_events.txt:62' This is not your problem but this override causes a segmentation fault on Linux sometimes. Yup, that is due to overriding the vanilla event. You can remove it if you don't care about having alot of adultery events. All it does it tweak the chances of it happening. Link to post
Doktoria321 Posted November 25, 2020 Share Posted November 25, 2020 The game crashes on startup and says the mod is outdated in the launcher, have I completely fucked something up or was the latest update of the mod not for the 1.2 patch? Link to post
Ezma Posted November 25, 2020 Share Posted November 25, 2020 7 hours ago, Doktoria321 said: The game crashes on startup and says the mod is outdated in the launcher, have I completely fucked something up or was the latest update of the mod not for the 1.2 patch? Same here, the version in the changelog is 0.8.0 but the .zip has the version as 0.6.0, I'm guessing OP might have been too quick in getting the mod up to date Link to post
KuronCZ Posted November 26, 2020 Share Posted November 26, 2020 Sorry I didn't read what the others said, but I had some issues with the mod and those are changes I've made: ---- "common\laws\allfather_succession.txt" changed to this: Spoiler succession_gender_laws = { default = male_preference_law flag = succession_gender_laws allfather_law = { can_title_have = { can_title_have_law_general_trigger = yes root = root.top_liege } can_keep = { faith = { has_doctrine = doctrine_allfather } custom_description = { text = must_be_at_the_top_trigger root = root.top_liege } #has_realm_law_flag = advanced_succession_law } can_pass = { can_change_succession_law_trigger = yes } should_start_with = { root = root.top_liege faith = { has_doctrine = doctrine_allfather religion_tag = germanic_religion } } succession = { gender_law = male_only } flag = men_can_have_multiple_spouses flag = men_can_have_consorts #set_global_flag = allfather_is_active pass_cost = { prestige = change_succession_law_prestige_cost } revoke_cost = { prestige = change_succession_law_prestige_cost } on_pass = { #every_vassal = { # limit = { # highest_held_title_tier >= tier_county # } # trigger_event = { # on_action = on_allfather_right # days = 1 # } #} } } daughter_law = { can_title_have = { OR = { root.top_liege = { has_realm_law = allfather_law } highest_held_title_tier >= tier_county } can_title_have_law_general_trigger = yes } can_keep = { custom_description = { text = must_have_allfather_trigger OR = { has_global_variable = global_allfather_flag root.top_liege = { has_realm_law = allfather_law } } } } can_have = { custom_description = { text = cannot_serve_the_allfather_trigger NOT = { root = root.top_liege } } } can_pass = { OR = { root.top_liege = { has_realm_law = allfather_law } highest_held_title_tier >= tier_county } can_change_succession_law_trigger = yes } should_start_with = { root.top_liege = { has_realm_law = allfather_law } } succession = { gender_law = female_only } on_pass = { #trigger_event = { # on_action = on_allfather_right #} } } male_only_law = { can_title_have = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } can_title_have_law_general_trigger = yes } should_show_for_title = { # Never show this in the UI, just apply it through script always = no } can_keep = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } faith = { has_doctrine = doctrine_gender_male_dominated } } can_pass = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } can_change_succession_law_trigger = yes } should_start_with = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } faith = { has_doctrine = doctrine_gender_male_dominated religion_tag = islam_religion } } succession = { gender_law = male_only } flag = men_can_have_multiple_spouses flag = men_can_have_consorts flag = no_female_commanders pass_cost = { prestige = change_succession_law_prestige_cost } revoke_cost = { prestige = change_succession_law_prestige_cost } } male_preference_law = { can_title_have = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } can_title_have_law_general_trigger = yes } should_show_for_title = { # Never show this in the UI, just apply it through script always = no } can_keep = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } custom_description = { text = change_law_male_preference_faith_requirement faith = { NOT = { has_doctrine = doctrine_gender_female_dominated } } } } can_pass = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } can_change_succession_law_trigger = yes } should_start_with = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } OR = { faith = { NOT = { religion_tag = islam_religion } has_doctrine = doctrine_gender_male_dominated } has_realm_law = male_only_law # For when male_only_law ceases to be a legal option } } succession = { gender_law = male_preference } flag = men_can_have_multiple_spouses flag = men_can_have_consorts flag = no_female_commanders pass_cost = { prestige = change_succession_law_prestige_cost } revoke_cost = { prestige = change_succession_law_prestige_cost } } equal_law = { can_title_have = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } can_title_have_law_general_trigger = yes } should_show_for_title = { # Never show this in the UI, just apply it through script always = no } can_keep = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } trigger_if = { limit = { OR = { culture = culture:occitan culture = culture:basque culture = culture:aragonese culture = culture:catalan } NOT = { faith = { has_doctrine = doctrine_gender_equal } } } culture = { has_innovation = innovation_visigothic_codes } } trigger_else = { limit = { NOT = { OR = { culture = culture:hausa culture = culture:sumpa } } } faith = { has_doctrine = doctrine_gender_equal } } } can_pass = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } can_change_to_equal_succession_law_trigger = yes } should_start_with = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } faith = { has_doctrine = doctrine_gender_equal } NOT = { has_realm_law = female_only_law } # For when female_only_law ceases to be valid } succession = { gender_law = equal } flag = men_can_have_multiple_spouses flag = men_can_have_consorts flag = women_can_have_multiple_spouses flag = women_can_have_consorts pass_cost = { prestige = change_succession_law_prestige_cost } revoke_cost = { prestige = change_succession_law_prestige_cost } ai_will_do = { if = { limit = { primary_title.tier > tier_county has_culture = culture:basque } value = 2 } } } female_preference_law = { can_title_have = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } can_title_have_law_general_trigger = yes } should_show_for_title = { # Never show this in the UI, just apply it through script always = no } can_keep = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } custom_description = { text = change_law_female_preference_faith_requirement faith = { NOT = { has_doctrine = doctrine_gender_male_dominated } } } } should_start_with = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } OR = { faith = { has_doctrine = doctrine_gender_female_dominated } has_realm_law = female_only_law # For when male_only_law ceases to be a legal option } } can_pass = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } can_change_succession_law_trigger = yes } succession = { gender_law = female_preference } flag = women_can_have_multiple_spouses flag = women_can_have_consorts pass_cost = { prestige = change_succession_law_prestige_cost } revoke_cost = { prestige = change_succession_law_prestige_cost } } female_only_law = { can_title_have = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } can_title_have_law_general_trigger = yes } should_show_for_title = { # Never show this in the UI, just apply it through script always = no } should_start_with = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } } can_keep = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } faith = { has_doctrine = doctrine_gender_female_dominated } } can_pass = { OR = { NOT = { root.top_liege = { has_realm_law = allfather_law } } highest_held_title_tier >= tier_county } can_change_succession_law_trigger = yes } succession = { gender_law = female_only } flag = women_can_have_multiple_spouses flag = women_can_have_consorts pass_cost = { prestige = change_succession_law_prestige_cost } revoke_cost = { prestige = change_succession_law_prestige_cost } } } I'm not sure what was the original idea, but with that it finally works as it should when granting titles. ---- In "common\religion\doctrines\allfather_doctrines.txt" I've changed the parameters of "doctrine_allfather" to: Spoiler parameters = { minimum_fervor = 50 number_of_spouses = 50 number_of_consorts = 999 female_spouses = 1 men_can_have_multiple_spouses = yes men_can_have_consorts = yes women_can_have_multiple_spouses = no women_can_have_consorts = no divine_marriage_opinion = 10 fervor_per_holy_site = 0.3 male_dominated_law = no women_cannot_be_granted_titles = no allfather_adulterer_crime = yes } With this you can play it with the male dominated society still able to grant titles to females (thus making them your concubines). Female rulers also don't get the opinion penalty, which makes sense, because it's totaly normal for them in their faith. ---- In "common\on_action\allfather_on_action.txt" there is a small mistake on line 54: "on_title_gain_inheritance" should be changed just for "on_title_gain" This will trigger set action not only when a title is inherited, but also when it is granted or obtained any other way. ---- That's all. If I find anyting else, I'll let you know. Have a nice day Link to post
ieraceu Posted November 27, 2020 Share Posted November 27, 2020 Is this going to be fixed to work with 1.2? Link to post
ExoLyzix Posted December 3, 2020 Share Posted December 3, 2020 @dickbiggere The 0.8.0 version wasn't uploaded properly the only version downloadable is the 0.6.0 which ( for me ) crashes the game on startup can you check it out please ? Link to post
Zorlond Posted December 3, 2020 Share Posted December 3, 2020 In addition to getting the mod functional again (yeah, instant CTD for me too), maybe find a way to incorporate the new 'set_pregnancy_gender' effect the devs put in last patch. Allfather only needs one or two boys around for the succession, right? Link to post
JerryWang Posted December 5, 2020 Share Posted December 5, 2020 I can't find the 0.8.0 version ,can you uploaded again ,please?@dickbiggere Link to post
dickbiggere Posted December 8, 2020 Author Share Posted December 8, 2020 Ah sorry, I uploaded the file but it seems it wasn't actually uploaded, so I tried again and let's see if it works. Link to post
Wease Posted December 10, 2020 Share Posted December 10, 2020 i cant enable the new version it sais the path in this mod's descriptor file is invalid or does not exist. Link to post
RichterQ87 Posted December 10, 2020 Share Posted December 10, 2020 1 hour ago, Wease said: i cant enable the new version it sais the path in this mod's descriptor file is invalid or does not exist. Same problem. Edit: It seems the mod creator accidentally included his own user in the mod path. To fix this it should be as simple as opening AllFather.mod with Notepad++ and changing it to yours. For example: "path="C:/Users/YourWindowsUserHere/Documents/Paradox Interactive/Crusader Kings III/mod/AllFather"" Edit 2: I also noticed that the mod folder itself has AllFather.mod in it as well, except with the right path. I'm guessing the mod creator accidentally messed up while zipping it all up. 1 Link to post
Wease Posted December 12, 2020 Share Posted December 12, 2020 ok well i took allfather.mod from within the folder and overwrote the other one. Mod works now but the default inheritence doesn't seem to be working wont pass allfather trait down. 2 Link to post
Zorlond Posted December 15, 2020 Share Posted December 15, 2020 Can confirm inheritance isn't working. I'm playing Sweden, and have the fancy electorate you get access to via event, in addition to Youthful Rulership religious tenet, which lets rulers over 40 abdicate. But there's a double problem. If my king dies, the succession picks his eldest daughter, not his elected son nor his eldest child (she's third-born). And if he abdicates, the titles do go to his elected son as it should, but the AllFather flag nor trait get passed down, so the new king is forced into having Daughters of Allfather law, and doesn't get all the concubine vassals. Even if the previous king dies later, none of the stuff passes on and there doesn't seem to be a way to get it back, short of grinding up to High Crown Law (a long road for a Tribal country). Problem is, I think this flaw might be part of the vanilla game and not the mod... Link to post