EvvPillín Posted February 14 Share Posted February 14 Hello, I downloaded Carnalitas but the game does not detect it. Is perfect installed and in the launcher it is activated, but when opening the game it does not detect it, nor can I change the game rules because there are no new ones. I have reinstalled the game and it still does not work. Link to post
Yrgy Posted February 14 Share Posted February 14 5 minutes ago, EvvPillín said: Hello, I downloaded Carnalitas but the game does not detect it. Is perfect installed and in the launcher it is activated, but when opening the game it does not detect it, nor can I change the game rules because there are no new ones. I have reinstalled the game and it still does not work. Often the problem occurs because the game is overwriting the file Carnalitas.mod . You should make sure it contains - "path="mod/Carnalitas". If the entire path is written, replace it with this one. Then choose in the file properties - read-only. Link to post
EvvPillín Posted February 14 Share Posted February 14 17 minutes ago, Yrgy said: Often the problem occurs because the game is overwriting the file Carnalitas.mod . You should make sure it contains - "path="mod/Carnalitas". If the entire path is written, replace it with this one. Then choose in the file properties - read-only. I don't know what path you are referring to. What file do you mean? Link to post
Yrgy Posted February 14 Share Posted February 14 1 hour ago, EvvPillín said: I don't know what path you are referring to. What file do you mean? Open with a txt editor in Carnalitas.mod, change the path= line from an absolute path ( C:\users\USERNAME\... ) on your system to a relative path like path="mod/Carnalitas". You need a file called - Carnalitas.mod. This is the mod file. You can find it where you put the mod. Look what you downloaded from the site, you will see it. Link to post
EvvPillín Posted February 15 Share Posted February 15 11 hours ago, Yrgy said: Open with a txt editor in Carnalitas.mod, change the path= line from an absolute path ( C:\users\USERNAME\... ) on your system to a relative path like path="mod/Carnalitas". You need a file called - Carnalitas.mod. This is the mod file. You can find it where you put the mod. Look what you downloaded from the site, you will see it. It works! Thanks a lot. Link to post
bozzard1327 Posted February 15 Share Posted February 15 Hey I did everything you told and the mod is the only one in the playset but it doesn't work. What should I do? Link to post
Yrgy Posted February 15 Share Posted February 15 42 minutes ago, bozzard1327 said: Hey I did everything you told and the mod is the only one in the playset but it doesn't work. What should I do? If Carnalitas.mod file is not read-only in properties, fix it. In addition, this is a basic mod, for a varied game you should have a submodes. Link to post
Ozvelpoon Posted February 17 Share Posted February 17 Someone uploaded Canalitas to the Steamworkshop... Good news is it is one of the most popular mods? If this was intentional feel free to ignore me. 1 Link to post
Cheri Song Posted February 17 Author Share Posted February 17 4 hours ago, Ozvelpoon said: Someone uploaded Canalitas to the Steamworkshop... Good news is it is one of the most popular mods? If this was intentional feel free to ignore me. Important Notice Carnalitas is being stolen and reposted on the Steam Workshop here. None of the Carnalitas contributors were informed. This is a single unaffiliated person acting on their own initiative. Our work is stolen without credit. Although Carnalitas is distributed under the GPL 3.0 license, this distribution is against the terms of that license because it does not give credit to the original authors of the work. It also breaks the terms of the GPL 3.0 license because it is distributed under the Steam Workshop license, when GPL 3.0 only extends the right to distribute intellectual property if the new distribution is also provided under the GPL 3.0 license. Basically this is a really scummy thing to do, and you should not support the Steam Workshop upload in any way, shape or form. On a totally unrelated note, I will also point our that it's against Steam's Terms of Service to upload porn, and there is a convenient report button on the mod page which I am in no way encouraging any of you to use. EDIT: The mod appears to have been updated with credits for myself, Triskelia, and Ernie Collins. To the mod submitter, if you're reading this: Please note that we are not the only people who have contributed to Carnalitas. A full list of contributors can be found at https://gitgud.io/cherisong/carnalitas/-/wikis/99.-Credits Also, if you're reading this, please contact me directly so we can discuss this further. 3 Link to post
M4rocks Posted February 17 Share Posted February 17 3 hours ago, Cheri Song said: Important Notice Carnalitas is being stolen and reposted on the Steam Workshop here. None of the Carnalitas contributors were informed. This is a single unaffiliated person acting on their own initiative. Our work is stolen without credit. Although Carnalitas is distributed under the GPL 3.0 license, this distribution is against the terms of that license because it does not give credit to the original authors of the work. It also breaks the terms of the GPL 3.0 license because it is distributed under the Steam Workshop license, when GPL 3.0 only extends the right to distribute intellectual property if the new distribution is also provided under the GPL 3.0 license. Basically this is a really scummy thing to do, and you should not support the Steam Workshop upload in any way, shape or form. On a totally unrelated note, I will also point our that it's against Steam's Terms of Service to upload porn, and there is a convenient report button on the mod page which I am in no way encouraging any of you to use. EDIT: The mod appears to have been updated with credits for myself, Triskelia, and Ernie Collins. To the mod author, if you're reading this: Please note that we are not the only people who have contributed to Carnalitas. A full list of contributors can be found at https://gitgud.io/cherisong/carnalitas/-/wikis/99.-Credits Also, if you're reading this, please contact me directly so we can discuss this further. Just curious, whats the GPL 3.0 license Link to post
Cheri Song Posted February 17 Author Share Posted February 17 Just now, M4rocks said: Just curious, whats the GPL 3.0 license It is the license that is clearly linked on the mod page and also included when you download the mod. 1 Link to post
Cheri Song Posted February 17 Author Share Posted February 17 UPDATE: The mod submitter (Xiao Wu) has contacted me and we have resolved the situation amicably. Their misunderstanding has been cleared up and mod is no longer available on Steam Workshop. 2 Link to post
Bazgeron Posted February 18 Share Posted February 18 Hello, I have a question. I installed the mod, the launcher sees it, but there are no changes inside the game. No in-game rules, no new traits. Tell me, what is the problem? Link to post
joemann Posted February 18 Share Posted February 18 I have a question which I will post here because I suspect it has to do with the had_sex_with_effect scripted effect as modified by Carnalitas. I am using this in a mod I am working on. The question is as follows: I have modified the rape character_interaction from Tosca's mod so that ai characters also use it. I am now working on an event chain which is triggered when my player character is imprisoned and raped by the ai jailor. I want an event to trigger when my player character is imprisoned and raped by the ai jailor. Spoiler test_rape_prisoner_rape_interaction = { common_interaction = yes category = interaction_category_prison desc = test_prisoner_rape_interaction_desc cooldown_against_recipient = { days = 7 } use_diplomatic_range = yes ignores_pending_interaction_block = yes ai_targets = { ai_recipients = prisoners # Available lists are in the "ai_targets" section of this file (trying to add an invalid list will trigger an error message with all available ) chance = 1 } ai_target_quick_trigger = { adult = yes prison = yes } ai_frequency = 12 #was 6 auto_accept = yes is_shown = { scope:recipient = { is_imprisoned_by = scope:actor } scope:recipient = { is_adult = yes } scope:recipient = { sex_opposite_of = scope:actor } scope:actor = { is_adult = yes } } is_valid_showing_failures_only = { scope:recipient = { is_imprisoned_by = scope:actor } } on_accept = { scope:recipient = { custom_tooltip = RAPE_PRISONER custom_tooltip = IMPRISONMENT_RELATIVES_EFFECT_RAPE add_character_flag = { flag = is_naked days = 1 } set_global_variable = { name = victim_of value = scope:actor } hidden_effect = { every_close_or_extended_family_member = { limit = { NOT = { scope:actor = this } } add_opinion = { modifier = opinion_raped_family target = scope:actor } } add_opinion = { modifier = opinion_raped_me target = scope:actor } } if = { limit = { is_ai = no } trigger_event = { ## added to get an event in case player is raped by the ai this fires for the player character on_action = test_on_rape } } } scope:actor = { stress_impact = { compassionate = medium_stress_impact_gain forgiving = medium_stress_impact_gain sadistic = medium_stress_impact_loss wrathful = minor_stress_impact_loss } hidden_effect = { send_interface_message = { type = event_generic_neutral title = test_rape.1.t right_icon = scope:recipient custom_tooltip = RAPE_PRISONER } } if = { limit = { is_ai = no } trigger_event = test_rape.001 #this fires for the player character } } } ai_potential = { always = yes } auto_accept = { custom_description = { text = auto_accept_interaction_ai object = scope:recipient scope:recipient = { # is_ai = yes } } } ai_will_do = { base = 100 #was 50 modifier = { factor = 0 scope:actor = { OR = { has_trait = infirm has_trait = chaste has_trait = compassionate # has_trait = temperate } } } modifier = { factor = 0.25 scope:actor = { var:current_sex_drive >= 1 var:current_sex_drive < 2 } } modifier = { factor = 0.75 scope:actor = { var:current_sex_drive >= 2 var:current_sex_drive < 3 has_trait = lustful } } modifier = { factor = 0.55 scope:actor = { var:current_sex_drive >= 2 var:current_sex_drive < 3 OR = { has_trait = rapist has_trait = sadistic } } } modifier = { factor = 1 scope:actor = { var:current_sex_drive >= 3 var:current_sex_drive < 4 OR = { has_trait = beauty_good_1 has_trait = beauty_good_2 has_trait = beauty_good_1 } } } modifier = { factor = 1.25 scope:actor = { var:current_sex_drive >= 4 var:current_sex_drive < 5 } } modifier = { factor = 1.5 scope:actor = { var:current_sex_drive >= 4 var:current_sex_drive < 5 } scope:recipient = { OR = { has_trait = beauty_good_1 has_trait = beauty_good_2 has_trait = beauty_good_1 } } } modifier = { factor = 2 scope:actor = { var:current_sex_drive >= 5 OR = { has_trait = rapist has_trait = sadistic has_trait = rakish } } scope:recipient = { OR = { has_trait = beauty_good_3 has_trait = beauty_good_2 has_trait = beauty_good_1 } } } } } As you can see the event is triggered by an on_action in the scope:recipient. The event successfully triggers: Spoiler #event for raped player character test_rape.015 = { type = character_event title = test_rape.015.t desc = { desc = test_rape.015.intro.desc first_valid = { triggered_desc = { trigger = { scope:recipient = { is_female = yes has_character_flag = fucked } } desc = test_rape.015.vag.desc.female } triggered_desc = { trigger = { scope:recipient = { is_female = yes has_character_flag = sodomized } } desc = test_rape.015.anal.desc.female } triggered_desc = { trigger = { scope:recipient = { is_male = yes has_character_flag = sodomized } } desc = test_rape.015.anal.desc.male } } desc = test_rape.015.end.desc } theme = prison override_icon = { reference = "gfx/interface/event_window/type_intimidation.dds" } override_background = { event_background = dungeon } left_portrait = { character = scope:recipient animation = disgust remove_default_outfit = yes } right_portrait = { character = scope:actor animation = schadenfreude remove_default_outfit = yes } trigger = { scope:recipient = { NOT = { has_character_flag = recently_raped } } test_sex_scene_is_noncon = yes test_sex_scene_is_dom_player = yes test_sex_scene_is_giving_player = yes test_sex_scene_matches_requested_flags_trigger = yes } immediate = { scope:recipient = { if = { limit = { is_ai = no } save_scope_as = test_sex_target } } scope:actor = { if = { limit = { is_ai = yes } save_scope_as = test_sex_player } } random_list = { 80 = { test_sex_scene_is_giving_player = yes test_sex_scene_is_noncon = yes test_sex_scene_is_painful = yes test_sex_scene_is_vaginal = yes scope:test_sex_player = { test_had_sex_with_effect = { CHARACTER_1 = scope:actor CHARACTER_2 = root C1_PREGNANCY_CHANCE = 0 C2_PREGNANCY_CHANCE = pregnancy_chance STRESS_EFFECTS = yes DRAMA = no } } } 20 = { test_sex_scene_is_giving_player = yes test_sex_scene_is_noncon = yes test_sex_scene_is_painful = yes test_sex_scene_is_anal = yes scope:test_sex_player = { test_had_sex_with_effect = { CHARACTER_1 = scope:actor CHARACTER_2 = scope:recipient C1_PREGNANCY_CHANCE = 0 C2_PREGNANCY_CHANCE = pregnancy_chance STRESS_EFFECTS = yes DRAMA = no } } } } } option = { name = { trigger = { is_female = yes } text = test_rape.015.a.female } name = { trigger = { is_female = no } text = test_rape.015.a.male } scope:recipient = { add_character_modifier = { modifier = recently_raped years = 5 } add_character_flag = { flag = recently_raped days = 150 } if = { limit = { scope:actor = { OR = { has_trait = callous has_trait = vengeful has_trait = sadistic } } } increase_wounds_effect = { REASON = beaten } } set_variable = { name = rape_count value = 1 } } scope:actor = { add_trait = rapist } } after = { test_clear_sex_scene_flags_effect = yes test_clear_sex_impact_flags_effect = yes } } The problem is that although the scope of the player character is correctly set as scope:recipient and that of the ai jailer as scope:actor, so that the portraits are correct, the event also stubbornly sees the player as scope:sex_player and the ai character as scope:sex_target messing up the rest of the event. I have tried everything to change this (the highlighted part is only one of the many things I have tried but nothing helps. Leaving out the whole <save_scope_as> part makes no difference. I hope someone can give me an idea of where I am going wrong. Link to post
Dagulus Posted February 18 Share Posted February 18 21 minutes ago, joemann said: I hope someone can give me an idea of where I am going wrong. Possibly a daft question, but could you not just use the following if the order of who is scope:sex_player and and scope:sex_target matters? test_had_sex_with_effect = { CHARACTER_1 = scope:recipient CHARACTER_2 = scope:actor C1_PREGNANCY_CHANCE = pregnancy_chance C2_PREGNANCY_CHANCE = 0 STRESS_EFFECTS = yes DRAMA = no } As to shy its happening, I suspect it's a timing issue. AFACIT, basically the game appears to run all effects requiring custom tooltips before anything else, so it runs test_had_sex_with_effect and then applies your code about changing scopes afterwards. There is some documentation about this is the set_secret code buts it's pretty obscure. I have honestly had to rewrite about two-thirds of the events in my mod due to this. Link to post
joemann Posted February 18 Share Posted February 18 53 minutes ago, Dagulus said: Possibly a daft question, but could you not just use the following if the order of who is scope:sex_player and and scope:sex_target matters? test_had_sex_with_effect = { CHARACTER_1 = scope:recipient CHARACTER_2 = scope:actor C1_PREGNANCY_CHANCE = pregnancy_chance C2_PREGNANCY_CHANCE = 0 STRESS_EFFECTS = yes DRAMA = no } As to shy its happening, I suspect it's a timing issue. AFACIT, basically the game appears to run all effects requiring custom tooltips before anything else, so it runs test_had_sex_with_effect and then applies your code about changing scopes afterwards. There is some documentation about this is the set_secret code buts it's pretty obscure. I have honestly had to rewrite about two-thirds of the events in my mod due to this. The question is justified, however I added some effects to the test_had_sex_with_effect which make it important that the correct characters are respectively Character_1 and Character_2. Among others it compares traits. If not it messes up the localization. Does sex_with_effect require custom tool-tips? It contains 3 tool-tips Spoiler if = { limit = { this = $CHARACTER_1$ } custom_tooltip = test_had_sex_with_effect.first_person.tt } else_if = { limit = { this = $CHARACTER_2$ } custom_tooltip = test_had_sex_with_effect.other_person.tt } else = { custom_tooltip = test_had_sex_with_effect.third_person.tt but what if I just delete them? Link to post
joemann Posted February 18 Share Posted February 18 Tried it, didn't work. The strange thing is that the character_ interaction does not create the scopes sex_player and sex_target, only actor and recipient. The scopes sex_player and sex_target in the event are created by sex_with_effect in the immediate block and only then applied to the event. But sex_with_effect sets them as follows Spoiler test_had_sex_with_effect = { $CHARACTER_1$ = { save_scope_as = test_sex_player } $CHARACTER_2$ = { save_scope_as = test_sex_target } So how is it possible that $CHARACTER_1$ (which is scope:actor) then becomes scope:sex_target and not scope_sex_player? What creates the switch? It can't be a timing issue since I have deleted the highlighted blocks. Link to post
joemann Posted February 18 Share Posted February 18 I just noticed that at the very end sex_with_effect also contains the following Spoiler # hook into new on_action $CHARACTER_1$ = { $CHARACTER_2$ = { save_scope_as = test_sex_player } trigger_event = { on_action = test_on_sex } } $CHARACTER_2$ = { $CHARACTER_1$ = { save_scope_as = test_sex_target } trigger_event = { on_action = test_on_sex } } Suddenly Character_2 becomes the sex_player ( I don't really understand why ). This could be the origin of my problem. Link to post
joemann Posted February 18 Share Posted February 18 It was. Taking the above out worked. Now I have to solve the resulting problems 🤪 Link to post
Cheri Song Posted February 20 Author Share Posted February 20 On 2/19/2021 at 1:02 AM, joemann said: The problem is that although the scope of the player character is correctly set as scope:recipient and that of the ai jailer as scope:actor, so that the portraits are correct, the event also stubbornly sees the player as scope:sex_player and the ai character as scope:sex_target messing up the rest of the event. This is intended behavior. It's literally in the name of the scope: carn_sex_player is supposed to be the player character who is seeing the sex event appear. In my opinion, you should modify your code to work with Carnalitas's output scopes, rather than modifying Carnalitas functionality to kludge together code that rests on a faulty assumption. On 2/18/2021 at 8:12 PM, Bazgeron said: Hello, I have a question. I installed the mod, the launcher sees it, but there are no changes inside the game. No in-game rules, no new traits. Tell me, what is the problem? Check the last question in the FAQ. Also make sure that Carnalitas is actually in your mod playlist when you launch the game. Link to post
Zukzukarr Posted February 20 Share Posted February 20 Now someone uploaded it to Paradox Mods. https://mods.paradoxplaza.com/mods/20890/Any 2 Link to post
Cheri Song Posted February 23 Author Share Posted February 23 On 2/20/2021 at 8:10 PM, JosephShin said: Now someone uploaded it to Paradox Mods. I'll just put a disclaimer on the mod page saying we aren't affiliated with them. I'm too tired to do this song and dance again. Link to post
cymcum Posted February 23 Share Posted February 23 Hi, I'm enjoying this framework mod, and your great work is really appreciated.. Now, I am afraid my daughters would inherit my penis trait. Please see the pic attached. For some reasons of the role play I add the Player Character a small dick trait and the daughter inherit it. The same applied to the other daughters. Mod version 1.3.6. Would it be a bug or Is it related to CircMod installed or anything else? Thanks for your help. Link to post
Bora Posted February 23 Share Posted February 23 I would like to suggest introducing an additional 2 indicators: Love and Passion. For example: When a player is very similar to another character and they have a good relationship, then the NPC may have a love for the player. It further increases the ratio and decreases over time. With love, the NPC is more likely to agree with the player's wishes and give in to him in controversial issues. When a player is very attractive, the NPC may have a passion-the desire to sleep with the player. The NPC can hate the player, but want to get his body in any other way. With love, the NPC takes more effort to become the player's spouse, sends him offers, tries to woo. If he feels passion at the same time, he may start to go crazy and use violence, and then repent of it. The player can use the lover to gain influence over him and use him for their own purposes. When an NPC experiences passion, it does not disdain any means to achieve its goal-violence, blackmail, deception, kidnapping, intimidation, but all for the sake of one thing, to get the player's body. Link to post
ChaosRegion Posted February 26 Share Posted February 26 Is there a way to make pregnancy always result only on one gender? (for player only) I'm aware about set_pregnancy_gender, but have no idea how to use it or make a mod for it. Link to post