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8 minutes ago, bradster511 said:

love this mod!!! but I get this error in fnis 

>>Warning: Inconsistent mod NakedDefeat. Number of animations differs between FNIS List (93) and corresponding behavior file (97)<<

 

thanks 

 

can be ignored, just a minor oversight. will be fixed with the first patch. 

thx anyway ? 

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Too bad it doesn't work because I like the idea and the mod.
PC surrenders, bandits put away their weapons and PC is tied up. Then nothing more happens.
The cause seems to be in the script nade_allegiancequest_qf_scr.

 

Call stacks from the papyrus.log.

 

Spoiler

[10/22/2021 - 12:46:00PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078AF8)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078AF8)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:00PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B01)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B01)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:00PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B0A)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B0A)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:00PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B02)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B02)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:01PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (000E1282)].masterambushscript.SetFactionRank() - "<native>" Line ?
    [ (000E1282)].masterambushscript.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:05PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078AF8)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078AF8)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:05PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B01)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B01)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:05PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B0A)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B0A)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:05PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B02)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B02)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:05PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (000E1282)].masterambushscript.SetFactionRank() - "<native>" Line ?
    [ (000E1282)].masterambushscript.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:06PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078AF8)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078AF8)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:06PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B01)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B01)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:06PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B02)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B02)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:06PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B0A)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B0A)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:06PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (000E1282)].masterambushscript.SetFactionRank() - "<native>" Line ?
    [ (000E1282)].masterambushscript.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:07PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078AF8)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078AF8)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:07PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B01)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B01)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:07PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B02)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B02)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:07PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B0A)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B0A)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:07PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (000E1282)].masterambushscript.SetFactionRank() - "<native>" Line ?
    [ (000E1282)].masterambushscript.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:08PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078AF8)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078AF8)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:08PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B01)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B01)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:08PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B02)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B02)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:08PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B0A)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B0A)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:08PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (000E1282)].masterambushscript.SetFactionRank() - "<native>" Line ?
    [ (000E1282)].masterambushscript.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:09PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078AF8)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078AF8)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:09PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B01)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B01)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:09PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B02)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B02)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:09PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B0A)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B0A)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:10PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (000E1282)].masterambushscript.SetFactionRank() - "<native>" Line ?
    [ (000E1282)].masterambushscript.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:10PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B02)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B02)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:10PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078AF8)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078AF8)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:10PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B01)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B01)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:11PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (000E1282)].masterambushscript.SetFactionRank() - "<native>" Line ?
    [ (000E1282)].masterambushscript.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:11PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B0A)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B0A)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:11PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078AF8)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078AF8)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:11PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B0A)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B0A)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:12PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (000E1282)].masterambushscript.SetFactionRank() - "<native>" Line ?
    [ (000E1282)].masterambushscript.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:12PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078AF8)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078AF8)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:12PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (00078B0A)].defaultSetStageOnAttacked.SetFactionRank() - "<native>" Line ?
    [ (00078B0A)].defaultSetStageOnAttacked.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?
[10/22/2021 - 12:46:12PM] ERROR: Cannot set the faction rank with a None faction
stack:
    [ (000E1282)].masterambushscript.SetFactionRank() - "<native>" Line ?
    [ (000E1282)].masterambushscript.AddToFaction() - "Actor.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Allegiance() - "nade_allegiancequest_qf_scr.psc" Line ?
    [nade_AllegianceQuest (69000837)].nade_allegiancequest_qf_scr.Fragment_3() - "nade_allegiancequest_qf_scr.psc" Line ?

 

Shouldn't the function use parameters from the call?


Like this:
Function Allegiance (Bool value)

 

instead of:

Function Allegiance (Bool value = true)

Link to comment

HOTFIX for Naked Defeat 4.0 "SexSceneInterupt"

 

This is untested and not perfect, still hope it works at least in a way that does not interupt sex scenes already running.

 

Just let it overwrite Nade 4.0 

I have very little time right now and cant make a proper fix that also respects running scenes and DHLP suspend events. those will be added next week. 

 

The Hotfix checks if the PC is in the SexLabAnimatingFaction and if yes, does not start the naked defeat rape scenario, even if the PC meets all other criteria.

UNTESTED! so it might not work as intended since my logic might be flawd by fatigue. 

If it does not work for you, disable Public Rape for now :( or use it in an environment where no ohter mod starts sex.

 

----> download Hotfix 02 instead further down, sorry

 

Edited by Nymra
Link to comment
10 hours ago, Andy14 said:

Too bad it doesn't work because I like the idea and the mod.
PC surrenders, bandits put away their weapons and PC is tied up. Then nothing more happens.
The cause seems to be in the script nade_allegiancequest_qf_scr.

 

Call stacks from the papyrus.log.

 

  Reveal hidden contents

 

Shouldn't the function use parameters from the call?


Like this:
Function Allegiance (Bool value)

 

instead of:

Function Allegiance (Bool value = true)

 

just forgot filling a propery in the ESP. download hotfix 02.

that should at least remove the stack (strange enough I found the error message in my log now too, but it was different and caused no problems, so here maybe something else is broken, too)

Link to comment
2 hours ago, Wook71 said:

Wanted to try this but I'm getting a t-pose after installing it.  I'm using Nemesis though so that could be it.

 

the mod includes animation, so you need to... I guess rerun Nemesis, but I dont know exactly how it works
 

Link to comment

Hello, Nymra, I just decided to dive in Naked defeat 4.0 LE, but there is some problem with ZAZ furnitures/dialogues for me, I think. Which version of ZAZ is used for the mod? I use this.

But checking for errors in xedit shows that esm I use does not have formids used in some scenarios, and there are other errors on missing dialogue branches, aliases,  and some other little stuff in naked defeat itself.

errors list in spoiler:

Spoiler

[00:00] Checking for Errors in [CA] Naked Defeat.esp
[00:00] nade_MetabolismEffect "Accelerated Metabolism" [MGEF:CA167ABA]
[00:00]     MGEF \ KWDA - Keywords \ Keyword -> [0F16AB41] < Error: Could not be resolved >
[00:00] nade_PlayerFXTopic "On second thought... never mind." [DIAL:CA11A8D1]
[00:00]     DIAL \ BNAM - Branch -> [CA0F52F5] < Error: Could not be resolved >
[00:00] nade_PlayMXTopic "On second thought... forget it." [DIAL:CA11A8D3]
[00:00]     DIAL \ BNAM - Branch -> [CA0F52F5] < Error: Could not be resolved >
[00:00] nade_ConfigQuest "Naked Defeat" [QUST:CA0012C5]
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0F0D17E9] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [CA0D17E7] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0F0D17E8] < Error: Could not be resolved >
[00:00] nade_EatQuest "Naked Defeat Eating" [QUST:CA156D34]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [CA156D39] < Error: Could not be resolved >
[00:00] nade_RapeForceGreet [PACK:CA0E2AAF]
[00:00]     PACK \ Package Data \ Data Input Values \ Value \ Topic \ PDTO - Topic Data \ Data -> [0F0E2545] < Error: Could not be resolved >
[00:00] nade_ZazFurnPole [FLST:CA00081B]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08B500] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08B4FE] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08535E] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F085363] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F07DC23] < Error: Could not be resolved >
[00:00] nade_ZazFurnMix [FLST:CA00081D]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F085E56] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F07DC23] < Error: Could not be resolved >
[00:00] nade_ZazFurnMonster_Indoor [FLST:CA00081E]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F07DC23] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F07DC23] < Error: Could not be resolved >
[00:00] nade_ZazFurnMonster_Outdoor [FLST:CA00081F]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08692D] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F0863C1] < Error: Could not be resolved >
[00:00] nade_ZazFurnAnimals [FLST:CA00083D]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08076B] < Error: Could not be resolved >
[00:00] nade_ZazFurnAnimalsDogs [FLST:CA00083E]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08076B] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F07D6AC] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F07D6AA] < Error: Could not be resolved >
[00:00] nade_ZazWhipDevs [FLST:CA172C77]
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08B500] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08B4FE] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F085E57] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F08535E] < Error: Could not be resolved >
[00:00]     FLST \ FormIDs \ LNAM - FormID -> [0F085363] < Error: Could not be resolved >
[00:00] nade_EQDV0 [DLVW:CA02021E]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA02021F] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA022D5B] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA022D5E] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA022D65] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA032A7C] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA0390C5] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA06522E] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07AAC4] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07AAD1] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07B04A] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07B04D] < Error: Could not be resolved >
[00:00] nade_RQDV0 [DLVW:CA0E2543]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA0E2544] < Error: Could not be resolved >
[00:00] nade_TQ_DV0 [DLVW:CA0F52F4]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA0F52F5] < Error: Could not be resolved >
[00:00] nade_PQ_DV0 [DLVW:CA128B24]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA128B28] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA128B2B] < Error: Could not be resolved >
[00:00] nade_GreybeardScene [SCEN:CA11D408]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F11D409] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F11D40C] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F126573] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F13276D] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F133CF7] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134261] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134263] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134265] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134267] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134269] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F1357FD] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F135801] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F13934A] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F13A8D8] < Error: Could not be resolved >
[00:00] nade_WizardScene [SCEN:CA15BE20]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F15BE22] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F15BE25] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F15F960] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F160988] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F1619B4] < Error: Could not be resolved >
[00:00] nade_CaptureQuest_WhipScene [SCEN:CA1864BD]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F188A6E] < Error: Could not be resolved >
[00:00] Done: Checking for Errors, Processed Records: 379, Errors found: 20, Elapsed Time: 00:00

CA is position of Naked defeat in my LO, 7F is position of ZAZ in my LO.

 

Upd. Seems I found version you use. downloading....

Upd2. Updated ZaZ, less errors, but still they are.

Spoiler

[00:00] Start: Checking for Errors
[00:00] Checking for Errors in [CA] Naked Defeat.esp
[00:00] nade_MetabolismEffect "Accelerated Metabolism" [MGEF:CA167ABA]
[00:00]     MGEF \ KWDA - Keywords \ Keyword -> [0F16AB41] < Error: Could not be resolved >
[00:00] nade_PlayerFXTopic "On second thought... never mind." [DIAL:CA11A8D1]
[00:00]     DIAL \ BNAM - Branch -> [CA0F52F5] < Error: Could not be resolved >
[00:00] nade_PlayMXTopic "On second thought... forget it." [DIAL:CA11A8D3]
[00:00]     DIAL \ BNAM - Branch -> [CA0F52F5] < Error: Could not be resolved >
[00:00] nade_ConfigQuest "Naked Defeat" [QUST:CA0012C5]
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0F0D17E9] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [CA0D17E7] < Error: Could not be resolved >
[00:00]     QUST \ Aliases \ Alias \ Create Reference to Object \ ALCO - Object -> [0F0D17E8] < Error: Could not be resolved >
[00:00] nade_EatQuest "Naked Defeat Eating" [QUST:CA156D34]
[00:00]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [CA156D39] < Error: Could not be resolved >
[00:00] nade_RapeForceGreet [PACK:CA0E2AAF]
[00:00]     PACK \ Package Data \ Data Input Values \ Value \ Topic \ PDTO - Topic Data \ Data -> [0F0E2545] < Error: Could not be resolved >
[00:00] nade_EQDV0 [DLVW:CA02021E]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA02021F] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA022D5B] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA022D5E] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA022D65] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA032A7C] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA0390C5] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA06522E] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07AAC4] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07AAD1] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07B04A] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA07B04D] < Error: Could not be resolved >
[00:00] nade_RQDV0 [DLVW:CA0E2543]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA0E2544] < Error: Could not be resolved >
[00:00] nade_TQ_DV0 [DLVW:CA0F52F4]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA0F52F5] < Error: Could not be resolved >
[00:00] nade_PQ_DV0 [DLVW:CA128B24]
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA128B28] < Error: Could not be resolved >
[00:00]     DLVW \ Branches \ BNAM - Branch -> [CA128B2B] < Error: Could not be resolved >
[00:00] nade_GreybeardScene [SCEN:CA11D408]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F11D409] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F11D40C] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F126573] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F13276D] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F133CF7] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134261] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134263] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134265] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134267] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F134269] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F1357FD] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F135801] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F13934A] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F13A8D8] < Error: Could not be resolved >
[00:00] nade_WizardScene [SCEN:CA15BE20]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F15BE22] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F15BE25] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F15F960] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F160988] < Error: Could not be resolved >
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F1619B4] < Error: Could not be resolved >
[00:00] nade_CaptureQuest_WhipScene [SCEN:CA1864BD]
[00:00]     SCEN \ Actions \ Action \ DATA - Topic -> [0F188A6E] < Error: Could not be resolved >
[00:00] Done: Checking for Errors, Processed Records: 379, Errors found: 13, Elapsed Time: 00:00

 

Edited by Iroha
to precise
Link to comment
6 minutes ago, donttouchmethere said:

"NADE" is the offical short for Naked Defeat?

if you ask about nade_ prefix in editorID names - that is just for convenience (I believe) - easier to find formids in creation kit.

Edited by Iroha
Link to comment
On 10/22/2021 at 10:26 PM, Wook71 said:

Wanted to try this but I'm getting a t-pose after installing it.  I'm using Nemesis though so that could be it.

Ok, ran it thru Cathedral optimizer and that fixed it. I'm running on SSE. I am seeing that issue where when defeated pc gets bound and then nothing happens even with the hotfix. Sometimes it does work tho, just real long pauses between "phases" and sometimes after getting bound the first time, characters goes into an animation loop and nothing else happens.

 

Edited by Wook71
Link to comment
On 10/23/2021 at 11:19 AM, Iroha said:

Hello, Nymra, I just decided to dive in Naked defeat 4.0 LE, but there is some problem with ZAZ furnitures/dialogues for me, I think. Which version of ZAZ is used for the mod? I use this.

But checking for errors in xedit shows that esm I use does not have formids used in some scenarios, and there are other errors on missing dialogue branches, aliases,  and some other little stuff in naked defeat itself.

errors list in spoiler:

  Reveal hidden contents

CA is position of Naked defeat in my LO, 7F is position of ZAZ in my LO.

 

Upd. Seems I found version you use. downloading....

Upd2. Updated ZaZ, less errors, but still they are.

  Reveal hidden contents

 

 

skyrim has a gazillion errors. they all do not matter as long as something is not working right.

you need zap 8.0+ exactly, but if you see the furnitures appearing, everything is good. 

 

dunno why you even check for errors in xedit, some mods might make that thing explode, hehe. 

I learned modding using Naked Defeat, so their might be alot of edits that will count as errors for xedit, but might never be called by any script in the game because they are disabled.

Link to comment
21 hours ago, Wook71 said:

Ok, ran it thru Cathedral optimizer and that fixed it. I'm running on SSE. I am seeing that issue where when defeated pc gets bound and then nothing happens even with the hotfix. Sometimes it does work tho, just real long pauses between "phases" and sometimes after getting bound the first time, characters goes into an animation loop and nothing else happens.

 

 

https://www.loverslab.com/files/file/17888-naked-defeat-se/

Link to comment
1 hour ago, Nymra said:

 

skyrim has a gazillion errors. they all do not matter as long as something is not working right.

you need zap 8.0+ exactly, but if you see the furnitures appearing, everything is good. 

 

dunno why you even check for errors in xedit, some mods might make that thing explode, hehe. 

I learned modding using Naked Defeat, so their might be alot of edits that will count as errors for xedit, but might never be called by any script in the game because they are disabled.

Thanks for the answer, but let me describe what will be in-game with errors in plugin I see, on example of one "erroneous" scene.

Lets pick nade_WizardScene [SCEN:CA15BE20].

It has erros of not resolved:

SCEN \ Actions \ Action \ DATA - Topic -> [0FXXXXXX]

It means that in my ZAZ (8.0+ since I updated it) no formids with numbers 0F15BE22, 0F15BE25, 0F15F960, .. and so on.

Since that is dialogue topics, that NPC must tell during scene, in best case I will see no dialogue, and in worse case (if error of missing dialogue in-game is not handled by hardcode of skyrim.exe) it will cause CTD.

So, and what would be if missing formID is furniture (that should be spawned in cell)? I already know answer (from expirience with another mod) - its 100% CTD.

 

That is why we should not ignore errors tes5edit shows, we should use possibilities of Tes5edit/xedit, since it is very well developed. Even if creation kit loads and saves plugins well - it doesnot mean that they will work on other users games - cause every modder can occasionly change one of masterfiles during development of mod, create new forms for example, and  that form can be critical for engine(CTD if missing) that will be sad.

Edited by Iroha
Link to comment
11 hours ago, Iroha said:

why don't you use SE version?

 

1 hour ago, Nymra said:

Yeaaaaah. It's been since I think April or so since I last did a Skyrim playthrough. Totally forgot you made a separate page for SSE and I had the LE page favorited. It's working for the most part now, just trying to sort through the strip settings in the mod vs sexlab. In between events my character puts her gear back on and breaks the immersion a bit.

Link to comment
7 hours ago, Iroha said:

Thanks for the answer, but let me describe what will be in-game with errors in plugin I see, on example of one "erroneous" scene.

Lets pick nade_WizardScene [SCEN:CA15BE20].

It has erros of not resolved:

SCEN \ Actions \ Action \ DATA - Topic -> [0FXXXXXX]

 

see, the wizard seen will never happen in naked defeat. its just an artifact that will be deleted in a future update. no worries here.

 

7 hours ago, Iroha said:

It means that in my ZAZ (8.0+ since I updated it) no formids with numbers 0F15BE22, 0F15BE25, 0F15F960, .. and so on.

Since that is dialogue topics, that NPC must tell during scene, in best case I will see no dialogue, and in worse case (if error of missing dialogue in-game is not handled by hardcode of skyrim.exe) it will cause CTD.

So, and what would be if missing formID is furniture (that should be spawned in cell)? I already know answer (from expirience with another mod) - its 100% CTD.

 

you should start working on problems when you actually have a CTD, not from some random error messages. If I would not use mods that have errors in the papyrus log or in tes5edit I would use like no mod at all...

 

7 hours ago, Iroha said:

That is why we should not ignore errors tes5edit shows, we should use possibilities of Tes5edit/xedit, since it is very well developed. Even if creation kit loads and saves plugins well - it doesnot mean that they will work on other users games - cause every modder can occasionly change one of masterfiles during development of mod, create new forms for example, and  that form can be critical for engine(CTD if missing) that will be sad.

as I said, when you do not have a CTD it is just waste of time trying to prevent stuff that might never happen. But its up to you in the end.

I cannot spend time cleaning errors in my mod that will never be a problem since it will slow down development speed. I delete stuff bit by bit and ofc the end goal is having a clean as possible install, but its not a priority. 

Link to comment
6 hours ago, Wook71 said:

 

Yeaaaaah. It's been since I think April or so since I last did a Skyrim playthrough. Totally forgot you made a separate page for SSE and I had the LE page favorited. It's working for the most part now, just trying to sort through the strip settings in the mod vs sexlab. In between events my character puts her gear back on and breaks the immersion a bit.

 

disable "victims redress" in sexlab MCM in "Animation settings". its the most common culcript for this. 
I will add more elaborate naked defeat strip options in the future too

Edited by Nymra
Link to comment

Whenever loading a save game, I see this message. Is it expected? Could it be suppressed? Rape is disabled in ND MCM.

 

This is with version 4.0. I think I saw it for the first time with one of the 3.x beta versions. For 4.0, I disabled the mod in MCM, removed it from MO2, cleaned the save game with Fallrim Tools and then installed 4.0

grafik.png.cc3ef240f32ee70260fef6a9ca794bee.png

Edited by Gudulba
Link to comment
2 hours ago, Gudulba said:

Whenever loading a save game, I see this message. Is it expected? Could it be suppressed? Rape is disabled in ND MCM.

 

This is with version 4.0. I think I saw it for the first time with one of the 3.x beta versions. For 4.0, I disabled the mod in MCM, removed it from MO2, cleaned the save game with Fallrim Tools and then installed 4.0

grafik.png.cc3ef240f32ee70260fef6a9ca794bee.png

 

might be a leftover debug message for when I set this up. 
its not an indication for anything beeing on or off tho, it just told me that a certain event (OnPlayerLoadGame) fired. 

I see that I remove it for the next patch. thx for reporting.

 

 

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