Khlas Posted August 10, 2014 Share Posted August 10, 2014 - A DP with animated SoS if working ahah Link to comment
Dayelyte Posted August 10, 2014 Share Posted August 10, 2014 And for some reason you have a tail anchor problem? So does Panic know a way around it or are you both stumped?Yeah, I can't pin down why it does what it does yet but my fighting with it nearly caused me to quit animating completely :/ I'm thinking since it's a separate anim, it has to be told what the anchor point is in Havok. ( don't know if it should use the root or pelvis or ? ) I've been unable to get the tail anim to 100% match the Max anim as of yet. It comes close, but the anchor point moves and I'll be damned if I know why. I hope this will not be the case with SoS because of what it will bring to the modding world, but the possibility is certainly there since the two share similar traits. I'm unsure if Panic's tail anims have been tested in game yet so I am unable to answer that one. Link to comment
Airock Posted August 10, 2014 Author Share Posted August 10, 2014 And for some reason you have a tail anchor problem? So does Panic know a way around it or are you both stumped?Yeah, I can't pin down why it does what it does yet but my fighting with it nearly caused me to quit animating completely :/ I'm thinking since it's a separate anim, it has to be told what the anchor point is in Havok. ( don't know if it should use the root or pelvis or ? ) I've been unable to get the tail anim to 100% match the Max anim as of yet. It comes close, but the anchor point moves and I'll be damned if I know why. I hope this will not be the case with SoS because of what it will bring to the modding world, but the possibility is certainly there since the two share similar traits. I'm unsure if Panic's tail anims have been tested in game yet so I am unable to answer that one. and by anchor point you mean the link between tail bone 1 and its parent? and I dont think the root is the right anchor,...its gotta be pelvis,....sos is pelvis. Also, I wouldn't label comming close but not exactly like max a failure. Thats progress. If I have to I can just export the genital animations together with the SoS skeleton all in one animation. I wont be able to scale the bones like with the modular animations, but ill still be able to move them. We'll see. Link to comment
Dayelyte Posted August 10, 2014 Share Posted August 10, 2014 And for some reason you have a tail anchor problem? So does Panic know a way around it or are you both stumped?Yeah, I can't pin down why it does what it does yet but my fighting with it nearly caused me to quit animating completely :/ I'm thinking since it's a separate anim, it has to be told what the anchor point is in Havok. ( don't know if it should use the root or pelvis or ? ) I've been unable to get the tail anim to 100% match the Max anim as of yet. It comes close, but the anchor point moves and I'll be damned if I know why. I hope this will not be the case with SoS because of what it will bring to the modding world, but the possibility is certainly there since the two share similar traits. I'm unsure if Panic's tail anims have been tested in game yet so I am unable to answer that one. and by anchor point you mean the link between tail bone 1 and its parent? and I dont think the root is the right anchor,...its gotta be pelvis,....sos is pelvis. Also, I wouldn't label comming close but not exactly like max a failure. Thats progress. If I have to I can just export the genital animations together with the SoS skeleton all in one animation. I wont be able to scale the bones like with the modular animations, but ill still be able to move them. We'll see. Yes. I don't think the root would be correct either unless tail bone 1 is using root as its reference in 3D space since, from a Havok perspective, it isn't directly linked to the main skeleton hierarchy. ( How high should I be in Z, and where in X / Y should I be in relation to the declared 0,0,0 ) I've tried both root and pelvis lol, didn't make any difference I played with the following filters with no success: Align Scene to Node Rotate Animation Merge Asset Unless I'm using the wrong skeleton, I don't think you can export the SoS parts along with the main skeleton as those particular bones are missing from the skeleton.hkx file. ( Just like the damn tails :| ) Even if you manually set the bone list up in Havok vs using the bone list file, the game is reading from the pre-configured skeleton.hkx file and if the animation plays at all, the mesh will probably go all John Carpenter on you and try to turn itself inside out and look like a cast member from " The Thing " since the motion data for the tracks won't match up with the expected tracks from the skeleton file. ( my theory of course based on what happened to my own meshes when I got that bone list out of order :| ) Having said that, of interest to me in the " official " tail animation files are these particular lines: <hkobject> <hkparam name="name">Merged Animation Container</hkparam> <hkparam name="className">hkaAnimationContainer</hkparam> <hkparam name="variant">#0049</hkparam> </hkobject> There is a filter in Havok that lets you merge multiple .hkx files into a single one. ( Merge Asset ) There isn't a whole lot of documentation on it that I can find and I'm not sure if it will even help but, at the time, I was grasping at all the straws I could find for a solution. This is also of interest: ( Extract Motion Filter ) The Sampling -Use Alternative Reference option allows you to select an animation track (or potentially an entirely different object) other than the root animation track as a frame of reference for motion extraction. This option is switched off by default. When enabled the name of the node to use should be entered in the edit box. Alternatively the 'Pick' button can be used to select a node. Like I said though, I nearly went insane trying to make sense of it all lol. It's probably some stupid checkbox option setting somewhere off in Havok, but I'll be damned if I can find it :| Link to comment
dentarr Posted August 10, 2014 Share Posted August 10, 2014 And for some reason you have a tail anchor problem? So does Panic know a way around it or are you both stumped?Yeah, I can't pin down why it does what it does yet but my fighting with it nearly caused me to quit animating completely :/ I'm thinking since it's a separate anim, it has to be told what the anchor point is in Havok. ( don't know if it should use the root or pelvis or ? ) I've been unable to get the tail anim to 100% match the Max anim as of yet. It comes close, but the anchor point moves and I'll be damned if I know why. I hope this will not be the case with SoS because of what it will bring to the modding world, but the possibility is certainly there since the two share similar traits. I'm unsure if Panic's tail anims have been tested in game yet so I am unable to answer that one. Well, I did put the tail animations in MNC 6.3. Exactly like you explained. And they did work pretty much like you explained, too. So in some animations they stick to wrong positions on the back and stand off in wrong angles. You can check the screenshots in my DL section to see what I mean (#26 and #27). But apart from that the way you describe seems to work. Link to comment
Airock Posted August 10, 2014 Author Share Posted August 10, 2014 And for some reason you have a tail anchor problem? So does Panic know a way around it or are you both stumped?Yeah, I can't pin down why it does what it does yet but my fighting with it nearly caused me to quit animating completely :/ I'm thinking since it's a separate anim, it has to be told what the anchor point is in Havok. ( don't know if it should use the root or pelvis or ? ) I've been unable to get the tail anim to 100% match the Max anim as of yet. It comes close, but the anchor point moves and I'll be damned if I know why. I hope this will not be the case with SoS because of what it will bring to the modding world, but the possibility is certainly there since the two share similar traits. I'm unsure if Panic's tail anims have been tested in game yet so I am unable to answer that one. and by anchor point you mean the link between tail bone 1 and its parent? and I dont think the root is the right anchor,...its gotta be pelvis,....sos is pelvis. Also, I wouldn't label comming close but not exactly like max a failure. Thats progress. If I have to I can just export the genital animations together with the SoS skeleton all in one animation. I wont be able to scale the bones like with the modular animations, but ill still be able to move them. We'll see. Yes. I don't think the root would be correct either unless tail bone 1 is using root as its reference in 3D space since, from a Havok perspective, it isn't directly linked to the main skeleton hierarchy. ( How high should I be in Z, and where in X / Y should I be in relation to the declared 0,0,0 ) I've tried both root and pelvis lol, didn't make any difference I played with the following filters with no success: Align Scene to Node Rotate Animation Merge Asset Unless I'm using the wrong skeleton, I don't think you can export the SoS parts along with the main skeleton as those particular bones are missing from the skeleton.hkx file. ( Just like the damn tails :| ) Even if you manually set the bone list up in Havok vs using the bone list file, the game is reading from the pre-configured skeleton.hkx file and if the animation plays at all, the mesh will probably go all John Carpenter on you and try to turn itself inside out and look like a cast member from " The Thing " since the motion data for the tracks won't match up with the expected tracks from the skeleton file. ( my theory of course based on what happened to my own meshes when I got that bone list out of order :| ) Having said that, of interest to me in the " official " tail animation files are these particular lines: <hkobject> <hkparam name="name">Merged Animation Container</hkparam> <hkparam name="className">hkaAnimationContainer</hkparam> <hkparam name="variant">#0049</hkparam> </hkobject> There is a filter in Havok that lets you merge multiple .hkx files into a single one. ( Merge Asset ) There isn't a whole lot of documentation on it that I can find and I'm not sure if it will even help but, at the time, I was grasping at all the straws I could find for a solution. This is also of interest: ( Extract Motion Filter ) The Sampling -Use Alternative Reference option allows you to select an animation track (or potentially an entirely different object) other than the root animation track as a frame of reference for motion extraction. This option is switched off by default. When enabled the name of the node to use should be entered in the edit box. Alternatively the 'Pick' button can be used to select a node. Like I said though, I nearly went insane trying to make sense of it all lol. It's probably some stupid checkbox option setting somewhere off in Havok, but I'll be damned if I can find it :| Well Dayelyte, I think the animation at this point has gotten ahead of the skyrim scripting capabilities. I'll prolly just continue animating without SoS until a full male skeleton + genital bones all in one kinda pakage comes out for that really specific animation. Its seems people are steering away from specific animations, and starting to embrace HDT, and SoS as a universally accepted quality of animation. Well I can't really complain, because that means I barely have to lift a finger,...Im about to just start putting out motionless breasts and butt, as I mass produce animations lol. Link to comment
aravis7 Posted August 10, 2014 Share Posted August 10, 2014 By the way, as said in his FAQ, the author of beeing female is looking for a realistic birth animation too : ) http://www.loverslab.com/topic/35269-beeingfemale/ Link to comment
Dayelyte Posted August 10, 2014 Share Posted August 10, 2014 By the way, as said in his FAQ, the author of beeing female is looking for a realistic birth animation too : ) http://www.loverslab.com/topic/35269-beeingfemale/Realism will involve utilizing scale to alter the targets size. Scale doesn't always play nice with the game engine. ( You should see what it did to my dragon anim :/ ) It would also frown upon any attempt to have the kiddo pop out, land on his feet and starting up a dance routine of " Hello my baby " ala the Warner Bros frog Link to comment
Eikichi Onizuka Posted August 11, 2014 Share Posted August 11, 2014 Some original Idea for New very hot Animations One of my favorite! (I do not remember the name of the position.. but is very hot new sex position for Skyrim! New Amazing 4P animations, is My little Dream this position for Skyrim, a DP with legs Up + Cock in the mouth.. Chair / Throne Fuck Double and Triple Blowjob3P animations Rough Anal + 69 Oral or Lesbian licking pussy, two version: with two man on one woman Anal + 69, or one man e two woman Anal + Pussy lockingRough-Hot Lesbian AnimationsObjects Insertion4P Multiple Oral/DeepthroatThe 3 Holes and Triple Penetration, some exemple here.. http://littleoneaddicted.tumblr.com/post/94057342409/pervert-gifs-pervert-gifs-susies-bigMore new Extreme Animamations Idea is here.. http://www.loverslab.com/topic/24889-footjob-grinding-titjob-bdsm-kink-and-extreme-new-sex-poses-for-future-animations/ Link to comment
dentarr Posted August 14, 2014 Share Posted August 14, 2014 Source? Highly Advanced Jedi Training.... Link to comment
jecyw Posted August 15, 2014 Share Posted August 15, 2014 welcome back! ur animation is really awe some!! for the cow girl 3rd animation is really a great work! hope you can make more animation edit on cow girl style~~ thanks alot! Link to comment
Eikichi Onizuka Posted August 15, 2014 Share Posted August 15, 2014 welcome back! ur animation is really awe some!! for the cow girl 3rd animation is really a great work! yes..! it is really Amazing the new cowgirl animation, impressive! the only problem is this stage, where the hand is positioned for specific bigger/wide brest only, where the hand is positioned is right only for a larger breast this stage of new CowGirl Animation does not work with medium/small breasts, it makes no sense, there is a huge distance between the hand and the breast, here some example of medium/small nice breast: should be made an alternative stage animation specific for those who have characters with medium/small breasts.. it would be great to see what Arrok be able to pull off by his imagination..! Ps: New SoS genital animations are incredible, in small dream come true..! I believe that in many.. I can not wait to see them on new Arrok's animations! Link to comment
Airock Posted August 16, 2014 Author Share Posted August 16, 2014 Some original Idea for New very hot Animations One of my favorite! (I do not remember the name of the position.. but is very hot new sex position for Skyrim! New Amazing 4P animations, is my little dream this position for Skyrim, DP + Cock in the mouth.. Chair / Throne Fuck Double and Triple Blowjob 3P animations Rough Anal + 69 Oral or Lesbian licking pussy, two version: with two man on one woman Anal + 69, or one man e two woman Anal + Pussy locking Rough-Hot Lesbian Animations Objects Insertion 4P Multiple Oral/Deepthroat The 3 Holes and Triple Penetration, some exemple here.. http://littleoneaddicted.tumblr.com/post/94057342409/pervert-gifs-pervert-gifs-susies-big More new Extreme Animamations Idea is here.. http://www.loverslab.com/topic/24889-footjob-grinding-titjob-bdsm-kink-and-extreme-new-sex-poses-for-future-animations/ Nice references, I think I can work some of this Link to comment
Eikichi Onizuka Posted August 16, 2014 Share Posted August 16, 2014 Some original Idea for New very hot Animations One of my favorite! (I do not remember the name of the position.. but is very hot new sex position for Skyrim! New Amazing 4P animations, is my little dream this position for Skyrim, DP + Cock in the mouth.. Chair / Throne Fuck Double and Triple Blowjob 3P animations Rough Anal + 69 Oral or Lesbian licking pussy, two version: with two man on one woman Anal + 69, or one man e two woman Anal + Pussy locking Rough-Hot Lesbian Animations Objects Insertion 4P Multiple Oral/Deepthroat The 3 Holes and Triple Penetration, some exemple here.. http://littleoneaddicted.tumblr.com/post/94057342409/pervert-gifs-pervert-gifs-susies-big More new Extreme Animamations Idea is here.. http://www.loverslab.com/topic/24889-footjob-grinding-titjob-bdsm-kink-and-extreme-new-sex-poses-for-future-animations/ Nice references, I think I can work some of this Could you even if you only do the first two, for me it would be a small dream come true..! Link to comment
Airock Posted August 16, 2014 Author Share Posted August 16, 2014 Some original Idea for New very hot Animations One of my favorite! (I do not remember the name of the position.. but is very hot new sex position for Skyrim! New Amazing 4P animations, is my little dream this position for Skyrim, DP + Cock in the mouth.. Chair / Throne Fuck Double and Triple Blowjob 3P animations Rough Anal + 69 Oral or Lesbian licking pussy, two version: with two man on one woman Anal + 69, or one man e two woman Anal + Pussy locking Rough-Hot Lesbian Animations Objects Insertion 4P Multiple Oral/Deepthroat The 3 Holes and Triple Penetration, some exemple here.. http://littleoneaddicted.tumblr.com/post/94057342409/pervert-gifs-pervert-gifs-susies-big More new Extreme Animamations Idea is here.. http://www.loverslab.com/topic/24889-footjob-grinding-titjob-bdsm-kink-and-extreme-new-sex-poses-for-future-animations/ Nice references, I think I can work some of this Could you even if you only do the first two, for me it would be a small Dream come true! first one np,....the second one gonna have to wait until I have time to do another multi-actor animation! Link to comment
Eikichi Onizuka Posted August 16, 2014 Share Posted August 16, 2014 Some original Idea for New very hot Animations One of my favorite! (I do not remember the name of the position.. but is very hot new sex position for Skyrim! New Amazing 4P animations, is my little dream this position for Skyrim, DP + Cock in the mouth.. Chair / Throne Fuck Double and Triple Blowjob 3P animations Rough Anal + 69 Oral or Lesbian licking pussy, two version: with two man on one woman Anal + 69, or one man e two woman Anal + Pussy locking Rough-Hot Lesbian Animations Objects Insertion 4P Multiple Oral/Deepthroat The 3 Holes and Triple Penetration, some exemple here.. http://littleoneaddicted.tumblr.com/post/94057342409/pervert-gifs-pervert-gifs-susies-big More new Extreme Animamations Idea is here.. http://www.loverslab.com/topic/24889-footjob-grinding-titjob-bdsm-kink-and-extreme-new-sex-poses-for-future-animations/ Nice references, I think I can work some of this Could you even if you only do the first two, for me it would be a small Dream come true! first one np,....the second one gonna have to wait until I have time to do another multi-actor animation! one of these three sexpose animation is feasible ? 1) My favorite Click to enlarge 2) need SoS function 3) Link to comment
Airock Posted August 16, 2014 Author Share Posted August 16, 2014 Some original Idea for New very hot Animations One of my favorite! (I do not remember the name of the position.. but is very hot new sex position for Skyrim! New Amazing 4P animations, is my little dream this position for Skyrim, DP + Cock in the mouth.. Chair / Throne Fuck Double and Triple Blowjob 3P animations Rough Anal + 69 Oral or Lesbian licking pussy, two version: with two man on one woman Anal + 69, or one man e two woman Anal + Pussy locking Rough-Hot Lesbian Animations Objects Insertion 4P Multiple Oral/Deepthroat The 3 Holes and Triple Penetration, some exemple here.. http://littleoneaddicted.tumblr.com/post/94057342409/pervert-gifs-pervert-gifs-susies-big More new Extreme Animamations Idea is here.. http://www.loverslab.com/topic/24889-footjob-grinding-titjob-bdsm-kink-and-extreme-new-sex-poses-for-future-animations/ Nice references, I think I can work some of this Could you even if you only do the first two, for me it would be a small Dream come true! first one np,....the second one gonna have to wait until I have time to do another multi-actor animation! one of these three sexpose animation is feasible ? 1) My favorite 9386c4859298071432559475e2f0d4ac.jpg Click to enlarge 2) need SoS function 3) those should be easy enough,...ill slip em in when I'm adding stages Link to comment
Eikichi Onizuka Posted August 16, 2014 Share Posted August 16, 2014 Some original Idea for New very hot Animations One of my favorite! (I do not remember the name of the position.. but is very hot new sex position for Skyrim! New Amazing 4P animations, is my little dream this position for Skyrim, DP + Cock in the mouth.. Chair / Throne Fuck Double and Triple Blowjob 3P animations Rough Anal + 69 Oral or Lesbian licking pussy, two version: with two man on one woman Anal + 69, or one man e two woman Anal + Pussy locking Rough-Hot Lesbian Animations Objects Insertion 4P Multiple Oral/Deepthroat The 3 Holes and Triple Penetration, some exemple here.. http://littleoneaddicted.tumblr.com/post/94057342409/pervert-gifs-pervert-gifs-susies-big More new Extreme Animamations Idea is here.. http://www.loverslab.com/topic/24889-footjob-grinding-titjob-bdsm-kink-and-extreme-new-sex-poses-for-future-animations/ Nice references, I think I can work some of this Could you even if you only do the first two, for me it would be a small Dream come true! first one np,....the second one gonna have to wait until I have time to do another multi-actor animation! one of these three sexpose animation is feasible ? 1) One of My favorite 9386c4859298071432559475e2f0d4ac.jpg Click to enlarge 2) need SoS function 3) those should be easy enough,...ill slip em in when I'm adding stages Poses of the first screens can be combined in one animation with different stages, also other poses caused by them may be included in the same animation this are the poses, the future of animation Sexlab, next-level, the poses that all vorebbero see, but no one dares to ask, spectacular, acrobatic, beautiful to see, and Much more Exciting than classic old poses, that my Grandfather might screw them.. click on spoiler to see.. Deepthroat Yoga Wheel barrow Gymnast Flex Fuck Bent Spoon Yamca Gymnast Deepthroat Variant 1 Variant 2 Varinat 3 Golden Gate Gymnast Flex Pose Bridge Lesbian Fuck Grinding Fuck New Footjob animations Vatriant 1 Variant 2 Hotness Horny Fuck The Great Final Flexible Fuck Ps: All poses flanked by a Heart means that they are among the Best recommended New SexPose! Link to comment
redshift1979 Posted August 16, 2014 Share Posted August 16, 2014 Meh. No one bones like many of those examples. Unless they are getting paid to, of course. lol Link to comment
Deathmaw Posted August 16, 2014 Share Posted August 16, 2014 I only like the footjob, grinding and the double ended dildo one. The rest I would never use. Link to comment
killercam21 Posted August 17, 2014 Share Posted August 17, 2014 i like the 1st one legs almost closed riding on top. would love to see that in skyrim rest or meh but I wouldn't complain the more the merrier. Link to comment
Airock Posted August 17, 2014 Author Share Posted August 17, 2014 lol,..its ok we'll find a happy medium that works for skyrim,...there are obvious limitations on the mesh,....I wont be able to bend it too far. Alot of those positions would need to be less strained in order to avoid stuff like unnatural folds in the mesh surface. Its all about rotating the bones just so that they continue to bend in a certain direction with no mesh distorting. I wish there was a bone between the thigh and pelvis,...like the clavicle is for the upperarms and spine. Most of the problems happen where the thigh and pelvis meet. Link to comment
onetime_187 Posted August 17, 2014 Share Posted August 17, 2014 Thanks for your time making these fantastic animations arrok!! I know people are saying all animations are included in sexlab but there were a few arrok rape animations that were originally made for sexis but arrok carried them over to sexlab arrok said the one replaced reverse cowgirl I remember. I downloaded them to my data folder, updated and ran fnis, and reloaded my sexlab animations under the skyui menu but I still cant get these animations to run, does anyone know how to properly overwrite these to get them running? Link to comment
Caturday Posted August 18, 2014 Share Posted August 18, 2014 Dear Arrok, you once said you wanted to work on some Falmer/Draugr animations once the modding community was that far, is that still an objective of yours? The current animations are rather 'stiff' and due to the animation sync Problem arent all useable. ? Link to comment
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