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WIP - Fertility Adventures SE


Have you ever wanted to immersively start a family of your own in Skyrim? Well now you can! When Hearthfire released back in 2012, I was disappointed that you could only adopt children and couldn't have you own. Fertility Mode by Narue fixed that problem, but it lacked the dialogue necessary to make pregnancy feel like a natural part of the game world. Fertility Adventures is an add-on for Fertility Mode that aims to solve that problem by adding relevant dialogue to NPCs, allowing them to be fully aware of their own (and the player's) pregnancies.

 

Features

 

A Unique Experience for Unique NPCs

Having a baby is a big deal, and having a few generic lines that everyone shares isn't good enough for a topic that's so important. If you decide to have a kid with an NPC who's on the list below, they'll have completely unique dialogue that's separate from everyone else. Just because Aela the Huntress shares a voice actor with Uthgerd the Unbroken doesn't mean she should have the same reaction to discovering she's got a kid on the way. Unique NPCs also have their pregnancy progress tracked by the mod, which allows them to have dialogue for specific stages of pregnancy. If your spouse/lover of choice is not on the supported list than they won't be able to use all of these features. Read the "Generic NPCs" section below to learn more.

 

Supported Females: Aela, Lydia, Mjoll, Jenassa, Serana, Ysolda, Rikke

 

Supported Males: Vilkas, Farkas, Erik the Slayer, Onmund

 

For Male Players

There is no longer any need to open up the MCM to see if your lover is pregnant; she will tell you. Keep in mind she won't tell you right away, she'll have to figure it out. Most women of Skyrim will manage to discover their new passenger in about two weeks (this time is dependant on your pregnancy duration setting), after which she'll give you the good news. The next step is to wait. This mod will track her progress behind the scenes, according to your pregnancy duration setting in Fertility Mode, and will determine what kind of dialogue should be said. In the early stages she may exclaim that her belly is starting to show while in the later months she'll probably say something about how large she feels. During the last two weeks she'll be feeling strong signs of labor, and will warn the player that their little one could come any day now. Once the baby is born you can do it all over again. Should you decide to have another kid with the same NPC they may have different lines from the first time.

 

For Female Players

Much like the NPC tracking described above, female players have their own dedicated tracking and no longer need to look in the MCM. If you suspect you've got a new passenger on board you'll need to confirm it by seeking an priest/healer or by crafting a pregnancy test solution at a cooking pot. In the event that you don't seek confirmation, time will do the work for you. Once you pass "2 months" the awkwardness of your slightly bloated belly will be made apparent the next time you sleep, forcing any Dragonborn in denial to realize the truth. Once you've "discovered" your pregnancy you'll be able to tell the father. Just like the mothers described above, fathers will have unique lines appropriate for the current stage of the player's pregnancy. You can also expect the citizens of Skyrim to occasionally comment on your pregnancy, depending on how big you are (currently only people in Whiterun will comment on your belly, more to come soon).

 

Family Planning with Spouses

After getting married you can have a chat with your spouse about potentially having children. Some spouses will bring it up to you while others will wait for you to make the first move. This dialogue doesn't do anything mechanically speaking, it's just there for some immersion. Triggering this dialogue will require marriage for vanillas NPCs but patches and future add-ons can trigger it through other means if necessary.

*Supported characters only

 

Quests

Supported NPCs will be getting quests similar to how Amorous Adventures worked (but in a non-sexual way). Right now Aela, Farkas, Vilkas, Mjoll, Ysolda and Serana have quests that will start immediately after pregnancy announcement.

 

Generic NPC Support

In the event that you're lover is not on the supported list they will still have limited support. They will have generic dialogue to announce their pregnancy to you (and vice-versa) but not too much beyond that. It's not possible to track NPC pregnancies without me setting it up manually which is why I'll try to cover as many NPCs as possible; because of this, generic females will not be able to make comments specific to their current size. For female players, if your baby daddy is not on the supported list you will have the (optional) opportunity to find him manually. If you opt in, you will be able to select any male in the game as the father through the dialogue topic "I have something important to tell you." This will work with unsupported vanilla characters and mod added characters.

 

Voice Acting

I will be making an effort have have as much of this voiced as possible. The generic lines will have voices provided for NPCs using commonly used voice types. The voice lines will be made by splicing vanilla lines or generating them with XVA Synth.

 

Requirements

  • Fertility Mode
  • (Optional) Fertiltiy Mode Fixes and Tweaks for improved scripting

 

Installation

This will install into the data folder like any other mod. Remember to install Fertility Mode and ensure that it's working for you!

 

Recommended Settings

  • Have pregnancy duration in the MCM set to at least 10 days. Going below this will result in less accurate timing for dialogue. A longer time period is recommended. I persoanlly play with a realistic setting of 280 days.
  • For best results, avoid using the MCM debug options "impregnate" and "give birth," and let these events happen naturally. The impregnate option is okay to use if impregnating someone on the supported list or on a female player.
  • Turn off the widget from Fertility Mode for more immersion.
  • Turn off random insemination unless you're cool with your lover being impregnated by a beggar or something because they were in the same area as them.

 

Compatibility

Should be highly compatible because nothing vanilla has been changed.

  • Fertility Mode Fixes and Tweaks by SubHuman is fully compatible and supported. Fertility Adventures will detect whether or not you've installed it.
  • Will not work for other pregnancy mods.

 

 

Like my mod? Join my Patreon!

If you want to support me by tossing a coin my way I would appreciate it. If not, don't worry, nothing will be exclusive to Patreon and my mod will remain free.

Check it out: patreon.com/CHIMinyCricket

 

 

FAQs

Q: It says I'm missing the Fertility Mode ESM file while Fertility Mode is using an ESP!

A: You're using an older version of Fertility Mode. The new versions switched to an ESM format. Note that saves using the older ESP version will not work when updating to the ESM version.

 

Q: Can you make it compatible with other pregnancy mods?
A: No. I've said maybe in the past, but that was wishful thinking on my part. I've rewritten the mod since then and it will now be even harder to convert to other pregnancy mods, and with all of the content I'll be developing I will not have any time to even think about doing that. Please don't ask.

 

Q: Can you add "adult" features and/or fetish content?

A: No. This mod is about enhancing immersion and role playing in the game, not adult stuff. I understand that some of you will be using it for adult stuff but it's not my focus. This mod will always make the assumption that conception occurred during consensual heterosexual sex. Do not ask me to make content involving bestiality, tentacles, rape, BDSM, futa, cuckoldry or other specific fetish content. 

 

Q: Will this work with same sex or male pregnancies?

A: No idea. I don't play this way and have no idea what will happen.

 

Q: Will you create unique dialogue for X?

A: Possibly. Leave your suggestions in the posts section. Here's some things that I consider before deciding on giving them unique dialogue...

  • Are they a reasonably popular character?
  • Do they have enough personality to actually base dialogue on?

 

Q: Can you make an add-on for X mod character?

A: That's complicated. For now I'm focusing on the core experience of the mod, which means vanilla and dlc content only.  If you want specific dialogue written for generic waifu followers, the answer is no. As for larger follower mods it would all depend on the wishes of the mod authors.

 

Thanks to Narue for making Fertility Mode

Thanks to Subhuman for upgrading my scripts

Thanks to the developers of XVA Synth for making voicing this mod possible


  • Submitter
  • Submitted
    09/23/2020
  • Category
  • Requires
    Fertility Mode, Fuz Roh Doh (not required but recommended for unvoiced dialogue)
  • Regular Edition Compatible
    Yes

 

Link to comment

Congrats on your release! I've heard about your mod in the workings from Narue. I am interested to give this a spin. Seems to work on LE without crashing either.

 

Also, am interested on quests/requests for generic NPC's is it planned or for unique characters only?

 

And I have some ideas to suggest:

Making baby requests based on relationship rank 4, rather than marriage, to diversify things, pregnancy could give a quest of npc asking for gold occasionally, to move into vanilla player home, or asking for marriage. If player and npc already married and asked for a baby or non-married makes other request, refusal could possibly decrease relationship rank by -1 to outright aggro to attack player, or send thugs after player (modified in MCM)

 

And support for Frea pls

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12 hours ago, Durante said:

Also, am interested on quests/requests for generic NPC's is it planned or for unique characters only?

 

And I have some ideas to suggest:

Making baby requests based on relationship rank 4, rather than marriage, to diversify things, pregnancy could give a quest of npc asking for gold occasionally, to move into vanilla player home, or asking for marriage. If player and npc already married and asked for a baby or non-married makes other request, refusal could possibly decrease relationship rank by -1 to outright aggro to attack player, or send thugs after player (modified in MCM)

 

And support for Frea pls

I'm not sure if there will be quests for generic NPCs. If I do make some they'll most likely be small in scale.

 

I'm not sure when an NPC would be in relationship rank 4 outside of marriage. The reason I restricted it to marriage was because I didn't want to have situations where NPCs would ask for kids when they aren't in a romantic relationship. I don't want to add anything that lowers or raises relationship ranks because I don't want to interfere with vanilla content or other mods. Same with moving your baby mothers/fathers into your home with you. While both of these ideas make total sense, I don't want to sacrifice mod compatibility. Occasionally asking for gold is a god idea though, and hired thugs could play into that...

 

5 hours ago, crajjjj said:

Sounds great. Is LE version coming?

Yes, I actually built this using the LE Creation Kit. I just decided to upload this version first. I'll put it out soon along with an update with more content.

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19 hours ago, tod howard said:

I'm not sure if there will be quests for generic NPCs. If I do make some they'll most likely be small in scale.

 

I'm not sure when an NPC would be in relationship rank 4 outside of marriage. The reason I restricted it to marriage was because I didn't want to have situations where NPCs would ask for kids when they aren't in a romantic relationship. I don't want to add anything that lowers or raises relationship ranks because I don't want to interfere with vanilla content or other mods. Same with moving your baby mothers/fathers into your home with you. While both of these ideas make total sense, I don't want to sacrifice mod compatibility. Occasionally asking for gold is a god idea though, and hired thugs could play into that...

 

Requests from generic NPC's would be fine enough. Or small generic, repeatable quests as you say.

 

Many sexlab mods raise relationship rank after consensual sex raising it from 3 (ally) to 4 (lover) usually follows so it would still be a good idea to add integration support at least imo.  Combine that with RDO and an npc is in a romantic relationship and has dialogue with it. This way you ultimately have more room to play around with concepts, for example making a marriage quest for player after a wild night just like in vanilla skyrim sanguine quest.  As for not wanting to raise or lower, understandable, although I'm not sure any mod or vanilla conflicts come to mind for me unless the rank falls abysmally low (0 or -1).  True, perhaps mhiyh will work fine enough.

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Hi there :)  

 

The "tell the father" function is great, but what happens after that? I am just wondering could be an option to disable the dream message? (or the dream section all together) I would like to keep it immersive and no woman has a dream when they get pregnant. It is more realistic way to find out that when the belly starts to grow. Because of that normally I disable all notifications in FM.  Could be a button in MCM for that? It would be awesome :)

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9 hours ago, Midnightbug said:

The "tell the father" function is great, but what happens after that? I am just wondering could be an option to disable the dream message? (or the dream section all together) I would like to keep it immersive and no woman has a dream when they get pregnant. It is more realistic way to find out that when the belly starts to grow. Because of that normally I disable all notifications in FM.  Could be a button in MCM for that? It would be awesome :)

Well the dream defiantly isn't realistic but stranger things have happened in the Elder Scrolls universe. The problem is that without the dream the dialogue for telling the father will appear by itself (and on every man in the game) which, to me at least, would be a far less immersive way to find out you're pregnant. I could see if it's possible to put the notification on a timer based on how far along you are but I'll need to see if that's possible. I'm very new to coding so I'll have to ask Narue if it can be done.

 

6 hours ago, AreaGamer said:

Is the mod already stable enough to be used in a running game, or should I wait a bit longer?

The mod is stable and perfectly safe to put on a running game, but keep in mind that if an NPC or yourself are already pregnant they won't have any dialogue, at least for that pregnancy. The next time they conceive the mod will work. This is because the mod currently only looks for the conception and birth events. In the future I'll add some debug spells for already running games to fix this.

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Totally understandable. I'm using Kaidan 2. After playing Skyrim Romance and having the ability to have awareness for a pregnancy kinda ruined all other romances for me, but I thought I'd give it a shot with him. Maybe I'll just test out a vanilla NPC. This is awesome btw. Also Auri would be awesome to have a patch for, but who's gonna watch the kids? lolk

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I can't wait to see where this mod goes.

 

Also here a suggestion if the male player gets a women pregnant but refuses to marry her or at least move her into his home the government of Skyrim demands the dragonborn pays for child support. The price is 200 gold every month but can go up depending on the hold the pregnant npc lives in. For example if the pc knocks up a girl in solitude he'll pay 500 to 600 gold.

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this mod is a great idea and appears to work fine in game, but appears to be leaving a lot of suspended stacks in the save game and has an ever growing number of running scripts each with 2 frames, fma_handlerscript.OnUpdateGameTime  calling utility.GetCurrentGameTime, and all but the last one having a suspended stack which only shows 'flag: 00" in fallrim.

 

 

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