poblivion Posted September 16, 2014 Share Posted September 16, 2014 Can you please create an animation the same as this? Thanks http://giant.gfycat.com/WigglyGorgeousAlaskanmalamute.gif Link to comment
trepleen Posted September 16, 2014 Share Posted September 16, 2014 Arrok, I"m following your 2 actor edit export for 3d studio max. In my havok tools I get the following export warnings: 3ds Max Scene Export [0xabba8dc8] Warning : Some nodes have duplicated names. This may cause some filters to get confused: 'Camera3rd [Cam3]'(x2) 'CharacterBumper'(x2) 'NPC R Item01'(x2) 'NPC R Item02'(x2) 'NPC R Item03'(x2) 'NPC L Item01'(x2) 'NPC L Item02'(x2) 'NPC L Item03'(x2) Exported 350 nodes, 5 node selection sets, 4 materials, 4 meshes, 0 lights, 3 cameras, 4 skin bindings.Filter Manager ready Do you think it will be okay? Link to comment
ernhard Posted September 16, 2014 Share Posted September 16, 2014 where must i put the data? Link to comment
Hal3023 Posted September 16, 2014 Share Posted September 16, 2014 I must say your Cowgirl rework is awesome. It actually looks like real enjoyable sex, and is in my opinion the best duo-animation, that is included in current sexlab version. Before you did this rework, I liked your reverse cowgirl most, and I'm really looking forward of seeing it revamped. Will reverse be your next or which animation will you be attacking first? Link to comment
Crate123 Posted September 20, 2014 Share Posted September 20, 2014 Just wanted to let you know I really enjoyed the updated cowgirl animation, it is really good. Great job! Link to comment
boo Posted September 21, 2014 Share Posted September 21, 2014 Were you going to include tail animations with the updates?? Link to comment
aravis7 Posted September 21, 2014 Share Posted September 21, 2014 If you create "reworks" for your animations please give them a new name so we can keep both the old one and the new one in sexlab : ) (The old cowgirl animation was nice too, but it's erased now. It would be better to erase the old AP animations : / Keep up the good work anyway : ) Link to comment
lhalorellon Posted September 23, 2014 Share Posted September 23, 2014 If I may make a suggestion, your pee animation would go as a solo anim but there are none in sitting / lying on the back positions. Would it it be terribly difficult to have a sitting solo idle (male and female)? Link to comment
MrGoose Posted September 25, 2014 Share Posted September 25, 2014 Hey Arrok, love your work. As a noob though I'd like to ask some questions. You did say that all of your animations are in the latest version of Sexlab, does that include that TBBP Cowgirl one? Also, I'm guessing you're using the CB++ body that you mentioned but what settings are you using? And how does one add the HDT physics extention to them? Just out of curiosity, when do you think you'll be finished with the SOS animations? Sorry for all the questions, I'm just not very used to modding... Link to comment
Darkening Demise Posted October 9, 2014 Share Posted October 9, 2014 Suggestion #1 Start in missionary with your legs spread just enough to let him enter you, giving him a tight fit and creating more sustained stimulation for yourself. Then have him move about 2 inches higher so his pelvis is aligned with yours (a position that's referred to as the coital alignment technique, aka CAT). Have him rock back and forth while you thrust your pelvis upward, keeping in sync with him, so your clitoris is hitting his penis's base. ---------------------------------- Suggestion #2 We have plenty of rough and bestiality, we could always use more intimate and less 'porno fantasy' that many seem to request. Link to comment
redshift1979 Posted October 9, 2014 Share Posted October 9, 2014 the romantic in me agrees with much of what the above post states. Link to comment
boo Posted October 19, 2014 Share Posted October 19, 2014 Just some feedback on the new cow girl - the "vigorous" thrusting seems a bit too fast. Also, you should do tail animation as well . Link to comment
4uDIK Posted October 24, 2014 Share Posted October 24, 2014 Arrok, Put please start files for Male and Female in 3dmax, rig.txt files for exporter and export setings *.HKO. Links in tutorials are outdated and do not work Link to comment
Leito86 Posted October 26, 2014 Share Posted October 26, 2014 Question, do you animate with a custom control rig that has control curves and inverse kinematics...or do you do it by selecting and animating each individual joint? Link to comment
Airock Posted October 29, 2014 Author Share Posted October 29, 2014 Sorry for the lack of communication,...I've been very busy lately. I'll answer all the missed posts in a sec. Hopefully I'll have some free time to animate soon. Link to comment
Airock Posted October 29, 2014 Author Share Posted October 29, 2014 Arrok, I"m following your 2 actor edit export for 3d studio max. In my havok tools I get the following export warnings: 3ds Max Scene Export [0xabba8dc8] Warning : Some nodes have duplicated names. This may cause some filters to get confused: 'Camera3rd [Cam3]'(x2) 'CharacterBumper'(x2) 'NPC R Item01'(x2) 'NPC R Item02'(x2) 'NPC R Item03'(x2) 'NPC L Item01'(x2) 'NPC L Item02'(x2) 'NPC L Item03'(x2) Exported 350 nodes, 5 node selection sets, 4 materials, 4 meshes, 0 lights, 3 cameras, 4 skin bindings. Filter Manager ready Do you think it will be okay? It should be fine for the most part, but if not you can delete the extra nodes that arent linked to the skeleton you're exporting. Were you going to include tail animations with the updates?? I can't. They are very complicated to get into the game working. They are like the SoS Genital animations,...which I have failed to get into SexLab. If you create "reworks" for your animations please give them a new name so we can keep both the old one and the new one in sexlab : ) (The old cowgirl animation was nice too, but it's erased now. It would be better to erase the old AP animations : / Keep up the good work anyway : ) Well,...the AP scripts are not positioned for my animations. They are reversed and offset at odd distances. Replacing the AP animations must be done by Ashal to position correctly. And its just as much work as adding an additional Arrok Cowgirl that uses the old animations alongside the new one. If enough people want the old one as well,...then post the request in the Sexlab thread. If theres enough demand then he may add the old one with a separate name. However, most of the positions from the older cowgirl are in the new one. If I may make a suggestion, your pee animation would go as a solo anim but there are none in sitting / lying on the back positions. Would it it be terribly difficult to have a sitting solo idle (male and female)? No, it should be pretty easy. You just want some sitting/lying pee animations? I'll try to fit it in somewhere np. Hey Arrok, love your work. As a noob though I'd like to ask some questions. You did say that all of your animations are in the latest version of Sexlab, does that include that TBBP Cowgirl one? Also, I'm guessing you're using the CB++ body that you mentioned but what settings are you using? And how does one add the HDT physics extention to them? Just out of curiosity, when do you think you'll be finished with the SOS animations? Sorry for all the questions, I'm just not very used to modding... Yes Sexlab has all my animations. The only time Sexlab wont have an animation is right when I finish it. I'll post it here to test,...but the next time sexlab updates it will include the new animation, and my replacer wont be needed anymore. I just post them here for a preview while we wait for a sexlab update. I also post them here for modders to use in a Non-Sexlab mod. Suggestion #1 Start in missionary with your legs spread just enough to let him enter you, giving him a tight fit and creating more sustained stimulation for yourself. Then have him move about 2 inches higher so his pelvis is aligned with yours (a position that's referred to as the coital alignment technique, aka CAT). Have him rock back and forth while you thrust your pelvis upward, keeping in sync with him, so your clitoris is hitting his penis's base. ---------------------------------- Suggestion #2 We have plenty of rough and bestiality, we could always use more intimate and less 'porno fantasy' that many seem to request. I agree, I'll be making more softcore animations eventually. Just some feedback on the new cow girl - the "vigorous" thrusting seems a bit too fast. Also, you should do tail animation as well . Lol,..I haven't seen the animation in Skyrim yet,..so I'm not sure how it looks. If I find it to be too fast, ill upload a correction. However, I purposely made some stages faster than any other Skyrim sex animations for the sake of realism. Real sex is much faster than all Skyrim animations. Even more so than the new cowgirl. But 3ds max/Skyrim can only handle so much quick motion. I didnt want to have some people's PCs skipping frames and causing lag in-game. Most Sexlab animations are in slow motion compared to real sex,...so I just wanted to try getting it closer to RL. Also the speed helps HDT physics jiggle those boobs and butt bones better than the super slow motion animations. Arrok, Put please start files for Male and Female in 3dmax, rig.txt files for exporter and export setings *.HKO. Links in tutorials are outdated and do not work You want the bones text file? or the template scene file? Im kinda confused what you want,..but ill upload them in a little while or when you respond again. I dont have any HKO files though. Did you mean HKX? Those are just the animation files if so. Really no use in 3ds max,..they are the export for skyrim. Question, do you animate with a custom control rig that has control curves and inverse kinematics...or do you do it by selecting and animating each individual joint? I dont use a custom control rig for the most part. I do make Inverse kinematic chains for upperarm to hand,..hand to anim object,....thigh to foot, and foot to toe though. I animate those IK chains with the position tool (not rotation). I rotate non-IK chained bones like head, spine, LR clavicle, pelvis individually. But the IK chains must move as a group. Link to comment
Airock Posted October 29, 2014 Author Share Posted October 29, 2014 As far as the SoS animations guys,...I thought I posted that it hit a dead end. They don't play right in SexLab. To work they'd have to be added to the SoS mod itself,...then used by SexLab. But the last time I checked the SoS authors are on a hiatus. Sorry folks,...I wanted to see them in-game too,...but its not looking likely. Link to comment
Deathmaw Posted October 29, 2014 Share Posted October 29, 2014 As far as the SoS animations guys,...I thought I posted that it hit a dead end. They don't play right in SexLab. To work they'd have to be added to the SoS mod itself,...then used by SexLab. But the last time I checked the SoS authors are on a hiatus. Sorry folks,...I wanted to see them in-game too,...but its not looking likely. Check this out Arrok : http://www.loverslab.com/topic/37744-cbbe-hdt-body-with-female-genital-alpha-test/ They are working on a complete female and male set of bodies. With HDT enabled orifices that can be animated. Love the new Cow Girl animations. This is the reason why I only have your animations enabled other than footjob and masturbation ones. Link to comment
Darkening Demise Posted October 29, 2014 Share Posted October 29, 2014 Could you include the old cowgirl as a 'v2' or something? It'd be neat to have that since in Skyrim the new version is wacky. Some stages are good but once those 'fast' comes....it get's.....'hectic'. Link to comment
Airock Posted October 29, 2014 Author Share Posted October 29, 2014 Could you include the old cowgirl as a 'v2' or something? It'd be neat to have that since in Skyrim the new version is wacky. Some stages are good but once those 'fast' comes....it get's.....'hectic'. take stage 3 for both actor 1 and 2,...and copy them,...rename them stage 4 and overwrite. take stage 6 for both actors and copy them and rename them stage 7 and overwrite. That should fix your problem,...removes the fast ones,... pretty much making it exactly like the old one Link to comment
Airock Posted October 29, 2014 Author Share Posted October 29, 2014 working on ledge animations,...i dunno if it'll make it in sexlab 1.6 but it might. Depends if the ledge framework can be added before the update. Link to comment
aravis7 Posted October 29, 2014 Share Posted October 29, 2014 Very cool : ) Would love some animations against a wall too (I don't know if it's possible by using a placeable pannel that could be used as a furniture). Link to comment
4uDIK Posted October 29, 2014 Share Posted October 29, 2014 Arrok I've already got the export animations. Thank you. If you have a SOS rig *.txt file for bones and SOS skeletons in *.max (2010), please share. Link to comment
Airock Posted October 29, 2014 Author Share Posted October 29, 2014 Ok I finished the ledge animations,..you can preview them with this replacer. It replaces stage 2-stage 6 of the new cowgirl animations. My new cowgirl animations are the only ones with the right offsets and number of stages to support the positioning of these animations,...so I had no other choice really but to replace the new cowgirl. These animations are designed for the edge of a bed,...so they'll be floating on an invisible bed for now until ledge animations can be implemented into SexLab. Let me know if there are any problems. You need to cycle to stage 2 of the cowgirl animations to view the new animations. S1 S2 S3 S4 S5 Cowgirl Replacer: Arrok Cowgirl Replacer (Ledge BJ animations).rar Link to comment
Deathmaw Posted October 30, 2014 Share Posted October 30, 2014 Arrok any chance you could make a one stage kissing animation at some point when you have time? Would be awesome to just have a normal kissing animation with the girl having her arms around the guys neck and the guy with his hands on her hips. Link to comment
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